16627 Commits

Author SHA1 Message Date
Lars Persson
9255a7b408 Updated buildfile for new file structure
svn-id: r20989
2006-03-01 12:50:42 +00:00
Torbjörn Andersson
5734717f8e Renamed 'unk9' to a slightly more descriptive 'repeatCounter'. (I should have
done that in the previous commit.)

svn-id: r20987
2006-03-01 08:13:38 +00:00
Torbjörn Andersson
272a19cf5b Use signed integers for jump offsets, so that the jump opcodes can jump both
forward and backward. This seems to fix the looping of the Black forest music
(and probably others as well), and might fix the invalid pointer crashes and
wrong music that would sometimes play after a song had finished. Changed the
names of the jump opcode functions, and added "update_" prefixes to the
previously cleaned-up opcode functions.

svn-id: r20986
2006-03-01 08:06:54 +00:00
Torbjörn Andersson
3a38721d02 Cleaned up updateCallback36() and renamed it setVibratoDepth().
svn-id: r20985
2006-03-01 07:27:35 +00:00
Torbjörn Andersson
55739f1715 Cleaned up updateCallback35() and renamed it setAMDepth(). It looks like the
_unkOutputByte2 variable is there to keep track of the current value of the
BD register (AM Depth / Vibrato Depth / Rhythm)

svn-id: r20984
2006-03-01 07:21:51 +00:00
Torbjörn Andersson
90cbe402b2 Minor cleanup and comments.
svn-id: r20983
2006-03-01 06:56:53 +00:00
Travis Howell
68f289398e Remove HE specific string array from SCUMM6 table, since the value is different in some games
svn-id: r20982
2006-03-01 05:00:25 +00:00
Travis Howell
0a3b58ff2a Update string array tables and use for all possible games and strings
svn-id: r20980
2006-03-01 04:32:44 +00:00
Travis Howell
d5710033a0 Update string array table for SCUMM7
svn-id: r20979
2006-03-01 01:17:40 +00:00
Travis Howell
2892e33f1d Add comment to workaround for music in Sam & Max, based on commit log. And limit the workaround to specific game.
svn-id: r20976
2006-02-28 23:02:15 +00:00
Gregory Montoir
e4ac92c2af updated some bugs/issues comments and removed wrong 'FIXME' markers.
svn-id: r20975
2006-02-28 22:20:13 +00:00
Lars Persson
0b0848e34c Update buildfiles with CINE settings
svn-id: r20974
2006-02-28 18:59:15 +00:00
Johannes Schickel
1e2aa59bcb Added lock() and unlock() again to readBuffer.
Implemented stateCallback1_1.
Fix some small bugs here and there (can't say what the fixed but it should be correct now)
Also set's the correct timer call value (with the other the music was too fast)

svn-id: r20973
2006-02-28 17:02:14 +00:00
Torbjörn Andersson
6ee443f316 Added some basic comments, along with some very, very minor cleanup.
svn-id: r20972
2006-02-28 15:44:39 +00:00
Torbjörn Andersson
f03958be01 Removed unnecessary line.
svn-id: r20971
2006-02-28 09:54:09 +00:00
Torbjörn Andersson
005861cb14 This may be needless paranoia, but I always get nervous about order of
evaluation when there are multiple side-effects on the same variable (in this
case the internal state modified by va_arg()) in the same expression. So let's
just humor me and do the va_arg() calls one at a time.

svn-id: r20970
2006-02-28 08:49:51 +00:00
Travis Howell
41e7bb67e4 These zakTowns specific changes aren't explained and don't match original code. If problems still occur, add bug reports with details.
svn-id: r20967
2006-02-28 01:14:02 +00:00
Travis Howell
e1d96cba87 Typo.
svn-id: r20966
2006-02-28 00:49:54 +00:00
Travis Howell
db925b310e Update code and comment for screen savers issue in Sam & Max.
svn-id: r20965
2006-02-28 00:46:05 +00:00
Johannes Schickel
2bcd6bb95e Fixes hangs in the "Pool of Sorrow" scene (at least I don't get them anymore).
svn-id: r20964
2006-02-27 23:41:27 +00:00
Travis Howell
d0bba4cb56 Typo.
svn-id: r20963
2006-02-27 23:32:59 +00:00
Travis Howell
86c913a5f4 Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check.
svn-id: r20962
2006-02-27 23:25:07 +00:00
Johannes Schickel
f3106feaf5 Added WIP Adlib sound playing code to kyra.
It needs some checks since it doesn't work correctly in every case at the moment.

svn-id: r20960
2006-02-27 22:39:55 +00:00
Gregory Montoir
1b1bc9cde4 Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it specific to TheDig
svn-id: r20959
2006-02-27 22:15:21 +00:00
Gregory Montoir
0f5ef6f5b1 Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately.
svn-id: r20958
2006-02-27 21:55:18 +00:00
Gregory Montoir
9c80770411 cleanup
svn-id: r20957
2006-02-27 21:25:59 +00:00
Travis Howell
deecb61656 Use _numStrips when checking for foreced sprite redraw, instead of set values.
svn-id: r20956
2006-02-27 12:23:34 +00:00
Travis Howell
be30d257e3 Charset 0 is loaded on start in original versions of OLD_BUNDLE games too
svn-id: r20955
2006-02-27 12:00:10 +00:00
Lars Persson
fa6821df14 Added CINE and LURE to build information
svn-id: r20954
2006-02-27 09:42:57 +00:00
Torbjörn Andersson
278d0de012 Fixed compilation.
svn-id: r20953
2006-02-27 07:18:49 +00:00
Jamieson Christian
2469e00248 SysEx data now passed around with const pointers. Permits simplification of some SysEx client code.
Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers.

svn-id: r20952
2006-02-27 01:59:07 +00:00
Willem Jan Palenstijn
2d2258f596 clear ALSA event structure before use
svn-id: r20951
2006-02-27 00:01:29 +00:00
Jamieson Christian
52d55bf976 Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the runtime-selectable DEBUG_IMUSE category.
svn-id: r20950
2006-02-26 22:23:29 +00:00
Max Horn
52970c9936 Cleanup
svn-id: r20949
2006-02-26 21:59:44 +00:00
Max Horn
90c916de4b Do not compute the MD5 checksum if an override for it is set
svn-id: r20948
2006-02-26 21:52:49 +00:00
Paul Gilbert
dc75adbb25 Initial add of the Lure of the Temptress disassembly
svn-id: r20947
2006-02-26 21:36:33 +00:00
Jamieson Christian
fbf557cf90 Added USE_ZLIB define and Zlib library reference to Bloodshed Dev-C++ project, for proper theme handling.
svn-id: r20946
2006-02-26 21:13:08 +00:00
Jamieson Christian
d075463c0a Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm and scummv file rearrangements, and gob tweaks. Further refinement to the SVN properties on impacted project files.
svn-id: r20941
2006-02-26 18:09:06 +00:00
Chris Apers
0ff49cfb76 Added scumm/plugin.cpp and .h files
svn-id: r20939
2006-02-26 17:25:37 +00:00
Chris Apers
b94c6bbc62 PalmOS project file. Everything is now up to date
svn-id: r20938
2006-02-26 17:06:48 +00:00
Chris Apers
2a5872ace3 Fixed header
svn-id: r20937
2006-02-26 17:04:28 +00:00
Chris Apers
871fe237cc Fixed compilation, this is a 68k part only and will be updated as soon as the 68k backend is ready
svn-id: r20935
2006-02-26 17:02:38 +00:00
Chris Apers
121a933073 New files including moved getFeatures and VG helper
svn-id: r20934
2006-02-26 16:59:28 +00:00
Chris Apers
ae964bfe13 Updated with lastest changes to the launcher
svn-id: r20933
2006-02-26 16:55:35 +00:00
Chris Apers
a32de4c34c New modules resources
svn-id: r20932
2006-02-26 16:51:41 +00:00
Chris Apers
2ef4f1fea2 Move launcher files to a new folder
svn-id: r20931
2006-02-26 16:36:51 +00:00
Chris Apers
1e5c57dade Move launcher files to a new folder
svn-id: r20930
2006-02-26 16:36:30 +00:00
Chris Apers
c26cd4b315 Obsolete, this is an old file previously used with 68k+ARM version
svn-id: r20929
2006-02-26 16:32:06 +00:00
Chris Apers
c3b41a2aa6 Move launcher files to a new folder
svn-id: r20928
2006-02-26 16:30:21 +00:00
Chris Apers
3e6d6d0707 Fixed compilation, ByteSwap not found because endianutils was removed from pace.h
svn-id: r20927
2006-02-26 16:02:23 +00:00