Eugene Sandulenko
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fab199d37e
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JANITORIAL: Make GPL headers uniform
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2016-09-03 12:46:38 +02:00 |
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Filippos Karapetis
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0f0ca25e43
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PRINCE: Remove trailing whitespace
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2014-10-28 16:21:53 +02:00 |
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lukaslw
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9bda7c37c3
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PRINCE: Shadows drawing - update
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2014-08-16 22:54:38 +02:00 |
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lukaslw
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c3a3bdebd7
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PRINCE: showHero() update
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2014-08-04 12:02:00 +02:00 |
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lukaslw
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85f4c2ccd2
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PRINCE: showHeroShadow - update
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2014-08-04 08:55:20 +02:00 |
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lukaslw
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3c29d61f67
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PRINCE: Code clean-up
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2014-08-01 17:38:04 +02:00 |
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lukaslw
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34f496c38a
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PRINCE: Second hero implementation
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2014-07-31 20:59:41 +02:00 |
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lukaslw
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08d781b6ad
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PRINCE: Game saving - basic implementation
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2014-07-29 02:25:42 +02:00 |
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lukaslw
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9ea766ce2b
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PRINCE: Hero state names - update
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2014-07-26 19:31:54 +02:00 |
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lukaslw
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d024d998ab
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PRINCE: showHero() update
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2014-07-21 16:14:42 +02:00 |
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lukaslw
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2749f97dd9
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PRINCE: freeHeroAnim(), O_SETHEROANIM()
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2014-07-20 17:38:17 +02:00 |
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lukaslw
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f66a285551
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PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, O_SETPATH, O_LOADPATH
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2014-07-19 18:10:11 +02:00 |
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lukaslw
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40e1ddf88a
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PRINCE: showHero() update - hero movement and turning
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2014-07-18 21:16:16 +02:00 |
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lukaslw
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f4a35de7eb
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PRINCE: showHero() update
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2014-07-18 15:35:43 +02:00 |
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lukaslw
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dfddfbbd79
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PRINCE: scanDirections() fix
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2014-07-17 14:28:44 +02:00 |
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lukaslw
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b0c454fc9b
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PRINCE: Pathfinding - bug fixing, first correct path
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2014-07-14 03:26:17 +02:00 |
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lukaslw
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59e8dc2fd3
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PRINCE: O_SETHERO, O_GETHERODATA, O_GETHEROX, O_GETHEROY, O_GETHEROD, O_HEROCOLOR, O_TALKHEROSTOP, O_ENABLENAK, O_DISABLENAK, O_GETMOBNAME
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2014-07-08 16:38:09 +02:00 |
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lukaslw
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306c234eb7
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PRINCE: moveSet - names change
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2014-06-22 20:09:17 +02:00 |
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lukaslw
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c7e178d098
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PRINCE: Hero inventory beginning, prepareInventoryToView() implementation
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2014-06-22 20:08:40 +02:00 |
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lukaslw
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94ab6b268c
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PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
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2014-06-22 20:08:37 +02:00 |
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lukaslw
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16a6d99a86
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PRINCE: loadOverlays(), checkNak()
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2014-06-22 20:08:25 +02:00 |
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lukaslw
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4f291feadd
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PRINCE: zoomBitmap update - loadZoom(), selectZoom()
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2014-06-22 20:08:24 +02:00 |
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lukaslw
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a2b1f2fb7b
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PRINCE: Warings fix, drawAsShadow update - kShadowColor to graphics.h
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2014-06-22 20:08:23 +02:00 |
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lukaslw
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bc1553def6
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PRINCE: showSprite first implementation, showBackAnims small update
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2014-06-22 20:08:15 +02:00 |
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lukaslw
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c9ed2074b5
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PRINCE: ShowBackAnim progress - still with random crashes
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2014-06-22 20:08:14 +02:00 |
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lukaslw
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42bdde956a
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PRINCE: loadShadow() fix, begin of drawing shadows on walls
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2014-06-22 20:08:05 +02:00 |
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lukaslw
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29dff92dba
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PRINCE: Hero class clean up
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2014-06-22 20:08:04 +02:00 |
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lukaslw
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2c9559b620
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PRINCE: Hero drawing - memory leak fix, shadow palette working
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2014-06-22 20:08:03 +02:00 |
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lukaslw
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9e88e738ea
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PRINCE: showHeroShadow() first actual shadow drawing
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2014-06-22 20:08:01 +02:00 |
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lukaslw
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be565bf4f0
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PRINCE: hero's shadow drawing progress
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2014-06-22 20:08:01 +02:00 |
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lukaslw
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11fc17fc50
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PRINCE: Change init() to Graphics::drawLine(), code clean up
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2014-06-22 20:07:58 +02:00 |
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lukaslw
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2dc0b21bea
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PRINCE: line() fix, shadowHeroShadow() testing
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2014-06-22 20:07:58 +02:00 |
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lukaslw
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fff1ff5b1a
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PRINCE: showHeroShadow update, line() implementation
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2014-06-22 20:07:57 +02:00 |
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lukaslw
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583d6bdca1
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PRINCE: scrollHero()
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2014-06-22 20:07:56 +02:00 |
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lukaslw
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6565c95279
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PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()
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2014-06-22 20:07:55 +02:00 |
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lukaslw
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3751e7ba25
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PRINCE: lightX, lightY and setShadowScale()
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2014-06-22 20:07:53 +02:00 |
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lukaslw
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4bf4847cc3
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PRINCE: Code clean up. loadShadow() implement
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2014-06-22 20:07:52 +02:00 |
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lukaslw
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991ca05fd4
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PRINCE: Hero zooming progress
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2014-06-22 20:07:51 +02:00 |
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lukaslw
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43385406ba
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PRINCE: Begin of hero zooming
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2014-06-22 20:07:49 +02:00 |
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lukaslw
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07a4f82c63
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PRINCE: Hero animation - beginning of showHero()
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2014-06-22 19:24:29 +02:00 |
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lukaslw
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ebf3625718
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PRINCE: Animation classes fix.
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2014-06-22 19:24:28 +02:00 |
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Kamil Zbróg
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8e772f936c
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PRINCE: animation added
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2013-12-05 00:02:31 +00:00 |
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Kamil Zbróg
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69a5845774
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PRINCE: loadSample with sample looping added, escaping from intro works
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2013-12-03 14:46:24 +00:00 |
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