Paul Gilbert
2909c968e5
SHERLOCK: RT: Fix initial facing of characters within scene
2015-06-13 17:59:45 -04:00
Paul Gilbert
a9ee64f857
SHERLOCK: RT: Replace values of 256 with SCALING_THRESHOLD
2015-06-13 17:14:07 -04:00
Martin Kiewitz
2528a892bf
SHERLOCK: add detection for SH1 German+Spanish
2015-06-13 22:57:56 +02:00
Paul Gilbert
02f582d5af
SHERLOCK: RT: Implement setWalking
2015-06-13 16:48:34 -04:00
Filippos Karapetis
864dc6acb7
SHERLOCK: Initial implementation of the NPC-related opcodes
...
This includes cmdWalkHolmesAndNPCToCAnimation, cmdWalkNPCToCAnimation,
cmdWalkNPCToCoords and cmdWalkHomesAndNPCToCoords
2015-06-13 23:27:21 +03:00
Paul Gilbert
d314257968
SHERLOCK: Simplify UseType to derive from ActionType
2015-06-13 15:48:02 -04:00
Martin Kiewitz
8e789002b3
SHERLOCK: 3DO: talk movie playback changes
...
only trigger movie playback inside Talk::doScript when scripts
switch to new speaker. That way longer text won't trigger
movie playback.
2015-06-13 21:47:38 +02:00
Martin Kiewitz
1e5e7243ff
SHERLOCK: 3DO: dialog movie player adjustment
...
cut scriptname to 6 characters in case it's longer than that
2015-06-13 21:22:23 +02:00
Martin Kiewitz
d8e57490a5
SHERLOCK: 3DO: movie playback for script events
...
also added debug information output
2015-06-13 21:15:34 +02:00
Filippos Karapetis
23f368c981
SHERLOCK: Add names of missing opcodes and controls in warning messages
2015-06-13 22:05:51 +03:00
Filippos Karapetis
b69b09ef5a
SHERLOCK: Clean up ADJUST_COORD slightly
2015-06-13 22:04:41 +03:00
Filippos Karapetis
559478defc
SHERLOCK: Clean up the parameter passed in talk3DOMovieTrigger()
2015-06-13 22:04:00 +03:00
Martin Kiewitz
4626e641fc
SHERLOCK: 3DO: close and delete videoDecoder
...
...after playing a movie.
2015-06-13 20:57:58 +02:00
Paul Gilbert
7d2f15d821
SHERLOCK: RT: Implemented doStandardControl
2015-06-13 14:53:50 -04:00
Martin Kiewitz
e16ae1a2e7
SHERLOCK: 3DO: support for talk movies
2015-06-13 20:35:00 +02:00
Paul Gilbert
1c5bb23f02
SHERLOCK: RT: Reset _runningProlog when loading a savegame
2015-06-13 11:47:17 -04:00
Martin Kiewitz
c1102af1c3
SHERLOCK: 3DO: object loading: fix _use loading
...
fixes murder scene room crash
2015-06-13 17:41:10 +02:00
Paul Gilbert
debe270d6f
SHERLOCK: RT: Implemented handleInput method
2015-06-13 11:38:12 -04:00
Martin Kiewitz
cacf8fbcb0
SHERLOCK: 3DO: add checks to ccb header reading
...
verify that height+width from PRE0/PRE1 are correct
security check
2015-06-13 17:18:59 +02:00
Martin Kiewitz
45f27edb0a
SHERLOCK: 3DO: adjust sprite frame only for walk
...
only adjust animation frame for walk.anim
map uses another set of images and the same sprite code
2015-06-13 16:43:45 +02:00
Martin Kiewitz
9c59dc8c8d
SHERLOCK: 3DO: implement map support + cel 8-bit
...
added PLUT shading
2015-06-13 16:29:21 +02:00
Paul Gilbert
d9ccf57dd0
SHERLOCK: RT: Fix getting default scene player position
2015-06-13 10:13:53 -04:00
Martin Kiewitz
cfb0891153
SHERLOCK: 3DO: load scene: load exits seek
2015-06-13 13:27:44 +02:00
Martin Kiewitz
17a0239523
SHERLOCK: 3DO: room loading: load exits
2015-06-13 13:21:00 +02:00
Torbjörn Andersson
276a96f127
SHERLOCK: Added color enum for 235 (button background color?)
...
At some point, at least some of these will have to be handled
differentl for the 3DO version, since it uses 16 bpp. I hope this
will make them easier to find when that time comes.
2015-06-13 12:27:17 +02:00
Torbjörn Andersson
26072306de
SHERLOCK: Use BLACK instead of 0 for consistency
...
I've deliberately left the 0 in showCityCutscene3DO(), because in
that one case it clearly isn't a palette index. (Though in the case
of black, it makes no difference.)
2015-06-13 12:20:17 +02:00
Martin Kiewitz
cf4cf41e95
SHERLOCK: fix delete[] inside room loader
2015-06-13 10:59:42 +02:00
Martin Kiewitz
916bce0340
SHERLOCK: 3DO: load sounds from room sounds dir
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if no directory was given, load sounds from room sounds directory
2015-06-13 10:36:33 +02:00
Martin Kiewitz
2763ab39ef
SHERLOCK: adjust vars b/c last 3DO cAnim commit
2015-06-13 10:22:13 +02:00
Martin Kiewitz
b5a4f622c2
SHERLOCK: 3DO: support for cAnim data (startCAnim)
...
it's now possible to leave the first room
Conflicts:
engines/sherlock/objects.cpp
2015-06-13 10:18:46 +02:00
Strangerke
0f1b756242
SHERLOCK: Remove unused variables
2015-06-13 08:18:05 +02:00
Strangerke
09f7611651
SHERLOCK: In startCAnim, check range before accessing sequence array
2015-06-13 08:09:38 +02:00
Strangerke
5887d92d17
SHERLOCK: Reduce the scope of some variables, add a couple of CHECKMEs
2015-06-13 08:07:34 +02:00
Strangerke
b87b081cfc
SHERLOCK: Fix 3 CppCheck warnings
2015-06-13 07:52:42 +02:00
Paul Gilbert
803c06beb9
SHERLOCK: RT: Implement startCAnim
2015-06-12 23:23:16 -04:00
Paul Gilbert
6221c1de82
SHERLOCK: Move walkToCoords from People to Person
2015-06-12 23:13:21 -04:00
Paul Gilbert
5dc79a8f32
SHERLOCK: RT: Implement animation structure changes
2015-06-12 22:20:28 -04:00
Paul Gilbert
a3fb5ab1fb
SHERLOCK: RT: Fix cmdSetNPCDescOnOff method
2015-06-12 21:21:55 -04:00
Paul Gilbert
a17823877d
SHERLOCK: RT: Fix initial globals flag values at startup
2015-06-12 21:07:43 -04:00
Paul Gilbert
69b4ae6c6c
SHERLOCK: RT: Fix loading talk/script statements
2015-06-12 20:53:56 -04:00
Paul Gilbert
1a4d723e60
SHERLOCK: RT: Refactor and remove remaining uses of MAX_NPC
2015-06-12 20:23:41 -04:00
Martin Kiewitz
3e76be25f4
SHERLOCK: 3DO: adjust walking frame number for 3DO
...
3DO has 110 animation frames, PC has 55
we adjust the requested frame number accordingly
so that the correct walking animation is chosen
2015-06-13 02:05:55 +02:00
Paul Gilbert
8ac4ab484c
SHERLOCK: Split up loadWalk into descendent classes
2015-06-12 20:01:27 -04:00
Paul Gilbert
ed29691b2f
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
2015-06-12 19:37:53 -04:00
Martin Kiewitz
cbafff20c2
SHERLOCK: set _rrmName during loadScene()
...
_rrmName should be the full name of the room data file
on 3DO this filename is a bit different than on PC
2015-06-13 00:52:15 +02:00
Martin Kiewitz
210b9f92e1
SHERLOCK: 3DO: adjust object cAnim loading
...
data layout is also not the same as on PC
2015-06-13 00:37:32 +02:00
Martin Kiewitz
46a49849cc
SHERLOCK: 3DO: fix object loading of open action
...
fixes door being locked in first room
2015-06-12 23:59:29 +02:00
Martin Kiewitz
8d385f300e
SHERLOCK: 3DO: implement offX/Y for cel room data
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fixes graphical glitches when watson sits down
2015-06-12 23:34:32 +02:00
Martin Kiewitz
fd14f53a3b
SHERLOCK: 3DO: font support: free memory
2015-06-12 23:14:11 +02:00
Martin Kiewitz
132f33a306
SHERLOCK: 3DO: font support
...
not perfect yet because 3DO has built-in anti-aliasing
and it seems the fonts were designed with this in mind
2015-06-12 23:12:42 +02:00