Sven Hesse
50108e9135
Renaming the last occurences of "Collision" to "Hotspot"
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svn-id: r42153
2009-07-05 21:39:55 +00:00
Sven Hesse
704895b35f
Commenting prepareStr a bit and renaming it to cleanupStr
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svn-id: r42120
2009-07-05 11:26:42 +00:00
Sven Hesse
7d005f62c3
Putting evalBoolResult() and evalExpr() into Script
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svn-id: r41760
2009-06-22 10:29:32 +00:00
Sven Hesse
962fc19b57
Encapsulating script file access
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svn-id: r41753
2009-06-22 10:13:37 +00:00
Sven Hesse
0ae767ae8c
Fixing The Last Dynasty again after the opcode dispatcher changes
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svn-id: r41664
2009-06-19 09:43:01 +00:00
Sven Hesse
6c47f9f4f8
Changed opcodeGob to be functor-based
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svn-id: r41603
2009-06-17 04:16:51 +00:00
Sven Hesse
8615c57791
Changed opcodeFunc to be functor-based
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svn-id: r41602
2009-06-17 04:16:21 +00:00
Sven Hesse
25c92dfdef
Changed opcodeDraw to be functor-based
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svn-id: r41601
2009-06-17 04:15:45 +00:00
Sven Hesse
64a920d52f
Renamed the evaluateStore opcodes to assign, because that's what they are
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svn-id: r41312
2009-06-06 23:39:58 +00:00
Sven Hesse
896df6daf3
- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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- Removed the now superfluous variables sizes
svn-id: r41056
2009-05-31 02:15:43 +00:00
Arnaud Boutonné
93e2e75a9e
- Added a game_fascin skeletton, as specificities are now proven
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- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments
- Replace oFascin_cdUnknown10 by a real function
- Fix a detail in oFascin_cdUnknown11
- Suppress double declaration for types Gob2 and Ween
svn-id: r40207
2009-04-29 16:36:08 +00:00
Sven Hesse
c88b077fcc
Some minor clean-up
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svn-id: r40166
2009-04-27 18:56:28 +00:00
Arnaud Boutonné
bac2239709
Fascination
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- Squeeze _goblinFuncLookUp and OpcodeGoblinEntryFascination to the max to spare memory
- Added Amiga-only geUnknown1000-2 functions. At this point, they are not unknown, but hang the Protracker player
- Modify some few comments and variable/function names
svn-id: r40146
2009-04-25 17:58:23 +00:00
Arnaud Boutonné
2d64d45275
Gob - Add 12 dummy functions used for the OpcodeGoblinEntryFascination.
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svn-id: r40130
2009-04-24 22:49:20 +00:00
Arnaud Boutonné
ee92913683
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
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svn-id: r40059
2009-04-21 21:44:37 +00:00
Sven Hesse
9f43c32c25
Adding detection and title music playback for Little Red Riding Hood (Amiga version)
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svn-id: r39551
2009-03-19 23:42:19 +00:00
Sven Hesse
017561a2e1
Fixing the save/load list box's width
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svn-id: r35591
2008-12-28 18:00:19 +00:00
Sven Hesse
4ceecdb25f
Preliminary save/load support for Urban Runner
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svn-id: r35418
2008-12-18 02:48:15 +00:00
Sven Hesse
3591f8859e
Workaround for Urban Runner's CD number detection daftness.
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Basically, now we claim to run in no-CD-mode (by pretending "NO_CD.TXT" exists) and open CD2.ITK, CD3.ITK and CD4.ITK manually
svn-id: r35407
2008-12-17 00:41:00 +00:00
Sven Hesse
adae869c8a
Experimental semi-transparency for fillRect, used in the green/red menu areas of Urban Runner
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svn-id: r35406
2008-12-16 23:27:35 +00:00
Sven Hesse
f825ccd63f
Script fix. Magnifier, Memory and Save/Load, while still not working correctly, don't crash the game anymore
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svn-id: r35385
2008-12-15 16:01:39 +00:00
Sven Hesse
f785068dc3
Some more Urban Runner changes. Still no cylindrical smoking device, though
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svn-id: r35371
2008-12-15 00:27:05 +00:00
Sven Hesse
8770cef478
16bit background "music" for Urban Runner
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svn-id: r35353
2008-12-14 04:13:48 +00:00
Sven Hesse
bbe6ff006e
Music/Video handling fixes/stubs
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svn-id: r35351
2008-12-14 03:08:02 +00:00
Sven Hesse
49e0a52ee1
Modified collision init functions for Urban Runner
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svn-id: r35341
2008-12-13 16:35:14 +00:00
Sven Hesse
4ec3826080
Working (minus text) menu in Urban Runner
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svn-id: r35310
2008-12-12 02:44:34 +00:00
Sven Hesse
c7fa7f888a
On second thought, an octree only works if the color to look up is in the palette.
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So using a table-based approach to find the nearest color now, using only the upper 6 bits to stop the table from getting too large. It still takes noticeable time to build it. :/
But as a result, the video actually looks okay now...
svn-id: r35298
2008-12-11 03:06:43 +00:00
Sven Hesse
ebf2948e9a
Last Dynasty video mode switching (and removing a debug output)
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svn-id: r35231
2008-12-04 00:52:12 +00:00
Sven Hesse
741364602c
Urban Runner stubs
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svn-id: r34286
2008-09-02 20:15:42 +00:00
Sven Hesse
805a46b229
Added some The Last Dynasty stubs
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svn-id: r34217
2008-08-30 23:59:46 +00:00
Sven Hesse
c1ec21d999
Changed tricky variable access from pointers to a new class that minds endianess.
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This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems).
svn-id: r33014
2008-07-12 15:21:38 +00:00
Sven Hesse
8da68b2964
Script variables are now always stored in the game version's native endianess.
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This should make Woodruff playable on big-endian systems.
svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse
4e785a9e73
Changing the split stuff again, fixing several scrolling and hotspot-text related issues
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svn-id: r32161
2008-05-17 23:55:04 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Sven Hesse
e802f067cd
Lost in Time now (kind of) shows the title and the wobble-effect is drawn
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svn-id: r28433
2007-08-03 15:18:00 +00:00
Sven Hesse
4c2ec23de7
Added a few stub messages
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svn-id: r28333
2007-07-30 18:35:16 +00:00
Sven Hesse
459868da77
sub0x18 is o2_addCollision().
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It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there.
Hotspots and menus work now (in a way)
svn-id: r28207
2007-07-26 01:01:00 +00:00
Sven Hesse
88f265d584
Renamed Inter_Woodruff to Inter_v4
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svn-id: r28206
2007-07-25 22:55:00 +00:00
Sven Hesse
3d2c1c5ab8
- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
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- Yet another safety check
- Removed another hard-coded screen height
svn-id: r28205
2007-07-25 21:48:47 +00:00
Sven Hesse
d95056ce78
Fixing bug #1749688 ("GOB3: Objects Disappear")
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svn-id: r28181
2007-07-24 06:11:38 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse
70bae60c44
Removed some more superfluous semicolons in the gob engine
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svn-id: r26595
2007-04-25 19:52:26 +00:00
Max Horn
00b9bc7b36
Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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svn-id: r26594
2007-04-25 19:31:23 +00:00
Sven Hesse
a17df6e4c6
Some Gob3 fixes:
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- wrong positioning of the inventory
- walking
- close-up fadeing in the CD version
svn-id: r26390
2007-04-06 13:30:09 +00:00
Sven Hesse
96c6ae041f
Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra background buffer
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svn-id: r26386
2007-04-05 16:04:59 +00:00
Sven Hesse
f2c1600c3d
Added GobOpcodes 1 and 2 (start and stop Infogrames music)
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svn-id: r26385
2007-04-05 15:38:30 +00:00
Sven Hesse
ec5a9eee31
- Minor cleanup
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- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen
svn-id: r26383
2007-04-05 13:37:20 +00:00
Sven Hesse
53119f2c5d
"char *" -> "byte *" where appropriate
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svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
57fc863819
Replaced some more intenting space that slipped in with tabs
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svn-id: r26325
2007-03-29 20:53:37 +00:00
Sven Hesse
2dc7cb2cd4
Major clean-up, including:
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- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
2007-03-20 14:51:57 +00:00