Paweł Kołodziejski
5870bebd6d
fixed setting hookId for music, it doesn't worked before
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svn-id: r30481
2008-01-14 14:48:35 +00:00
Paweł Kołodziejski
a6f8e5c89a
correction fade out music times in comi demo
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svn-id: r30480
2008-01-13 23:48:56 +00:00
Paweł Kołodziejski
758c4b1655
not need call refreshScripts in demo version of comi
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svn-id: r30479
2008-01-13 23:44:52 +00:00
Torbjörn Andersson
9948b667ba
Indentation.
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svn-id: r30477
2008-01-13 22:16:46 +00:00
Torbjörn Andersson
7b15433572
Removed unnecessary semi-colons.
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svn-id: r30476
2008-01-13 22:12:35 +00:00
Paweł Kołodziejski
16717ce5e1
revert updateFadeMusicTrack
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svn-id: r30475
2008-01-13 22:02:27 +00:00
Paweł Kołodziejski
bf07f977e2
revert experimental hack
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svn-id: r30466
2008-01-13 01:08:22 +00:00
Paweł Kołodziejski
9483400812
fixed fadeOutMusic in transitions
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svn-id: r30465
2008-01-13 01:03:15 +00:00
Paweł Kołodziejski
d27c118acc
additional missing stoppingSequence to music transitions.
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svn-id: r30464
2008-01-13 00:15:43 +00:00
Paweł Kołodziejski
6b34fcc2b4
added missing stoppingSequence to music transitions. still i'm not sure if it trigger properly in our imuse implementation
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svn-id: r30463
2008-01-13 00:10:30 +00:00
Paweł Kołodziejski
ae9e25b30f
refreshScripts should check for music state not sequence. it will create regressions in comi :) that part need more investigation.
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svn-id: r30462
2008-01-12 23:54:19 +00:00
Paweł Kołodziejski
68f41bd71b
seqId 4 should pass fadeout music not silence ignore
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svn-id: r30461
2008-01-12 23:30:07 +00:00
Torbjörn Andersson
b97c9ef136
Work around bug #1324106 again. Apparently, I was mistaken the other day when I
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said the timer changes fixed it. This time, I've made the workaround a bit
simpler to understand, though.
svn-id: r30429
2008-01-11 22:59:13 +00:00
Max Horn
6bc4a9a35e
The SCUMM timer fix makes the workaround for bug #1324106 obsolete
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svn-id: r30419
2008-01-11 22:13:34 +00:00
Max Horn
3e980392d5
Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by changing the way SCUMM updates the timer vars (matches disasm now). Beware of regressions\!
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svn-id: r30418
2008-01-11 22:12:06 +00:00
Max Horn
84e5398b1c
store the disk sounds/music were actually *loaded* from, instead of the 'current' disk
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svn-id: r30310
2008-01-06 16:02:38 +00:00
Max Horn
690d38cfc4
Unify mixer pan/vol setting code
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svn-id: r30308
2008-01-06 14:59:46 +00:00
Max Horn
79ba9686eb
Fix bug #1864932 : COMI: Game crashes on difficulty selection screen
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svn-id: r30298
2008-01-06 13:54:19 +00:00
Travis Howell
743858b097
Fix regression in Let's Explore the Farm with Buzzy demo.
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svn-id: r30296
2008-01-06 13:27:42 +00:00
Travis Howell
f31b835fda
Resort a few cases and opcodes in HE code.
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svn-id: r30289
2008-01-06 06:21:04 +00:00
Filippos Karapetis
71980d0fbd
Fixed compilation
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svn-id: r30285
2008-01-06 00:28:36 +00:00
Max Horn
1194495ad3
cleanup
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svn-id: r30284
2008-01-06 00:09:05 +00:00
Max Horn
e52591ac0e
clarify comment
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svn-id: r30283
2008-01-06 00:00:53 +00:00
Max Horn
d340e77f24
Made IMuseDigital::stopSound use flushTrack instead of setting track->toBeRemoved = true; cleanup in flushTrack()
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svn-id: r30282
2008-01-05 23:58:27 +00:00
Torbjörn Andersson
273c5b5cf1
Removed unnecessary newline in debug message.
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svn-id: r30279
2008-01-05 23:57:12 +00:00
Max Horn
1d34ce3baa
Let the audio mixer take care of (i.e. dispose) the Track::stream object, too
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svn-id: r30277
2008-01-05 23:53:28 +00:00
Max Horn
ef9dac103f
stop low priority sounds which we want to override immediatly
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svn-id: r30275
2008-01-05 23:44:05 +00:00
Max Horn
dce7a57cad
VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL
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svn-id: r30271
2008-01-05 23:05:16 +00:00
Max Horn
56ad5f493e
Play SOU data instantly, not slightly delayed -> allows us to get rid of Track::streamSou & Track::mixerStreamRunning (have not yet removed the latter to avoid introducing a new savegame version)
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svn-id: r30268
2008-01-05 22:57:36 +00:00
Max Horn
7ebdffb0cd
Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all the time
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svn-id: r30267
2008-01-05 22:45:35 +00:00
Max Horn
f68d84b54f
Moved some code which was being duplicated to methods of class Track
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svn-id: r30266
2008-01-05 22:44:39 +00:00
Max Horn
923ad313dc
Let the audio mixer delete the streamSou object
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svn-id: r30265
2008-01-05 22:35:30 +00:00
Max Horn
3f6b2c97b7
When loading and before starting an iMuse Digitial track, reset it completely to zero
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svn-id: r30262
2008-01-05 20:59:33 +00:00
Max Horn
1f364f54e7
Clarified some iMuse Digital code as I understand it
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svn-id: r30260
2008-01-05 20:52:42 +00:00
Max Horn
077026e088
As far as I can tell / understand, IMuseDigital::getSoundStatus can safely just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions)
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svn-id: r30258
2008-01-05 20:50:10 +00:00
Max Horn
8b12998c72
Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage
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svn-id: r30257
2008-01-05 20:49:18 +00:00
Max Horn
c9a8d02f6e
Do not busy wait in IMuseDigital::allocSlot on *any* platform
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svn-id: r30255
2008-01-05 20:43:07 +00:00
Torbjörn Andersson
aa38a8eb96
Fixed regression that would cause ScummEngine_v80he to leak polygon slots at an
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alarming rate.
svn-id: r30249
2008-01-05 17:43:33 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Torbjörn Andersson
11efbda297
Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
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is affected and, according to Kirben, none in Monkey Island 1 VGA. I don't know
about Monkey Island 1 EGA, but I've assumed it uses the same music as the VGA
versions.
svn-id: r30202
2008-01-03 19:43:43 +00:00
Travis Howell
6c6a2a57b5
Fix endian issue in checkArrayLimits().
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svn-id: r30178
2008-01-03 03:34:25 +00:00
Travis Howell
639929a09e
Fix endian issue in redimArray.
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svn-id: r30176
2008-01-03 03:20:32 +00:00
Eugene Sandulenko
0f6246bab8
Fix for bug #896489 : "DIG: Missing subtitles when talking to Brink"
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svn-id: r30167
2008-01-02 21:15:23 +00:00
Eugene Sandulenko
040a7b54fa
Oops. Moved too much code in the last commit.
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svn-id: r30162
2008-01-02 18:59:15 +00:00
Eugene Sandulenko
2d94049bea
Workaround for bug #1804278 : "MONKEY: Mouse is invisible after loading"
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svn-id: r30160
2008-01-02 18:44:20 +00:00
Eugene Sandulenko
a4cbfa354b
Fix bug #1846886 : "PUTTZOO: Windows version cursor/pointer drawn wrong"
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svn-id: r30154
2008-01-02 17:33:57 +00:00
Eugene Sandulenko
082bed8898
Narrow fix for bug #1206994 only to FOA.
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svn-id: r30149
2008-01-02 13:11:26 +00:00
Eugene Sandulenko
312346bdb4
Fix for bug #1206994 : "FOA AMIGA: Black cursor and text in Dig Site"
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svn-id: r30147
2008-01-02 12:58:18 +00:00
Travis Howell
01c611385e
Fix regression when skipping cutscenes in Maniac Mansion (C64).
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svn-id: r30144
2008-01-02 11:25:17 +00:00
Travis Howell
273ce5d924
Correct verbs names in German version of Maniac Mansion (C64).
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svn-id: r30141
2008-01-02 11:11:09 +00:00