Johannes Schickel
58f0d4e632
Committed slightly modified patch #1862758 "KYRA: audio data assignment patch".
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svn-id: r30198
2008-01-03 14:42:49 +00:00
Marcus Comstedt
d531d42347
Use system call to return to DC boot menu rather than relying on exit()
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to do the job.
svn-id: r30197
2008-01-03 13:28:04 +00:00
Filippos Karapetis
2bb81e2d20
Properly fixed bug #1861863 - "ITE: Crash when using Eeah with Eeah"
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svn-id: r30195
2008-01-03 10:42:18 +00:00
Kari Salminen
e75207d9d7
Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette 3. These together fix Naturette 3's intro (No more long shakings).
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svn-id: r30193
2008-01-03 09:43:50 +00:00
Lars Persson
4130d04f77
Updated paths to engine-data files for Symbian OS
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svn-id: r30191
2008-01-03 08:42:22 +00:00
Kari Salminen
0ddfc0a64e
Fix for the Space Trek sprite duplication bug ( #1659209 ). Makes commands position and position.v use coordinate clipping for Space Trek.
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svn-id: r30190
2008-01-03 08:41:40 +00:00
Lars Persson
967e56996a
Different zlib.h included paths for Symbian OS to differenciate between system and user includes
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svn-id: r30189
2008-01-03 08:39:49 +00:00
Marcus Comstedt
ca6056ae21
Disable compilation of default savefile manager, to avoid having it pulled
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in by --whole-archive when building with plugins.
svn-id: r30185
2008-01-03 07:51:55 +00:00
Marcus Comstedt
d157e47ec2
Remove -I$(srcdir)/common from include path (not needed anymore).
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svn-id: r30184
2008-01-03 07:49:19 +00:00
Marcus Comstedt
1b8ed0b483
Updated build requirements.
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svn-id: r30183
2008-01-03 07:33:01 +00:00
Filippos Karapetis
6ed43e7505
Fix for bug #1861863 - "ITE: Crash when using Eeah with Eeah"
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svn-id: r30181
2008-01-03 07:29:13 +00:00
Travis Howell
6c6a2a57b5
Fix endian issue in checkArrayLimits().
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svn-id: r30178
2008-01-03 03:34:25 +00:00
Travis Howell
639929a09e
Fix endian issue in redimArray.
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svn-id: r30176
2008-01-03 03:20:32 +00:00
Paul Gilbert
9efa3a5ec3
Added MD5 for English EGA version
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svn-id: r30175
2008-01-03 00:34:52 +00:00
Nicola Mettifogo
9bb72bf188
Fixed bug in Nippon Safes for Amiga, Italian version. Game now doesn't crash anymore when starting introduction.
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svn-id: r30173
2008-01-02 22:06:49 +00:00
Nicola Mettifogo
b91300e1cc
Fix for bug #1829409 . Character now changes expression accordingly with available dialogue answers.
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svn-id: r30171
2008-01-02 21:33:18 +00:00
Nicola Mettifogo
da3d85c755
Removed debug printf.
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svn-id: r30169
2008-01-02 21:29:23 +00:00
Eugene Sandulenko
0f6246bab8
Fix for bug #896489 : "DIG: Missing subtitles when talking to Brink"
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svn-id: r30167
2008-01-02 21:15:23 +00:00
Kari Salminen
5e7cc8b2d9
Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment).
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svn-id: r30164
2008-01-02 19:10:01 +00:00
Eugene Sandulenko
040a7b54fa
Oops. Moved too much code in the last commit.
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svn-id: r30162
2008-01-02 18:59:15 +00:00
Eugene Sandulenko
2d94049bea
Workaround for bug #1804278 : "MONKEY: Mouse is invisible after loading"
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svn-id: r30160
2008-01-02 18:44:20 +00:00
Kostas Nakos
4e7fe02751
cannot handle key mods in ce and unicode is dodgy to say the least. fixes bug #1748135
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svn-id: r30158
2008-01-02 17:38:25 +00:00
Eugene Sandulenko
b7f15f1545
Mention several noticeable bugfixes in NEWS.
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svn-id: r30156
2008-01-02 17:36:56 +00:00
Eugene Sandulenko
a4cbfa354b
Fix bug #1846886 : "PUTTZOO: Windows version cursor/pointer drawn wrong"
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svn-id: r30154
2008-01-02 17:33:57 +00:00
Kari Salminen
6dfaaf3018
Set AGI's computer type variable (v20 i.e. vComputer) according to the used platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms.
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svn-id: r30153
2008-01-02 16:36:47 +00:00
Max Horn
33b2a4083d
Fix dmedia.cpp to not use stdafx (likely fixes building on IRIX)
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svn-id: r30151
2008-01-02 13:31:16 +00:00
Eugene Sandulenko
082bed8898
Narrow fix for bug #1206994 only to FOA.
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svn-id: r30149
2008-01-02 13:11:26 +00:00
Eugene Sandulenko
312346bdb4
Fix for bug #1206994 : "FOA AMIGA: Black cursor and text in Dig Site"
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svn-id: r30147
2008-01-02 12:58:18 +00:00
Paul Gilbert
b6f39fb8fb
Adjusted the colour of the EGA cursors to match the original game
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svn-id: r30146
2008-01-02 11:45:59 +00:00
Travis Howell
01c611385e
Fix regression when skipping cutscenes in Maniac Mansion (C64).
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svn-id: r30144
2008-01-02 11:25:17 +00:00
Paul Gilbert
977c9fb5f3
Enhanced cursor code to handle cursors in EGA mode
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svn-id: r30143
2008-01-02 11:15:36 +00:00
Paul Gilbert
eff113c486
Fixed Palette constructor parameter to be uint16 rather than uint8
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svn-id: r30142
2008-01-02 11:14:42 +00:00
Travis Howell
273ce5d924
Correct verbs names in German version of Maniac Mansion (C64).
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svn-id: r30141
2008-01-02 11:11:09 +00:00
Paul Gilbert
3b658492f5
Fix to make EGA sprites appear correctly
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svn-id: r30140
2008-01-02 07:14:02 +00:00
Paul Gilbert
b2d2bd6f2d
Room backgrounds now display in EGA mode
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svn-id: r30138
2008-01-02 03:36:19 +00:00
Kari Salminen
9db76278ef
Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing.
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svn-id: r30136
2008-01-02 00:35:32 +00:00
Torbjörn Andersson
f72b094c69
When fixing the EGA Loom Roland music, I accidentally broke music looping.
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Should be fixed again now.
svn-id: r30135
2008-01-02 00:08:27 +00:00
Oystein Eftevaag
fe8faf4f19
(forward-port) Quick swipes across the screen now triggers arrow key events. Also, some mouse cursor fixes for landscape mode
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svn-id: r30134
2008-01-02 00:07:16 +00:00
Torbjörn Andersson
46368eac5f
Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown Roland
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MIDI music events"). It would probably be safe to commit to the 0.11 branch,
but I don't know for sure which games would be affected other than EGA Loom.
svn-id: r30132
2008-01-01 23:30:29 +00:00
Paul Gilbert
86aeae4a74
Bugfix to show the final text screen correctly in EGA mode
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svn-id: r30131
2008-01-01 22:55:54 +00:00
Kostas Nakos
4a9389d310
fixup to prevent a crash, pending the overlay rework
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svn-id: r30129
2008-01-01 20:27:11 +00:00
Max Horn
f4f963800d
Fix a long standing bug in playComiMusic (no idea whether this caused any bugs, though)
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svn-id: r30128
2008-01-01 18:08:12 +00:00
Filippos Karapetis
7e84ccb148
Update MSVC8 and MSVC9 project files for commit #30121
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svn-id: r30126
2008-01-01 16:59:27 +00:00
Eugene Sandulenko
7aadf6c191
Slightly modified patch #1848173 : "ScriptVars class implementation for CinE"
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svn-id: r30125
2008-01-01 16:57:03 +00:00
Eugene Sandulenko
23313cb82e
Patch #1733017 : "SWORD1: Possible patch for bug #1730183 "
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svn-id: r30124
2008-01-01 16:42:05 +00:00
Eugene Sandulenko
308b02f4ca
Fix for bug #1766072 : MANIACNES: Music Doesn't Start On Load Game
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svn-id: r30122
2008-01-01 16:26:04 +00:00
Eugene Sandulenko
e5e53a0017
Split out charset font data for easier maintenance
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svn-id: r30121
2008-01-01 15:36:50 +00:00
Eugene Sandulenko
43a18a4cdd
Fix bug #1811732 : "MANIAC C64: German version not supported"
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svn-id: r30119
2008-01-01 15:25:12 +00:00
Paweł Kołodziejski
604bf6fff3
experimental change to fade out to 120 ms instead from table for state music with opcode 3 when few songs have the same attribute value
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svn-id: r30118
2008-01-01 15:08:20 +00:00
Paweł Kołodziejski
cd84daf7f8
experimental change to prevent play first region with fade out if jump opcode is attached
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svn-id: r30117
2008-01-01 15:05:27 +00:00