Joost Peters
521d46b425
Add null driver to configure
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svn-id: r14288
2004-07-20 13:42:36 +00:00
Travis Howell
38ddd36d41
Correct version key in HE 7.0+ games.
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svn-id: r14287
2004-07-20 11:54:42 +00:00
Travis Howell
08a260444f
Use for HE 7.0 games too.
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svn-id: r14286
2004-07-20 11:50:44 +00:00
Travis Howell
6225285a59
Add support for version key in The Dig
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svn-id: r14285
2004-07-20 11:30:15 +00:00
Torbjörn Andersson
8ad464b498
BS1 accepts both F5 and ESC to open the control panel.
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svn-id: r14283
2004-07-19 17:28:21 +00:00
Torbjörn Andersson
54d2f49f8a
BS1 now allows both F5 and ESC to open the control panel.
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svn-id: r14282
2004-07-19 17:25:09 +00:00
Torbjörn Andersson
963aa6085d
Valgrind complained about an uninitialized value. This appears to fix it,
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and anyway it won't hurt.
svn-id: r14279
2004-07-19 15:26:07 +00:00
Torbjörn Andersson
bc300cb062
Applied patch #993803 (fix for a COMI hang) after some discussion with
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aquadran. Let's hope the cure isn't worse than the disease...
svn-id: r14277
2004-07-19 15:21:29 +00:00
Bertrand Augereau
056751e1ee
Updated the null driver to current OSystem interface
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(makes it easier to start a new driver)
svn-id: r14276
2004-07-19 13:52:20 +00:00
Bertrand Augereau
23c17eb9c6
Changed order of initialisation in BaseAnimationState::BaseAnimationState() to match order of declaration, to avoid a pedantic warning
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svn-id: r14275
2004-07-19 11:35:29 +00:00
Paweł Kołodziejski
9e7f2342c7
removed not needed code and moved pause mixer after pause imuse
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svn-id: r14274
2004-07-19 10:51:00 +00:00
Bertrand Augereau
52701d581b
Changed order of initialisation in XORReadStream::XORReadStream() to match order of declaration, to avoid a pedantic warning
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svn-id: r14273
2004-07-19 10:20:00 +00:00
Paweł Kołodziejski
dc9963ec97
removed not needed call for pause imuse and non used variable
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svn-id: r14271
2004-07-19 09:55:33 +00:00
Travis Howell
5ecfa56b5e
Rename object fields
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svn-id: r14270
2004-07-19 01:58:08 +00:00
Max Horn
904493bb76
Hack to work around bug #775097 - probably wrong, probably will cause regressions, probably should be undone soon -- but it's an experiment ;-)
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svn-id: r14268
2004-07-18 23:41:49 +00:00
Max Horn
fb88830bd6
Too many newlines
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svn-id: r14267
2004-07-18 22:29:22 +00:00
Max Horn
adc9313f89
Move g_timer destruction to proper place
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svn-id: r14262
2004-07-18 20:02:27 +00:00
Torbjörn Andersson
e02e6408f2
Adapted Fingolfin's BS1 code for better error messages when save/restore
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fails. The downside to this is that while the error dialog is showing, the
mouse cursor is drawn in dark greys, so it's almost invisible.
svn-id: r14260
2004-07-18 18:25:16 +00:00
Torbjörn Andersson
0e2c7d6d7f
Let displayMessage() restore the mouse pointer to the standard BS1 arrow
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once it's done.
svn-id: r14258
2004-07-18 17:47:19 +00:00
Max Horn
006cac577d
Simplified fopenNoCase (and reduced the code redundancy)
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svn-id: r14252
2004-07-18 17:08:10 +00:00
Max Horn
8e8b93aec0
Tiny cleanup ;-)
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svn-id: r14251
2004-07-18 17:08:00 +00:00
Torbjörn Andersson
2695e9724d
Use the same John and Steve credits as in 0.6.1
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svn-id: r14250
2004-07-18 17:07:28 +00:00
Nicolas Bacca
74d898d160
Fix Digital Imuse deadlocks for CE platforms. Other platforms using event-based timers may be interested in it, too
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svn-id: r14248
2004-07-18 16:30:01 +00:00
Jonathan Gray
8a593e2e05
update from wjp
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svn-id: r14246
2004-07-18 14:16:37 +00:00
Travis Howell
c87804b893
FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)
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svn-id: r14243
2004-07-18 11:46:50 +00:00
Travis Howell
b317fbb39d
Remove out dated comment.
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svn-id: r14242
2004-07-18 09:53:58 +00:00
Travis Howell
9563fb9c6e
Revert small part of scumm/saveload.cpp revision 1.129.
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Fixes bug #884171 - DOTT: Transition effect glitch (regression)
svn-id: r14240
2004-07-18 05:04:30 +00:00
Travis Howell
3aa5d9dd06
Only change actor.frame if actor's frame is actually updated.
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svn-id: r14238
2004-07-18 04:24:03 +00:00
Torbjörn Andersson
f02a14427b
Allowing both music streams to share the same rate converter only worked
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by accident, and could cause bad noises during music cross-fades.
This wasn't a problem in 0.6.0 since all music is sampled at 22050 Hz,
which is the most likely output sample rate for ScummVM, so the converter
didn't actually have to do anything. Now, however, the output sample rate
could be anything.
I've given the music streams one converter each. In BS1, which uses similar
music code, it was already necessary to do this since some of its music is
sampled at 11025 Hz.
svn-id: r14237
2004-07-17 14:00:07 +00:00
Travis Howell
002b9331a8
Minor cleanup
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svn-id: r14236
2004-07-17 10:25:22 +00:00
Travis Howell
5b238e17c1
Don't remap arrow keys in later games.
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Allow arrows keys to work in lander game of Dig again.
svn-id: r14232
2004-07-17 07:34:34 +00:00
Travis Howell
7da0466ec5
Alter check, since later games set VAR elsewhere.
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svn-id: r14230
2004-07-17 05:35:38 +00:00
Travis Howell
60dd6b7d3b
Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250)
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svn-id: r14229
2004-07-17 05:29:56 +00:00
Torbjörn Andersson
64ec170fce
With Kirben's latest changes, Wally's hook does not mysteriously reappear
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on the ground, and his head stays firmly attached to his shoulders.
svn-id: r14228
2004-07-16 15:50:45 +00:00
Travis Howell
619c21a318
Set new VARS for older save games.
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svn-id: r14227
2004-07-16 14:41:05 +00:00
Torbjörn Andersson
edcd6b15d7
Added missing part of my previous commit of patch #957544 .
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svn-id: r14226
2004-07-16 10:26:24 +00:00
Torbjörn Andersson
70f8f689a1
Applied patch #957544 to make output sample rate configurable at runtime.
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svn-id: r14225
2004-07-16 10:24:29 +00:00
Travis Howell
078dc6220f
Remove old hack and comment
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svn-id: r14224
2004-07-16 10:17:41 +00:00
Max Horn
f2f1687988
Only show gfx mode change messages in the OSD if the change was initiated by the user; not if it was done automatically (e.g. because a 640x480 game was started and we auto-switch to 1x scaling)
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svn-id: r14223
2004-07-16 09:29:09 +00:00
Torbjörn Andersson
613642efd0
Open the control panel on both F5 and ESC, like the original did.
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svn-id: r14222
2004-07-16 06:57:47 +00:00
Travis Howell
bd8c7f08f6
Fix bugs:
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FT: Stadium Salesman Glitches
COMI: Wally's Fake piratehook still on ground after pick up
svn-id: r14221
2004-07-16 03:39:23 +00:00
Travis Howell
efbd2fe42f
Use VAR_DEFAULT_TALK_DELAY
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svn-id: r14220
2004-07-15 23:15:13 +00:00
Max Horn
85124a75e3
Added .desktop file; updated RPM .spec (thanks to wjp)
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svn-id: r14219
2004-07-15 22:26:04 +00:00
Travis Howell
6a18e02a53
Actually use actor talkScript when required.
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svn-id: r14217
2004-07-15 12:26:10 +00:00
Travis Howell
95520634d3
Case only used in HE 6.0 games after all.
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svn-id: r14216
2004-07-15 05:53:36 +00:00
Travis Howell
84e77997d3
Fix music volume regression in HE games.
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svn-id: r14215
2004-07-15 05:44:57 +00:00
Travis Howell
fc0ee14938
Update comment
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svn-id: r14213
2004-07-14 10:48:33 +00:00
Travis Howell
50c80a808a
HE 7.0 games set fade effects to 1 but don't actually use any fade effects.
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svn-id: r14212
2004-07-14 09:37:15 +00:00
Travis Howell
be7ee03501
Remove old FT hacks, no longer needed.
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svn-id: r14211
2004-07-14 08:55:31 +00:00
Travis Howell
e69d51e1ba
Ooops
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svn-id: r14210
2004-07-14 08:16:40 +00:00