Max Horn
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527c1cd200
|
Workaround for bug #999122; this will fix config files which were broken by the 0.6.1 release
svn-id: r14444
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2004-08-02 17:09:31 +00:00 |
|
Eugene Sandulenko
|
166b05aed4
|
Fix #include paths.
svn-id: r14443
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2004-08-02 16:20:35 +00:00 |
|
Jonathan Gray
|
79e2af8787
|
no longer needed
svn-id: r14442
|
2004-08-02 15:53:33 +00:00 |
|
Eugene Sandulenko
|
98816ad3ae
|
Objectize actor.cpp
svn-id: r14441
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2004-08-02 15:47:42 +00:00 |
|
Jonathan Gray
|
dcf5805440
|
create objectMap class
svn-id: r14440
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2004-08-02 15:44:18 +00:00 |
|
Jonathan Gray
|
632612680b
|
move isomap into a class
svn-id: r14439
|
2004-08-02 14:51:48 +00:00 |
|
Eugene Sandulenko
|
b127f1882c
|
Fix regression in HE. It cries for proper fix, though
svn-id: r14438
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2004-08-02 14:27:10 +00:00 |
|
Jonathan Gray
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e4c813670f
|
remove timer wrapper functions
svn-id: r14437
|
2004-08-02 12:41:40 +00:00 |
|
Travis Howell
|
910a390ae7
|
Remove pointless delays
svn-id: r14436
|
2004-08-02 11:53:33 +00:00 |
|
Travis Howell
|
e5a59beb82
|
Cleanup
svn-id: r14435
|
2004-08-02 11:37:07 +00:00 |
|
Jonathan Gray
|
7846a6ed61
|
move static vars to private members
svn-id: r14434
|
2004-08-02 11:27:50 +00:00 |
|
Travis Howell
|
faaea90500
|
Opcode BD is stopObjectCode() in HE games.
svn-id: r14433
|
2004-08-02 07:49:20 +00:00 |
|
Travis Howell
|
8ab743e397
|
Missed a line
svn-id: r14432
|
2004-08-02 07:47:05 +00:00 |
|
Travis Howell
|
cace3577d9
|
init _arraySlot
svn-id: r14431
|
2004-08-02 06:21:00 +00:00 |
|
Travis Howell
|
c5446494b8
|
Should have limited that to HE games only.
svn-id: r14430
|
2004-08-02 05:09:53 +00:00 |
|
Travis Howell
|
6214ae3424
|
Allow SAGA engine to be disabled.
svn-id: r14429
|
2004-08-02 05:01:28 +00:00 |
|
Joost Peters
|
2a7f885477
|
Clean up Script class a bit; add get/set functions
svn-id: r14428
|
2004-08-01 23:47:19 +00:00 |
|
Eugene Sandulenko
|
873c886910
|
Made all MemoryReadStream local variables. This plugged a giantic constant
leakage in the engine.
svn-id: r14427
|
2004-08-01 23:24:22 +00:00 |
|
Joost Peters
|
936142bf40
|
rename load() to loadMap()
svn-id: r14426
|
2004-08-01 22:52:45 +00:00 |
|
Joost Peters
|
4aaea2131e
|
create Script class from SCRIPT_* and ScriptModule
svn-id: r14425
|
2004-08-01 22:48:40 +00:00 |
|
Joost Peters
|
48cddda4b9
|
move SDATA_* into seperate class
svn-id: r14424
|
2004-08-01 19:53:29 +00:00 |
|
Travis Howell
|
d60973b05e
|
HE games use different method to clear some arrays resources.
svn-id: r14423
|
2004-08-01 13:57:00 +00:00 |
|
Eugene Sandulenko
|
ea694ffd68
|
Pass SagaEngine object to Anim and ActionMap objects
svn-id: r14422
|
2004-08-01 13:34:20 +00:00 |
|
Eugene Sandulenko
|
f97621d6e4
|
Remove unneeded code
svn-id: r14421
|
2004-08-01 13:29:39 +00:00 |
|
Jonathan Gray
|
c8d9018909
|
init _gfx in a less hacky manner
svn-id: r14420
|
2004-08-01 12:06:12 +00:00 |
|
Jonathan Gray
|
0bbeb61f5e
|
merge gfx_mod.h into gfx.h and stick functions into a class
svn-id: r14419
|
2004-08-01 11:48:53 +00:00 |
|
Jonathan Gray
|
12e1c4711b
|
prune uneeded code
svn-id: r14418
|
2004-08-01 10:48:11 +00:00 |
|
Max Horn
|
4ef4583523
|
Oh the beauty of stack based objects: they free themselves automatically, so you don't leak them all the time (fixed 10e6 object leaks :-)
svn-id: r14417
|
2004-08-01 10:02:41 +00:00 |
|
Jonathan Gray
|
69cf6a070a
|
move sceneproc.cpp/h into scene.cpp/h
svn-id: r14416
|
2004-08-01 09:15:12 +00:00 |
|
Jonathan Gray
|
5833e67076
|
try to stop the abuse of MemoryReadStream (ie actually delete the memory when we're done with it)
svn-id: r14415
|
2004-08-01 08:45:40 +00:00 |
|
Jonathan Gray
|
bc900fde60
|
init some member vars
svn-id: r14414
|
2004-08-01 07:56:08 +00:00 |
|
Eugene Sandulenko
|
6a2e05edb8
|
More tweaks
svn-id: r14413
|
2004-08-01 07:50:28 +00:00 |
|
Eugene Sandulenko
|
890d667087
|
oops
svn-id: r14412
|
2004-08-01 07:41:15 +00:00 |
|
Eugene Sandulenko
|
2ed2770eed
|
Yet more proper memory free'ing
svn-id: r14411
|
2004-08-01 07:37:42 +00:00 |
|
Eugene Sandulenko
|
e20d53a869
|
More correct Anim destructor
svn-id: r14410
|
2004-08-01 07:32:27 +00:00 |
|
Eugene Sandulenko
|
d4c84fefde
|
Initialize Anim object properly.
svn-id: r14409
|
2004-08-01 07:23:36 +00:00 |
|
Travis Howell
|
4b4ab244b1
|
Correct default settings used by COMI
Allow object_labels config option in COMI
svn-id: r14408
|
2004-08-01 06:52:56 +00:00 |
|
Max Horn
|
2d5bfca892
|
Even more array code cleanup
svn-id: r14407
|
2004-08-01 02:07:57 +00:00 |
|
Max Horn
|
c87d33a102
|
More array code cleanup
svn-id: r14406
|
2004-08-01 02:03:07 +00:00 |
|
Jonathan Gray
|
182dd48bd4
|
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
svn-id: r14405
|
2004-08-01 01:56:22 +00:00 |
|
Max Horn
|
5e3236ac47
|
Add symbolic names for the array types, which makes the code easier to read/understand (note that array types != res types)
svn-id: r14404
|
2004-08-01 01:54:37 +00:00 |
|
Max Horn
|
862b096f99
|
Cleanup & enhanced error messages
svn-id: r14402
|
2004-08-01 01:21:26 +00:00 |
|
Max Horn
|
98ea92322b
|
Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first oponent); this would be suitable for the 0.6.x branch, too...
svn-id: r14401
|
2004-08-01 01:19:54 +00:00 |
|
Eugene Sandulenko
|
f1cfbe9065
|
Forgot to implement destructor for ActionMap
svn-id: r14400
|
2004-08-01 00:07:17 +00:00 |
|
Eugene Sandulenko
|
d530fc7696
|
Objectize actionmap.cpp
svn-id: r14399
|
2004-08-01 00:03:45 +00:00 |
|
Max Horn
|
7f5f1c1418
|
Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry Statue))
svn-id: r14398
|
2004-07-31 23:34:07 +00:00 |
|
Eugene Sandulenko
|
46a1c45d70
|
Extended CVAR_RegisterFunc with callback object parameter.
Got rid of static structure in animation.cpp
svn-id: r14397
|
2004-07-31 23:33:14 +00:00 |
|
Max Horn
|
f0d6fd8c5a
|
isGlobInMemory == isResourceLoaded
svn-id: r14396
|
2004-07-31 23:20:37 +00:00 |
|
Eugene Sandulenko
|
c5836541fe
|
Objectize render.cpp
svn-id: r14395
|
2004-07-31 23:00:48 +00:00 |
|
Eugene Sandulenko
|
2060a9475d
|
Rename some more functions to fit our naming rules
svn-id: r14394
|
2004-07-31 20:50:34 +00:00 |
|