Commit Graph

179 Commits

Author SHA1 Message Date
Max Horn
54a6946eee cleanup
svn-id: r10235
2003-09-13 17:36:53 +00:00
Oliver Kiehl
51703e1014 pack _parallax to be on the safe side
svn-id: r10234
2003-09-13 17:36:39 +00:00
Max Horn
5aa69da8ef convert run lists in the res manager
svn-id: r10233
2003-09-13 17:36:31 +00:00
Oliver Kiehl
6d94352f2f fix speech on BE
svn-id: r10229
2003-09-13 14:32:40 +00:00
Max Horn
059781c80a fix g_header -> header in comments
svn-id: r10225
2003-09-13 13:20:28 +00:00
Oliver Kiehl
bd50e9f3d7 some more endian fixes
svn-id: r10224
2003-09-13 13:05:52 +00:00
Max Horn
d2e56ed4a2 endian conversion in save/restore code (may not be complete, beware!)
svn-id: r10223
2003-09-13 13:04:55 +00:00
Max Horn
49f84b9c41 cleanup
svn-id: r10222
2003-09-13 13:02:44 +00:00
Oliver Kiehl
20fe2b83fc should have been an int32
svn-id: r10220
2003-09-13 12:15:13 +00:00
Oliver Kiehl
35e5c73127 endian fix
svn-id: r10219
2003-09-13 12:12:11 +00:00
Max Horn
f9c28dca49 cleanup
svn-id: r10218
2003-09-13 12:08:17 +00:00
Max Horn
41a17b9da6 let the interpreter use native endianess for variables -> this allows us to get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load
svn-id: r10216
2003-09-13 12:03:29 +00:00
Oliver Kiehl
f6cfd5775e fix LE bug
svn-id: r10215
2003-09-13 11:39:25 +00:00
Oliver Kiehl
adcbedbfde hack isn't needed anymore
svn-id: r10212
2003-09-13 10:31:46 +00:00
Max Horn
a81ea7667b improved heuristic, fixes crash when clicking on the fence
svn-id: r10207
2003-09-13 02:28:17 +00:00
Max Horn
f18b68cb09 wow - now I can walk around in the BS2 demo!
svn-id: r10206
2003-09-13 02:11:05 +00:00
Max Horn
a00930fbcb YAEB
svn-id: r10205
2003-09-13 01:59:57 +00:00
Max Horn
403ba92327 cleanup
svn-id: r10204
2003-09-13 01:59:11 +00:00
Max Horn
e93964cc4c yet another endian fix
svn-id: r10203
2003-09-13 01:50:11 +00:00
Max Horn
c96ce86cab <joostp> *Fingolfin does +5 damage to endian bug.
svn-id: r10199
2003-09-13 01:06:41 +00:00
Max Horn
01fc842d91 endian fix for walk data
svn-id: r10198
2003-09-13 00:19:39 +00:00
Max Horn
4d9296d4c4 cleanup
svn-id: r10197
2003-09-12 23:22:45 +00:00
Max Horn
af14b48b4d cleanup / fix WALK_GRID_FILE case in convertEndian
svn-id: r10196
2003-09-12 21:40:44 +00:00
Max Horn
e2b842a85a move convertEndian around
svn-id: r10195
2003-09-12 20:48:28 +00:00
Max Horn
54f284fb3b No need to have convertEndian member of class resMan
svn-id: r10194
2003-09-12 20:46:12 +00:00
Max Horn
2ce7c27f0b properly fixed parallax layers in BE systems
svn-id: r10193
2003-09-12 20:26:54 +00:00
Oliver Kiehl
9dc282f1d5 endian fixes
svn-id: r10192
2003-09-12 18:52:53 +00:00
Oliver Kiehl
5b20c4fb91 disable code because it crashes
svn-id: r10160
2003-09-10 16:05:26 +00:00
Max Horn
afe56a4aeb added refCon parameter to timer class
svn-id: r10156
2003-09-10 12:43:54 +00:00
Torbjörn Andersson
d5f4297221 HACK: Display instructions during the cutscenes, so that the user won't
think ScummVM has hung or something.

svn-id: r10138
2003-09-09 15:54:13 +00:00
Torbjörn Andersson
78afd89698 Reworked the last commit a bit, so that PlaySmacker() doesn't need to know
as much about the text handling functions.

svn-id: r10137
2003-09-09 15:17:12 +00:00
Torbjörn Andersson
bc28dac67d In PlaySmacker(), make sure there really is a text sprite to draw.
svn-id: r10136
2003-09-09 15:10:07 +00:00
Torbjörn Andersson
5bf1974a08 Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
if we have the focus, so there's no need to check.

svn-id: r10130
2003-09-09 12:45:33 +00:00
Torbjörn Andersson
bb5f479a8c Added a WaitForFade() function, to replace numerous while-loops scattered
througout the code.

svn-id: r10127
2003-09-09 12:14:08 +00:00
Torbjörn Andersson
29607a17ef Cleanup
svn-id: r10126
2003-09-09 11:52:43 +00:00
Torbjörn Andersson
fb6e8dd628 Clarified some comments in PlaySmacker(). At this point it should be fairly
trivial to actually play the Smacker voice-overs, but I think the sound
code needs a bit more cleaning up first. (I'm pretty sure it isn't
alignment-safe, and it might not be endian-safe either.)

svn-id: r10123
2003-09-09 07:01:04 +00:00
Torbjörn Andersson
e68176f8c3 Read Smacker voice-overs from the correct file, same way as speech.cpp does
svn-id: r10122
2003-09-09 06:54:11 +00:00
Torbjörn Andersson
5396901ec6 Simplified the code to decide whether to use speech1.clu or speech2.clu
since res_man.WhichCd() appears to be working now.

svn-id: r10121
2003-09-09 06:49:15 +00:00
Torbjörn Andersson
a6661b2070 Cleanup.
svn-id: r10104
2003-09-08 17:44:26 +00:00
Torbjörn Andersson
d0949b7035 Updated comment.
svn-id: r10100
2003-09-08 17:24:00 +00:00
Torbjörn Andersson
c2070e28fa Added some code to display the subtitles for the Smacker movies, when
available, since they are separate from the Smacker files themselves.

Next step will be to play the voice-over sounds as well, and to make sure
subtitles settings etc. are taken into account (if they aren't already).

svn-id: r10099
2003-09-08 17:18:38 +00:00
Max Horn
f23a34c9e5 renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code
svn-id: r10092
2003-09-08 15:38:34 +00:00
Torbjörn Andersson
0b86100456 Complete rewrite of the in-game dialogs (quit, restart, settings, save and
load). The new code is smaller, hopefully a bit easier to read and doesn't
use up all the CPU time.

Of course, it may some new and exciting bugs too. ;-)

svn-id: r10079
2003-09-08 06:38:16 +00:00
Torbjörn Andersson
aff37c083b Hide the menus when displaying full-screen messages, e.g. error messages
from the save/load dialog. (This probably happened automagically in the
original, but we handle screen updates a bit differently now.)

svn-id: r10078
2003-09-08 06:32:37 +00:00
Max Horn
78476c6bd6 more endian fixes
svn-id: r10058
2003-09-07 03:18:27 +00:00
Max Horn
2fb59884f1 some endian fixes
svn-id: r10056
2003-09-07 01:51:15 +00:00
Max Horn
3aa8454efa moved the sound ID param in playRaw before volume/pan
svn-id: r10023
2003-09-05 22:09:56 +00:00
Torbjörn Andersson
cd9496ab3a Added FIXME comment about DipMusic().
svn-id: r10010
2003-09-05 16:07:03 +00:00
Torbjörn Andersson
7400995094 Cleanup.
svn-id: r10009
2003-09-05 15:56:43 +00:00
Torbjörn Andersson
94ec5238c9 This fixes another music-related crash for me. I guess it's our
implementation of music fade-out that makes it a bad thing to close the
music cluster file prematurely.

svn-id: r10007
2003-09-05 15:37:51 +00:00