Paweł Kołodziejski
|
9079a51cf2
|
fixed stupid bug
svn-id: r6982
|
2003-04-12 09:36:10 +00:00 |
|
Paweł Kołodziejski
|
6d4b748199
|
fixes zplanes for nonblocked games
svn-id: r6981
|
2003-04-12 09:31:00 +00:00 |
|
Max Horn
|
b015b07d22
|
oops, forgot debug output
svn-id: r6979
|
2003-04-12 02:39:16 +00:00 |
|
Max Horn
|
b89a2ca142
|
doh... best way to check for 16 color games is to check for 16 color games, isn't it? :-)
svn-id: r6978
|
2003-04-12 02:38:40 +00:00 |
|
Paweł Kołodziejski
|
5418f6d6bd
|
fixed zplanes and a little palette changes for ega blocked games
svn-id: r6959
|
2003-04-10 19:30:01 +00:00 |
|
Jonathan Gray
|
e169b15efa
|
use shadowPalette for ega stuff
svn-id: r6957
|
2003-04-10 12:20:36 +00:00 |
|
Jonathan Gray
|
136b4c32b6
|
blocked ega games now look like they should thanks to aquadran
svn-id: r6955
|
2003-04-10 11:34:51 +00:00 |
|
Jonathan Gray
|
8c4d7e2d97
|
make gcc happy
svn-id: r6949
|
2003-04-09 21:56:50 +00:00 |
|
Paweł Kołodziejski
|
7f6fca1528
|
fix ega codec again
svn-id: r6948
|
2003-04-09 19:50:47 +00:00 |
|
Paweł Kołodziejski
|
2f62d6cf4e
|
fix ega codec
svn-id: r6947
|
2003-04-09 19:18:23 +00:00 |
|
Paweł Kołodziejski
|
c9b56af48b
|
a little improved ega support
svn-id: r6946
|
2003-04-09 19:14:05 +00:00 |
|
Paweł Kołodziejski
|
7189347adb
|
changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
|
2003-04-08 19:05:41 +00:00 |
|
Paweł Kołodziejski
|
406b0072e1
|
fixed reading Loom index file, and handle gfx for 16 colors games
svn-id: r6937
|
2003-04-07 22:47:38 +00:00 |
|
Max Horn
|
b8043f7570
|
fix for bug #695654
svn-id: r6900
|
2003-04-02 15:23:36 +00:00 |
|
Max Horn
|
c98130a0a6
|
cleanup
svn-id: r6855
|
2003-03-24 21:56:29 +00:00 |
|
Max Horn
|
8fcdb62f74
|
Patch #686427: SO_ROOM_SATURATION implementation
svn-id: r6810
|
2003-03-13 02:23:55 +00:00 |
|
Paweł Kołodziejski
|
aa3766018f
|
updated copyrights headers
svn-id: r6726
|
2003-03-06 21:46:56 +00:00 |
|
Paweł Kołodziejski
|
093428ae9a
|
and more cleanup
svn-id: r6718
|
2003-03-06 17:58:13 +00:00 |
|
Max Horn
|
89f6ebb77c
|
added some asserts; added a hack that helps the COMI demo
svn-id: r6684
|
2003-03-04 02:43:43 +00:00 |
|
Jonathan Gray
|
436afde5eb
|
add hack that attempts to workaround the offset hotspot problem in humongous games
svn-id: r6670
|
2003-03-03 01:53:18 +00:00 |
|
Max Horn
|
a6abd6bb13
|
Patch #689271: Usage bits fix
svn-id: r6626
|
2003-02-19 14:35:24 +00:00 |
|
James Brown
|
270e95a655
|
Patch 679354: ComI actor redraw patch
svn-id: r6590
|
2003-02-07 19:24:34 +00:00 |
|
Jonathan Gray
|
f1b4ec7571
|
remove 'small drawing optimisation' that breaks drawing of vertically scrolling rooms, and yes fingolfin in answer to the message left in the commit message on rev 2.26 it causes regression :)
svn-id: r6562
|
2003-01-28 00:42:32 +00:00 |
|
Max Horn
|
18fdd80710
|
small drawing optimization for V7/V8 games - tell me if that causes any regressions
svn-id: r6504
|
2003-01-18 19:16:23 +00:00 |
|
James Brown
|
4e07c1bb91
|
Patch 668634: Actor iteration fix
svn-id: r6484
|
2003-01-16 17:37:34 +00:00 |
|
Max Horn
|
b1c570aa6e
|
made NUT font rendered honor _ignoreCharsetMask
svn-id: r6466
|
2003-01-15 03:10:28 +00:00 |
|
James Brown
|
5bf741f960
|
Patch 667613: Extend gfxUsageBits[]
svn-id: r6453
|
2003-01-14 10:06:56 +00:00 |
|
Max Horn
|
aa60f424ba
|
fix banjo duel crash
svn-id: r6427
|
2003-01-12 13:58:16 +00:00 |
|
Max Horn
|
2636e2806a
|
cleanup
svn-id: r6397
|
2003-01-11 15:53:00 +00:00 |
|
Max Horn
|
65fdb8fbf0
|
cleaned up & documented the transitionEffect() code a bit
svn-id: r6338
|
2003-01-05 21:18:53 +00:00 |
|
Max Horn
|
0ab1edf809
|
added an assert against the z plane count; resolved an ambigious statement (the order in which the post-increment operator is executed is not specified in the C(++) standard); indentation cleanup
svn-id: r6315
|
2003-01-01 17:04:13 +00:00 |
|
James Brown
|
be8810eaa9
|
Fix CMI room segfaults (too few zbuffers defined)
svn-id: r6310
|
2003-01-01 09:02:36 +00:00 |
|
Max Horn
|
8bbbf4cbaf
|
cleanup; fixed z masking in COMI
svn-id: r6294
|
2002-12-31 16:44:55 +00:00 |
|
Max Horn
|
7f15b5d08b
|
more cleanup
svn-id: r6292
|
2002-12-31 14:59:06 +00:00 |
|
Max Horn
|
4b6605c286
|
another round of cleanup on the first 6 decoders: only moved around code to work out the extreme similarities between them
svn-id: r6291
|
2002-12-31 04:59:23 +00:00 |
|
Max Horn
|
66b3d2f91a
|
getting rid of _currentX
svn-id: r6290
|
2002-12-31 04:45:21 +00:00 |
|
Max Horn
|
6079d0f108
|
more cleanup
svn-id: r6289
|
2002-12-31 04:36:14 +00:00 |
|
Max Horn
|
dfea6a0d57
|
cleanup
svn-id: r6288
|
2002-12-31 04:19:46 +00:00 |
|
Max Horn
|
5d4f06cf1f
|
implemented object drawing (still somewhat broken, we get a 'green screen' effetc :-). Oh yes, this probably breaks save game compatibility for COMI. Oh yeah. As if I would care <g>
svn-id: r6285
|
2002-12-31 03:26:02 +00:00 |
|
Jamieson Christian
|
7db414b203
|
Fixed VC++ warnings.
svn-id: r6279
|
2002-12-30 14:22:23 +00:00 |
|
Max Horn
|
1fad3ca0b9
|
cleanup
svn-id: r6278
|
2002-12-30 14:04:46 +00:00 |
|
Max Horn
|
f5b8b9adcf
|
load z-planes correctly for V8; however, there is still something slightly broken (visible at the cannon which is only drawn partly)
svn-id: r6275
|
2002-12-30 13:15:08 +00:00 |
|
Max Horn
|
81c421ec0c
|
cleanup
svn-id: r6197
|
2002-12-27 14:04:25 +00:00 |
|
James Brown
|
a6e9f3b65d
|
Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few spare just in case).
svn-id: r6174
|
2002-12-26 18:10:14 +00:00 |
|
Max Horn
|
fca9ec09e7
|
moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
svn-id: r6147
|
2002-12-25 21:04:47 +00:00 |
|
Max Horn
|
5c39a82633
|
two good rules of thumb: don't use typecasts if you don't have to - type cast have a nasty habit of hiding and causing problems. When a method takes a pointer argument, if possible make it const. :-). Cleanup. Fixed font rendering in CMI: you need to call updateDirtyRect() if you modify the screen...
svn-id: r6143
|
2002-12-25 20:07:09 +00:00 |
|
Max Horn
|
aa2a85de99
|
fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifacts, though
svn-id: r6124
|
2002-12-25 12:41:41 +00:00 |
|
Max Horn
|
fef84f3737
|
renamed Scumm::charset -> Scumm::_charset
svn-id: r6119
|
2002-12-25 12:01:04 +00:00 |
|
Max Horn
|
1b0963dd76
|
added (broken) cursor support for V8; enabled bomp drawing
svn-id: r6113
|
2002-12-25 03:48:27 +00:00 |
|
Max Horn
|
22ab263b00
|
getting graphics in COMI, woohoo! That's a nice christmas present, isn't it? :-)
svn-id: r6103
|
2002-12-24 15:45:23 +00:00 |
|
Max Horn
|
908de40919
|
some hacks to get V8 loading further. It now fails because it can't find the SMAP resource
svn-id: r6102
|
2002-12-24 15:27:27 +00:00 |
|
Jonathan Gray
|
ff7e997a48
|
make initBGBuffers handle the fact that v8 stores number of z buffers in RMHD not RMIH. Now we have to handle the fact that object code blocks are now a sub block of RMSC
svn-id: r6095
|
2002-12-24 07:53:29 +00:00 |
|
Max Horn
|
060562c277
|
partial checkin of patch #655594 (handling Y/N questions); cleanup
svn-id: r6042
|
2002-12-21 12:34:17 +00:00 |
|
Max Horn
|
50f7ffbeb6
|
got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default)
svn-id: r6037
|
2002-12-21 01:11:42 +00:00 |
|
Paweł Kołodziejski
|
fa4f785f71
|
fixed compilation under MSVC
svn-id: r5998
|
2002-12-16 19:53:41 +00:00 |
|
Max Horn
|
54f3dc23a5
|
cleanup
svn-id: r5986
|
2002-12-16 01:25:21 +00:00 |
|
Max Horn
|
20c501ea58
|
cleanup; reordering stuff in gfx.cpp, trying to group code into logical groups (cursor, bomp, camera, palette, fades)
svn-id: r5985
|
2002-12-15 23:40:37 +00:00 |
|
Max Horn
|
826cd4b076
|
cleanup
svn-id: r5983
|
2002-12-15 21:59:59 +00:00 |
|
Max Horn
|
7bcbcde994
|
nitpick
svn-id: r5930
|
2002-12-13 16:11:23 +00:00 |
|
Max Horn
|
85a4c53a1a
|
fix for the arrow bug in MonkeyVGA (see also bug #599442 and patch #643464)
svn-id: r5923
|
2002-12-13 01:30:22 +00:00 |
|
Jamieson Christian
|
14834cf645
|
Fixed myriad VC++ compile/link problems.
PLEASE DON'T MAKE CHANGES TO THE ACTUAL PROJECT FILES
UNLESS YOU MAKE THEM FOR *ALL* PRIMARY PORTS!
svn-id: r5900
|
2002-12-11 01:25:15 +00:00 |
|
Max Horn
|
3d39db9c55
|
added a helpe func for color weight computation; made createSpecialPalette use it, too
svn-id: r5899
|
2002-12-10 23:44:59 +00:00 |
|
Max Horn
|
c168f62bbd
|
cleanup; only now do I see how similiar setupShadowPalette, the new setupShadowPalette and createSpecialPalette are. Throw in remapPaletteColor and darkenPalette and maybe we should restructure the code to have less duplication?
svn-id: r5894
|
2002-12-09 02:14:17 +00:00 |
|
Max Horn
|
0720fa80c8
|
cleanup
svn-id: r5893
|
2002-12-09 01:27:40 +00:00 |
|
Max Horn
|
df594d41ff
|
even more cleanup
svn-id: r5839
|
2002-12-04 22:31:36 +00:00 |
|
Max Horn
|
8dd3d2ec29
|
more cleanup
svn-id: r5837
|
2002-12-04 21:46:05 +00:00 |
|
Max Horn
|
bb2d559d13
|
readded MonkeyVGA fix
svn-id: r5832
|
2002-12-04 14:32:40 +00:00 |
|
Max Horn
|
89335008e9
|
lots of cleanup to the graphics code; removed various global states (makes it easier to understand the code)
svn-id: r5831
|
2002-12-04 13:36:27 +00:00 |
|
Oliver Kiehl
|
133f624cc5
|
moved RNG to common/util.cpp
svn-id: r5778
|
2002-12-01 14:57:50 +00:00 |
|
Max Horn
|
b2049c63da
|
fixed my workaround for the palette bug in MIVGA
svn-id: r5767
|
2002-12-01 02:11:19 +00:00 |
|
Max Horn
|
72c672e14c
|
cleanup
svn-id: r5747
|
2002-11-29 15:13:49 +00:00 |
|
Max Horn
|
11db3df38b
|
added MonkeyVGA palette fix, and a FIXME comment
svn-id: r5745
|
2002-11-29 14:22:31 +00:00 |
|
Max Horn
|
b6a70f4a47
|
small cleanup
svn-id: r5734
|
2002-11-28 03:08:35 +00:00 |
|
Nicolas Bacca
|
f53051c296
|
Daily alignment fix :)
svn-id: r5731
|
2002-11-27 22:45:36 +00:00 |
|
Max Horn
|
8213dd8470
|
speed up dissolve fade for Loom (bug #635461)
svn-id: r5726
|
2002-11-27 14:39:48 +00:00 |
|
Max Horn
|
de4c3079ca
|
cleanup
svn-id: r5694
|
2002-11-22 21:08:37 +00:00 |
|
Max Horn
|
5627fb7c0b
|
cleanup
svn-id: r5622
|
2002-11-19 16:33:33 +00:00 |
|
Max Horn
|
843fa5f753
|
in Zak256, flash light now follows the mouse cursor instead of the actor; also, the flashlight x position is now pixel based, not strip based (finer granularity)
svn-id: r5511
|
2002-11-10 19:00:28 +00:00 |
|
Max Horn
|
da5a347d3e
|
completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
svn-id: r5506
|
2002-11-10 17:19:43 +00:00 |
|
Max Horn
|
e901190863
|
fix for the flashlight crash in Indy3; I am not 100% sure that this is the right way t do it, though, need to do some more reseach
svn-id: r5496
|
2002-11-10 15:42:53 +00:00 |
|
James Brown
|
7eb9753a9c
|
Evil Geniuses arn't, otherwise the world would be far more intrested.
svn-id: r5472
|
2002-11-09 10:02:59 +00:00 |
|
James Brown
|
5923a9f5e3
|
This should fix the DOTT white-background bug. Someone please confirm this for me :)
svn-id: r5471
|
2002-11-09 09:59:25 +00:00 |
|
James Brown
|
6e4bc05791
|
Masking patch
svn-id: r5468
|
2002-11-08 18:40:12 +00:00 |
|
Paweł Kołodziejski
|
85c7c9ffe6
|
applied patch: #634326, and changed strip ranges for after and before scumm v7,
added comments to saveload
svn-id: r5448
|
2002-11-06 17:55:44 +00:00 |
|
Max Horn
|
63e1069ec1
|
removed more unused variables; cleaned up some spaces
svn-id: r5442
|
2002-11-06 15:29:49 +00:00 |
|
Max Horn
|
1974075bb3
|
removed unused parameters from drawBomp
svn-id: r5440
|
2002-11-06 14:54:21 +00:00 |
|
Max Horn
|
72a22e4b86
|
removed obsolete code; properly init variables (aquadran, can you maybe turn on some more warnings with your compiler?); some error catching
svn-id: r5436
|
2002-11-06 13:50:53 +00:00 |
|
James Brown
|
173c0eac43
|
Apply restore-bg part of patch 629043
svn-id: r5434
|
2002-11-06 08:10:57 +00:00 |
|
Paweł Kołodziejski
|
5d873255ea
|
rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbits
svn-id: r5433
|
2002-11-06 07:28:39 +00:00 |
|
Paweł Kołodziejski
|
eba9b073a4
|
this fix nexus problem
svn-id: r5410
|
2002-11-05 07:15:31 +00:00 |
|
Paweł Kołodziejski
|
de431c04a4
|
it should be _realWidth instead _realHeight
svn-id: r5409
|
2002-11-05 06:43:14 +00:00 |
|
Paweł Kołodziejski
|
5f8d47296b
|
this fix palette problems in the dig (ex. energy), previous code doesn't exist in original, why somebody add this stuff ?
if this break something, we can add exception.
svn-id: r5408
|
2002-11-05 06:34:15 +00:00 |
|
Paweł Kołodziejski
|
f9195c154c
|
exception only for DIG's room 23
svn-id: r5337
|
2002-10-27 18:49:41 +00:00 |
|
Paweł Kołodziejski
|
0e705b326b
|
changed param in initVirtScreen in initScreens
svn-id: r5336
|
2002-10-27 18:41:27 +00:00 |
|
Paweł Kołodziejski
|
8e422b7825
|
patch: #629413 - DOTT intro fix
svn-id: r5335
|
2002-10-27 15:16:49 +00:00 |
|
Paweł Kołodziejski
|
d5473c6f5a
|
corrections to initscreens for scummV7+
svn-id: r5332
|
2002-10-27 10:31:07 +00:00 |
|
Paweł Kołodziejski
|
390ce3dada
|
removed hardcoded values
svn-id: r5330
|
2002-10-27 09:41:33 +00:00 |
|
Max Horn
|
46ad85ce77
|
another hardcoded screen width
svn-id: r5303
|
2002-10-24 13:18:28 +00:00 |
|
Paweł Kołodziejski
|
a125d1cc1a
|
changed number strips to dynamic and increased arrays tdirty and bdirty to 80
svn-id: r5296
|
2002-10-24 06:28:54 +00:00 |
|
Paweł Kołodziejski
|
9491c85e4e
|
fix for redraw problems in nexus
svn-id: r5292
|
2002-10-23 17:48:01 +00:00 |
|
Max Horn
|
4129aaf3cd
|
removed old GUI code
svn-id: r5271
|
2002-10-23 00:24:54 +00:00 |
|
Max Horn
|
5151e561d5
|
fixing various warnings that occur with -Wshadow;some other minor cleanup
svn-id: r5239
|
2002-10-22 11:48:24 +00:00 |
|
James Brown
|
3a507cbb92
|
Remove some obsolete fixme's
svn-id: r5196
|
2002-10-20 12:18:57 +00:00 |
|
James Brown
|
ec158216f7
|
Totally random fix for Dig memory corruption. Probably not even remotely correct, someone look at this :)
svn-id: r5195
|
2002-10-20 12:03:56 +00:00 |
|
Max Horn
|
9ff8b67e13
|
transformed some code - is this if really needed?! if yes, for what?
svn-id: r5192
|
2002-10-20 01:08:54 +00:00 |
|
Max Horn
|
b5f0fa4c8b
|
cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was another :-)
svn-id: r5191
|
2002-10-20 01:02:52 +00:00 |
|
Jonathan Gray
|
dd7cfdb0de
|
patch #625603 film noir mode bugfix
svn-id: r5190
|
2002-10-19 22:35:22 +00:00 |
|
Paweł Kołodziejski
|
9a8b23030a
|
fix nexus scrolling in the dig, but partialy, there is also memory coruption with this
svn-id: r5142
|
2002-10-13 18:14:48 +00:00 |
|
Paweł Kołodziejski
|
f5d2dd45f6
|
fixed crash after load some savegames - proper height initialisation
svn-id: r5137
|
2002-10-13 11:28:39 +00:00 |
|
James Brown
|
2d22cc4567
|
Patch 621733: drawBomp() masking
svn-id: r5128
|
2002-10-11 11:50:06 +00:00 |
|
James Brown
|
969a74720c
|
Fix some faulty resource-validation logic to allow part of the fuel-tower to work.
svn-id: r5059
|
2002-10-01 16:58:26 +00:00 |
|
Paweł Kołodziejski
|
4fc67f55c0
|
fixed compilation
svn-id: r5051
|
2002-09-30 06:22:11 +00:00 |
|
James Brown
|
1388814706
|
Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite)
svn-id: r5036
|
2002-09-29 15:20:02 +00:00 |
|
James Brown
|
e946431af3
|
Patch 609334: PalManip save/load/init fixes.
Save/Load lines are commented out until the new save/load system is in place.
svn-id: r5014
|
2002-09-24 15:46:09 +00:00 |
|
James Brown
|
412075437b
|
Patch #612847: Sam and Max painting subgame fix
svn-id: r5008
|
2002-09-23 15:43:29 +00:00 |
|
Max Horn
|
a681eb029e
|
renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>)
svn-id: r4995
|
2002-09-22 01:17:53 +00:00 |
|
Max Horn
|
6cfcd04682
|
trivial cleanup
svn-id: r4988
|
2002-09-21 16:20:52 +00:00 |
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Travis Howell
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ae353fae18
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Added the following patch:
[ 598121 ] Cursor cosmetics
svn-id: r4987
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2002-09-21 14:17:13 +00:00 |
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Max Horn
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f838473c25
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NewGui now has its own mouse cursor code -> again one less dependency on Scumm; moved makeCursorColorTransparent to gfx.cpp where it belongs
svn-id: r4977
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2002-09-19 23:06:54 +00:00 |
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Paweł Kołodziejski
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953f7112e3
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applied patch: #610954
svn-id: r4966
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2002-09-18 11:48:00 +00:00 |
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James Brown
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66757f4d4d
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Patch 609563: eriktorbjorns drawBomp() rewrite.
Scaling + Alpha. Fixes Sam and Max and Dig bugs.
svn-id: r4953
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2002-09-16 15:53:52 +00:00 |
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Max Horn
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be39b94765
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patch #608543 (fix for unkRoomFunc3)
svn-id: r4938
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2002-09-13 23:37:22 +00:00 |
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Max Horn
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364806e4e4
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patch #608138 (palManipulateInit code)
svn-id: r4925
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2002-09-13 11:54:59 +00:00 |
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Max Horn
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7738fbde72
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oops, my brain was backwards :-)
svn-id: r4915
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2002-09-09 11:23:25 +00:00 |
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Max Horn
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0643635d0e
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cleanup
svn-id: r4913
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2002-09-09 11:15:12 +00:00 |
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Michael Pearce
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0fbefc72aa
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Applied roever's screen effects patch (#602595) and fixed LethalWP's Makefile ;)
svn-id: r4909
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2002-09-09 05:56:11 +00:00 |
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Paweł Kołodziejski
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daa997fab2
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fixes to resolutions
svn-id: r4893
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2002-09-01 15:01:40 +00:00 |
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Paweł Kołodziejski
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93b630dcfe
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commited patch: #601899
svn-id: r4890
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2002-08-31 21:23:28 +00:00 |
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Paweł Kołodziejski
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0559f7a6aa
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and more fixes
svn-id: r4889
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2002-08-31 19:26:04 +00:00 |
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Paweł Kołodziejski
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c1cbba1d65
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more fixes
svn-id: r4888
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2002-08-31 18:57:08 +00:00 |
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Paweł Kołodziejski
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bb71d9e677
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fixes
svn-id: r4887
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2002-08-31 18:46:00 +00:00 |
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Paweł Kołodziejski
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6e751af6c0
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changed resolution values from static to dynamic, I hope I don't break something
svn-id: r4885
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2002-08-31 16:29:17 +00:00 |
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Max Horn
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c41b6b53d2
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fix for bug #602354
svn-id: r4882
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2002-08-31 14:27:33 +00:00 |
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Max Horn
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70eec52941
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minor tweaks
svn-id: r4872
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2002-08-30 20:47:48 +00:00 |
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Max Horn
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4b83c17b31
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some cleanup/refactoring
svn-id: r4866
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2002-08-29 20:01:27 +00:00 |
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Paweł Kołodziejski
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73b031515e
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applied patch #599909
svn-id: r4855
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2002-08-25 18:40:23 +00:00 |
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Max Horn
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e0bf735ff7
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modified version of patch #598622: Round corners for flashlight
svn-id: r4811
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2002-08-23 23:16:39 +00:00 |
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Max Horn
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ce46866403
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Initial revision
svn-id: r4785
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2002-08-21 16:07:07 +00:00 |
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