Paweł Kołodziejski
2056a62f98
moved up code for v1 setActorPalette func
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svn-id: r9084
2003-07-19 20:10:40 +00:00
Max Horn
2fbf782c05
moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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svn-id: r9083
2003-07-19 18:18:01 +00:00
Paweł Kołodziejski
d516f3467c
updated opcode "Actor Set Color" in o2_ActorSet func, it's based on dissassembly, why it was "i = 3" ?
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svn-id: r9082
2003-07-19 16:10:15 +00:00
Travis Howell
d3f303bb46
Small update to Amogs sfx support for indy3/loom, patch #771355
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svn-id: r9081
2003-07-19 16:07:33 +00:00
Paweł Kołodziejski
2d48186c03
added vc7 files and fixed warnings. vc6 is no longer supported by me
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svn-id: r9077
2003-07-19 14:26:25 +00:00
Max Horn
8db98ac1d9
typo
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svn-id: r9075
2003-07-19 11:49:05 +00:00
James Brown
be4446f945
Ignore me, I'm a carrot.
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svn-id: r9073
2003-07-19 07:43:13 +00:00
James Brown
b295340912
Restore size hack properly
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svn-id: r9072
2003-07-19 07:42:01 +00:00
Travis Howell
e4b598fb5d
Change back to warning
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svn-id: r9071
2003-07-19 07:32:26 +00:00
Travis Howell
b887fd708e
Another fix from Hibernatus
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svn-id: r9070
2003-07-19 04:32:35 +00:00
Travis Howell
fdb79e01cc
More fix from Hibernatus
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svn-id: r9069
2003-07-19 03:54:33 +00:00
Jochen Hoenicke
077b643ea0
Fix recursive calls of object scripts. In V2 for each object two script
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can be active at the same time: One 253 script and one normal script.
We misuse the recursive flag to mark 253 scripts. When starting a 253
script we stop a script that has recursive flag set and when starting
a normal script we stop the script that doesn't.
svn-id: r9068
2003-07-18 18:55:04 +00:00
Travis Howell
9c026748f3
Another fix from Hibernatus
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svn-id: r9066
2003-07-18 14:48:18 +00:00
Travis Howell
8fbb8a6df8
Add 22KHz sounds effect support for fm towns games, patch #773434
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svn-id: r9063
2003-07-18 05:59:32 +00:00
Travis Howell
f20c47bb21
Add Indy3 FM Towns support, patch #773434
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svn-id: r9062
2003-07-18 05:49:21 +00:00
Travis Howell
af75c03981
Fix from Hibernatus
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svn-id: r9060
2003-07-17 14:03:15 +00:00
Travis Howell
09984089fb
Revert part of last changes.
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Caused indy3ega/loom to try to use amiga sound sometimes, when Amiga option was enabled.
svn-id: r9059
2003-07-17 12:27:13 +00:00
Travis Howell
5a1dce2773
Ooops
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svn-id: r9058
2003-07-17 11:56:47 +00:00
Travis Howell
05b40887d9
Make the Amiga option costumes/palette only again.
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svn-id: r9057
2003-07-17 11:20:31 +00:00
Travis Howell
d9ec75b249
Fix Amiga palette
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svn-id: r9055
2003-07-17 05:06:59 +00:00
Max Horn
0c21927428
some comments
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svn-id: r9052
2003-07-16 20:50:26 +00:00
Max Horn
8fbc3ed31b
proper fix for the small regression caused by my COMI fix last night; this also fixes bug #766382
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svn-id: r9047
2003-07-15 22:21:30 +00:00
Max Horn
59346f5c9a
oops, this was a serious bug: message referred to buf_output (and was used by buf_output[300],) even after buf_output was out of scope
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svn-id: r9046
2003-07-15 21:33:57 +00:00
Max Horn
c74e2eb4d7
factored out some duplicate code into a new method translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?)
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svn-id: r9045
2003-07-15 21:30:53 +00:00
Max Horn
83a3afab42
temporary fix for bug #771562 , I am working on a proper one now
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svn-id: r9044
2003-07-15 20:51:18 +00:00
Max Horn
f60e8ff53e
fix for bug #771803
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svn-id: r9043
2003-07-15 19:20:40 +00:00
Max Horn
253e50b3e1
Workaround for bug #770724
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svn-id: r9042
2003-07-15 19:09:11 +00:00
Max Horn
2aa8cc496d
fix for bug #771734
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svn-id: r9041
2003-07-15 18:18:29 +00:00
Jamieson Christian
44bda652ee
Fix for Bug [766851] ALL: MIDI fragment repeats after close ups
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Adjusted default _saveSound value used by S&M (whose
value is assumed by pre-S&M games). Corrected save/load
music behavior for non-temporary saves. (Until this default
value change, the incorrect behavior would almost never
manifest itself, so existing savegames should be fine.)
svn-id: r9035
2003-07-15 10:16:45 +00:00
Jonathan Gray
c2dd5afb6a
start of some segacd specific help
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svn-id: r9034
2003-07-15 07:29:41 +00:00
Travis Howell
eddf075495
Remove warning in simon
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Add INDY3EGA Amiga - experimental support for sound effects, patch #771355
svn-id: r9033
2003-07-15 07:29:23 +00:00
Max Horn
b05e7de7bb
replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date
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svn-id: r9032
2003-07-15 02:16:33 +00:00
Jonathan Gray
cc8334638b
put GID_MONKEY_SEGA in the correct place (has a micd/mi2 style interface)
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svn-id: r9031
2003-07-15 00:54:33 +00:00
Max Horn
d0282843b5
Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293
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svn-id: r9030
2003-07-15 00:23:18 +00:00
Max Horn
6772b78f5f
Patch #768260 : Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
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svn-id: r9029
2003-07-15 00:20:04 +00:00
Max Horn
9e27fe9c95
temporarily changed this to an error to help track down what is causing the sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin
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svn-id: r9028
2003-07-14 22:24:18 +00:00
Max Horn
b88b7f3389
reduced duplicate code
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svn-id: r9027
2003-07-14 22:21:11 +00:00
Max Horn
bb87787314
fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
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svn-id: r9025
2003-07-14 21:37:45 +00:00
Jochen Hoenicke
177d5d6b11
Compares in V2 are unsigned (at least in Zak).
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This fixes a problem with the parachute scene in Zak.
svn-id: r9020
2003-07-14 19:57:44 +00:00
Max Horn
3ce7459814
fixed up c64_ignorePakCols (it's still a hack and not working properly, but at least it doesn't crash anymore; we probably should just remove it, and then handle the skiping inside proc64); determin which costume codec to use based on the costume format, not the scumm version
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svn-id: r9019
2003-07-14 19:24:34 +00:00
Max Horn
5031b62871
proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-Color
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svn-id: r9018
2003-07-14 18:20:20 +00:00
Max Horn
1c9a856918
this hack isn't necessary anymore (at least I found no cases where it would be needed)
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svn-id: r9017
2003-07-14 17:36:27 +00:00
Jonathan Gray
21ea778e5a
fix argument check
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svn-id: r9016
2003-07-14 12:48:46 +00:00
James Brown
e7913ad49a
Fix fixme
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svn-id: r9012
2003-07-14 11:35:09 +00:00
Travis Howell
1f12612b9e
Allow debugger in full screen mode
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svn-id: r9011
2003-07-14 10:55:06 +00:00
Travis Howell
dc9a153e1b
Inventory position is the same in both v1 and v2 games
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svn-id: r9008
2003-07-14 09:30:29 +00:00
Travis Howell
21266bfc79
zak v1 uses same sound resources as zak v2
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svn-id: r9002
2003-07-14 08:42:02 +00:00
Travis Howell
085d14a8c8
Redraw screen when loading v1 saved game
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svn-id: r9000
2003-07-14 07:26:57 +00:00
Travis Howell
73365aa2c7
Split the v1 palette, since there is a minor difference.
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svn-id: r8999
2003-07-14 06:44:47 +00:00
Travis Howell
89cc9ede19
Ooops, was in reverse.
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svn-id: r8998
2003-07-14 06:19:06 +00:00