Filippos Karapetis
4f807ee53e
SCUMM: More renaming for players
...
Rename "player" directory to "players", and reintroduce the "player_"
file prefix. This has been done after sev's request.
"players/player_foo.*" is more descriptive, and avoids potential name
clashes in libraries
2013-11-01 19:26:51 +02:00
Strangerke
79ecd017e2
HUFO: Fix CID 1002880, 1002881. Use nullptr where possible instead of 0
2013-11-01 14:15:19 +01:00
Martin Kiewitz
f1abc0c302
SCI: improved patcher, inventory patch for kq6/mac
...
Also added new debug flag for script patcher
2013-11-01 13:25:31 +01:00
Torbjörn Andersson
c93249cfd0
ZVISION: Fix compilation
2013-11-01 08:57:50 +01:00
RichieSams
20f8e05cc3
ZVISION: Move StateFlags inside ScriptManager class and fix build errors
2013-11-01 02:52:58 -05:00
RichieSams
e50797d6b1
ZVISION: Update includes to use the new file structure
2013-11-01 02:52:57 -05:00
RichieSams
5842c5098f
ZVISION: Create a folder structure for ZVision source files
...
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
2013-11-01 02:52:57 -05:00
Filippos Karapetis
651bf89939
SCUMM: Move all players to a separate "player" directory
...
There are 34 player .cpp/.h player files, so they have been placed in
their own directory, to logically separate them from the rest of the
engine
2013-11-01 06:57:53 +02:00
RichieSams
37d4316a40
ZVISION: Update timer logic
...
Also account ZNem and ZGI using different timer scales
2013-10-31 23:38:03 -05:00
RichieSams
992f43cc9c
ZVISION: Move Puzzle flags to a ScriptManager HashMap
...
This can be used to enable/disable Controls as well. Also, enabling/disabling
should be somewhat faster now as well as checking for enabled/disabled.
2013-10-31 23:38:03 -05:00
Paul Gilbert
6fa1b6fd4f
TSAGE: #if 0 out the uninitialised variable switch block
2013-10-31 20:48:28 -04:00
Paul Gilbert
0e11cab2ea
TSAGE: Cleanup and saving fixes for R2R star-field credits scene
2013-10-31 20:41:48 -04:00
Paul Gilbert
a19a097866
TSAGE: Fixes for saving on R2R credits screen
2013-10-31 20:24:18 -04:00
Paul Gilbert
217164c6c9
TSAGE: Improved comments about uninitialised variable in original code
2013-10-31 20:09:13 -04:00
Paul Gilbert
75785ec3a1
TSAGE: Remove unneeded unk macro define
2013-10-31 08:54:16 -04:00
Paul Gilbert
a0d4dec370
TSAGE: In progress work implementing R2R unused spaceport scene
2013-10-31 08:40:52 -04:00
Strangerke
40c6569940
HUGO: Fix CID 1003560, 1002882
2013-10-31 08:25:19 +01:00
Strangerke
ba50475dfa
HUGO: Fix CID 1003199-1003200, better fix of CID 1003197-1003198
2013-10-31 08:13:16 +01:00
Strangerke
f1817431df
HUGO: Fix CID 1063173, 1002888, 1002886
2013-10-31 08:06:14 +01:00
Strangerke
def65045d6
HOPKINS: Fix CID 10868875-1086887
2013-10-31 07:50:54 +01:00
Filippos Karapetis
20e5bf1017
NEVERHOOD: Fix bug #3615124 - "NEVERHOOD: Music from Credits continues to play"
2013-10-31 08:38:17 +02:00
Filippos Karapetis
1a40387d0d
NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
...
Quoting from the Neverhood wiki: "The Hall of Records is considered to
be one of the longest and most tedious elements of the Neverhood, and
takes approximately nine to ten minutes to walk through".
This option allows the player to just skip past all of these tedious
storyboard scenes
2013-10-31 08:24:03 +02:00
Filippos Karapetis
f9bbc2ca37
SCI: Update ScummVM's game audio options for SCI1.1 CD games
...
This ensures that ScummVM's game audio options for speech and subtitles
get updated when they are changed in the game GUI
2013-10-31 07:25:25 +02:00
Filippos Karapetis
be8bc5f030
ZVISION: Error out when an unknown sound file identifier is encountered
2013-10-31 04:16:56 +02:00
Filippos Karapetis
1c8b4d31d0
ZVISION: Silence some false positive warnings in MSVC
2013-10-31 04:00:43 +02:00
Filippos Karapetis
2ed7d7ab4d
ZVISION: Throw a warning when a WAV file can't be opened
2013-10-31 04:00:16 +02:00
Strangerke
39bbcfa59e
TOOLS: Extract_mort - FIX CID 1060932, 1060933
2013-10-30 23:46:05 +01:00
Strangerke
d594f62662
TOOLS: Create Mortdat - Fix CID 1063349
2013-10-30 23:33:38 +01:00
Strangerke
7843acc907
MORTEVIELLE: Replace strncpy by strlcpy
2013-10-30 23:14:15 +01:00
Strangerke
5b086651ba
TOON: For consistency, replace the remaining strncpy by strlcpy
2013-10-30 23:14:13 +01:00
Thierry Crozat
0d20acf8de
CREDITS: Add credits for game translations
2013-10-30 21:56:39 +00:00
Thierry Crozat
2f2eb8ec84
CGE: Add detection entry for translated Spanish Soltys
2013-10-30 21:56:39 +00:00
Strangerke
43fb42e917
AVALANCHE: Fix CID 1109678, 1109674
2013-10-30 22:44:04 +01:00
Strangerke
a3c937c556
TSAGE: Fix a bug pointed by wjp
2013-10-30 22:44:02 +01:00
Strangerke
22df279adc
TOON: replace strncpy by strlcpy as suggested by LordHoto
2013-10-30 22:43:59 +01:00
Martin Kiewitz
d9638677d2
SCI: kq6 inventory patch now applies to floppy too
2013-10-30 20:02:49 +01:00
Filippos Karapetis
8a68bd0650
SCI: Fix uninitialized reads of the Hoyle 3 backgammon doubling cube
...
This also fixes bug #3615121
2013-10-30 10:30:12 +02:00
Filippos Karapetis
eb7362b0b0
SCI: Fix script bug #3615129 - "SCI: Crazy Nick Laura Bow - Uninitialized read error 3"
2013-10-30 09:56:07 +02:00
Filippos Karapetis
cc34755986
SCI: Fix script bug #3615119 - "SCI: Crazy Nick Laura Bow - Uninitialized read error 2"
2013-10-30 09:42:56 +02:00
Strangerke
3e6a1422e3
TOON: Fix CID 1002728, 1002729, 1003215, 1002731, 1002730
2013-10-30 08:31:14 +01:00
Eugene Sandulenko
a08af2952e
SWORD1: Fix unitialized variables. CID 1002991
2013-10-30 09:18:14 +02:00
Eugene Sandulenko
cf6771c5d5
SWORD1: Fix unitialized variables. CID 1002989
2013-10-30 09:14:06 +02:00
Strangerke
3d44877732
TOON: Fix CID 1004156
2013-10-30 08:08:22 +01:00
Filippos Karapetis
6926270ca7
SCI: Fix script bug #3615130 - "SCI: Hoyle3 - Uninitialized read error"
2013-10-30 08:47:46 +02:00
Filippos Karapetis
d58c5b89b5
SCI: Fix script bug #3615120 - "SCI: Crazy Nick Laura Bow - kReadNumber signature mismatch"
2013-10-30 08:47:46 +02:00
Filippos Karapetis
82b52fc644
SCI: Handle objects with a dot in their name
...
An example is the object 'dominoes.opt' in Hoyle 3, script 101
2013-10-30 08:47:46 +02:00
Filippos Karapetis
27281d1566
SCI: Fix script bug #3615118 in Crazy Nick's Laura Bow
2013-10-30 08:47:45 +02:00
Strangerke
77ac07baf2
TOON: Fix CID 1002430, 1002431, 1002727
2013-10-30 00:56:36 +01:00
Strangerke
42cc71fef0
TOON: Fix CID 1002427, 1002428, 1002429
2013-10-30 00:46:52 +01:00
Strangerke
0898bfd977
TOON: Fix CID 1002425, 1002426, 1003214
2013-10-30 00:27:38 +01:00