Commit Graph

43 Commits

Author SHA1 Message Date
Eugene Sandulenko
fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
Filippos Karapetis
0f0ca25e43 PRINCE: Remove trailing whitespace 2014-10-28 16:21:53 +02:00
lukaslw
9bda7c37c3 PRINCE: Shadows drawing - update 2014-08-16 22:54:38 +02:00
lukaslw
c3a3bdebd7 PRINCE: showHero() update 2014-08-04 12:02:00 +02:00
lukaslw
85f4c2ccd2 PRINCE: showHeroShadow - update 2014-08-04 08:55:20 +02:00
lukaslw
3c29d61f67 PRINCE: Code clean-up 2014-08-01 17:38:04 +02:00
lukaslw
34f496c38a PRINCE: Second hero implementation 2014-07-31 20:59:41 +02:00
lukaslw
08d781b6ad PRINCE: Game saving - basic implementation 2014-07-29 02:25:42 +02:00
lukaslw
9ea766ce2b PRINCE: Hero state names - update 2014-07-26 19:31:54 +02:00
lukaslw
d024d998ab PRINCE: showHero() update 2014-07-21 16:14:42 +02:00
lukaslw
2749f97dd9 PRINCE: freeHeroAnim(), O_SETHEROANIM() 2014-07-20 17:38:17 +02:00
lukaslw
f66a285551 PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, O_SETPATH, O_LOADPATH 2014-07-19 18:10:11 +02:00
lukaslw
40e1ddf88a PRINCE: showHero() update - hero movement and turning 2014-07-18 21:16:16 +02:00
lukaslw
f4a35de7eb PRINCE: showHero() update 2014-07-18 15:35:43 +02:00
lukaslw
dfddfbbd79 PRINCE: scanDirections() fix 2014-07-17 14:28:44 +02:00
lukaslw
b0c454fc9b PRINCE: Pathfinding - bug fixing, first correct path 2014-07-14 03:26:17 +02:00
lukaslw
59e8dc2fd3 PRINCE: O_SETHERO, O_GETHERODATA, O_GETHEROX, O_GETHEROY, O_GETHEROD, O_HEROCOLOR, O_TALKHEROSTOP, O_ENABLENAK, O_DISABLENAK, O_GETMOBNAME 2014-07-08 16:38:09 +02:00
lukaslw
306c234eb7 PRINCE: moveSet - names change 2014-06-22 20:09:17 +02:00
lukaslw
c7e178d098 PRINCE: Hero inventory beginning, prepareInventoryToView() implementation 2014-06-22 20:08:40 +02:00
lukaslw
94ab6b268c PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes() 2014-06-22 20:08:37 +02:00
lukaslw
16a6d99a86 PRINCE: loadOverlays(), checkNak() 2014-06-22 20:08:25 +02:00
lukaslw
4f291feadd PRINCE: zoomBitmap update - loadZoom(), selectZoom() 2014-06-22 20:08:24 +02:00
lukaslw
a2b1f2fb7b PRINCE: Warings fix, drawAsShadow update - kShadowColor to graphics.h 2014-06-22 20:08:23 +02:00
lukaslw
bc1553def6 PRINCE: showSprite first implementation, showBackAnims small update 2014-06-22 20:08:15 +02:00
lukaslw
c9ed2074b5 PRINCE: ShowBackAnim progress - still with random crashes 2014-06-22 20:08:14 +02:00
lukaslw
42bdde956a PRINCE: loadShadow() fix, begin of drawing shadows on walls 2014-06-22 20:08:05 +02:00
lukaslw
29dff92dba PRINCE: Hero class clean up 2014-06-22 20:08:04 +02:00
lukaslw
2c9559b620 PRINCE: Hero drawing - memory leak fix, shadow palette working 2014-06-22 20:08:03 +02:00
lukaslw
9e88e738ea PRINCE: showHeroShadow() first actual shadow drawing 2014-06-22 20:08:01 +02:00
lukaslw
be565bf4f0 PRINCE: hero's shadow drawing progress 2014-06-22 20:08:01 +02:00
lukaslw
11fc17fc50 PRINCE: Change init() to Graphics::drawLine(), code clean up 2014-06-22 20:07:58 +02:00
lukaslw
2dc0b21bea PRINCE: line() fix, shadowHeroShadow() testing 2014-06-22 20:07:58 +02:00
lukaslw
fff1ff5b1a PRINCE: showHeroShadow update, line() implementation 2014-06-22 20:07:57 +02:00
lukaslw
583d6bdca1 PRINCE: scrollHero() 2014-06-22 20:07:56 +02:00
lukaslw
6565c95279 PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow() 2014-06-22 20:07:55 +02:00
lukaslw
3751e7ba25 PRINCE: lightX, lightY and setShadowScale() 2014-06-22 20:07:53 +02:00
lukaslw
4bf4847cc3 PRINCE: Code clean up. loadShadow() implement 2014-06-22 20:07:52 +02:00
lukaslw
991ca05fd4 PRINCE: Hero zooming progress 2014-06-22 20:07:51 +02:00
lukaslw
43385406ba PRINCE: Begin of hero zooming 2014-06-22 20:07:49 +02:00
lukaslw
07a4f82c63 PRINCE: Hero animation - beginning of showHero() 2014-06-22 19:24:29 +02:00
lukaslw
ebf3625718 PRINCE: Animation classes fix. 2014-06-22 19:24:28 +02:00
Kamil Zbróg
8e772f936c PRINCE: animation added 2013-12-05 00:02:31 +00:00
Kamil Zbróg
69a5845774 PRINCE: loadSample with sample looping added, escaping from intro works 2013-12-03 14:46:24 +00:00