516 Commits

Author SHA1 Message Date
Eugene Sandulenko
fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
Alexander Tkachev
b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Hubert Maier
3a3cc647d7 Fix CGE2 copyright sign 2016-05-29 15:11:57 +03:00
Eugene Sandulenko
33abb6118f ALL: Change main engine header guard defines to <directory>_<engine>_H
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
Eugene Sandulenko
31514f8164 CGE2: More portable way of getting max long value 2016-05-02 17:50:15 +02:00
Ori Avtalion
3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
Ori Avtalion
253e18c440 JANITORIAL: Reduce GUI header dependencies 2016-04-14 13:30:14 +03:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Strangerke
83fcab050c CGE2: Fix a couple of boolean values 2016-02-25 22:15:32 +01:00
Johannes Schickel
8fce4b5f19 CGE2: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Thierry Crozat
849f4f2d49 CGE2: Add events.cpp to POTFILE 2016-02-20 21:24:49 +00:00
Thierry Crozat
369d23dc3f CGE2: Translate buttons in load and save dialogs. 2016-02-20 21:08:34 +00:00
Johannes Schickel
1e64b4dd53 CGE2: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Eugene Sandulenko
6e9fe0052c CGE2: Fix rounding error 2015-11-27 22:34:26 +01:00
Strangerke
751183a269 CGE2: Silent a CppCheck warning 2015-11-27 15:06:10 +01:00
Thierry Crozat
0433eda4de CGE2: Add detection for new English freeware version 2014-12-21 18:25:57 +00:00
uruk
0aba59b460 CGE2: Add support for Sfinx. 2014-12-01 14:45:18 +01:00
Filippos Karapetis
c76c72c799 CGE2: Remove trailing whitespace 2014-10-28 16:06:07 +02:00
Thierry Crozat
c4a829a7c6 CGE2: Add detection for English v1.0 version of the game 2014-10-14 21:44:14 +01:00
uruk
601918c917 CGE2: Fix bug #6733.
The problem was that the engine used the SFX volume for later parts of speeches longer than one sound file.
2014-10-10 15:02:29 +02:00
Thierry Crozat
7a431ecb2c CGE2: Add list of files that contain translatable strings 2014-10-04 01:01:13 +01:00
Strangerke
1fe9038918 CGE2: Initialize a variable 2014-09-29 00:35:09 +02:00
Strangerke
9a927d7fd1 CGE2: Initialize some variables 2014-09-29 00:23:42 +02:00
Willem Jan Palenstijn
2c61e80d7e CGE2: Constify strings 2014-09-28 23:57:26 +02:00
Strangerke
9ee78d1e4c CGE2: Fix the case of a couple of constants, remove a useless variable 2014-09-28 23:43:07 +02:00
Strangerke
cd86ccb73e CGE2: Remove unused constants 2014-09-28 23:39:18 +02:00
Matthew Hoops
cbfa8bfccd CGE2: Silence gcc warnings 2014-09-28 15:29:49 -04:00
Strangerke
b5ad4eedb3 CGE2: Fix a crash when detecting an empty set of VOL files 2014-09-26 23:41:31 +02:00
Strangerke
a78b2c867d CGE2: Add some comment concerning the fallback detection in CGE2 2014-09-18 21:54:35 +02:00
Strangerke
0b81ffedd4 CGE2: Reduce the scope of a variable 2014-09-17 23:10:25 +02:00
Strangerke
1769003a9b CGE2: Implement fallbackDetect 2014-09-17 23:10:03 +02:00
Peter Bozsó
a418481a3c CGE2: Remove fallback detection for English translation. 2014-09-15 15:02:01 +02:00
Strangerke
ccdb9c8d6b CGE2: Add detection for the freeware v0.3 English 2014-09-11 21:37:24 +02:00
unknown
5c8129a1dd CGE2: Refactor _startupMode. 2014-09-07 11:01:23 +02:00
Peter Bozsó
da1b76be4d Revert "CGE2: Make the intro skippable."
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7.
There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key.
See System::touch().
2014-09-07 10:45:29 +02:00
Peter Bozsó
5e099e90bc CGE2: Make the intro skippable. 2014-09-06 22:52:24 +02:00
Peter Bozsó
6201ddf63e CGE2: Update English autodetection. 2014-09-06 22:26:39 +02:00
Strangerke
4be8aa8906 CGE2: Update Polish detection v1.0 freeware 2014-09-03 20:53:37 +02:00
Strangerke
5b6d520009 CGE2: Add detection for Sfinx v1.0 Freeware Polish 2014-09-01 22:14:21 +02:00
uruk
606f80ef36 CGE2: Silence warning about uninitialized variable. 2014-08-22 14:55:13 +02:00
uruk
e545a0afc4 CGE2: Update version in the fallback detection. 2014-08-20 11:13:54 +02:00
uruk
e525878444 CGE2: Silence GCC warning. 2014-08-13 21:18:34 +02:00
uruk
12a894a803 CGE2: Add checkMute().
This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
2014-08-13 21:16:20 +02:00
uruk
d7a9ea9e2a CGE2: Rework sound system. 2014-08-13 20:58:22 +02:00
uruk
c247125469 CGE2: Rename _soundHandle to _sfxHandle. 2014-08-13 20:35:31 +02:00
uruk
28a450982a CGE2: Fix initVolumeSwitch(). 2014-08-13 20:25:38 +02:00
uruk
2eddd72fbf CGE2: Initialize _startGameSlot. 2014-08-13 20:00:48 +02:00
uruk
e52c14b8d9 CGE2: Remove unused variable from System. 2014-08-13 19:58:58 +02:00
uruk
547ad696f2 CGE2: Initialize _h and _w in every constuctor of Bitmap. 2014-08-13 19:57:09 +02:00