Marcus Comstedt
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f6af7cdcc7
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Provide unloading of unneeded plugins.
svn-id: r14829
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2004-08-29 19:08:08 +00:00 |
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Marcus Comstedt
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ba39d7a3db
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Support dynamic plugins on Dreamcast.
svn-id: r14688
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2004-08-22 21:41:22 +00:00 |
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Paweł Kołodziejski
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f74a675850
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removed awe based on Endy statement
svn-id: r13809
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2004-05-09 13:12:19 +00:00 |
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Paweł Kołodziejski
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e29ec6e79c
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adding initial code for Another World engine
svn-id: r13783
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2004-05-05 07:25:32 +00:00 |
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James Brown
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3978b728db
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Add Kyrandia base
svn-id: r13516
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2004-04-09 12:36:06 +00:00 |
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Max Horn
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66de19015b
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With latest dlcompat on OSX, no need anymore to manually prepend an underscore before symbol names
svn-id: r13367
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2004-03-23 00:16:36 +00:00 |
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Max Horn
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c61622ebaf
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fix dynamic version of LOAD_MODULE macro; fixed typo
svn-id: r13366
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2004-03-23 00:12:49 +00:00 |
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Eugene Sandulenko
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2fe422ad0c
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Initial SAGA checkin. Disabled by default, enable with --enable-saga
but don't expect it to work.
svn-id: r13280
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2004-03-14 23:37:11 +00:00 |
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Max Horn
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f59eb3b219
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renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
svn-id: r12722
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2004-02-05 00:19:57 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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f19f73eb50
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Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
svn-id: r11811
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2003-12-21 15:29:52 +00:00 |
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Robert Göffringmann
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189e08bc79
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Broken Sword 1: initial import
svn-id: r11664
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2003-12-16 02:10:15 +00:00 |
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Max Horn
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35b62c294d
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removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
svn-id: r11603
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2003-12-13 00:20:01 +00:00 |
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Paweł Kołodziejski
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bd972c97e5
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cleanup whitespaces
svn-id: r11218
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2003-11-08 22:05:58 +00:00 |
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Jonathan Gray
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239aea0ff0
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spelling fixes
svn-id: r11178
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2003-11-07 02:31:44 +00:00 |
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Marcus Comstedt
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ef5e193d59
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stdafx.h needs to be included first.
svn-id: r11117
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2003-11-03 22:28:37 +00:00 |
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Max Horn
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53db0a8a07
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cleanup: removed version/id from GameSettings
svn-id: r10995
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2003-10-28 17:07:25 +00:00 |
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Oliver Kiehl
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c86803c0c7
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fix compile
svn-id: r10979
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2003-10-26 15:58:49 +00:00 |
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Max Horn
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1d1f52f8e9
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cleanup
svn-id: r10975
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2003-10-26 12:44:20 +00:00 |
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Oliver Kiehl
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58dffdb027
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fix compile when using dynamic plugin support
svn-id: r10920
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2003-10-20 22:02:10 +00:00 |
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Max Horn
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0694eed273
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moved game detection code out to the plugins
svn-id: r10882
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2003-10-17 23:16:53 +00:00 |
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Max Horn
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116dbee1fc
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factored out the game detection code into the Plugin class; this is the first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level
svn-id: r10858
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2003-10-17 12:18:58 +00:00 |
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Max Horn
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1e56fb8191
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cleanup
svn-id: r10839
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2003-10-16 23:16:16 +00:00 |
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Max Horn
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36fd7ec445
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some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
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2003-10-12 18:40:12 +00:00 |
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Max Horn
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6e09d35090
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turned PluginManager into a proper singleton
svn-id: r10688
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2003-10-08 22:10:59 +00:00 |
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Max Horn
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bb6765f85d
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cleanup & restructuring; in particular move the midi driver list to its own source file
svn-id: r10550
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2003-10-02 22:52:57 +00:00 |
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Max Horn
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0e645f88ae
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renamed namespace ScummVM to Common
svn-id: r10544
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2003-10-02 17:43:02 +00:00 |
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Joost Peters
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82fd316187
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queen initial import
svn-id: r10462
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2003-09-28 15:50:47 +00:00 |
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Max Horn
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bfbc6ed39a
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prepend underscore before passing symbols to dlsym, at least on OS X
svn-id: r10328
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2003-09-20 01:08:08 +00:00 |
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Max Horn
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3afbb22ad7
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fix invalid target crash for build using loadable modules
svn-id: r10325
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2003-09-20 00:37:09 +00:00 |
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Oliver Kiehl
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8fc9d92e32
|
cleanup
svn-id: r10320
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2003-09-19 21:36:27 +00:00 |
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Max Horn
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6a4663824e
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added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
svn-id: r10304
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2003-09-18 18:23:53 +00:00 |
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Max Horn
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be9d4066e1
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
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2003-09-18 02:07:18 +00:00 |
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Max Horn
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3c55fd316f
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cleanup
svn-id: r10284
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2003-09-17 23:05:07 +00:00 |
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Max Horn
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c1a678afeb
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
svn-id: r10282
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2003-09-17 22:41:01 +00:00 |
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