Commit Graph

60267 Commits

Author SHA1 Message Date
Filippos Karapetis
4f807ee53e SCUMM: More renaming for players
Rename "player" directory to "players", and reintroduce the "player_"
file prefix. This has been done after sev's request.
"players/player_foo.*" is more descriptive, and avoids potential name
clashes in libraries
2013-11-01 19:26:51 +02:00
Strangerke
79ecd017e2 HUFO: Fix CID 1002880, 1002881. Use nullptr where possible instead of 0 2013-11-01 14:15:19 +01:00
Martin Kiewitz
f1abc0c302 SCI: improved patcher, inventory patch for kq6/mac
Also added new debug flag for script patcher
2013-11-01 13:25:31 +01:00
Torbjörn Andersson
c93249cfd0 ZVISION: Fix compilation 2013-11-01 08:57:50 +01:00
RichieSams
20f8e05cc3 ZVISION: Move StateFlags inside ScriptManager class and fix build errors 2013-11-01 02:52:58 -05:00
RichieSams
e50797d6b1 ZVISION: Update includes to use the new file structure 2013-11-01 02:52:57 -05:00
RichieSams
5842c5098f ZVISION: Create a folder structure for ZVision source files
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
2013-11-01 02:52:57 -05:00
Filippos Karapetis
651bf89939 SCUMM: Move all players to a separate "player" directory
There are 34 player .cpp/.h player files, so they have been placed in
their own directory, to logically separate them from the rest of the
engine
2013-11-01 06:57:53 +02:00
RichieSams
37d4316a40 ZVISION: Update timer logic
Also account ZNem and ZGI using different timer scales
2013-10-31 23:38:03 -05:00
RichieSams
992f43cc9c ZVISION: Move Puzzle flags to a ScriptManager HashMap
This can be used to enable/disable Controls as well. Also, enabling/disabling
should be somewhat faster now as well as checking for enabled/disabled.
2013-10-31 23:38:03 -05:00
Paul Gilbert
6fa1b6fd4f TSAGE: #if 0 out the uninitialised variable switch block 2013-10-31 20:48:28 -04:00
Paul Gilbert
0e11cab2ea TSAGE: Cleanup and saving fixes for R2R star-field credits scene 2013-10-31 20:41:48 -04:00
Paul Gilbert
a19a097866 TSAGE: Fixes for saving on R2R credits screen 2013-10-31 20:24:18 -04:00
Paul Gilbert
217164c6c9 TSAGE: Improved comments about uninitialised variable in original code 2013-10-31 20:09:13 -04:00
Paul Gilbert
75785ec3a1 TSAGE: Remove unneeded unk macro define 2013-10-31 08:54:16 -04:00
Paul Gilbert
a0d4dec370 TSAGE: In progress work implementing R2R unused spaceport scene 2013-10-31 08:40:52 -04:00
Strangerke
40c6569940 HUGO: Fix CID 1003560, 1002882 2013-10-31 08:25:19 +01:00
Strangerke
ba50475dfa HUGO: Fix CID 1003199-1003200, better fix of CID 1003197-1003198 2013-10-31 08:13:16 +01:00
Strangerke
f1817431df HUGO: Fix CID 1063173, 1002888, 1002886 2013-10-31 08:06:14 +01:00
Strangerke
def65045d6 HOPKINS: Fix CID 10868875-1086887 2013-10-31 07:50:54 +01:00
Filippos Karapetis
20e5bf1017 NEVERHOOD: Fix bug #3615124 - "NEVERHOOD: Music from Credits continues to play" 2013-10-31 08:38:17 +02:00
Filippos Karapetis
1a40387d0d NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
Quoting from the Neverhood wiki: "The Hall of Records is considered to
be one of the longest and most tedious elements of the Neverhood, and
takes approximately nine to ten minutes to walk through".

This option allows the player to just skip past all of these tedious
storyboard scenes
2013-10-31 08:24:03 +02:00
Filippos Karapetis
f9bbc2ca37 SCI: Update ScummVM's game audio options for SCI1.1 CD games
This ensures that ScummVM's game audio options for speech and subtitles
get updated when they are changed in the game GUI
2013-10-31 07:25:25 +02:00
Filippos Karapetis
be8bc5f030 ZVISION: Error out when an unknown sound file identifier is encountered 2013-10-31 04:16:56 +02:00
Filippos Karapetis
1c8b4d31d0 ZVISION: Silence some false positive warnings in MSVC 2013-10-31 04:00:43 +02:00
Filippos Karapetis
2ed7d7ab4d ZVISION: Throw a warning when a WAV file can't be opened 2013-10-31 04:00:16 +02:00
Strangerke
39bbcfa59e TOOLS: Extract_mort - FIX CID 1060932, 1060933 2013-10-30 23:46:05 +01:00
Strangerke
d594f62662 TOOLS: Create Mortdat - Fix CID 1063349 2013-10-30 23:33:38 +01:00
Strangerke
7843acc907 MORTEVIELLE: Replace strncpy by strlcpy 2013-10-30 23:14:15 +01:00
Strangerke
5b086651ba TOON: For consistency, replace the remaining strncpy by strlcpy 2013-10-30 23:14:13 +01:00
Thierry Crozat
0d20acf8de CREDITS: Add credits for game translations 2013-10-30 21:56:39 +00:00
Thierry Crozat
2f2eb8ec84 CGE: Add detection entry for translated Spanish Soltys 2013-10-30 21:56:39 +00:00
Strangerke
43fb42e917 AVALANCHE: Fix CID 1109678, 1109674 2013-10-30 22:44:04 +01:00
Strangerke
a3c937c556 TSAGE: Fix a bug pointed by wjp 2013-10-30 22:44:02 +01:00
Strangerke
22df279adc TOON: replace strncpy by strlcpy as suggested by LordHoto 2013-10-30 22:43:59 +01:00
Martin Kiewitz
d9638677d2 SCI: kq6 inventory patch now applies to floppy too 2013-10-30 20:02:49 +01:00
Filippos Karapetis
8a68bd0650 SCI: Fix uninitialized reads of the Hoyle 3 backgammon doubling cube
This also fixes bug #3615121
2013-10-30 10:30:12 +02:00
Filippos Karapetis
eb7362b0b0 SCI: Fix script bug #3615129 - "SCI: Crazy Nick Laura Bow - Uninitialized read error 3" 2013-10-30 09:56:07 +02:00
Filippos Karapetis
cc34755986 SCI: Fix script bug #3615119 - "SCI: Crazy Nick Laura Bow - Uninitialized read error 2" 2013-10-30 09:42:56 +02:00
Strangerke
3e6a1422e3 TOON: Fix CID 1002728, 1002729, 1003215, 1002731, 1002730 2013-10-30 08:31:14 +01:00
Eugene Sandulenko
a08af2952e SWORD1: Fix unitialized variables. CID 1002991 2013-10-30 09:18:14 +02:00
Eugene Sandulenko
cf6771c5d5 SWORD1: Fix unitialized variables. CID 1002989 2013-10-30 09:14:06 +02:00
Strangerke
3d44877732 TOON: Fix CID 1004156 2013-10-30 08:08:22 +01:00
Filippos Karapetis
6926270ca7 SCI: Fix script bug #3615130 - "SCI: Hoyle3 - Uninitialized read error" 2013-10-30 08:47:46 +02:00
Filippos Karapetis
d58c5b89b5 SCI: Fix script bug #3615120 - "SCI: Crazy Nick Laura Bow - kReadNumber signature mismatch" 2013-10-30 08:47:46 +02:00
Filippos Karapetis
82b52fc644 SCI: Handle objects with a dot in their name
An example is the object 'dominoes.opt' in Hoyle 3, script 101
2013-10-30 08:47:46 +02:00
Filippos Karapetis
27281d1566 SCI: Fix script bug #3615118 in Crazy Nick's Laura Bow 2013-10-30 08:47:45 +02:00
Strangerke
77ac07baf2 TOON: Fix CID 1002430, 1002431, 1002727 2013-10-30 00:56:36 +01:00
Strangerke
42cc71fef0 TOON: Fix CID 1002427, 1002428, 1002429 2013-10-30 00:46:52 +01:00
Strangerke
0898bfd977 TOON: Fix CID 1002425, 1002426, 1003214 2013-10-30 00:27:38 +01:00