..
smush
increased SmushMixer stream size to 500K, this seems to help in Fullthrottle. Apparently, audio data is streamed faster than it's played, and in at least one case there's ~500KB being stream in quick successions (many packets, each 16KB), which is why 100K are not sufficient
2003-07-06 01:41:34 +00:00
.cvsignore
fixed the 'intelligent' GCC build rules; added .cvsignore files
2002-08-21 16:28:19 +00:00
actor.cpp
Workaround for bug #770724
2003-07-15 19:09:11 +00:00
actor.h
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
2003-07-02 13:47:03 +00:00
akos.cpp
Moved out akos_compare (no reason for it to be member of class Scumm)
2003-06-26 22:50:01 +00:00
akos.h
made scale table const again; some cleanup in setupBompScale
2003-06-19 16:03:12 +00:00
base-costume.cpp
C64 costumes work now enough to be recognizable
2003-07-13 10:35:05 +00:00
base-costume.h
move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct)
2003-07-08 10:49:13 +00:00
bomp.cpp
the _bompBitsTable really tells the number of 1 bits in a given byte
2003-06-19 17:50:18 +00:00
bomp.h
cleanup / added comments / code unification
2003-06-01 13:09:30 +00:00
boxes.cpp
fix for bug #771803
2003-07-15 19:20:40 +00:00
boxes.h
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
2003-07-02 13:47:03 +00:00
bundle.cpp
cleanup
2003-06-27 00:10:17 +00:00
bundle.h
cleanup
2003-06-27 00:10:17 +00:00
camera.cpp
only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109 )
2003-07-07 22:17:20 +00:00
charset.cpp
Add Indy3 FM Towns support, patch #773434
2003-07-18 05:49:21 +00:00
charset.h
correct shadow color in Zak256
2003-06-26 21:41:53 +00:00
costume.cpp
fixed up c64_ignorePakCols (it's still a hack and not working properly, but at least it doesn't crash anymore; we probably should just remove it, and then handle the skiping inside proc64); determin which costume codec to use based on the costume format, not the scumm version
2003-07-14 19:24:34 +00:00
costume.h
again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS
2003-07-08 16:31:01 +00:00
debugger.cpp
fix argument check
2003-07-14 12:48:46 +00:00
debugger.h
added box matrix debug command
2003-05-31 14:32:35 +00:00
dialogs.cpp
factored out some duplicate code into a new method translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?)
2003-07-15 21:30:53 +00:00
dialogs.h
fix for bug #766119 : help screen: '.' is listed incorrectly
2003-07-07 22:33:07 +00:00
gfx.cpp
Fix Amiga palette
2003-07-17 05:06:59 +00:00
gfx.h
added initial form of v1 costume codec (NOT WORKING, i think)
2003-06-19 10:45:21 +00:00
help.cpp
Add Indy3 FM Towns support, patch #773434
2003-07-18 05:49:21 +00:00
help.h
Patch #768260 : Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
2003-07-15 00:20:04 +00:00
imuse_digi.cpp
debug/warning/error all automatically output a newline
2003-07-13 16:22:17 +00:00
imuse_digi.h
lots of mixer cleanup / refactoring / reengineering
2003-06-21 23:29:34 +00:00
imuse_internal.h
Some last SysEx cleanup.
2003-06-01 04:05:13 +00:00
imuse_player.cpp
sync implementation with interface
2003-06-27 19:31:36 +00:00
imuse.cpp
replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date
2003-07-15 02:16:33 +00:00
imuse.h
updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*)
2003-07-05 15:19:11 +00:00
instrument.cpp
const
2003-07-03 23:44:28 +00:00
instrument.h
fixed two leaks
2003-07-04 13:16:48 +00:00
intern.h
Fix recursive calls of object scripts. In V2 for each object two script
2003-07-18 18:55:04 +00:00
module.mk
Patch #745843 : Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
2003-06-14 21:18:14 +00:00
nut_renderer.cpp
follow our coding conventions
2003-06-07 00:49:36 +00:00
nut_renderer.h
fixed warning regarding overloaded virtual methods
2003-07-04 11:19:25 +00:00
object.cpp
this FIXME is obsoleted by my recent fix for getMaskFromBox
2003-06-30 22:22:04 +00:00
object.h
const as const can!
2003-05-28 20:01:47 +00:00
player_v2.cpp
cleanup
2003-06-27 00:10:17 +00:00
player_v2.h
updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*)
2003-07-05 15:19:11 +00:00
resource_v2.cpp
replaced GF_AFTER with _version
2003-06-07 00:13:26 +00:00
resource_v3.cpp
Add Indy3 FM Towns support, patch #773434
2003-07-18 05:49:21 +00:00
resource_v4.cpp
updated copyrights headers
2003-03-06 21:46:56 +00:00
resource.cpp
Add Indy3 FM Towns support, patch #773434
2003-07-18 05:49:21 +00:00
resource.h
added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
2003-06-26 00:47:39 +00:00
saveload.cpp
Fix for Bug [766851] ALL: MIDI fragment repeats after close ups
2003-07-15 10:16:45 +00:00
saveload.h
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
2003-06-15 01:42:19 +00:00
script_v2.cpp
Fix recursive calls of object scripts. In V2 for each object two script
2003-07-18 18:55:04 +00:00
script_v5.cpp
Add Indy3 FM Towns support, patch #773434
2003-07-18 05:49:21 +00:00
script_v6.cpp
oops, this was a serious bug: message referred to buf_output (and was used by buf_output[300],) even after buf_output was out of scope
2003-07-15 21:33:57 +00:00
script_v8.cpp
some comments
2003-07-16 20:50:26 +00:00
script.cpp
Add Indy3 FM Towns support, patch #773434
2003-07-18 05:49:21 +00:00
scumm.h
Add Indy3 FM Towns support, patch #773434
2003-07-18 05:49:21 +00:00
scummvm.cpp
Add Indy3 FM Towns support, patch #773434
2003-07-18 05:49:21 +00:00
sound.cpp
Another fix from Hibernatus
2003-07-18 14:48:18 +00:00
sound.h
fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
2003-07-14 21:37:45 +00:00
string.cpp
proper fix for the small regression caused by my COMI fix last night; this also fixes bug #766382
2003-07-15 22:21:30 +00:00
usage_bits.cpp
updated copyrights headers
2003-03-06 21:46:56 +00:00
usage_bits.h
updated copyrights headers
2003-03-06 21:46:56 +00:00
vars.cpp
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
2003-06-14 12:23:30 +00:00
verbs.cpp
factored out some duplicate code into a new method translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?)
2003-07-15 21:30:53 +00:00
verbs.h
some more ScummVM::Rect
2003-05-15 22:36:43 +00:00