57001 Commits

Author SHA1 Message Date
Filippos Karapetis
19e92a09fc NEVERHOOD: Fix crashes in scene 3009 (cannon scene), and add a FIXME 2013-06-11 11:47:50 +03:00
Filippos Karapetis
8fee784965 NEVERHOOD: Cleanup, merge some duplicate code 2013-06-11 11:47:50 +03:00
Strangerke
90a8b1b781 HOPKINS: Fix glitch at the end of the intro caused by a double long fade out
Thanks Greencis for reporting it
2013-06-11 08:21:01 +02:00
Strangerke
daebd2657a TONY: Add detection for German "Shoe Box", bug #3582420 2013-06-11 08:11:45 +02:00
Strangerke
9c0297bc9e TONY: Add detection for English version unpacked
Thanks Tomaso for reporting the problem
2013-06-11 07:54:49 +02:00
Torbjörn Andersson
ad38029e6e TONY: Remove varargs from mpalQueryCORO(). CID 1002105
It didn't always reach va_end(), but rather than adding a call it
makes more sense to just drop the varargs from it, since it didn't
use it anyway.
2013-06-10 20:07:33 +02:00
johndoe123
36a88d2f72 NEVERHOOD: Check that the supplied nhc.exe is the correct one 2013-06-10 12:01:37 +02:00
Filippos Karapetis
0d3902b345 NEVERHOOD: Change the debuglevel of the scene changing debug output
These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
Matthew Hoops
8dace22f97 COMMON: Fix custom NE resource type names 2013-06-09 21:18:33 -04:00
Filippos Karapetis
a01b8a5174 NEVERHOOD: Fix crash when viewing videos in the video viewer
The crash was caused by stale pointers, exactly the same as in commit
2e4f64066da7c08edcd17b5c66c6463887b836b4
2013-06-10 03:42:44 +03:00
Strangerke
4d56fe773d HOPKINS: Fix code formatting 2013-06-09 23:12:34 +02:00
Filippos Karapetis
d00f5c0aa7 NEVERHOOD: Add a console command to display the current surfaces 2013-06-09 17:13:23 +03:00
Filippos Karapetis
9e0c843c9f NEVERHOOD: Remove superfluous check 2013-06-09 17:11:24 +03:00
Filippos Karapetis
f2d0f76939 NEVERHOOD: Fix a memory leak when changing modules 2013-06-09 16:08:40 +03:00
Filippos Karapetis
a14cb193a9 NEVERHOOD: Add a debug console, together with a command to change rooms 2013-06-09 16:07:45 +03:00
Torbjörn Andersson
3dfe25504a SAGA: Add "fallthrough" comments to switch. CID 1003742, 1003743
I'm almost certain these are intentional fallthroughs. It makes
sense to handle the little-endian cases like the big-endian ones,
with the added FLAG_LITTLE_ENDIAN.
2013-06-08 23:51:29 +02:00
Torbjörn Andersson
2f0e43bb2e LURE: Fix bad operator in "hotspot" debug command, CID 1004147 2013-06-08 23:27:25 +02:00
Willem Jan Palenstijn
dd003b6a28 COMMON: Add basic documentation for RDFT 2013-06-08 22:03:22 +02:00
Johannes Schickel
bc358b77a8 COMMON: Improve comment in CosineTable::CosineTable.
This commit changes the comment to use the same variable names as we do in the
code. Furthermore, it also makes the comment a bit easier to grasp.
2013-06-08 21:56:48 +02:00
Johannes Schickel
4da5d11e1f COMMON: Try to document the SineTable/CosineTable table entries. 2013-06-08 21:56:48 +02:00
Johannes Schickel
4efc9b152c COMMON: Save memory by allocating only required entries in Cosine-/SineTable.
The tables only contain (2^bitPrecision)/2 entries. The code allocated twice
as many entries previously.
2013-06-08 21:47:52 +02:00
Johannes Schickel
21f87070af COMMON: Fix regression in SineTable creation.
This is a regression from f4ba8a6485b097a8ef1e2004d1af127243f379f1. The
commit replaced the static cosine and sine tables with dynamically created
ones. In the process of that a copy&paste error happened which made the sine
table use the layout of the cosine table. This commit now changes the
dynamically created sine tables to conform to the layout of the previous
static tables.
2013-06-08 21:47:51 +02:00
Johannes Schickel
190ec9c2b6 Merge pull request #336 from madmoose/smacker-8-bit-audio-fix
VIDEO: Wrap 8-bit smacker audio properly
2013-06-08 08:17:51 -07:00
Tobia Tesan
4401f40f72 WINTERMUTE: Prevent warning about duplicate files when autodetecting.
Removed a call to BaseFileManager::registerPackages() in
WintermuteEngine::getGameInfo(), as the constructor for BaseFileManager
already calls registerPackages() once; another call should thus be
superfluous.
2013-06-06 23:34:06 +02:00
Tobia Tesan
4105805505 WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:"
FSNode::getChildren() was called assuming that it returns 0 iff success.
Actually, it's the other way around.
2013-06-06 23:33:50 +02:00
Alyssa Milburn
ac070ae0c0 MOHAWK: Use addSubDirectoryMatching for LB paths. 2013-06-06 21:41:47 +02:00
Alyssa Milburn
7840b5e4b9 COMMON: Add depth/flat parameters to addSubDirectoryMatching. 2013-06-06 21:41:14 +02:00
Dmitry Smirnov
1d0df53355 BUILD: GNU Hurd & kFreeBSD support
From: Petr Salinger <Petr.Salinger@seznam.cz>
Bug-Debian: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=711320
Bug-ScummVM: https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3614268&group_id=37116
2013-06-06 18:51:26 +02:00
Willem Jan Palenstijn
c9f0e8149d ALL: Fix typo (succesful -> successful)
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this.
2013-06-06 16:45:59 +02:00
Filippos Karapetis
7456a2ca23 TINSEL: Revert the incorrect flagging of DW2 entries as CD versions
This reverts the changes done to the DW2 entries in commit d4a354c1.

We only distinguish between floppy and CD versions if a game had both a
CD and a floppy version released. DW2 was only released as a CD version,
so the extra flagging of the DW2 entries as CD was redundant, and caused
confusion regarding previous saved games to users that readded the DW2
detection entries after this change
2013-06-06 01:26:02 +03:00
Strangerke
b23c5d9522 HOPKINS: Fix glitch occurring in the intro of the Linux Demo.
Thanks greencis for reporting it
2013-06-06 00:24:35 +02:00
Willem Jan Palenstijn
d12a3ac129 BUILD: install tony.dat 2013-06-05 22:56:38 +02:00
Torbjörn Andersson
9f83f9b6f7 LURE: Use correct deallocator, CID 1004041
The memory was allocated with Memory::alloc(), so it should be
freed with Memory::dealloc(), not delete.
2013-06-05 19:38:37 +02:00
Strangerke
af76409408 HOPKINS: Fix 2 glitches reported by greencis in win95 demos 2013-06-05 08:24:11 +02:00
Torbjörn Andersson
08be916049 SCUMM: Verify sample width in Digital iMUSE callback. CID 1002112
Verify that 'bits' really is one of 8, 12 or 16 before decoding
the data. It's probably always the case (unless the data files are
damaged) but if it isn't we'll either try to queue NULL to the
audio stream, or queue the same buffer more than once, or free the
buffer more than once. All of which are bad, though Coverity only
noticed the last of these cases.
2013-06-04 06:11:41 +02:00
Torbjörn Andersson
1cc0e9cb88 TONY: Fix memory leak on save game failure (CID 1003579)
Though shouldn't it also alert the user to the failure?
2013-06-02 22:13:59 +02:00
Torbjörn Andersson
9d28a6f531 TONY: Fix potential memory leak
Unfortunately, I'm not sure where and when this function is called.
But this should be correct. CID 1003575
2013-06-02 22:00:25 +02:00
Torbjörn Andersson
52be12830b NEVERHOOD: Fix crash in scene 1105 (teddy bear panel)
Leaving the panel in scene 1105 only worked if the panel was open.
If the panel was closed, nothing would happen on the first click,
and on the second it would crash. If I understood this correctly,
it was because trying to leave while the panel was closed would
(incorrectly) mark it as open, and then it would crash when trying
to remove the objects behind the panel from the scene.
2013-06-02 10:54:37 +02:00
Torbjörn Andersson
f8c0d354af SCUMM: Remove unused variable _quit
CID 1003018
2013-06-02 09:43:59 +02:00
Johannes Schickel
0e5bcd207b Merge pull request #332 from bluegr/roland_gs_cleanup
SCUMM: iMuse - Clean-up of Roland GS code (updated)
2013-06-01 19:40:27 -07:00
Tarek Soliman
39b0886186 MAEMO: Update debian/changelog 2013-06-01 21:06:42 -05:00
Torbjörn Andersson
86721390d2 LURE: Add missing va_end()
CID 1002106
2013-06-01 22:39:31 +02:00
Torbjörn Andersson
c4b3f113d3 SAGA: Add missing "break"s
It seems pretty clear to me that these fallthroughs were not
intentional, seeing how one of them could cause ITE to fall through
to IHNM-specific code.

CID 1003744, 1003745
2013-06-01 22:16:32 +02:00
Torbjörn Andersson
251b760b99 NEVERHOOD: Removed debug (?) code that bypassed puzzle
The effect of the removed code was to bypass the potion-mixing
puzzle while shrunken. The puzzle works fine for me, so there's
no reason to keep this bypass. Also, it caused a dead code
warning, CID 1022345.
2013-06-01 16:47:56 +02:00
Eugene Sandulenko
8f81485de6 NEWS: Specify date for 1.6.0 2013-05-31 23:46:39 +03:00
Torbjörn Andersson
f7099c57d1 NEVERHOOD: Made multi-line function-line macros safer
Wrapped the code in the SetUpdateHandler(), SetMessageHandler(),
SetSpriteUpdate(), SetFilterX(), SetFilterY() and NextState()
macros in "do { ... } while (0)". Otherwise you may fool yourself
because in "if (condition) macro();" the "if" will only cover the
first statement of the macro.

CID 1022340, 1022341, 1022342, 1022343
2013-05-31 19:30:36 +02:00
Filippos Karapetis
f38c7d76ef SCI: Add a workaround for a script bug in SQ5, room 800 - bug #3614145 2013-05-31 05:59:25 +03:00
Alyssa Milburn
b16f2d8405 SKY: Try to avoid deadlocks with the mixer mutex.
See bug #3512069.
2013-05-29 09:05:20 +02:00
Strangerke
f055512f17 HOPKINS: Fix crash in Polish demo - Bug #3613954 2013-05-28 08:21:59 +02:00
D G Turner
d11a1eea94 NEVERHOOD: Silence two compiler warnings about set but unused variables. 2013-05-28 02:07:02 +01:00