Commit Graph

491 Commits

Author SHA1 Message Date
Johannes Schickel
f483d7ce26 Cleanup.
svn-id: r29945
2007-12-21 20:45:25 +00:00
Neil Millstone
b4a661632e Fix compilation error on DS port (template expects parameters to be same type)
svn-id: r29941
2007-12-21 18:29:47 +00:00
Filippos Karapetis
18dd1881c5 Added some hard coded strings for the Italian fan translation of ITE (still not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM
svn-id: r29933
2007-12-21 02:08:30 +00:00
Filippos Karapetis
aac7886ac9 Fix for bug #1851030 - "IHNM Spanish CD - Wrong Dialogs color"
svn-id: r29929
2007-12-20 19:17:00 +00:00
Filippos Karapetis
335e9da41d Removed clamp() and used the common CLIP template instead
svn-id: r29927
2007-12-20 19:00:10 +00:00
Filippos Karapetis
1e483cc857 Use CLIP template for clipping in the SAGA engine
svn-id: r29855
2007-12-13 20:10:13 +00:00
Filippos Karapetis
9ec7588e49 Fix for bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)". The colors of the default palette in the Spanish version of the game are shifted by 1.
svn-id: r29828
2007-12-11 22:40:39 +00:00
Filippos Karapetis
fb7ec452d2 Make sure that text in message boxes in IHNM is always centered, regardless of language
svn-id: r29827
2007-12-11 22:36:05 +00:00
Filippos Karapetis
c84d9c1588 Fix to prevent having an incorrect sprite assigned to some objects in IHNM when those objects are dropped in the scene
svn-id: r29796
2007-12-09 15:43:08 +00:00
Filippos Karapetis
c07894bcea ioFailed() is now checked when saving a game
svn-id: r29767
2007-12-08 17:48:51 +00:00
Filippos Karapetis
1d458bae99 Possible fix for bug #1838622 - "IHNM: Benny can't help the boy". It seems the corresponding dialog option is too big in the Spanish version
svn-id: r29652
2007-11-27 23:10:32 +00:00
Max Horn
c8ce5b1865 Changed Audio::makeADPCMStream so that the stream passed to it can automatically be disposed
svn-id: r29517
2007-11-16 10:05:18 +00:00
Filippos Karapetis
71d54d1d36 Added a workaround for a problematic object in Gorrister's chapter (Edna's key)
svn-id: r29486
2007-11-12 19:49:42 +00:00
Filippos Karapetis
6e6a864c17 Don't draw objects with negative x/y values. Now, "ghost" objects are no longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed
svn-id: r29477
2007-11-11 18:12:55 +00:00
Filippos Karapetis
e375e983ba Added a workaround for a bug in the original game scripts of IHNM with Edna, when the knife is used with her. Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook"
svn-id: r29461
2007-11-09 17:06:22 +00:00
Sven Hesse
870ec35291 Fixing compilation for me by giving that file a closing newline
svn-id: r29457
2007-11-08 23:53:59 +00:00
Filippos Karapetis
398a26c6c4 Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor pathfinding calculation code to a new file
svn-id: r29455
2007-11-08 23:39:58 +00:00
Filippos Karapetis
422e88aa20 Slight fix for off screen path calculation
svn-id: r29454
2007-11-08 23:35:46 +00:00
Eugene Sandulenko
83802f795b Several subtitles-related IHNM fixes. Still not perfect.
svn-id: r29427
2007-11-05 23:40:30 +00:00
Eugene Sandulenko
c640d1c604 Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
2007-11-03 21:06:58 +00:00
Filippos Karapetis
87e2f43273 It's now possible to exit the screens with Gorrister's heart in IHNM normally (i.e by walking to the exit, not using it) - like the original
svn-id: r29349
2007-11-01 00:33:12 +00:00
Filippos Karapetis
5add473048 Fix for bug #1800147 - "ITE: Scummvm exits with Audio warnings"
svn-id: r29345
2007-10-31 20:26:57 +00:00
Filippos Karapetis
bb0bbdef57 The cause for bug #1804403 - "IHNM/ITE: Error loading Game resources (fs-node regression)" was fixed with commits #29327, #29328, #29329. Removed unneeded Amiga-specific code, which should finally fix this bug
svn-id: r29331
2007-10-30 22:20:02 +00:00
Filippos Karapetis
00e9ed51d9 The palette of the boss screen (F9 key) in IHNM is set correctly now
svn-id: r29279
2007-10-28 04:42:22 +00:00
Filippos Karapetis
3dd40b390c Fixed typo
svn-id: r29276
2007-10-28 04:23:51 +00:00
Filippos Karapetis
7e4ebb9d8e Cleanup
svn-id: r29275
2007-10-28 04:16:48 +00:00
Filippos Karapetis
fc85685099 Cleanup
svn-id: r29274
2007-10-28 04:14:52 +00:00
Filippos Karapetis
59f2a90a6f Cleanup of the engine detection code. Possibly fixes bug #1804403 - "IHNM/ITE: Error loading Game resources (fs-node regression)"
svn-id: r29273
2007-10-28 04:12:01 +00:00
Filippos Karapetis
01e88f1fbf The options panel in IHNM is now shown and functioning correctly when it's opened during a character's speech
svn-id: r29266
2007-10-27 17:55:50 +00:00
Filippos Karapetis
b225f01d14 Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up
svn-id: r29264
2007-10-27 11:42:17 +00:00
Filippos Karapetis
cc76fbee56 Added a workaround for a script bug in IHNM, which occurs in the original as well. An invisible note will no longer be created in the top left corner of the screen, when the note in the first screen of Gorrister's chapter is read
svn-id: r29247
2007-10-22 20:41:58 +00:00
Filippos Karapetis
a152ded458 When skipping a video from the introduction of IHNM, the screen fades out before skipping, like in the original
svn-id: r29246
2007-10-22 16:03:42 +00:00
Filippos Karapetis
abed92e2fa Removed the MD5 check of sfx.res for the English version of IHNM, since there are two English versions of the game with a different sfx.res file. Closes bug #1800226 - "IHNM: unsupported version"
svn-id: r29156
2007-10-06 18:53:47 +00:00
Filippos Karapetis
8ced5d58df Show the cursor when opening the options screen. Also, fixed a regression with some strings in the game interface
svn-id: r29151
2007-09-30 14:46:49 +00:00
Torbjörn Andersson
6cd700f776 Of course, that also means that 'slot' should be 3 characters, not 2.
svn-id: r29150
2007-09-30 14:32:21 +00:00
Torbjörn Andersson
44216e2837 Terminate the string used to hold the save slot number, or strange things may
happen. (In my case, it was looking for slot 10, 20, 30, ... instead of the
correct 1, 2, 3...)

svn-id: r29149
2007-09-30 14:31:47 +00:00
Filippos Karapetis
1717ab8ccd Some updates to the hard coded strings of the Spanish version of IHNM (thanks jvprat)
svn-id: r29148
2007-09-30 14:24:06 +00:00
Filippos Karapetis
0175cf13b2 Fixed the placement of the save game reminder icon in IHNM
svn-id: r29147
2007-09-30 13:47:09 +00:00
Filippos Karapetis
93a31a7b6b Removed all the unneeded hard coded strings from the Italian fan translation of IHNM, added the hard coded strings of the Spanish version of IHNM
svn-id: r29146
2007-09-30 13:37:05 +00:00
Filippos Karapetis
f002fcf98a IHNM does not have excuse texts
svn-id: r29145
2007-09-30 13:19:31 +00:00
Filippos Karapetis
939948766b Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch"
Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch

svn-id: r29134
2007-09-30 01:29:12 +00:00
Torbjörn Andersson
44746d74a4 When skipping the IHNM intro, skip all the way to the character selection
screen.

svn-id: r29129
2007-09-29 06:26:22 +00:00
Torbjörn Andersson
bccf69bfe1 As far as I can tell, there's no point in setting sceneSkipTarget to true here.
There are no other scenes before it.

svn-id: r29128
2007-09-29 06:19:02 +00:00
Torbjörn Andersson
74ce7c620b Allow the user to change scalers, fullscreen mode, etc. without terminating the
IHNM intro. In other words, don't terminate the intro just because the user
presses a modifier key. The original didn't either.

svn-id: r29127
2007-09-29 05:46:57 +00:00
Andrew Kurushin
f50e162c25 remove _saveMarks from SAGA load and save implementation
svn-id: r29053
2007-09-23 15:53:49 +00:00
Eugene Sandulenko
9a9e9d21a8 Moved MemoryStreamEndian from Saga to Common.
svn-id: r29038
2007-09-23 09:59:10 +00:00
Filippos Karapetis
4333fafe76 Fix for bug #1800276 - "IHNM: Problem in saving". A bug in the logic of the save slot allocation algorithm became apparent with the FS node merge. It should be working correctly now
svn-id: r29031
2007-09-22 22:37:20 +00:00
Filippos Karapetis
7524244581 Added a workaround for a bug with Gorrister's heart, which exists in the original game scripts of IHNM
svn-id: r29024
2007-09-22 17:57:45 +00:00
Eugene Sandulenko
77eea722af Modified patch #1738058: "Action recorder".
svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00