scummvm/engines/saga
2007-12-11 22:36:05 +00:00
..
actor_path.cpp Fixing compilation for me by giving that file a closing newline 2007-11-08 23:53:59 +00:00
actor_walk.cpp Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor pathfinding calculation code to a new file 2007-11-08 23:39:58 +00:00
actor.cpp Don't draw objects with negative x/y values. Now, "ghost" objects are no longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed 2007-11-11 18:12:55 +00:00
actor.h Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
animation.cpp Fix bug when some animations were playing too fast. 2007-09-16 11:37:14 +00:00
animation.h Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
console.cpp Updated information about some global flags in IHNM 2007-09-19 02:10:44 +00:00
console.h Added a debug command for font mapping 2007-09-17 23:32:25 +00:00
detection_tables.h Removed the MD5 check of sfx.res for the English version of IHNM, since there are two English versions of the game with a different sfx.res file. Closes bug #1800226 - "IHNM: unsupported version" 2007-10-06 18:53:47 +00:00
detection.cpp Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
displayinfo.h Make sure that text in message boxes in IHNM is always centered, regardless of language 2007-12-11 22:36:05 +00:00
events.cpp Fixed some glitches which occured when closing the psychic profile in IHNM 2007-09-18 23:15:48 +00:00
events.h Fixed some glitches which occured when closing the psychic profile in IHNM 2007-09-18 23:15:48 +00:00
font_map.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
font.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
font.h Added a debug command for font mapping 2007-09-17 23:32:25 +00:00
gfx.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
gfx.h Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade though, so it still doesn't work 2007-08-23 13:56:25 +00:00
ihnm_introproc.cpp When skipping a video from the introduction of IHNM, the screen fades out before skipping, like in the original 2007-10-22 16:03:42 +00:00
image.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
input.cpp Change SAGA engine to properly use KeyState structs for handling keyboard input 2007-09-11 09:19:23 +00:00
interface.cpp The palette of the boss screen (F9 key) in IHNM is set correctly now 2007-10-28 04:42:22 +00:00
interface.h Possible fix for bug #1838622 - "IHNM: Benny can't help the boy". It seems the corresponding dialog option is too big in the Spanish version 2007-11-27 23:10:32 +00:00
isomap.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
isomap.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
ite_introproc.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
itedata.cpp Some updates to the hard coded strings of the Spanish version of IHNM (thanks jvprat) 2007-09-30 14:24:06 +00:00
itedata.h Cleanup: Removed obsolete TODOs 2007-08-20 20:00:40 +00:00
list.h Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
module.mk Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor pathfinding calculation code to a new file 2007-11-08 23:39:58 +00:00
music.cpp Fix for bug #1800147 - "ITE: Scummvm exits with Audio warnings" 2007-10-31 20:26:57 +00:00
music.h Implemented music pause and resume 2007-08-22 16:00:45 +00:00
objectmap.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
objectmap.h Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
palanim.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
palanim.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
puzzle.cpp Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work 2007-06-10 00:36:01 +00:00
puzzle.h Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
render.cpp Fixed regression: The ITE intro is shown correctly again 2007-09-19 01:43:10 +00:00
render.h Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check 2007-09-14 12:42:47 +00:00
rscfile.cpp The cause for bug #1804403 - "IHNM/ITE: Error loading Game resources (fs-node regression)" was fixed with commits #29327, #29328, #29329. Removed unneeded Amiga-specific code, which should finally fix this bug 2007-10-30 22:20:02 +00:00
rscfile.h Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time 2007-08-01 09:02:28 +00:00
saga.cpp Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
saga.h Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
sagaresnames.h The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE) 2007-08-21 18:07:17 +00:00
saveload.cpp ioFailed() is now checked when saving a game 2007-12-08 17:48:51 +00:00
scene.cpp Slight fix for off screen path calculation 2007-11-08 23:35:46 +00:00
scene.h Several subtitles-related IHNM fixes. Still not perfect. 2007-11-05 23:40:30 +00:00
script.cpp Added a workaround for a problematic object in Gorrister's chapter (Edna's key) 2007-11-12 19:49:42 +00:00
script.h Script modules are now unloaded correctly when changing chapters in IHNM 2007-09-16 04:22:52 +00:00
sfuncs.cpp Fix to prevent having an incorrect sprite assigned to some objects in IHNM when those objects are dropped in the scene 2007-12-09 15:43:08 +00:00
sndres.cpp Changed Audio::makeADPCMStream so that the stream passed to it can automatically be disposed 2007-11-16 10:05:18 +00:00
sndres.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sound.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
sound.h Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
sprite.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
sprite.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sthread.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
xref.txt Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00