Stuart George
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6cf80bbe86
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Fixes Mickey and Gold rush. Not the cleanest fix but tested and works
svn-id: r29658
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2007-11-28 23:42:08 +00:00 |
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Max Horn
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a556368c99
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Update mouse coordinates onn *all* mouse events, i.e. also after click events
svn-id: r29657
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2007-11-28 15:00:41 +00:00 |
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Stuart George
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44ac9cb7ae
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Fix regression from r28850 that rewrote all pattern data. Fixes agi v3 circle plot patterns
svn-id: r29653
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2007-11-28 01:11:09 +00:00 |
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Eugene Sandulenko
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9e65796914
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Switch AGI to common drawLine() as well
svn-id: r29636
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2007-11-25 12:03:09 +00:00 |
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Filippos Karapetis
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01f32b60b0
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Removed some unnecessary code which was common for two cases
svn-id: r29622
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2007-11-24 00:47:29 +00:00 |
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Filippos Karapetis
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e9c0276072
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Minimized screen updates for Mickey's Space Adventure, and correctly set the hint for Uranus
svn-id: r29619
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2007-11-23 18:28:40 +00:00 |
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Max Horn
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402a3dbbe3
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cleanup
svn-id: r29617
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2007-11-23 10:51:16 +00:00 |
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Filippos Karapetis
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cd3f548407
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Objects in Mickey's Space Adventure are shown correctly now
svn-id: r29612
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2007-11-22 20:54:46 +00:00 |
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Max Horn
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207ecdb332
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Change the AGI image stack to use Common::Stack
svn-id: r29608
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2007-11-22 10:32:36 +00:00 |
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Max Horn
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982a2fce75
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Refactore the AGI floodfill code
svn-id: r29600
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2007-11-22 08:20:28 +00:00 |
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Filippos Karapetis
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634595e073
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Cleanup
svn-id: r29592
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2007-11-21 16:55:24 +00:00 |
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Johannes Schickel
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b39ee7ec3c
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Fixed usage of Common::Stack.
svn-id: r29591
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2007-11-21 00:41:51 +00:00 |
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Filippos Karapetis
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f05712548e
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Oops, Common::Stack should be used instead of Common::FixedStack
svn-id: r29590
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2007-11-21 00:39:12 +00:00 |
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Filippos Karapetis
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e069ce6129
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Common::FixedStack is used now for AGI flood fill routines
svn-id: r29589
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2007-11-21 00:34:32 +00:00 |
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Filippos Karapetis
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e17acaa1c6
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Fix regression with the menus
svn-id: r29588
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2007-11-20 23:42:45 +00:00 |
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Filippos Karapetis
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3cb597a046
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Cleanup and simplification
svn-id: r29585
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2007-11-20 20:25:37 +00:00 |
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Sven Hesse
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045d5f5c08
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Muting the compiler :P
svn-id: r29581
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2007-11-20 19:15:11 +00:00 |
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Filippos Karapetis
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338f8aa99e
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Slight fix for the sound in Mickey's Space Adventure
svn-id: r29579
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2007-11-20 16:44:16 +00:00 |
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Filippos Karapetis
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ea569b48d0
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Implemented music in Mickey's Space Adventure, thanks to the now common softsynth square wave generator
svn-id: r29575
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2007-11-20 00:26:36 +00:00 |
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Filippos Karapetis
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e010c59277
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Oops, made _speakerStream private again
svn-id: r29574
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2007-11-19 22:47:58 +00:00 |
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Filippos Karapetis
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2d3316a570
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_speakerStream should be public. Also, when preAGI engine closes, the speaker handle is freed
svn-id: r29573
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2007-11-19 22:37:52 +00:00 |
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Eugene Sandulenko
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7270c8113e
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oops. that's what last minute moves may result in.
svn-id: r29570
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2007-11-19 20:41:13 +00:00 |
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Eugene Sandulenko
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8a145bbb53
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Hook PC Speaker to Troll's Tale. Though pitch and duration are wrong
svn-id: r29569
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2007-11-19 20:34:26 +00:00 |
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Eugene Sandulenko
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c640d1c604
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Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
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2007-11-03 21:06:58 +00:00 |
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Filippos Karapetis
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39da7deefb
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Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"
svn-id: r29346
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2007-10-31 21:28:33 +00:00 |
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Kari Salminen
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b4f23c84f5
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Added a FIXME-comment and a warning to the unknown test command 19.
svn-id: r29336
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2007-10-31 08:56:32 +00:00 |
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Kari Salminen
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ff55553c72
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Fix for bug #1745950 (GR: Birds stuck in opening screen (Amiga version)).
svn-id: r29335
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2007-10-31 03:14:12 +00:00 |
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Sven Hesse
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a84c9504e9
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Fixing compilation
svn-id: r29216
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2007-10-13 23:51:08 +00:00 |
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Filippos Karapetis
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a08b6606a6
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Add a debug console in Winnie (patch by clone2727)
svn-id: r29215
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2007-10-13 23:48:59 +00:00 |
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Matthew Hoops
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d5f83fbcde
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objects now work in Winnie C64
svn-id: r29095
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2007-09-24 23:28:23 +00:00 |
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Matthew Hoops
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5788598f10
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allow Winnie Apple II to start up, however room images are slightly distorted and the intro is not shown; other cleanup
svn-id: r29090
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2007-09-24 19:37:57 +00:00 |
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Matthew Hoops
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e1213945d6
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fix regression in the inventory from r28995
svn-id: r29084
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2007-09-24 01:46:42 +00:00 |
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Matthew Hoops
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e37049cd2f
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ok, really get rid of "object 41" now -- didn't realize that the rnd function in preagi already adds 1... (DrMcCoy: I guess there was an object 42 before as well)
svn-id: r29083
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2007-09-24 01:27:22 +00:00 |
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Eugene Sandulenko
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7da28f6129
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Rename class variables to conform our coding guidelines.
svn-id: r29059
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2007-09-23 17:00:35 +00:00 |
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Eugene Sandulenko
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173eb059db
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Rename class variables to conform our code conventions
svn-id: r29058
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2007-09-23 16:52:53 +00:00 |
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Eugene Sandulenko
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38d8105e4e
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Add support for Russian versions of AGI games
svn-id: r29056
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2007-09-23 16:43:43 +00:00 |
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Filippos Karapetis
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4a8dc7aa68
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Cleanup. Also, changed isBigEndian to be a boolean
svn-id: r29054
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2007-09-23 16:32:03 +00:00 |
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Eugene Sandulenko
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c4ad96b91e
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Add Tigger and Mist events implementation
svn-id: r29052
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2007-09-23 15:09:48 +00:00 |
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Matthew Hoops
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35a3f9c9ac
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objects now work in Winnie Amiga
svn-id: r29051
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2007-09-23 13:47:50 +00:00 |
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Eugene Sandulenko
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9d26f30929
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Fix regression
svn-id: r29050
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2007-09-23 13:40:28 +00:00 |
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Matthew Hoops
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4e0913b19f
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changes for Winnie Amiga (now playable) and C64
svn-id: r29049
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2007-09-23 12:31:21 +00:00 |
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Eugene Sandulenko
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fe2f83efce
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More endianness and alignment fixes
svn-id: r29048
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2007-09-23 12:25:44 +00:00 |
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Eugene Sandulenko
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67d728a258
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Make readRoom() truly alignment- and endian-safe
svn-id: r29046
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2007-09-23 12:02:34 +00:00 |
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Eugene Sandulenko
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f260e47512
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Portability fix
svn-id: r29045
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2007-09-23 11:54:26 +00:00 |
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Filippos Karapetis
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d82fa2a65b
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Fixed some platform checks
svn-id: r29044
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2007-09-23 11:20:44 +00:00 |
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Matthew Hoops
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352566ee64
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allow Winnie C64 to start, although there are problems with the images (probably wrong offset) and logo.pic/intro.pic are not working, so the intro is skipped
svn-id: r29037
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2007-09-23 02:15:48 +00:00 |
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Matthew Hoops
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f45cf700d8
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randomize() can no longer create "object 41" -- there is no object 41, and when we attempt to draw it, it can cause crashes
svn-id: r29036
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2007-09-23 00:27:36 +00:00 |
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Matthew Hoops
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110da1b1cf
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readRoom is now Endian-safe
svn-id: r29035
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2007-09-23 00:12:07 +00:00 |
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Filippos Karapetis
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cee2a60569
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Make sure that picture fill doesn't go out of the picture's bounds, since pre-AGI pictures have different dimensions
svn-id: r29034
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2007-09-22 23:56:08 +00:00 |
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Matthew Hoops
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62f69cff8a
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fix possible Endian issue
svn-id: r29033
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2007-09-22 23:39:47 +00:00 |
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