Nicola Mettifogo
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669c34d8c2
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added Code::Blocks projects and workspace
svn-id: r26055
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2007-03-10 13:30:15 +00:00 |
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Max Horn
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bb91c3a3ad
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SCUMM: some more AKOS cleanup & added comments
svn-id: r26054
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2007-03-10 13:26:39 +00:00 |
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Eugene Sandulenko
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d3497eee38
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Update MSVC8 project
svn-id: r26053
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2007-03-10 13:20:30 +00:00 |
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Max Horn
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fc9af6a307
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SCUMM: Must reset useBompPalette in the AKOS renderer
svn-id: r26052
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2007-03-10 13:05:26 +00:00 |
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Nicola Mettifogo
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cd366dd78c
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got rid of calls to close() since streams and archives clean after themselves
svn-id: r26051
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2007-03-10 13:05:13 +00:00 |
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Torbjörn Andersson
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c7ce7ec614
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Fixed error handling: we count the command itself in argc, and returning false
means "close the debug console" which probably isn't what we want.
svn-id: r26050
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2007-03-10 11:16:16 +00:00 |
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Travis Howell
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dbcf7fb003
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Correct name as request.
svn-id: r26048
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2007-03-10 03:17:09 +00:00 |
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Travis Howell
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a13c664bc7
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Add details for Backyard Basketball.
svn-id: r26046
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2007-03-10 02:49:23 +00:00 |
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Max Horn
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aba0cd04d6
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SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
svn-id: r26045
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2007-03-10 00:34:20 +00:00 |
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Max Horn
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728d01cb17
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Removing some unnecessary #includes
svn-id: r26044
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2007-03-09 23:46:45 +00:00 |
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Max Horn
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e8e33e8077
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Some more fraction data & an optimized formula (I still have no clue what that tries to compute, though :)
svn-id: r26043
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2007-03-09 22:31:27 +00:00 |
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Max Horn
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3b09bc6c00
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Updated fraction values
svn-id: r26042
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2007-03-09 22:18:58 +00:00 |
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Nicola Mettifogo
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5d4b05a5ed
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added comments suggesting possible formulas for hardcoded float values
svn-id: r26041
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2007-03-09 19:25:37 +00:00 |
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Max Horn
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6d9cb5498f
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Avoid double frees in HashMap::erase
svn-id: r26040
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2007-03-09 16:19:50 +00:00 |
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Max Horn
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7a10fa7283
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Some more LogicHE cleanup
svn-id: r26038
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2007-03-09 01:11:55 +00:00 |
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Max Horn
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6f56443e56
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Some more LogicHE cleanup
svn-id: r26037
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2007-03-09 00:48:45 +00:00 |
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Max Horn
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37af88c8c4
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Some cleanup, and added some of my observation (man this code is really strange)
svn-id: r26036
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2007-03-09 00:34:28 +00:00 |
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Max Horn
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6b348c03d5
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Revised LogicHErace::op_1140 (the two multiplications by constants still baffle me, but at least it makes some sense now, and corrects the worst bugs in that func)
svn-id: r26035
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2007-03-09 00:29:38 +00:00 |
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Nicola Mettifogo
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1e985051a9
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reduced dependency from windows-specific header files
svn-id: r26034
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2007-03-09 00:13:07 +00:00 |
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Gregory Montoir
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a3c2c1f413
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Since the amiga version handle music very differently than the PC version, the existing Music and MusicPlayer classes have been merged to a single MidiMusic class, simplifying code a bit.
svn-id: r26033
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2007-03-08 22:15:20 +00:00 |
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Gregory Montoir
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801771db87
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removed kADFlagFilebasedFallback, this flag is never used (and filename based detection is done if fileBasedFallback is non-0 anyway)
svn-id: r26032
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2007-03-08 21:40:47 +00:00 |
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Max Horn
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fa6a35f9b1
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cleaned up stdafx.h, removing various unnecessary #includes (there are still some windows ones which look fishy, though)
svn-id: r26031
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2007-03-08 21:40:21 +00:00 |
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Gregory Montoir
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20fb62de3a
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Removed the localized titles in Touche game descriptions, that didn't work really well and this wasn't really consistent with other engines. Also added fallback detection so that an unknown game can be started (as my original code did before switching to AdvDetector).
svn-id: r26030
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2007-03-08 21:34:35 +00:00 |
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Gregory Montoir
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ee664dc62d
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added a flag to enable/disable printing a warning when filename based detection find a match, also updated some comments.
svn-id: r26029
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2007-03-08 21:33:55 +00:00 |
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Max Horn
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c09f86fb6a
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Clarified some comments
svn-id: r26028
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2007-03-08 21:08:23 +00:00 |
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Max Horn
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783a6d7d59
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Fixed const issue (casting const to non-const)
svn-id: r26027
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2007-03-08 20:44:43 +00:00 |
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Max Horn
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eeda548204
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Explicitly #include fcntl.h and unistd.h for the open/write/close syscalls
svn-id: r26026
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2007-03-08 20:42:40 +00:00 |
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Nicola Mettifogo
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948213d5a0
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deleted useless code
svn-id: r26025
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2007-03-08 20:07:27 +00:00 |
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Max Horn
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a63c1cf3bd
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Moved the printf #define for the NDS into scummsys.h (not sure if that suits your needs Neil, feel free to change it again if necessary)
svn-id: r26024
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2007-03-08 17:38:11 +00:00 |
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Max Horn
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d19adc0514
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common/util.cpp needs fprintf; various std I/O functions are not used by anything in our code, so there is no need to emulate them -- mark these; my previous commits likely broke compilation of the DS backend, try to reduce the brokeness a bit
svn-id: r26023
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2007-03-08 17:36:52 +00:00 |
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Max Horn
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8778f121e2
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Replaced uses of fprintf() with warning() or error()
svn-id: r26022
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2007-03-08 17:23:19 +00:00 |
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Max Horn
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68df0a697a
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Get rid of getcwd abuse here, and unify the way savepath, extrapath and themepath are handled
svn-id: r26021
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2007-03-08 17:05:58 +00:00 |
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Max Horn
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47bc9aae19
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Moving Nintendo DS std C I/O emulation wrappers to common/file.cpp; also add a FIXME comment (why is assert redefined in ds-fs.h ?)
svn-id: r26020
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2007-03-08 16:57:14 +00:00 |
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Max Horn
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273480d492
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Removed MAX_FILENAME_LENGTH workaround (using enum's instead of #defines means we can take advantage of namespaces)
svn-id: r26019
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2007-03-08 16:53:30 +00:00 |
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Max Horn
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89095f10a8
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Removed redundant code from gba_nds_fat.h (for some bizarre reason, the data in this file was present twice)
svn-id: r26018
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2007-03-08 16:49:58 +00:00 |
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Max Horn
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743698da6e
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Changed File::_handle to be of type void* instead of FILE* (to ease porting); moved PS2 std C I/O defines to file.cpp (no code other than the file & savegame code should use fopen etc. directly)
svn-id: r26017
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2007-03-08 16:46:02 +00:00 |
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Max Horn
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33a4f8c378
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Changed ConfigManager to use class File instead of std C I/O to write the config file
svn-id: r26016
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2007-03-08 16:43:33 +00:00 |
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Max Horn
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f02802531e
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Turning FilesystemNode comment into a doxygen comment
svn-id: r26015
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2007-03-08 15:02:13 +00:00 |
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Sven Hesse
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bcb3c27d58
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Oh, apparently, all other items have a "." after them, so adding that to Ween and Bargon, too
svn-id: r26014
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2007-03-07 22:41:20 +00:00 |
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Sven Hesse
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47bac09b09
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News about supporting Ween and Bargon
svn-id: r26013
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2007-03-07 22:38:21 +00:00 |
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Johannes Schickel
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305a1525ed
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- cleanup
- some diffs for Amiga version
svn-id: r26010
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2007-03-07 20:31:19 +00:00 |
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Sven Hesse
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71cc080fc5
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Fixed the crash in the interlude before the last level in the Gobliiins CD-version
svn-id: r26009
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2007-03-07 19:57:24 +00:00 |
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Travis Howell
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5c1732af4d
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Add another version of Backyard Football2002.
svn-id: r26007
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2007-03-07 00:46:20 +00:00 |
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Travis Howell
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1fe635c379
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Unshield can't handle the data compression type used by the data1.cab file of The Feeble Files.
svn-id: r26006
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2007-03-06 22:47:56 +00:00 |
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Max Horn
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1b62aeee07
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Updated Feeble File CAB comment
svn-id: r26005
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2007-03-06 20:21:08 +00:00 |
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Travis Howell
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4730229dff
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Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion.
svn-id: r26004
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2007-03-06 09:21:41 +00:00 |
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Paul Gilbert
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c4260e7d8f
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Added support for Blacksmith's hammering animation and added Morkus' animation handler
svn-id: r26003
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2007-03-06 08:24:52 +00:00 |
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Paul Gilbert
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f3c6f899d1
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Added extra animation entries needed for Blacksmith
svn-id: r26001
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2007-03-06 08:20:47 +00:00 |
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Travis Howell
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ace739eafb
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Fix regression in V0 versions of Maniac Mansion, when using extracted files.
svn-id: r26000
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2007-03-06 07:13:22 +00:00 |
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Travis Howell
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a0d5795ee1
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Add support for the New Kid verb option in Apple II and Commodore 64 verisons of Maniac Mansion.
svn-id: r25999
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2007-03-06 07:09:18 +00:00 |
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