Paul Gilbert
16ced34bc2
MADS: Fix assert when there are more than 5 talk options available
2015-03-04 20:54:35 -05:00
Paul Gilbert
0780ec95c2
MADS: Fix Herman animating too quickly
2015-03-04 20:43:57 -05:00
Johannes Schickel
b66aaeb905
BUILD: Output working command line for git commit in ideprojects target.
2015-03-05 01:39:48 +01:00
Johannes Schickel
4119ed73dd
BUILD: Update ideprojects target to generate MSVC12 project files.
2015-03-05 01:39:39 +01:00
Johannes Schickel
606e303f76
DEVTOOLS: Update codeblocks readme.txt to "new" dir structure.
2015-03-05 01:32:51 +01:00
Johannes Schickel
6f56d4e955
IPHONE: Remove readme file about XCode project generation.
...
This is not supported right now and thus confusing to users.
2015-03-05 01:31:33 +01:00
Johannes Schickel
86a514ed93
IPHONE: Remove out-dated XCode project files.
2015-03-05 01:30:18 +01:00
Johannes Schickel
4d13d44f8a
Merge pull request #572 from lordhoto/sdl2-support
...
SDL: Add experimental support for SDL2
2015-03-05 01:10:34 +01:00
Johannes Schickel
b5ac3ecb1f
CREDITS: Mention skristiansson for his initial SDL2 support work.
2015-03-05 01:08:02 +01:00
Paul Gilbert
cecb9a9ecc
MADS: Fix crash throwing bones to dog
2015-03-04 18:55:05 -05:00
Filippos Karapetis
d9564d4cb2
Merge pull request #589 from norbertbajko/drascula_crash
...
DRASCULA: fix crash/graphic glitch at castle towers
2015-03-04 12:45:07 +02:00
Torbjörn Andersson
6f7b0311af
GRAPHICS: Fix GCC signed/unsigned warnings.
2015-03-02 08:38:33 +01:00
Paul Gilbert
aef874cf50
MADS: Fix animation of hand typing code in teleporter
2015-03-01 19:05:47 -05:00
Paul Gilbert
e664e9167a
MADS: Fix display of teleporter values with leading zeroes
2015-03-01 18:21:39 -05:00
norbertbajko
bcf2e8204c
DRASCULA: comment "talk.cpp"
...
Explain #5903 DRASCULA-IT bug fix
2015-03-01 17:23:28 +01:00
norbertbajko
0abf6d72b0
DRASCULA: comment "talk.cpp"
...
Explain #5903 DRASCULA-IT bug fix
2015-03-01 17:16:54 +01:00
norbertbajko
43a0992538
DRASCULA: comment "actors.cpp"
...
Explain #5903 DRASCULA-IT bug fix
2015-03-01 17:06:20 +01:00
Johannes Schickel
066e71f61a
SDL: Call setupIcon for each window creation with SDL2.
...
This should make sure that the logo is properly set on Win32 with SDL2.
2015-03-01 16:21:53 +01:00
Norbert Bajkó
8778603d34
DRASCULA: fix crash/graphic glitch at castle towers
...
Fix bug #5903 DRASCULA-IT: Crash/graphic glitch at castle towers
2015-03-01 14:48:34 +01:00
Einar Johan Trøan Sømåen
2fa47e2efd
Merge pull request #587 from jammm/scummvm_local
...
WINTERMUTE: Added mappings for VKeyCodes->ScummVM KeyCodes
2015-02-24 23:33:57 +01:00
jammm
320139760c
WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes
...
Fix bug #6654 (white chamber - some keys don't work)
Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping,
whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial
set of mappings are added and the debug room is now loading properly, when
HOME is pressed (Rest of the keys need to be tested in-game)
2015-02-24 23:04:09 +05:30
Einar Johan Trøan Sømåen
1ff4c02c80
Merge pull request #586 from jammm/master
...
WINTERMUTE: Fixed parentFolder name check, Fix bug #6655 (Dead City - hotspot text issue)
2015-02-24 17:53:39 +01:00
Matthew Hoops
bab1afa6cc
BASE: Fix infinite loop upon trying to play a game and not finding the engine
...
A regression from f74ba29753
2015-02-22 16:49:29 -05:00
Torbjörn Andersson
877474cd32
MADS: Allow text to scroll off screen before removing it
...
For example in the credits scroll. Clipping was already done
elsewhere, so this really is just a change in how soon the line is
removed from the list of text to display.
2015-02-22 01:43:02 +01:00
Paul Gilbert
85aecfaad4
MADS: Fix animations of spider and vulture in witch doctor's hut scene
2015-02-21 18:56:06 -05:00
Paul Gilbert
076ce7e6c1
MADS: Implement scroll wheel support for scrolling inventory
2015-02-21 17:45:20 -05:00
Paul Gilbert
c660119c22
MADS: Fix depth for seaweed in scene 104
2015-02-21 16:48:04 -05:00
jammm
6ca8d22fb1
WINTERMUTE: Fixed parentFolder name check when testing for "language"/"languages", Fix bug #6655 (Dead City - hotspot text issue)
...
Fixed Wintermute incorretly parsing folder names with trailing \
(Windows-only issue)
It seems that calling getParent returns trailing '\' which is absent on POSIX based file systems but not on Windows. This causes Wintermute to load outline_red2.font from russian.dcp, which is not desired. This is fixed by calling it->getName() directly, which returns the folder name (without the trailing '\').
2015-02-22 02:54:45 +05:30
Paul Gilbert
549b5d435a
MADS: Fix crash when trapping bouncy native in pit
2015-02-21 16:14:59 -05:00
Paul Gilbert
df5742eee4
MADS: Fix player animation when getting blown up by mine
2015-02-21 15:52:01 -05:00
Willem Jan Palenstijn
4f6f0fb148
SCI: Fix digital audio
...
Regression from 5028487038
, where I assumed all songs were MIDI.
2015-02-18 09:33:03 +01:00
Johannes Schickel
71cc9e41e8
WINCE: Fix compilation.
2015-02-18 05:24:45 +01:00
Willem Jan Palenstijn
fdc09c2cb7
SCI: Add alternative version of QfG3 "Woo" dialog patch
...
The GOG version of QfG3 is shipped with a patch to script 440 that broke
our existing internal script patch for this script bug.
See bug #6806 .
2015-02-17 19:58:24 +01:00
Filippos Karapetis
b45e706012
ZVISION: Fix script bug #6803 (tuning fork box state)
2015-02-17 01:49:59 +02:00
Filippos Karapetis
f04ef8b728
ZVISION: Fix script bug #6793 in Zork Nemesis
2015-02-16 12:11:50 +02:00
Johannes Schickel
6ed60538c6
CONFIGURE: Make SDL_CONFIG override work with a MinGW host.
2015-02-16 02:32:27 +01:00
Johannes Schickel
3745ddbefd
WIN32: Add experimental SDL2 support.
...
Based on changes by aquadran.
2015-02-16 02:13:11 +01:00
Johannes Schickel
3f22c12c56
SDL: Handle icon setup in SdlWindow.
2015-02-16 01:25:22 +01:00
Johannes Schickel
627d766325
SDL: Add basic abstraction class for the SDL window.
2015-02-16 01:03:29 +01:00
Filippos Karapetis
60e83c2d9c
PEGASUS: Silence two MSVC warnings
2015-02-15 20:49:16 +02:00
Willem Jan Palenstijn
f477de2009
SCI: Add more audio debugging output
2015-02-15 18:28:57 +01:00
Willem Jan Palenstijn
165a8c26b9
SCI: Fix version check for MIDI controller 4E
...
This is only supported since SCI1 middle, as verified with xmas1990, SCI1 mgoose, SQ4 floppy, LSL1, Jones floppy.
Fixes missing sounds in Jones floppy.
2015-02-15 18:28:57 +01:00
Paul Gilbert
db325695f4
MADS: Fix proper cycling of idle animations
2015-02-15 11:07:33 -05:00
Paul Gilbert
7739e12e42
MADS: Stop player disappearing after cutscene of fish being eaten
2015-02-15 09:50:14 -05:00
Willem Jan Palenstijn
6dcc8b03b8
Merge branch 'sci_audio'
...
This branch contains a number of improvements to how song priorities are
handled. We are now much closer to how SSCI treats priority.
It also increases the SCI savegame version from 31 to 33.
2015-02-15 14:16:02 +01:00
Willem Jan Palenstijn
2b49b5f95e
SCI: Fix sound object frame selector rate
...
Thanks waltervn. Verified against asm (QfG2, KQ6CD)
2015-02-15 14:14:46 +01:00
Willem Jan Palenstijn
d0cb5f51fd
SCI: Only allow a single 'playBed' song in SCI1early
2015-02-15 14:14:28 +01:00
Paul Gilbert
7658821afd
MADS: Fix left screen clipping for scaled flipped sprites
2015-02-15 08:10:13 -05:00
Willem Jan Palenstijn
1c5722f014
SCI: Allow channel remapping from audio thread too
2015-02-15 14:05:56 +01:00
Willem Jan Palenstijn
5028487038
SCI: Use sound resource priority by default for songs
...
SCI1 sound resources can have an embedded priority. We now use that by
default, unless an explicit DoSound/SetPriority call overrides it.
Thanks waltervn.
This fixes relative priority of songs in at least PQ3 room 29.
Also increase savegame version to 33.
2015-02-15 14:05:36 +01:00