Alyssa Milburn
2b03a3a0e6
MOHAWK: Handle ++/-- operators in LBCode.
2011-06-24 21:10:49 +02:00
Alyssa Milburn
685934ee4a
MOHAWK: Partial support for newer LB targeting types.
2011-06-24 21:01:56 +02:00
Alyssa Milburn
d7a5ba3b2f
MOHAWK: Allow matching LBValue items by their name.
2011-06-24 21:01:04 +02:00
Littleboy
3f4d2c8130
LASTEXPRESS: Move subtitle-related methods to the SubtitleEntry class
2011-06-24 11:43:10 -04:00
Littleboy
5d020fffad
LASTEXPRESS: Refactor Sound class
...
- Move entry-related functions to separate class
- Move enumeration to shared header and rename FlagType to SoundFlag
2011-06-24 10:56:49 -04:00
Vladimir Menshakov
08375150ca
DREAMWEB: Show subtitle options only for CD version
2011-06-24 09:41:13 +04:00
Vladimir Menshakov
a5748a34af
DREAMWEB: Fixed continuing to another procedure. (axe misuse crash)
2011-06-24 09:34:23 +04:00
Eugene Sandulenko
7bdd3f3904
LASTEXPRESS: Implement playLoopingSound()
...
In order for it to work properly, updateQueue() should be unstubbed.
2011-06-24 02:08:11 +03:00
Vladimir Menshakov
72965b6406
DREAMWEB: Fixed quit() from dialogue
2011-06-24 00:01:59 +04:00
Vladimir Menshakov
8148f4d81d
DREAMWEB: Added ui settings integration
2011-06-23 23:52:59 +04:00
Vladimir Menshakov
e30b41b28e
DREAMWEB: Added subtitle option
2011-06-23 23:30:12 +04:00
D G Turner
714976729d
SAGA: Fix for Bug #3324850 ("ITE (SAGA): crash in dog sewers")
...
This read of 1 byte past the end of the buffer has existed since
the dragonMove() function was implemented, but since the change
in bfb0986c
to use ByteArray, this now causes an assertion due to
the stricter bounds checking.
This commit corrects the original issue.
Thanks to fuzzie for this fix.
2011-06-23 18:35:27 +01:00
eriktorbjorn
77440aadf4
TSAGE: Silence GCC warnings.
2011-06-23 17:29:34 +02:00
Littleboy
b694a78f62
ANALYSIS: Add static casts to is* functions
...
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results.
See http://msdn.microsoft.com/en-us/library/ms245348.aspx
2011-06-23 08:52:52 -04:00
Littleboy
7a96e0bfb6
LASTEXPRESS: Extract Clock and TrainLine classes to separate files
2011-06-23 08:52:45 -04:00
Littleboy
f0cf72f431
LASTEXPRESS: Move Menu class to a separate folder
2011-06-23 06:58:21 -04:00
Paul Gilbert
97137e6b27
TSAGE: Added saving/restoring of playing sounds to savegames
2011-06-23 20:11:51 +10:00
Julien
e972c6cfd8
SWORD25: Add error checks after allocating memory with malloc
2011-06-23 15:15:57 +08:00
Julien
dd21952f98
SCI: Allocate decompression buffers on the heap
2011-06-23 15:11:38 +08:00
Julien
69c7673e53
KYRA: Allocate screen region buffer on the heap
2011-06-23 15:11:38 +08:00
Julien
e610a17fc3
DRACI: Allocate no-sound buffer on the heap in LegacySoundArchive::openArchive()
2011-06-23 15:11:38 +08:00
Julien
9ff993382e
LURE: Allocate debug strings buffer on the heap
2011-06-23 15:11:37 +08:00
Julien
367605d774
TSAGE: Allocate resource decoding buffer on the heap
2011-06-23 15:11:37 +08:00
Julien
5aa1877bef
TEENAGENT: Allocate large buffers on the heap instead of the stack
2011-06-23 15:11:37 +08:00
Julien
2f200ac493
ANALYSIS: Fix potential memory leak when using realloc
...
When reallocation is unsuccessful, the passed buffer is not freed. In this case, assigning the result (NULL) will result in a leak of the original memory buffer.
See http://msdn.microsoft.com/en-us/library/kkedhy7c.aspx
2011-06-23 15:11:36 +08:00
Julien
a8b13e8a6b
AGOS: Fix operator precedence warning
2011-06-23 15:11:36 +08:00
Julien
1cc7faa242
DRACI: Replace abort() call by error()
2011-06-23 15:11:36 +08:00
Littleboy
85bb5ef45e
LASTEXPRESS: Fix leak and corruption of event handlers function pointers
...
- Add better error handling
- Properly delete previous event handlers when setting new ones or restoring from backup
2011-06-22 19:31:34 -04:00
Littleboy
434a2e66b1
LASTEXPRESS: Refactor Fight class
...
- Replace structs holding function pointers by proper classes
- Move each fighter functions to separate files
2011-06-22 19:31:32 -04:00
Littleboy
3c2a9b292f
LASTEXPRESS: Move Fight class to its own folder
2011-06-22 19:31:30 -04:00
D G Turner
8e42ee4c98
SAGA: Fix Bug #3323722 ("IHNM: Crash to desktop in Ellen's Adventure")
...
Thanks to fuzzie for this fix.
IHNM and ITE should be retested.
2011-06-23 00:28:44 +01:00
Eugene Sandulenko
16997e38ee
Merge pull request #46 from tramboi/master
...
DREAMWEB: Reversing and reimplementing natively frameoutv
2011-06-22 15:36:15 -07:00
Bertrand Augereau
cf12e04997
DREAMWEB: frameoutv becomes a native function
2011-06-22 23:11:44 +02:00
Strangerke
52d91368af
TSAGE: Fix bug in sound fading in scene 20.
...
This was blocking progress under linux...
2011-06-22 23:09:36 +02:00
eriktorbjorn
afdfff02f1
TSAGE: Don't crash if -x option points to an non-existing savegame.
...
Instead, just pretend there is no spoon^H^H^H^H^H-x option.
2011-06-22 22:00:59 +02:00
Johannes Schickel
7dca4bf096
LASTEXPRESS: Make some static data const respectively static.
2011-06-22 18:11:13 +02:00
Max Horn
f646ab3c86
SCI: Mark sq6 as a CD game
2011-06-22 11:50:14 +02:00
Paul Gilbert
69290ef7ae
TSAGE: Remove out of date TODO comments where applicable
2011-06-22 19:13:36 +10:00
Paul Gilbert
f67f069e3f
TSAGE: Fix sounds not getting registered in Globals::_sounds
...
This fixes a problem in Scene 20 where the scene wasn't ending after a sound fade
2011-06-22 18:58:59 +10:00
Paul Gilbert
7ef6bea74e
TSAGE: Clarified Globals::_sceneListeners as Globals::_sounds
2011-06-22 18:31:33 +10:00
Paul Gilbert
45e1d7aa0d
TSAGE: Bugfix for sound assert in scene 20
2011-06-22 18:31:32 +10:00
Eugene Sandulenko
1fe9985912
LASTEXPRESS: Named several soundEntry structure members
2011-06-22 10:41:38 +03:00
Eugene Sandulenko
c288d6d207
LASTEXPRESS: Implement sound filters. Still not hooked in.
2011-06-22 10:20:43 +03:00
Strangerke
a307d405b6
CGE: suppress a couple of static, add ProgName and MergeExt
2011-06-22 08:11:18 +02:00
Willem Jan Palenstijn
2551389304
DREAMWEB: Fix bug in tasmrecover causing load/save mixup
...
This is a regression from c1b9adb691
and (my commit) 287c23f126
.
It is not safe to remove opcodes from proc.stmts since labels
are sometimes referenced by their offset in the list. So, instead
they are now replaced by op._nop.
This fixes kLoadingorsave not being set in doload(), which was
visible when going to the load game menu from the startup menu.
2011-06-22 00:00:56 +02:00
Strangerke
b5ad69d13c
CGE: ScummVM no longer crashes instantly
2011-06-21 19:38:16 +02:00
Johannes Schickel
3b7c91f2a7
COMMON: Move HerculesDimensions enum to SCUMM.
...
The enum is only used inside the SCUMM engine so it is rather pointless to
keep it in common/util.h right now. Also if we really want it in some common
place it should probably be better in graphics/ too.
2011-06-21 16:59:50 +02:00
Paul Gilbert
36526ef954
TSAGE: Bugfix for properly stopping playing sounds
2011-06-21 22:42:20 +10:00
Paul Gilbert
8aa368fe55
TSAGE: Fix updating the volume when changed in the Options dialog
2011-06-21 21:42:42 +10:00
Paul Gilbert
8c6ad70158
TSAGE: Disable SFX and speech volume sliders for all games
2011-06-21 21:30:57 +10:00
Paul Gilbert
fd84b04614
TSAGE: Fixes for sound fading
2011-06-21 19:44:22 +10:00
Paul Gilbert
12fc332242
TSAGE: Fix for un-used variable in _sfRethinkVoiceTypes
2011-06-21 18:50:56 +10:00
Thierry Crozat
f4d20223be
I18N: Make the unsupported game warning translatable
2011-06-20 23:12:26 +01:00
Strangerke
6dc29e4a04
CGE: Remove some statics
2011-06-20 23:40:22 +02:00
eriktorbjorn
f8a4ccbc65
DREAMWEB: Use kMaingamepal provided by the tasm-recover
...
This should significantly decrease the risk of mysterious palette
bugs in the PCX title cards after regenerating dreamgen.cpp
2011-06-20 20:16:21 +02:00
eriktorbjorn
f78d5bc553
DREAMWEB: Remove readabyte() and readoneblock()
...
They were only used by the PCX decoder, which was rewritten some
time ago to no longer use them.
2011-06-20 20:09:26 +02:00
eriktorbjorn
7079912091
DREAMWEB: Remove convertkey()
...
This function was responsible for filtering invalid keys (e.g. in
savegame names), and was only used by keyboardread(). This filtering
is done by processEvents() instead.
2011-06-20 20:00:09 +02:00
Alyssa Milburn
6318758e71
TINSEL: Don't leak running processes in Scheduler::reset().
2011-06-20 17:42:00 +02:00
Alyssa Milburn
0269a8d900
TINSEL: Fix/comment CORO_KILL_SELF macro.
...
This reverts 9573b1d2f5
, which changed
the behaviour of (among other things) NewScene, which made Discworld
uncompletable. Thanks to digitall for bisection/reproduction.
2011-06-20 17:23:30 +02:00
Paul Gilbert
fcab88634d
TSAGE: Replaced integer counters used as mutexes with Common::Mutex usage
2011-06-20 23:02:59 +10:00
Paul Gilbert
0d485d2822
TSAGE: Loop variables are meant to be integers rather than bools
2011-06-20 22:33:55 +10:00
Paul Gilbert
adb40844d8
TSAGE: Bugfix for crash when exiting whilst a sound is playing
2011-06-20 21:42:30 +10:00
Paul Gilbert
7c733a538c
TSAGE: Sound is now working!
2011-06-20 21:30:20 +10:00
Paul Gilbert
c22f824bed
TSAGE: Corrections to the sound fading code
2011-06-20 21:09:39 +10:00
Paul Gilbert
f8e0ff86c7
TSAGE: Bugfix for properly decrementing _disabledServerCount
2011-06-20 19:57:33 +10:00
Paul Gilbert
123f2416d8
TSAGE: Initial implementation of AudioStream interface for sound driver
2011-06-20 19:44:57 +10:00
Max Horn
dae19afbfb
SCI: Let fallback detector set GUIO_NOSPEECH appropriately
2011-06-20 01:28:10 +02:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
...
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Strangerke
77d4dcade2
CGE: Remove static parts of HEART
2011-06-20 00:55:47 +02:00
Strangerke
40f95669ae
CGE: As there's only one instance of VGA, suppress all the static keywords from it
2011-06-20 00:13:41 +02:00
Johannes Schickel
01c22ea160
TEENAGENT: Get rid of unused variable.
2011-06-19 18:23:35 +02:00
Paul Gilbert
85e4e2933a
TSAGE: Fix signalling an action when a song stops
2011-06-19 23:21:02 +10:00
Paul Gilbert
a15d233dc4
DREAMWEB: Fix compilation error on MSVC
2011-06-19 23:19:02 +10:00
eriktorbjorn
0efea76fff
TSAGE: Silence GCC warnings (hopefully without breaking anything)
...
There is one remaining warning about 'maxPriority' being set but
not tested in one of the loops in _sfRethinkSoundDrivers(), but
I'm uncertain about that one. Looks like it could be an actual
engine bug.
2011-06-19 15:13:49 +02:00
Vladimir Menshakov
613a203c8a
DREAMWEB: Added crash workaround
2011-06-19 16:57:10 +04:00
Vladimir Menshakov
5efe835f20
DREAMWEB: Added assertions on cx == 0xffff
2011-06-19 16:57:10 +04:00
athrxx
984407de84
SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese mode
...
(Wrong character height for non-SJIS chars which messed up the inventory scrolling arrows)
2011-06-19 14:47:11 +02:00
Vladimir Menshakov
9f8850fd91
DREAMWEB: Added checksums for German CD release
2011-06-19 16:05:55 +04:00
Vladimir Menshakov
4ede98d748
DREAMWEB: Removed getback = 4 hack, added clean exit from every menus and credits
2011-06-19 15:50:22 +04:00
Vladimir Menshakov
41159c68ab
DREAMWEB: removed hack from openfile
2011-06-19 15:50:22 +04:00
Paul Gilbert
9dddf76aa7
Merge remote branch 'remotes/dreammaster/tsage_sound'
...
Conflicts:
engines/tsage/ringworld_scenes1.cpp
engines/tsage/ringworld_scenes5.cpp
engines/tsage/tsage.h
2011-06-19 21:14:49 +10:00
Paul Gilbert
cc63cbcf5f
TSAGE: Cleaned up the write() method
2011-06-19 20:17:47 +10:00
eriktorbjorn
0fa5425aa8
Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2
2011-06-19 11:19:18 +02:00
eriktorbjorn
78e3f2a57b
CGE: Get rid of some static initializing
...
ScummVM itself (not the engine; I haven't tried that) now starts
without crashing. It exits immediately, but as far as I can tell
it does not crash. It still produces lots of Valgrind warnings,
though...
2011-06-19 11:17:54 +02:00
Strangerke
ac3d66d3dd
CGE: (Eriktorbjorn) Fix compilation for GCC
2011-06-19 10:13:54 +02:00
eriktorbjorn
3871c71f0e
CGE: Fix compilation under GCC
...
Unfortunately, I had to stub a few things but this all looks like
code that will have to be rewritten later anyway.
2011-06-19 07:59:37 +02:00
Paul Gilbert
4de14b0dbc
TSAGE: Fixed problem with number of voices not being reset
2011-06-19 13:30:29 +10:00
athrxx
48e5bd36e9
LOL: fix bug reported on forum
...
In cases where the script failed to delete a certain character from the party (because that character was not a party member) it would add this character to the party instead. E.g. when returning to Gladstone without having picked up Timothy, he would get added to the party after the throne room scene. The same happened with Lora at the Draracle if she wasn't picked up on the way.
2011-06-19 00:59:16 +02:00
Johannes Schickel
0246bdf74e
AGOS: Get rid of unused variable.
2011-06-18 19:56:07 +02:00
athrxx
81e0dd1444
SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCE
...
(this avoids isssues when using savegames from different ports with different 16bit color modes)
2011-06-18 19:45:39 +02:00
athrxx
03ba1871f7
SCUMM: fixed messed up colors in 16bit HE games
...
(regression from 068b4a5351
)
2011-06-18 19:45:36 +02:00
Ori Avtalion
9b703356e6
DREAMWEB: Fix saveGameState signature to match Engine's virtual method
2011-06-18 19:59:36 +03:00
eriktorbjorn
72aa426770
SWORD25: Fix locale-related bug when reading the volume settings
...
I don't really like this, but I can't think of any better way. It
seems that Lua doesn't like decimal comma at all, so we have to
format the volume settings with a decimal point instead. Otherwise,
all I'll ever get is either full volume or no volume, with nothing
in between.
2011-06-18 18:30:04 +02:00
eriktorbjorn
a7234eef81
SWORD25: Fix getting volume settings from config file
...
The tests had been inverted, so that if there were config file
settings it would use the default settings instead.
2011-06-18 16:30:29 +02:00
athrxx
cc77de35c2
SCUMM: make sure asmDrawStripToScreen is not called in 16bit mode
...
(fixes possible issue in LOOM PCE)
2011-06-18 13:12:13 +02:00
Vladimir Menshakov
afc6b2e617
DREAMWEB: fixed size check in stosw(size)
2011-06-18 14:52:53 +04:00
Vladimir Menshakov
41a399231b
DREAMWEB: added stubs for loading from lancher (disabled).
2011-06-18 14:29:10 +04:00
Vladimir Menshakov
cf671227fe
DREAMWEB: do not call updatescreen before quitting, fixed crash on dosreturn, cleaned up dosreturn stub
2011-06-18 13:33:58 +04:00
Vladimir Menshakov
4cdc9c9f8e
DREAMWEB: implemented clean exit
2011-06-18 13:33:58 +04:00
Strangerke
77d5c25472
CGE: Suppress some defines, fix semi-columns in template definitions
2011-06-18 08:54:22 +02:00
Max Horn
d74e2d3224
KYRA: Replace vsprintf by Common::String::vformat
2011-06-18 01:36:16 +02:00
Max Horn
fcc5580d9f
HUGO: Replace vsprintf by Common::String::vformat
2011-06-18 01:36:15 +02:00
Max Horn
5455fc5ff4
AGOS: Replace vsprintf by Common::String::vformat
2011-06-18 01:36:15 +02:00
Max Horn
71ea5acd29
AGI: Replace vsprintf by Common::String::vformat
2011-06-18 01:36:15 +02:00
athrxx
0881f54a06
SCUMM: fix FM-TOWNS graphics output for ARM devices
...
(changed behavior of USE_ARM_GFX_ASM define)
2011-06-17 23:38:22 +02:00
Eugene Sandulenko
94ad45b058
Merge pull request #30 from tsoliman/configure-enhancement-warning-clean
...
Configure enhancement warning clean
2011-06-17 10:19:57 -07:00
Vladimir Menshakov
27890ec3e2
DREAMWEB: clear cx after rep movs/stos commands
2011-06-17 21:15:06 +04:00
Max Horn
2e2676526d
SCI: Improve 'extra' strings generated by fallback detector
2011-06-17 14:21:18 +02:00
Max Horn
7c44582bb7
ENGINES: Update GameDescriptor::updateDesc docs to match reality
2011-06-17 14:21:18 +02:00
Max Horn
c2bbab4fec
SCI: Improve fallback detection for KQ7
2011-06-17 14:21:17 +02:00
Max Horn
055820c94b
SCI: Improve fallback detection for GK2 demo
2011-06-17 14:21:17 +02:00
Max Horn
cef5506e9f
SCI: Change fallback detector to use allFiles hashmap
2011-06-17 14:21:17 +02:00
Scott Thomas
e670a2a65c
MOHAWK: Add detection for Zoombinis v2.0.
2011-06-17 19:42:19 +09:30
Max Horn
520b18d2ac
SCI: Use ScopedPtr to handle temporary resMan instance on the heap
2011-06-17 10:38:16 +02:00
Eugene Sandulenko
f090eb6727
SWORD25: Fix image blending for black
...
This fixes exit menu.
2011-06-17 01:17:25 +03:00
Vladimir Menshakov
6fe3e63ed1
DREAMWEB: replaced generated code with c++ style stubs
2011-06-17 00:31:36 +04:00
athrxx
1a58262ca7
SCUMM: fix bug in cb661d63d0cd45d1231435a593b74dfc51872a0f
2011-06-16 21:32:33 +02:00
athrxx
283872018b
SCUMM: slightly changed behavior of 16bit mode detection
...
(another attempt to fix SCUMM FM-TOWNS for ANDROID)
2011-06-16 20:52:07 +02:00
Tarek Soliman
901b6191c5
DREAMWEB: flag all WIP games with ADGF_UNSTABLE
...
all
2011-06-16 13:37:58 -05:00
Tarek Soliman
1ef7e95820
TSAGE: flag all WIP games with ADGF_UNSTABLE
...
all
2011-06-16 13:37:58 -05:00
Tarek Soliman
206256713d
SWORD25: flag all WIP games with ADGF_UNSTABLE
...
all
2011-06-16 13:37:58 -05:00
Tarek Soliman
3d1358776f
SAGA: flag all WIP games with ADGF_UNSTABLE
...
SAGA 2 Games
2011-06-16 13:37:58 -05:00
Tarek Soliman
efd85e1792
MOHAWK: flag all WIP games with ADGF_UNSTABLE
...
Where in Time is Carmen Sandiego?
Myst
Riven: The Sequel to Myst
The following games are flagged according to the compatibility list
zoombini
csworld
csamtrak
carmentq
carmentqc
maggiesfa
jamesmath
treehouse
1stdegree
csusa
arthurrace
catinthehat
rugrats
lbsampler >=V3
arthurcomp
2011-06-16 13:37:58 -05:00
Tarek Soliman
94334f66b3
M4: flag all WIP games with ADGF_UNSTABLE
...
all
2011-06-16 13:37:57 -05:00
Tarek Soliman
ff3fbfcf77
LASTEXPRESS: flag all WIP games with ADGF_UNSTABLE
...
all
2011-06-16 13:37:57 -05:00
Tarek Soliman
d4b5c595c6
GROOVIE: flag all WIP games with ADGF_UNSTABLE
...
Groovie 2 games
2011-06-16 13:37:57 -05:00
Tarek Soliman
69a45b434f
SCI: flag all WIP games with ADGF_UNSTABLE
...
SCI32 games
2011-06-16 13:37:57 -05:00
Tarek Soliman
4d0bba314d
ENGINES: Warn user about games marked with ADGF_UNSTABLE flags
...
ADGF_UNSTABLE is always warned about.
ADGF_TESTING is only warned about when running
configure with --enable-relase.
Both warnings are subject to the enable_wip_game_warning
config option.
2011-06-16 13:37:13 -05:00
Willem Jan Palenstijn
ae67a9a958
DREAMWEB: Re-optimize unbounded code blocks
...
This gets rid of some unused labels. We need to be careful
not be optimize too much, as that could remove the very label
the unbounded block was added for.
2011-06-16 16:43:48 +02:00
Willem Jan Palenstijn
2c76a4af40
DREAMWEB: Fix probably copy-paste error in asm
...
This removes an (empty) 'unbounded code' block in dreamgen.cpp
2011-06-16 16:29:48 +02:00
Willem Jan Palenstijn
287c23f126
DREAMWEB: Try to clean up jumps to returns
2011-06-16 15:40:52 +02:00
Paul Gilbert
7428e646d5
TSAGE: Minor bugfix to sound fading code
2011-06-16 23:30:15 +10:00
Vladimir Menshakov
d8d16e0231
DREAMWEB: removed while loops from rep+stos/movs instructions
2011-06-16 16:44:58 +04:00
Vladimir Menshakov
4fd3cdf984
DREAMWEB: Improved code formatting
2011-06-16 16:31:17 +04:00
Paul Gilbert
15bc708610
TSAGE: Bugfix for _sfRethinkVoiceTypes type 1 handling
2011-06-16 22:00:33 +10:00
Paul Gilbert
c48b90f7a3
DREAMWEB: Clarified 2nd CD version as the US release
2011-06-16 19:12:36 +10:00
Paul Gilbert
c6ae2acae5
TSAGE: Added correct 5000 byte MD5 for Ringworld Demo #2
2011-06-16 18:44:37 +10:00
Paul Gilbert
51905728c3
DREAMWEB: Added detection for second CD version
2011-06-16 18:38:19 +10:00
Vladimir Menshakov
3da9bf5cc9
DREAMWEB: Fixed size of the save file title
2011-06-16 10:41:47 +04:00
D G Turner
6bb745c16e
MOHAWK: Fix Memory Leak in PE Cursor Loading.
2011-06-16 01:24:58 +01:00
Vladimir Menshakov
dc1c1d48d9
DREAMWEB: added savefiles enumeration
2011-06-16 01:21:24 +04:00
Vladimir Menshakov
14121a6f57
DREAMWEB: moved stubs into stubs.cpp
2011-06-16 01:03:29 +04:00
athrxx
89f14d38dd
SCUMM: change comment in last commit
2011-06-15 22:56:39 +02:00
athrxx
0a42a7d625
SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE on Android
...
This mostly reverts 5b7754e3f0
. Instead, we try to use other 16bit modes after 555 fails.
2011-06-15 22:30:04 +02:00
Vladimir Menshakov
e0efde7cf6
DREAMWEB: optimized consequtive movsb/w and stosb/w
2011-06-16 00:20:30 +04:00
Vladimir Menshakov
c1b9adb691
DREAMWEB: added unused label elimination. Does not work for some labels, but the most ones are gone.
2011-06-15 23:38:44 +04:00
Vladimir Menshakov
3b85dede39
DREAMWEB: added banner to autogenerated files
2011-06-15 23:00:05 +04:00
Vladimir Menshakov
7a47b09379
DREAMWEB: uncommented simple ret stripping
2011-06-15 22:25:16 +04:00
Vladimir Menshakov
eb80d05b64
DREAMWEB: fixed code formatting
2011-06-15 22:09:31 +04:00
Vladimir Menshakov
d609d98075
DREAMWEB: removed width160 for now
2011-06-15 22:09:23 +04:00