Eugene Sandulenko
49fd22b5a9
FULLPIPE: Implement ModalIntro destructor
2013-11-06 23:52:01 +02:00
Eugene Sandulenko
627769a2f5
FULLPIPE: Implement another Movement class copy constructor.
2013-11-06 23:46:03 +02:00
Filippos Karapetis
e36f24ad69
COMMON: Define int64 and uint64 if HAVE_CONFIG_H isn't set
...
This fixes compilation of sword25's pluto with Visual Studio. The issue
has been revealed with commit 34169a81. The other data types are
defined in scummsys.h, thus only the missing int64 and uint64 defines
are set.
2013-11-06 18:04:09 +02:00
Paul Gilbert
9678195674
TSAGE: Renamings for R2R Rim lift exterior
2013-11-05 22:12:14 -05:00
Paul Gilbert
a00f589e84
TSAGE: Renamings for R2R Rim lift interior
2013-11-05 21:58:53 -05:00
Strangerke
b282ff9af7
TSAGE: R2R - Renaming in scene 3400. Remove a useless actor.
2013-11-06 02:20:21 +01:00
Strangerke
deb35181e4
TSAGE: R2R - Renaming in scene 3285
2013-11-06 02:12:01 +01:00
Strangerke
eb56ec1d0c
TSAGE: R2R - Renaming in scene 3260
2013-11-06 02:10:32 +01:00
Strangerke
2b6fb8dc20
TSAGE: R2R - Renaming in scene 2750
2013-11-06 01:54:25 +01:00
Strangerke
8319861745
TSAGE: R2R - Renaming in scene 2700
2013-11-06 01:51:03 +01:00
Strangerke
42fb15222c
TSAGE: R2R - Renaming in scene 2535
2013-11-06 01:42:54 +01:00
Strangerke
e4ffd540bb
TSAGE: R2R - Renaming in scene 2530
2013-11-06 01:41:51 +01:00
Strangerke
bd85c66cd2
TSAGE: R2R - Renaming in scene 2525
2013-11-06 01:40:33 +01:00
Strangerke
91b4ad69a5
TSAGE: R2R - Renaming in scene 2500
2013-11-06 01:39:09 +01:00
Strangerke
0ab5a27661
TSAGE: R2R - Renaming in scene 2455
2013-11-06 01:36:53 +01:00
Strangerke
285cbedb77
TSAGE: R2R - Renaming in scene 2450
2013-11-06 01:35:06 +01:00
Strangerke
05f3e7e8ce
TSAGE: R2R - Renaming in scene 2440
2013-11-06 01:32:29 +01:00
Strangerke
ed23f74a51
TSAGE: R2R - Renaming in scene 2435
2013-11-06 01:30:44 +01:00
Strangerke
7e1db7ddcd
TSAGE: R2R - Renaming in scene 2430
2013-11-06 01:29:11 +01:00
Strangerke
0531b32623
TSAGE: R2R - Renaming in scene 2425
2013-11-06 01:27:07 +01:00
Strangerke
ea0ee6f308
TSAGE: R2R - Renaming in scene 1950. This breaks clone2727's savegames, if any.
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Also, remove a useless actor and replace some class members by local variable.
2013-11-06 01:18:17 +01:00
Strangerke
54a0903e9a
TSAGE: R2R - Remove useless variable in scene 1950. This breaks savegames compatibility
2013-11-06 00:56:12 +01:00
Strangerke
313473f2ce
TSAGE: R2R - Renaming in scene 1875. Remove a useless variable.
2013-11-06 00:52:35 +01:00
Strangerke
97c5634ec8
TSAGE: Fix effect in scene 3150
2013-11-06 00:40:48 +01:00
Strangerke
d77b93e7f0
TSAGE: Remove useless effect EFFECT_2
2013-11-06 00:40:25 +01:00
Eugene Sandulenko
5d759d181f
FULLPIPE: Completed scene03 code
2013-11-06 00:41:35 +02:00
Eugene Sandulenko
b895a88a4f
FULLPIPE: Remaining scene03 functions
2013-11-06 00:41:35 +02:00
Eugene Sandulenko
38dfb4da38
FULLPIPE: More scene03 functions
2013-11-06 00:41:35 +02:00
Eugene Sandulenko
95c7cba9f4
FULLPIPE: More work on scene03
2013-11-06 00:41:35 +02:00
Willem Jan Palenstijn
660381de1b
AVALANCHE: Fix whitespace
2013-11-05 21:57:50 +01:00
urukgit
1581ed2edb
AVALANCHE: Remove unnecessary whitespaces.
2013-11-05 21:50:41 +01:00
urukgit
b041e322a4
AVALANCHE: Repair display of playtime.
2013-11-05 21:12:50 +01:00
urukgit
e9c5265d45
AVALANCHE: Repair initVariables(), restore the call of it.
...
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05 20:45:50 +01:00
urukgit
bb018a908c
AVALANCHE: Remove unnecessary function call.
2013-11-05 20:28:10 +01:00
Paul Gilbert
23314494d0
TSAGE: Renaming of effect 6, and removed unused effect 4 entry
2013-11-05 08:41:23 -05:00
Paul Gilbert
974348c771
TSAGE: Implemented R2R shadowing effect
2013-11-05 08:19:02 -05:00
Einar Johan Trøan Sømåen
c0f9455b28
WINTERMUTE: Remove unused transfer-function. (AnsiStringArray).
2013-11-05 14:02:54 +01:00
Einar Johan Trøan Sømåen
cc33cf74ae
WINTERMUTE: Transfer Common::Strings explicitly when saving/loading.
2013-11-05 13:59:55 +01:00
Einar Johan Trøan Sømåen
4e2bec5311
WINTERMUTE: Transfer Const Char* explicitly when saving/loading.
2013-11-05 13:58:02 +01:00
Einar Johan Trøan Sømåen
237d3d86ec
WINTERMUTE: Transfer Char* explicitly when saving/loading.
2013-11-05 13:54:25 +01:00
Einar Johan Trøan Sømåen
d07409def7
WINTERMUTE: Transfer Sint32s explicitly when saving/loading.
2013-11-05 13:48:11 +01:00
Einar Johan Trøan Sømåen
7892188bcf
WINTERMUTE: Transfer Uint32s explicitly when saving/loading.
2013-11-05 13:31:13 +01:00
Strangerke
e03f0f1e92
TSAGE: R2R - Rename Effect 5
2013-11-05 07:18:49 +01:00
Paul Gilbert
1d6ed07723
TSAGE: Renamings for effects and shadow palette map
2013-11-04 21:17:23 -05:00
Strangerke
5f6156ddb6
TSAGE: R2R - Disable region 2 in signal()
2013-11-05 00:55:38 +01:00
Eugene Sandulenko
f716952e88
FULLPIPE: Continued work on scene 3
2013-11-05 01:33:10 +02:00
Strangerke
daa244b73c
TSAGE: R2R - Fix a couple of issues in scene 1850, some renaming
2013-11-05 00:18:20 +01:00
Martin Kiewitz
532fe7b84e
SCI: Script Patch to fix German LSL5 Patti Textbox
...
fixes Patti's head overlapping a textbox near the end of the game (German text only!), also occured in Sierra SCI
2013-11-05 00:11:41 +01:00
Willem Jan Palenstijn
34169a817c
SWORD25: Revert "Fix compilation on some 32-bit systems"
...
This reverts commit 6dc3768faaa272a12e3c6e7ce0965905338132ad.
This commit was the wrong fix to the compilation problem later
fixed by 8e9aefbf6edafa9eed41bd90e5579e5bcde34b03.
2013-11-04 21:25:00 +01:00
Martin Kiewitz
719782a040
SCI: script patcher documentation
2013-11-04 21:09:40 +01:00