Paul Gilbert
5ea9e14c2f
TSAGE: Bugfix for palette fader crash in Scene #9990
2011-05-03 20:53:30 +10:00
Max Horn
75d9f21580
BACKENDS: Change printf -> debug in vkeybd code
2011-05-03 12:53:14 +02:00
Max Horn
81ff18b0b7
WII: Fix various forbidden symbol clashes
2011-05-03 12:52:28 +02:00
Paul Gilbert
bf9b98f316
TSAGE: Add missing calls to inherited method in various class synchronisation methods
2011-05-03 20:31:51 +10:00
Paul Gilbert
4f70162d94
TSAGE: Bugfixes to savegames when the scene is showing an alternate screen
2011-05-03 20:14:20 +10:00
Max Horn
b737dcbad5
PSP: Fix various forbidden symbol clashes
2011-05-03 11:56:17 +02:00
Max Horn
d67e450f7a
DC: Fix various forbidden symbol clashes
2011-05-03 11:56:10 +02:00
Max Horn
bdc7414f80
COMMON: Don't declare a fake printf
2011-05-03 11:41:01 +02:00
Max Horn
eafc54869c
PSP: Add FIXME to portdefs.h
2011-05-03 11:40:11 +02:00
Max Horn
3d4e9fe674
BACKENDS: Allow various files to use stuff from time.h
2011-05-03 11:27:44 +02:00
strangerke
3201bb46bd
TSAGE: Fix the last action of the game. The ending animation is still screwed due to palette issues
2011-05-03 08:40:28 +02:00
Littleboy
b2e67622b0
DISTS: Update NSIS script version to 1.4.0git
2011-05-02 23:17:02 -04:00
strangerke
fbabcf0047
TSAGE: Fix freeze in scene 4250
2011-05-03 01:02:21 +02:00
strangerke
e149f5bedc
TSAGE: Fix a crash and a freeze in scene 4250.
2011-05-03 00:27:10 +02:00
strangerke
210f69c852
TSAGE: Fix two blocking bugs in scene 4301
2011-05-03 00:02:58 +02:00
strangerke
d45909dd18
TSAGE: some little cosmetic modifications
2011-05-03 00:02:13 +02:00
Littleboy
0e45aa8655
Merge remote-tracking branch 'upstream/master' into nsis
...
Conflicts:
devtools/create_project/scripts/postbuild.cmd
devtools/create_project/visualstudio.cpp
ports.mk
2011-05-02 17:21:10 -04:00
Thierry Crozat
1aff380a15
I18N: Update translations data file
2011-05-02 20:19:13 +01:00
Thierry Crozat
3500bf6581
I18N: Update Swedish translation from patch #3296202
2011-05-02 20:18:55 +01:00
Thierry Crozat
9c834e58fc
I18N: Update Polish translation from patch #3296137
2011-05-02 20:18:39 +01:00
Thierry Crozat
58a11f93ff
I18N: Update French translation
2011-05-02 20:18:30 +01:00
strangerke
857c6821d1
TSAGE: Fix a couple of glitches in scene 9100
2011-05-02 21:01:24 +02:00
dhewg
b3c792a7af
NEWS: Fix whitespace
2011-05-02 19:27:15 +02:00
dhewg
0b023323e6
README: Mention GameCube as supported platform
2011-05-02 19:21:48 +02:00
dhewg
ea547ca3fd
ANDROID: Style fix
2011-05-02 18:41:04 +02:00
Matthew Hoops
d6c1e70033
MOHAWK: Add detection for the seussabc Mac demo
2011-05-02 11:24:04 -04:00
Matthew Hoops
ee223528fc
SCUMM: Add support for an alternate version of The Dig's demo
2011-05-02 11:24:04 -04:00
Johannes Schickel
b2693c81ec
SWORD25: Fix compilation, caused by zlib.h including unistd.h
2011-05-02 17:19:54 +02:00
Johannes Schickel
c0bd496c90
COMMON: Fix compilation when zlib support is enabled.
2011-05-02 17:19:35 +02:00
Max Horn
59e77ed667
ALL: Mark printf and various other symbols as forbidden
...
Right now, a few places in the frontend code still use printf and
consorts. We mark the affected files with a FIXME for now, and
add a dedicated exception for each. To be fixed!
Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always
enforce a compiler error
2011-05-02 16:31:31 +02:00
Max Horn
58eebff803
AUDIO: Rename clock() -> updateClock() in SID emulator
2011-05-02 16:31:30 +02:00
Bluddy
185337f6a5
PSP: fixed cursor disappearance bug in 16-bit games
...
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650.
2011-05-02 15:48:06 +03:00
Max Horn
a5598aaaa8
TSAGE: Stop shadowing local variables
2011-05-02 14:34:59 +02:00
Max Horn
7407a48cd3
SCUMM: fix whitespaces (patch #3281359 )
2011-05-02 14:32:49 +02:00
Max Horn
a48b705c54
GRAPHICS: Turn printf into warning
2011-05-02 13:40:25 +02:00
Max Horn
d521d6a1c2
GUI: Inform use about ignored games when mass adding
2011-05-02 13:40:25 +02:00
strangerke
44e3efe888
TSAGE: Fix dead loop between scenes 7000 and 2100. The game is now really playable until scene group 10
2011-05-02 08:37:33 +02:00
Thierry Crozat
9360ec7354
I18N: Update translations data file.
2011-05-01 23:50:39 +01:00
Thierry Crozat
bb7801df5a
I18N: Update Polish translation (from patch #3295481 )
2011-05-01 23:48:44 +01:00
strangerke
3b5b11bf9a
TSAGE: Fix slipping characters in scene 7300
2011-05-02 00:36:11 +02:00
Klaus Reimer
199d7050ef
NEWS: Mention new WebOS port.
2011-05-02 00:21:56 +02:00
Klaus Reimer
ef8101ac54
README: Added WebOS to list of supported platforms.
2011-05-02 00:21:56 +02:00
Klaus Reimer
c74fcf19d8
WEBOS: Rewritten webos packaging again. No fancy settings needed anymore. Just "make package".
2011-05-01 23:48:39 +02:00
Klaus Reimer
f9014f1aab
WEBOS: Removed special paths from default configuration.
2011-05-01 23:48:39 +02:00
Klaus Reimer
ec05f3dc4f
WEBOS: No longer creating paths which are not used anymore.
2011-05-01 23:48:39 +02:00
Klaus Reimer
1d1ee5c979
WEBOS: Added a default prefix and enforcing docdir, datadir and plugin directory.
2011-05-01 23:48:23 +02:00
Matthew Hoops
83cd8268ad
SCUMM: Fix v60he games
2011-05-01 17:12:56 -04:00
Ori Avtalion
a896125ee4
VIDEO: Fix flic decoder not including rect.h which is used inline
2011-05-01 18:48:42 +03:00
Johannes Schickel
71bdb86e02
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
...
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16
Conflicts:
graphics/png.cpp
2011-05-01 16:54:45 +02:00
Paul Gilbert
89b63e3adb
TSAGE: Fixed using communicator in Scene #9700
2011-05-02 00:18:58 +10:00