Bastien Bouclet
6633a06519
PS3: Map joypad buttons to features. Enable the virtual keyboard.
2011-06-22 19:57:44 +02:00
Bastien Bouclet
8bd78b6325
PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.
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SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
2011-06-22 19:57:38 +02:00
Bastien Bouclet
11cfa0d357
PS3: Initial version of the PlayStation 3 backend
2011-06-22 19:51:02 +02:00
Bastien Bouclet
872d672c33
SDL: Allow building with current SDL 1.3hg
2011-06-22 19:44:46 +02:00
Alyssa Milburn
cb37f4517b
NEWS: Mention Tinsel fix.
2011-06-22 18:35:59 +02:00
Johannes Schickel
7dca4bf096
LASTEXPRESS: Make some static data const respectively static.
2011-06-22 18:11:13 +02:00
Max Horn
c2d31c4ca5
CREDITS: Mark myself as retired
2011-06-22 11:52:58 +02:00
Max Horn
f646ab3c86
SCI: Mark sq6 as a CD game
2011-06-22 11:50:14 +02:00
Paul Gilbert
69290ef7ae
TSAGE: Remove out of date TODO comments where applicable
2011-06-22 19:13:36 +10:00
Paul Gilbert
f67f069e3f
TSAGE: Fix sounds not getting registered in Globals::_sounds
...
This fixes a problem in Scene 20 where the scene wasn't ending after a sound fade
2011-06-22 18:58:59 +10:00
Paul Gilbert
7ef6bea74e
TSAGE: Clarified Globals::_sceneListeners as Globals::_sounds
2011-06-22 18:31:33 +10:00
Paul Gilbert
45e1d7aa0d
TSAGE: Bugfix for sound assert in scene 20
2011-06-22 18:31:32 +10:00
Eugene Sandulenko
1fe9985912
LASTEXPRESS: Named several soundEntry structure members
2011-06-22 10:41:38 +03:00
Eugene Sandulenko
c288d6d207
LASTEXPRESS: Implement sound filters. Still not hooked in.
2011-06-22 10:20:43 +03:00
Willem Jan Palenstijn
2551389304
DREAMWEB: Fix bug in tasmrecover causing load/save mixup
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This is a regression from c1b9adb6912 and (my commit) 287c23f1263c.
It is not safe to remove opcodes from proc.stmts since labels
are sometimes referenced by their offset in the list. So, instead
they are now replaced by op._nop.
This fixes kLoadingorsave not being set in doload(), which was
visible when going to the load game menu from the startup menu.
2011-06-22 00:00:56 +02:00
Willem Jan Palenstijn
55ed69dbab
DREAMWEB: Remove control char from source
2011-06-21 21:01:02 +02:00
Johannes Schickel
3b7c91f2a7
COMMON: Move HerculesDimensions enum to SCUMM.
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The enum is only used inside the SCUMM engine so it is rather pointless to
keep it in common/util.h right now. Also if we really want it in some common
place it should probably be better in graphics/ too.
2011-06-21 16:59:50 +02:00
Paul Gilbert
36526ef954
TSAGE: Bugfix for properly stopping playing sounds
2011-06-21 22:42:20 +10:00
Johannes Schickel
fc2aa70c96
NEWS: Add 1.3.1 news entry to master branch too.
2011-06-21 13:55:52 +02:00
Paul Gilbert
8aa368fe55
TSAGE: Fix updating the volume when changed in the Options dialog
2011-06-21 21:42:42 +10:00
Paul Gilbert
8c6ad70158
TSAGE: Disable SFX and speech volume sliders for all games
2011-06-21 21:30:57 +10:00
Paul Gilbert
fd84b04614
TSAGE: Fixes for sound fading
2011-06-21 19:44:22 +10:00
Paul Gilbert
12fc332242
TSAGE: Fix for un-used variable in _sfRethinkVoiceTypes
2011-06-21 18:50:56 +10:00
Willem Jan Palenstijn
8534f984c9
Merge branch 'dreamsrc'
2011-06-21 10:35:34 +02:00
Thierry Crozat
53dfd3a3f5
I18N: Regenerate translations data file
2011-06-20 23:16:58 +01:00
Thierry Crozat
e58bedc479
I18N: Update translations files from template
2011-06-20 23:16:27 +01:00
Thierry Crozat
5e4e36ea38
I18N: Update translations template file from source code
2011-06-20 23:14:25 +01:00
Thierry Crozat
f4d20223be
I18N: Make the unsupported game warning translatable
2011-06-20 23:12:26 +01:00
Thierry Crozat
ba6d0121e1
I18N: Update list of files used to generate the translations template
2011-06-20 23:10:45 +01:00
Thierry Crozat
3f1c42fdf5
I18N: Update German translation
2011-06-20 22:42:23 +01:00
Filippos Karapetis
784180ef68
GRAPHICS: Cleanup and simplification of some PNG decoder code
2011-06-20 21:32:19 +03:00
eriktorbjorn
f8a4ccbc65
DREAMWEB: Use kMaingamepal provided by the tasm-recover
...
This should significantly decrease the risk of mysterious palette
bugs in the PCX title cards after regenerating dreamgen.cpp
2011-06-20 20:16:21 +02:00
eriktorbjorn
f78d5bc553
DREAMWEB: Remove readabyte() and readoneblock()
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They were only used by the PCX decoder, which was rewritten some
time ago to no longer use them.
2011-06-20 20:09:26 +02:00
eriktorbjorn
7079912091
DREAMWEB: Remove convertkey()
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This function was responsible for filtering invalid keys (e.g. in
savegame names), and was only used by keyboardread(). This filtering
is done by processEvents() instead.
2011-06-20 20:00:09 +02:00
Alyssa Milburn
6318758e71
TINSEL: Don't leak running processes in Scheduler::reset().
2011-06-20 17:42:00 +02:00
Alyssa Milburn
0269a8d900
TINSEL: Fix/comment CORO_KILL_SELF macro.
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This reverts 9573b1d2f54818f9bdac4a91e0a90b306ade7810, which changed
the behaviour of (among other things) NewScene, which made Discworld
uncompletable. Thanks to digitall for bisection/reproduction.
2011-06-20 17:23:30 +02:00
Johannes Schickel
2cc721760f
WIN32: Properly setup priority in Win32 resource archive code.
2011-06-20 17:00:36 +02:00
Willem Jan Palenstijn
5674dda4cc
COMMON: Fix conflicting comment
2011-06-20 16:27:12 +02:00
Paul Gilbert
fcab88634d
TSAGE: Replaced integer counters used as mutexes with Common::Mutex usage
2011-06-20 23:02:59 +10:00
Paul Gilbert
0d485d2822
TSAGE: Loop variables are meant to be integers rather than bools
2011-06-20 22:33:55 +10:00
Paul Gilbert
adb40844d8
TSAGE: Bugfix for crash when exiting whilst a sound is playing
2011-06-20 21:42:30 +10:00
Paul Gilbert
7c733a538c
TSAGE: Sound is now working!
2011-06-20 21:30:20 +10:00
Paul Gilbert
c22f824bed
TSAGE: Corrections to the sound fading code
2011-06-20 21:09:39 +10:00
Paul Gilbert
f8e0ff86c7
TSAGE: Bugfix for properly decrementing _disabledServerCount
2011-06-20 19:57:33 +10:00
Paul Gilbert
123f2416d8
TSAGE: Initial implementation of AudioStream interface for sound driver
2011-06-20 19:44:57 +10:00
Max Horn
dae19afbfb
SCI: Let fallback detector set GUIO_NOSPEECH appropriately
2011-06-20 01:28:10 +02:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Thierry Crozat
3853e76202
I18N: Regenerate translations data file
2011-06-19 23:28:22 +01:00
Thierry Crozat
4c80ea3837
I18N: Update Hungarian translation from patch #3316628
2011-06-19 23:27:51 +01:00
Johannes Schickel
80b336f796
SDL: Replace some SdlGraphicsManager uses with SurfaceSdlGraphicsManager.
2011-06-19 20:20:13 +02:00