29 Commits

Author SHA1 Message Date
Travis Howell
753a73be29 Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.
svn-id: r48499
2010-04-04 09:36:10 +00:00
Travis Howell
122ff32d75 Remove excess spaces.
svn-id: r44029
2009-09-11 10:13:54 +00:00
Max Horn
6f4b567124 SCUMM: Split intern.h into multiple headers
svn-id: r39567
2009-03-20 16:33:58 +00:00
Jordi Vilalta Prat
38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Travis Howell
410a4a974e Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
svn-id: r30011
2007-12-27 11:40:29 +00:00
Kostas Nakos
323cb4827f Moving the vitual keyboard show/hide hints during the copy protection screens to the scumm engine.
As the original code is slightly cryptic, there may be something wrong with MI1 (as commented)

svn-id: r29495
2007-11-13 19:41:35 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
6899e72be9 Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
svn-id: r25454
2007-02-10 02:05:59 +00:00
Max Horn
4ce7b74085 Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
svn-id: r24922
2006-12-25 15:03:36 +00:00
Max Horn
c210aff40c * Made Actor::_pos protected, added public Actor::getPos() method
* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos

svn-id: r24742
2006-11-19 00:39:48 +00:00
Max Horn
db1fc75012 SCUMM cleanup
svn-id: r24612
2006-11-04 22:59:56 +00:00
Max Horn
d02e4d7f7c Removed CHECK_HEAP
svn-id: r23979
2006-09-23 11:29:32 +00:00
Max Horn
fd85c13d8f Cleaned up Gdi::roomChanged
svn-id: r23938
2006-09-18 22:22:35 +00:00
Max Horn
fab33bf663 Moved stored flobjects to class ScummEngine_v70he
svn-id: r23924
2006-09-17 22:22:50 +00:00
Max Horn
51017cf1b2 Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
svn-id: r23922
2006-09-17 20:36:48 +00:00
Max Horn
8c0b0c0120 Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
svn-id: r23921
2006-09-17 20:22:47 +00:00
Max Horn
b860f002b2 Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
svn-id: r23885
2006-09-16 13:38:43 +00:00
Travis Howell
a0d14a0832 Fix Commodore 64 versions
svn-id: r22732
2006-05-29 12:45:11 +00:00
Max Horn
c4df5037dc * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks

svn-id: r22227
2006-04-29 16:24:39 +00:00
Travis Howell
be7a28f65e Avoid all scumm var conflicts in C64 maniac
svn-id: r21277
2006-03-14 12:06:37 +00:00
Travis Howell
c196543572 Fix regression in C64 zak, script 5 was not been run when room changed
svn-id: r21273
2006-03-14 07:45:46 +00:00
Travis Howell
1fe0deeb54 Add some basic walkbox support for C64 maniac
svn-id: r21084
2006-03-05 03:46:41 +00:00
Travis Howell
82a6f289de Fix using items in C64 maniac and cleanup
svn-id: r21011
2006-03-02 12:14:06 +00:00
Travis Howell
2892e33f1d Add comment to workaround for music in Sam & Max, based on commit log. And limit the workaround to specific game.
svn-id: r20976
2006-02-28 23:02:15 +00:00
Max Horn
6914121f61 Replaced MKID by MID_BE in most places in the SCUMM engine
svn-id: r20862
2006-02-25 02:12:58 +00:00
Max Horn
e389bcf497 Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
2006-02-20 16:51:30 +00:00
Eugene Sandulenko
10c7835cfc Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
2006-02-15 00:57:50 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00