Paul Gilbert
53e75d2217
TSAGE: Renamings for Teal monologue cutscene
2013-11-02 18:15:44 -04:00
Paul Gilbert
4dfd751210
TSAGE: Renamings for R2R guard cutscene 3230
2013-11-02 18:05:57 -04:00
Paul Gilbert
49a4564bb2
TSAGE: Renaming for R2R Rocko/Jocko cutscene
2013-11-02 17:59:11 -04:00
Paul Gilbert
dd8271b32f
TSAGE: Renamings for R2R captain/private cutscene
2013-11-02 17:56:08 -04:00
Paul Gilbert
88485f2b1f
TSAGE: Renamings for R2R guard cutscene
2013-11-02 17:50:50 -04:00
Paul Gilbert
3cdf10046d
TSAGE: Renaming for R2R autopsy room
2013-11-02 17:16:51 -04:00
Paul Gilbert
fc742abae7
TSAGE: Renamings for R2R Miranda's cell
2013-11-02 16:58:44 -04:00
Paul Gilbert
b3e56ddc2b
TSAGE: Renaming for R2R ghoul dormitory
2013-11-02 16:39:20 -04:00
Filippos Karapetis
b4f8e45a3c
COMMON: SEEK_END offsets are negative
...
This was taken directly from the old code, which either used different
semantics, or had a genuine bug
2013-11-02 19:59:22 +02:00
Strangerke
604b86a0ac
TSAGE: R2R - Renaming in Scene 300
2013-11-02 18:51:51 +01:00
Filippos Karapetis
732fb69b1c
COMMON: Reenable SEEK_END seeking in GZipReadStream()
...
This is needed by the "Mirage" Wintermute game.
Vorbis can do backward seeking, thus we need to enable this for ZIP
streams. Since this can be a potentially slow operation, we throw a
warning (once per stream) when it occurs. Originally, SEEK_END seeks
in GZipReadStream were disabled by commit 9138128f. Refer to patch
#2050337 for more information.
2013-11-02 19:19:26 +02:00
Paul Gilbert
16a2a0baba
TSAGE: Renaming for R2R ARM hanger base
2013-11-02 13:08:52 -04:00
Paul Gilbert
8ec78f4ed0
TSAGE: Set R2R dialogs to restore the palette after closing
2013-11-02 12:35:00 -04:00
Paul Gilbert
f9c64c48ec
TSAGE: Fix for R2R intro screen Escape showing help dialog
2013-11-02 11:50:40 -04:00
Strangerke
7e1f280a9b
TSAGE: Ringworld - Remove one useless variable. Savegame compatibility preserved.
2013-11-02 16:22:35 +01:00
Paul Gilbert
1a738d07bb
TSAGE: Implement F8 credits key for R2R
2013-11-02 11:18:44 -04:00
Strangerke
3c5168ca11
TSAGE: BF - Remove a couple of useless variables. Savegame compatibility preserved.
2013-11-02 16:12:57 +01:00
Filippos Karapetis
5510a285ed
NEVERHOOD: Move some Klaymen animations specific to scene 1002
...
Also, reorganize some of the functions in modules/module1000_sprites.cpp
2013-11-02 16:38:58 +02:00
Filippos Karapetis
1a59030b71
NEVERHOOD: Really stop the radio music during the radio tower cutscene
2013-11-02 16:21:36 +02:00
Strangerke
b453815df5
TSAGE: BF - Remove a couple of useless variables. Savegame compatibility preserved.
2013-11-02 12:22:08 +01:00
Strangerke
aee4004b1d
TSAGE: Increase savegame version in order to properly skip the useless variables
2013-11-02 12:14:09 +01:00
Strangerke
02c006bc0b
TSAGE: Remove more useless global variables. Savegames compatibility preserved.
2013-11-02 12:08:46 +01:00
Strangerke
90d88078aa
TSAGE: Remove some useless variables in Blue Force, fix compilation broken in last commit
2013-11-02 11:51:32 +01:00
Strangerke
6a8a964ee7
TSAGE: R2R - Remove useless variable. That breaks savegames compatibility
2013-11-02 11:37:54 +01:00
Strangerke
a5895ace86
TSAGE: Remove 2 useless variables from scene 180, rename a variable. This breaks the savegames
2013-11-02 02:25:06 +01:00
Paul Gilbert
e7b71ed50d
TSAGE: Renaming for R2R bedroom console
2013-11-01 20:53:28 -04:00
Paul Gilbert
cbb2fccddb
TSAGE: Bugfixes and renaming for R2R bridge console
2013-11-01 20:41:29 -04:00
Strangerke
608c89cf29
TSAGE: More renaming in scene 100
2013-11-02 01:21:09 +01:00
Martin Kiewitz
2929307e01
SCI: added workaround for Black Cauldron remake
...
(happens only when using original save dialog)
2013-11-01 21:07:35 +01:00
Filippos Karapetis
4f807ee53e
SCUMM: More renaming for players
...
Rename "player" directory to "players", and reintroduce the "player_"
file prefix. This has been done after sev's request.
"players/player_foo.*" is more descriptive, and avoids potential name
clashes in libraries
2013-11-01 19:26:51 +02:00
Strangerke
79ecd017e2
HUFO: Fix CID 1002880, 1002881. Use nullptr where possible instead of 0
2013-11-01 14:15:19 +01:00
Martin Kiewitz
f1abc0c302
SCI: improved patcher, inventory patch for kq6/mac
...
Also added new debug flag for script patcher
2013-11-01 13:25:31 +01:00
Torbjörn Andersson
c93249cfd0
ZVISION: Fix compilation
2013-11-01 08:57:50 +01:00
RichieSams
20f8e05cc3
ZVISION: Move StateFlags inside ScriptManager class and fix build errors
2013-11-01 02:52:58 -05:00
RichieSams
e50797d6b1
ZVISION: Update includes to use the new file structure
2013-11-01 02:52:57 -05:00
RichieSams
5842c5098f
ZVISION: Create a folder structure for ZVision source files
...
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
2013-11-01 02:52:57 -05:00
Filippos Karapetis
651bf89939
SCUMM: Move all players to a separate "player" directory
...
There are 34 player .cpp/.h player files, so they have been placed in
their own directory, to logically separate them from the rest of the
engine
2013-11-01 06:57:53 +02:00
RichieSams
37d4316a40
ZVISION: Update timer logic
...
Also account ZNem and ZGI using different timer scales
2013-10-31 23:38:03 -05:00
RichieSams
992f43cc9c
ZVISION: Move Puzzle flags to a ScriptManager HashMap
...
This can be used to enable/disable Controls as well. Also, enabling/disabling
should be somewhat faster now as well as checking for enabled/disabled.
2013-10-31 23:38:03 -05:00
Paul Gilbert
6fa1b6fd4f
TSAGE: #if 0 out the uninitialised variable switch block
2013-10-31 20:48:28 -04:00
Paul Gilbert
0e11cab2ea
TSAGE: Cleanup and saving fixes for R2R star-field credits scene
2013-10-31 20:41:48 -04:00
Paul Gilbert
a19a097866
TSAGE: Fixes for saving on R2R credits screen
2013-10-31 20:24:18 -04:00
Paul Gilbert
217164c6c9
TSAGE: Improved comments about uninitialised variable in original code
2013-10-31 20:09:13 -04:00
Paul Gilbert
75785ec3a1
TSAGE: Remove unneeded unk macro define
2013-10-31 08:54:16 -04:00
Paul Gilbert
a0d4dec370
TSAGE: In progress work implementing R2R unused spaceport scene
2013-10-31 08:40:52 -04:00
Strangerke
40c6569940
HUGO: Fix CID 1003560, 1002882
2013-10-31 08:25:19 +01:00
Strangerke
ba50475dfa
HUGO: Fix CID 1003199-1003200, better fix of CID 1003197-1003198
2013-10-31 08:13:16 +01:00
Strangerke
f1817431df
HUGO: Fix CID 1063173, 1002888, 1002886
2013-10-31 08:06:14 +01:00
Strangerke
def65045d6
HOPKINS: Fix CID 10868875-1086887
2013-10-31 07:50:54 +01:00
Filippos Karapetis
20e5bf1017
NEVERHOOD: Fix bug #3615124 - "NEVERHOOD: Music from Credits continues to play"
2013-10-31 08:38:17 +02:00