Max Horn
5fb7f7a4d6
Commited updated version of my own patch #1868402 : Basic savestate plugin API
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svn-id: r30786
2008-02-04 10:15:21 +00:00
Max Horn
511019bd83
Change InSaveFile -> SeekableReadStream where possible
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svn-id: r30722
2008-02-01 23:32:20 +00:00
Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
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svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Eugene Sandulenko
308b02f4ca
Fix for bug #1766072 : MANIACNES: Music Doesn't Start On Load Game
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svn-id: r30122
2008-01-01 16:26:04 +00:00
Eugene Sandulenko
ef319ad674
Patch #1859448 : Add OSystem::getTimeAndDate API
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svn-id: r30034
2007-12-28 07:43:52 +00:00
Travis Howell
410a4a974e
Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
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svn-id: r30011
2007-12-27 11:40:29 +00:00
Max Horn
f7c8a64c4f
Fix for bug #1846049 : COMI: wrong subtitles color
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svn-id: r29966
2007-12-23 17:27:33 +00:00
Max Horn
6d37f5ccd8
Do not #include time.h globally (ideally, we should provide a localtime clone in OSystem so we can completly get rid of this)
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svn-id: r29919
2007-12-20 14:29:58 +00:00
Willem Jan Palenstijn
4ae85163b7
fix unterminated string (causing intermittent savegame listing problems in scumm)
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svn-id: r29748
2007-12-07 17:59:24 +00:00
Travis Howell
443dff5285
Add support for original load/save system in HE games.
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svn-id: r29434
2007-11-06 12:22:52 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
3abc11611e
Code formatting fixes
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svn-id: r28945
2007-09-18 20:16:33 +00:00
Max Horn
c3d3aebe87
Patch #1768757 : Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
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svn-id: r28944
2007-09-18 20:02:04 +00:00
Max Horn
0cccbb29d6
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
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svn-id: r28877
2007-09-08 11:15:27 +00:00
David Corrales
720c974faf
Changed SaveFileManager::listSavegames() function to be engine agnostic. It now returns a list will the full paths of existing files that match a given regex.
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Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly.
svn-id: r28046
2007-07-12 17:58:15 +00:00
Max Horn
a826001176
Don't tracke time we take for loading (it should be less than a second anyway)
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svn-id: r27795
2007-06-30 18:09:17 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Eugene Sandulenko
bd67214c96
Improved version of patch to fix bug #1722153 : "FT: Error on loading a game saved during a dialogue"
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svn-id: r26987
2007-05-28 08:02:10 +00:00
Eugene Sandulenko
f1e29981ed
Patch from bug #1722153 : "FT: Error on loading a game saved during a dialogue"
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svn-id: r26947
2007-05-26 17:39:33 +00:00
Gregory Montoir
642fa67da9
Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues).
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svn-id: r26516
2007-04-15 20:36:44 +00:00
Max Horn
e012a82bbe
Fixed grammar in a comment
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svn-id: r26358
2007-04-01 17:54:29 +00:00
Max Horn
c09f86fb6a
Clarified some comments
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svn-id: r26028
2007-03-08 21:08:23 +00:00
Travis Howell
28408d8b7b
Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now.
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svn-id: r25850
2007-02-25 11:38:19 +00:00
Max Horn
b8aeefaffb
Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
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svn-id: r25660
2007-02-17 18:55:51 +00:00
Max Horn
6899e72be9
Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
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svn-id: r25454
2007-02-10 02:05:59 +00:00
Max Horn
be052be462
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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svn-id: r25370
2007-02-04 01:24:43 +00:00
Max Horn
e363d1ebb1
Broadened the fix for bug #795214 to make it work with resaves of old savegames, fixing bug #1648248
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svn-id: r25340
2007-02-02 23:43:39 +00:00
Max Horn
27432a4dc1
Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
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svn-id: r25250
2007-01-28 20:11:31 +00:00
Max Horn
e287f181ed
Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that we use the correct font for verbs in COMI, with the correct spacing
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svn-id: r25249
2007-01-28 18:47:10 +00:00
Max Horn
4ce7b74085
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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svn-id: r24922
2006-12-25 15:03:36 +00:00
Max Horn
d02e4d7f7c
Removed CHECK_HEAP
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svn-id: r23979
2006-09-23 11:29:32 +00:00
Max Horn
51017cf1b2
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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svn-id: r23922
2006-09-17 20:36:48 +00:00
Max Horn
8c0b0c0120
Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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svn-id: r23921
2006-09-17 20:22:47 +00:00
Max Horn
3948399511
cleanup
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svn-id: r23880
2006-09-16 12:04:54 +00:00
Johannes Schickel
a68f7100ce
No need for packing SaveInfoSection and ThumbnailHeader anymore.
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svn-id: r23572
2006-07-23 02:20:49 +00:00
Max Horn
2859b64702
Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
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svn-id: r23569
2006-07-22 17:28:48 +00:00
Johannes Schickel
d272f6c483
Hardcoding header size of the Thumbnail and of the Info section of scumm games.
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(because packed struct handling changed and gcc seems not to be happy with it)
This should unbreak new save games made after this commit.
svn-id: r23565
2006-07-22 16:19:00 +00:00
Max Horn
f59cf1fcdc
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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svn-id: r23547
2006-07-21 21:25:17 +00:00
Torbjörn Andersson
cf8b0c06d1
Whitespace change, and test to see if I'm able to commit now that I've changed
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my password. (See SourceForge status page.)
svn-id: r23492
2006-07-14 09:37:26 +00:00
Max Horn
f35f4a4d1c
Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
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svn-id: r23458
2006-07-09 13:01:15 +00:00
Travis Howell
3b1062d2d4
Add patch for bug #1452272 - COMI: Verb strings aren't wrapped
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svn-id: r22793
2006-05-31 10:48:40 +00:00
Travis Howell
a0d14a0832
Fix Commodore 64 versions
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svn-id: r22732
2006-05-29 12:45:11 +00:00
Max Horn
eaca27a33b
Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly
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svn-id: r22233
2006-04-29 23:09:40 +00:00
Max Horn
27307acd7c
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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svn-id: r22231
2006-04-29 22:33:31 +00:00
Max Horn
c4df5037dc
* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks
svn-id: r22227
2006-04-29 16:24:39 +00:00
Travis Howell
59dd971a02
Ooops, correct cut and past error in last commit
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svn-id: r21461
2006-03-26 09:09:35 +00:00
Travis Howell
c1bd25617b
Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color glitches in Buzzy games
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svn-id: r21460
2006-03-26 09:06:44 +00:00
Travis Howell
67b8589c18
Reduce size of saved games for HE games, music/speech resources don't need to be saved
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svn-id: r21456
2006-03-26 00:24:00 +00:00
Travis Howell
1880843744
Add comment about future saveLoad changes C64 maniac
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svn-id: r21329
2006-03-16 12:04:52 +00:00