- Saved games now contain all metadata, including thumbnails, creation
date and play time
- Savesd games are now named buried.###, and they are compatible among
all versions
- Saved games are now sorted by slot, like in other engines, and are no
longer sorted alphabetically as before
- The engine checks on startup for saves using the original format and
converts them to the new format, thus it's possible to import saved
games from the original game
- The currently selected item is now stored in the saved game, thus
crashes that were related to loading a game with fewer items than the
currently selected item no longer occur
The game is now paused while the interface menu, the save dialog and the
restore dialog is shown. The interface menu always pauses the game when
shown, regardless of the pause option. Hotkeys for saving, loading and
pausing the game are disabled while these dialogs are open.
This allows sending the event to the specific video, not to all the
currently playing videos. Also, this allows to distinguish video from
audio loops and only process video skipping events when playing videos
Video skipping is done with the escape key and is enabled by default,
but can be disabled with the new "skip support" game option to keep
the original game behavior where video skipping isn't possible
The autosave refactoring that was done in
7adad5aaf5831dc5adcee140f38aacc4a5db2518 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.
Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.
Amends 7adad5aaf5831dc5adcee140f38aacc4a5db2518.
I'm half-jokingly calling it Canadian because Sanctuary Woods was
located there, but it is clearly North American based on the telephone
number.
The demo before this was published by US Gold, a British publisher,
and based on the Manchester phone number, this one is intended for the
UK.
I don't have a copy of the third demo.
Integrated upstreams code for playing the correct animation when opening
the door to Da Vinci's study. I take no credit for this, since the
complete solution was just handed to me and I could never have figured
it out on my own.
The comment says it will clear the live text window, but instead
disabled the navigation arrows (I think), which it then does again right
aftewards. A cut and paste error, perhaps?
The Agent 3 information and profile research points were awarded when
pressing the "next" button, so they were never awarded. Award them when
hitting a hotspot instead.