139 Commits

Author SHA1 Message Date
James Brown
1dc2ccca8d Add hotkeys for text speed / master volume
svn-id: r4218
2002-05-05 22:39:52 +00:00
James Brown
1f9c0dc666 Add text speed option (-y for Yak :)
svn-id: r4216
2002-05-05 20:08:41 +00:00
Max Horn
2f2d4527ef cleaning up the mess drigo left... <sigh>
svn-id: r4215
2002-05-05 20:04:26 +00:00
Enrico Rolfi
38d048b86b Fixed some things for Macintosh ports
svn-id: r4212
2002-05-05 19:06:51 +00:00
Lionel Ulmer
ab0401242e Change the 'poperty' call to be 64-bits clean.
Porters, please check that I did not break anything while updating
your ports. Thanks :-)

svn-id: r4196
2002-05-04 09:55:10 +00:00
Max Horn
c7002262bb automatic detecion of MT32 vs. GM midi; removed obsolete -r command line option
svn-id: r4193
2002-05-04 00:20:39 +00:00
James Brown
9419cef7a1 REALLY fix -m. For sure. Trust me. :)
svn-id: r4181
2002-05-03 18:05:33 +00:00
James Brown
b591920ea9 Fix -m option.
svn-id: r4180
2002-05-03 17:53:38 +00:00
Lionel Ulmer
786f9914c9 Initialize the private frame buffer at '0' to prevent a lot of
Valgrind errors in the first Smush movie of TheDig.

svn-id: r4158
2002-05-01 12:01:43 +00:00
Lionel Ulmer
c134803976 MI1 CD audio should work better now. Still a bit flaky but should be
better than before :-)

svn-id: r4128
2002-04-28 14:01:40 +00:00
Lionel Ulmer
c60c97b1d4 Prevent debugger attach when we have switched to full-screen.
svn-id: r4125
2002-04-28 06:51:23 +00:00
Lionel Ulmer
35d305ce64 MP3 CD tracks should now be working properly.
Ludde, maybe you should check if Simon is still working OK as now the
change of the sound playing handle is 'asynchronous' (ie if you call
'stop' on a sound, the handle will NOT be put to NULL right away, but
at the next 'mix' thread call). Maybe we should completely remove this
handle stuff and always use instead the index returned by the
'play_XXX' functions.

svn-id: r4101
2002-04-27 07:42:14 +00:00
James Brown
d0b9677f5d Add autosave support, fix sm and max midi.
svn-id: r4099
2002-04-27 04:31:25 +00:00
James Brown
965b96b489 Add enhanced debugging patch.
svn-id: r4090
2002-04-26 14:13:39 +00:00
Vincent Hamm
ca4262ec0c Fixed transition effects in non V7 games
svn-id: r4073
2002-04-24 14:13:09 +00:00
James Brown
280136f13a Fix Indy4/MI2 crash due to VirtScroll code.
Cleanup \N's - For gods sake fix your CVS client :)

svn-id: r4067
2002-04-24 04:26:09 +00:00
Vincent Hamm
20e9ad5e23 Major V7 update with vertical scrolling. Added a few scumm vars related to scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game...
svn-id: r4066
2002-04-23 23:58:31 +00:00
Nicolas Bacca
635cb77d5a Handle simultaneous mouse move + mouse click event for WinCE
svn-id: r4044
2002-04-21 21:56:41 +00:00
Vincent Hamm
7c95649ba5 Some code cleanup in the blast object code for implementation of futur features
svn-id: r4039
2002-04-21 21:20:32 +00:00
James Brown
eb773b477a Remove \M's, add IRIX support.
svn-id: r4019
2002-04-20 04:09:02 +00:00
Vincent Hamm
ed65e89a89 Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break something else. Fixed intro by slowing down music rate by 3.
svn-id: r4018
2002-04-19 21:06:50 +00:00
James Brown
d8d136b92b Rename debugger to g_debugger to fix a conflict with BeOS.
svn-id: r4004
2002-04-19 11:05:46 +00:00
Nicolas Bacca
900e3bd586 Restored update mess ...
svn-id: r3982
2002-04-17 20:34:10 +00:00
Nicolas Bacca
bb06400d00 Return of the MP3 CD patch ... use CBR 22 kHz
svn-id: r3981
2002-04-17 20:23:45 +00:00
James Brown
9b7db10944 Fix Indy4. Make invalid actor warnings -d only.
FIXME note: Need to track down why these invalid calls are happening
in the first place.

svn-id: r3960
2002-04-16 16:25:57 +00:00
James Brown
ff1d72962b Add hack for loom staff verbs.
Readd CD Audio

svn-id: r3956
2002-04-16 12:18:50 +00:00
Ludvig Strigeus
71eac5acd3 endian fixes,
don't use adlib driver if sound initialization fails,
simon1 savedialog works

svn-id: r3955
2002-04-16 12:07:19 +00:00
Ludvig Strigeus
c3b734f79c command line option for sfx volume
svn-id: r3947
2002-04-15 18:07:56 +00:00
Ludvig Strigeus
4c95478ccb fixed colors in gui
svn-id: r3944
2002-04-15 17:16:10 +00:00
Ruediger Hanke
e8e5ac5837 Updating MorphOS port to compile with current CVS state
svn-id: r3939
2002-04-14 19:43:12 +00:00
Ludvig Strigeus
ac62a7cb2e wrote new mixer class,
cleaned up sound header files,
integrated mixer into scummvm & simon

svn-id: r3937
2002-04-14 18:13:08 +00:00
Ludvig Strigeus
9f191ea9c5 new midi driver API,
no more USE_ADLIB,
a couple of sdl graphics driver fixes.

svn-id: r3925
2002-04-13 18:34:11 +00:00
Ludvig Strigeus
5b5778d561 full screen mode works now (even if SDL doesn't support it)
svn-id: r3923
2002-04-13 12:43:02 +00:00
Ludvig Strigeus
d2b0070c5f new video engine (expect broken non-sdl builds),
simon the sorcerer 1 & 2 support (non SCUMM games)

svn-id: r3912
2002-04-12 21:26:59 +00:00
Ludvig Strigeus
3a4fa636ee code cleanup - prepares for simon inclusion
svn-id: r3910
2002-04-12 10:34:46 +00:00
James Brown
7696081c54 Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.

Flags used:

indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer

svn-id: r3908
2002-04-11 17:19:16 +00:00
James Brown
d2d498d08c Fix Indy4 bootparam, some more Zak256 work, and a few minor things.
svn-id: r3887
2002-04-07 04:29:15 +00:00
Nicolas Bacca
facec50a49 Kind of hack that seems to synchronize loom's cutscenes + remove these damned ^M (time to configure my CVS properly I guess ...)
svn-id: r3885
2002-04-07 01:40:38 +00:00
Nicolas Bacca
d304e2da6c Re-enable Monkey Island 2 difficulty level choice
svn-id: r3845
2002-03-31 11:55:24 +00:00
Vincent Hamm
13bf453232 Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted every time it's opened
svn-id: r3832
2002-03-25 18:17:40 +00:00
Vincent Hamm
11cb8db187 Various fix in insane
svn-id: r3830
2002-03-25 17:45:55 +00:00
Vincent Hamm
c13853de28 Implemented gui during insane
svn-id: r3829
2002-03-25 14:22:09 +00:00
Vincent Hamm
5ca87c1269 Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's not crashing anymore
svn-id: r3828
2002-03-25 12:26:37 +00:00
James Brown
ad70aad4ca Make Visual Studio compile again.
svn-id: r3811
2002-03-24 16:05:56 +00:00
Vincent Hamm
2a97cf0dde Fixed gui loop
svn-id: r3807
2002-03-24 00:44:28 +00:00
Vincent Hamm
e63a818d21 Implemented the read resource index as the first virtual fonction...
svn-id: r3803
2002-03-23 22:03:35 +00:00
Vincent Hamm
ccf69ad76b Changed the way games are detected. Now the detection is done out of the scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever....
svn-id: r3802
2002-03-23 20:34:47 +00:00
James Brown
f49bbb0fd8 Move some box stuff from scumm.h to new boxes.h
Also move some sound-related items from scumm.h to sound.h

svn-id: r3797
2002-03-21 16:12:02 +00:00
Vincent Hamm
3858266b66 Completly change the way the Scumm object is handled. Now the main execution loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls
svn-id: r3795
2002-03-21 00:40:18 +00:00
James Brown
718392239c I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
2002-03-20 17:51:07 +00:00