Torbjörn Andersson
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dc3372b580
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Applied patch #1208299. A warning message about the "playing from CD under
Windows" bug is better than nothing, even if a proper bugfix - if one is
possible - would be preferable.
svn-id: r18389
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2005-06-14 08:54:11 +00:00 |
|
Max Horn
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72f4c03b0b
|
Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
svn-id: r18038
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2005-05-10 23:17:38 +00:00 |
|
Max Horn
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b75c969e66
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Moved class File and the MD5 stuff to namespace Common
svn-id: r18037
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2005-05-10 22:56:25 +00:00 |
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Max Horn
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c9455a8806
|
oops
svn-id: r17522
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2005-04-10 16:55:37 +00:00 |
|
Max Horn
|
3aba4997f4
|
Moved the GFX_ constants to sdl-common.h, where they belong.
svn-id: r17479
|
2005-04-09 13:31:47 +00:00 |
|
Jonathan Gray
|
24c92d0091
|
Remove usage of vsprintf in favour of vsnprintf and make
more use of STRINGBUFLEN. Some ports may need a new stub for
this, discussed with Chrilith.
svn-id: r17463
|
2005-04-09 01:52:44 +00:00 |
|
Eugene Sandulenko
|
284c209bad
|
Fix bug #1109687 buffer overflow causes crash from env-var HOME and some
other places with such overflows.
svn-id: r16640
|
2005-01-26 11:01:41 +00:00 |
|
Max Horn
|
6f6668ce21
|
Reduce dependencies on common/savefile.h from 88 to 14
svn-id: r16528
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2005-01-10 22:18:39 +00:00 |
|
Max Horn
|
47280d9433
|
Updated copyright
svn-id: r16398
|
2005-01-01 16:09:25 +00:00 |
|
Max Horn
|
d299f0601b
|
Reducing header dependencies a bit
svn-id: r16347
|
2004-12-27 22:08:20 +00:00 |
|
Max Horn
|
d138a880bf
|
Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out querying the debuglevel from the config-manager very often is too slow
svn-id: r16345
|
2004-12-27 21:54:20 +00:00 |
|
Andrew Kurushin
|
d59a929114
|
- fix win32 with USE_WINDBG compile error
svn-id: r16320
|
2004-12-25 19:58:00 +00:00 |
|
Max Horn
|
d6872dba6b
|
Get rid of g_debugLevel (this fixes bug #1091142)
svn-id: r16318
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2004-12-25 19:04:18 +00:00 |
|
Max Horn
|
791db21a6c
|
Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically)
svn-id: r16038
|
2004-12-12 00:02:44 +00:00 |
|
Max Horn
|
876e738dce
|
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
svn-id: r15901
|
2004-11-27 00:26:11 +00:00 |
|
Eugene Sandulenko
|
31e434dcf1
|
Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
|
2004-11-24 00:14:21 +00:00 |
|
Max Horn
|
fa97d4ad89
|
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
svn-id: r15849
|
2004-11-20 23:49:11 +00:00 |
|
Paweł Kołodziejski
|
20e9cf6f20
|
added walkthrough
svn-id: r15835
|
2004-11-19 19:50:22 +00:00 |
|
Chris Apers
|
2abe17e594
|
Cleanup
svn-id: r15739
|
2004-11-09 10:26:33 +00:00 |
|
Torbjörn Andersson
|
79ef36cf0e
|
Clear g_engine when an Engine is deleted. This avoids a crash in error()
when quitting Broken Sword II. (I still get the error message, of course,
but that's a lot more helpful than an SDL parachute.)
svn-id: r15535
|
2004-10-13 06:35:13 +00:00 |
|
Max Horn
|
ce8c99bf62
|
Rename remaining OSystem methods to match our coding guidelines
svn-id: r15332
|
2004-09-28 20:19:37 +00:00 |
|
Max Horn
|
527c1cd200
|
Workaround for bug #999122; this will fix config files which were broken by the 0.6.1 release
svn-id: r14444
|
2004-08-02 17:09:31 +00:00 |
|
Max Horn
|
adc9313f89
|
Move g_timer destruction to proper place
svn-id: r14262
|
2004-07-18 20:02:27 +00:00 |
|
Max Horn
|
53af3dc670
|
Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
svn-id: r14095
|
2004-06-28 00:06:31 +00:00 |
|
Max Horn
|
6b722ff11b
|
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
svn-id: r14058
|
2004-06-25 22:39:21 +00:00 |
|
Nicolas Bacca
|
37b311d628
|
Remove old savePath handling on WinCE
svn-id: r13900
|
2004-05-30 12:30:29 +00:00 |
|
Nicolas Bacca
|
2c0dfc4471
|
Avoid flooding CE files since stdin and stderr exist now
svn-id: r13184
|
2004-03-04 21:14:11 +00:00 |
|
Max Horn
|
81ff879a9d
|
Add the super-ultra-mega-secret --savepath option (and it's not just secret because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-)
svn-id: r12669
|
2004-01-29 21:54:03 +00:00 |
|
James Brown
|
1778b01d76
|
Start of debug channel support. TODO: Move this to the common Debugger system?
svn-id: r12289
|
2004-01-10 05:20:15 +00:00 |
|
Max Horn
|
033ff78ae9
|
updated copyright notice
svn-id: r12176
|
2004-01-06 12:45:34 +00:00 |
|
Max Horn
|
d1e6c6059e
|
renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
svn-id: r12134
|
2004-01-04 14:00:58 +00:00 |
|
Max Horn
|
493d64d91b
|
cleanup / added Engine::getGameDataPath()
svn-id: r11420
|
2003-11-29 12:10:23 +00:00 |
|
Max Horn
|
e34f2b8b33
|
cut down on unnecessary GameDetector references
svn-id: r11239
|
2003-11-10 01:04:12 +00:00 |
|
Paweł Kołodziejski
|
bd972c97e5
|
cleanup whitespaces
svn-id: r11218
|
2003-11-08 22:05:58 +00:00 |
|
Nicolas Bacca
|
a489795d93
|
Fix WinCE build
svn-id: r10741
|
2003-10-12 13:03:34 +00:00 |
|
Max Horn
|
5301edc383
|
some cleanup
svn-id: r10720
|
2003-10-10 13:55:08 +00:00 |
|
Max Horn
|
eece292342
|
rearranged code a bit
svn-id: r10715
|
2003-10-10 10:42:54 +00:00 |
|
Max Horn
|
d177364715
|
new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
|
2003-10-08 21:59:23 +00:00 |
|
Max Horn
|
17bf7b95aa
|
removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
svn-id: r10471
|
2003-09-28 21:08:48 +00:00 |
|
Jamieson Christian
|
4dcb829e78
|
Timer services are now available through g_timer, so
you don't have to go through the Engine to get to them.
svn-id: r10450
|
2003-09-27 23:59:00 +00:00 |
|
Max Horn
|
be9d4066e1
|
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
|
2003-09-18 02:07:18 +00:00 |
|