Commit Graph

431 Commits

Author SHA1 Message Date
Jamieson Christian
69c7179e56 Volume control fixes
svn-id: r5623
2002-11-19 17:18:16 +00:00
Max Horn
5627fb7c0b cleanup
svn-id: r5622
2002-11-19 16:33:33 +00:00
Travis Howell
2659e19fdd Added MonkeyVGA copy protection bypass, patch #640546
svn-id: r5616
2002-11-19 09:16:46 +00:00
Nicolas Bacca
b4f7f1d21f Change error display for WinCE
svn-id: r5605
2002-11-19 08:08:45 +00:00
Max Horn
1a97719ae5 fix warning when compiling w/o vorbis/mp3 support
svn-id: r5603
2002-11-19 01:52:22 +00:00
Max Horn
24a1a2a369 Patch #639699: SAM: Fix for graphics glitch
svn-id: r5601
2002-11-19 01:45:08 +00:00
Max Horn
f2007606a9 fixed warning
svn-id: r5599
2002-11-18 20:05:25 +00:00
James Brown
69c8ddd67c Revert patch 638253, causes Dig regressions
svn-id: r5594
2002-11-18 00:35:21 +00:00
Jamieson Christian
5da9c10dab Fixes to Master/SFX/Music volumes:
- All are in 0-255 range now. No 0-127 mismatches.
- Master volume now affects SFX and Music, consistent with LEC behavior.
- The [ and ] keys now affect Music volume, not Master. Consistent with LEC behavior.
Also changed [ and ] increment to 16, for 256/16 = 16 volume increments outside the GUI.

svn-id: r5592
2002-11-17 17:59:00 +00:00
Jonathan Gray
ca9101ea6e hack around another null dref for indy3, fixes 639201
svn-id: r5588
2002-11-17 03:27:57 +00:00
Max Horn
9b301dc7d1 remove unused variable
svn-id: r5587
2002-11-16 19:58:52 +00:00
Jamieson Christian
c1344ee379 [Bug 590646] Fixed problem with small blips of music playing
when master/music volumes are changed in the ScummVM GUI.

svn-id: r5581
2002-11-16 14:23:22 +00:00
Paweł Kołodziejski
34782f17ab DIG: fixed subtitles in Space Time Six smush movie
svn-id: r5580
2002-11-16 09:08:48 +00:00
Nicolas Bacca
0f6cdd9a2b Make alignment fans (PPC + EVC) happy
svn-id: r5578
2002-11-16 00:09:56 +00:00
Paweł Kołodziejski
fcc12f5703 added draw smush subtitles mode 9
svn-id: r5576
2002-11-15 19:31:44 +00:00
Paweł Kołodziejski
114d607b26 changed warnings to debug messages
svn-id: r5574
2002-11-15 18:47:33 +00:00
James Brown
d1c5b65398 Hack for bug 636433
svn-id: r5562
2002-11-15 12:21:30 +00:00
James Brown
25ceebe2b4 Don't allow F5 key to be passed back to the game. Stops in-game dialog from displaying after save/loads in indy3
svn-id: r5561
2002-11-15 12:07:59 +00:00
James Brown
22c3532f25 Patch 638253: Actor jumping fix for V7 games. Basic regression testing preformed for The Dig.
svn-id: r5558
2002-11-15 10:42:25 +00:00
James Brown
f2f9f48faf Music tempo patch
svn-id: r5556
2002-11-15 10:36:50 +00:00
Max Horn
d4aaf2db8a removed obsolete TODO
svn-id: r5544
2002-11-14 13:17:15 +00:00
Jamieson Christian
788a1bddec Patch 637825, plus stubs for remaining MT32 instruments to reconcile
svn-id: r5542
2002-11-14 02:26:40 +00:00
Lionel Ulmer
26b284a93e Some other inits added to prepare for the 'new / delete' overloading
removal.

svn-id: r5537
2002-11-13 15:44:33 +00:00
Max Horn
775adc7a4f more initialisation fixes
svn-id: r5533
2002-11-13 15:08:22 +00:00
Max Horn
c5847f6f3b more initialisation fixes
svn-id: r5532
2002-11-13 14:54:58 +00:00
Jonathan Gray
ed4e076b20 append missing heads hack so actor in indy3 intro is always visible
svn-id: r5516
2002-11-11 04:52:16 +00:00
Jonathan Gray
54a5c1fb3a confine dodgy hack in indy3 that should probably be removed
svn-id: r5515
2002-11-11 04:42:43 +00:00
Max Horn
843fa5f753 in Zak256, flash light now follows the mouse cursor instead of the actor; also, the flashlight x position is now pixel based, not strip based (finer granularity)
svn-id: r5511
2002-11-10 19:00:28 +00:00
Jamieson Christian
bf1efccac0 Fixed race condition check in midi_driver_thread.
Updated do_command for Conroy Bumpus' song.

svn-id: r5510
2002-11-10 18:34:57 +00:00
Jamieson Christian
afea2ba962 Hack to prevent animation hangs during Conroy's song in Sam & Max.
svn-id: r5509
2002-11-10 18:29:59 +00:00
James Brown
4cf3def44b Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" flag, so why translate it to something else?)
*hurts khalek badly and mumbles about regression testing during a CVS freeze..*

svn-id: r5508
2002-11-10 18:11:39 +00:00
Paweł Kołodziejski
2a58faff8f revert costume palette table to 32 and fix actor.cpp compilation
svn-id: r5507
2002-11-10 17:35:02 +00:00
Max Horn
da5a347d3e completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
svn-id: r5506
2002-11-10 17:19:43 +00:00
Paweł Kołodziejski
2965bd2708 increasing actor palette to 256
svn-id: r5505
2002-11-10 17:17:11 +00:00
Max Horn
e901190863 fix for the flashlight crash in Indy3; I am not 100% sure that this is the right way t do it, though, need to do some more reseach
svn-id: r5496
2002-11-10 15:42:53 +00:00
Max Horn
c772fff655 fixed stupid mistake
svn-id: r5494
2002-11-10 15:09:13 +00:00
Max Horn
93d5d667d0 added Scumm::displayError() method; make use of that to display errors if save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit
svn-id: r5493
2002-11-10 14:59:15 +00:00
Max Horn
54aa3f898d fixed two race conditions
svn-id: r5490
2002-11-10 14:49:49 +00:00
Jamieson Christian
a1954ac31e Fixed IMuseGM device state trackers to prevent inappropriate dropped messages.
svn-id: r5487
2002-11-10 13:44:53 +00:00
James Brown
ade86f45df Hack to prevent decapitation :)
svn-id: r5485
2002-11-10 12:59:36 +00:00
James Brown
dc9e77461f Let's try this without the blatent stupidity
svn-id: r5484
2002-11-10 12:50:06 +00:00
James Brown
3cb29c224d Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message.
Unlike the o5_wait() version, we don't read any data, so there's no need to reset the script pointer.

svn-id: r5483
2002-11-10 12:44:40 +00:00
James Brown
5e966f88e9 Implement Indy3 opcode - this fixes the 'walking to car' portion of the first section of the game
svn-id: r5482
2002-11-10 12:22:22 +00:00
Jonathan Gray
18506e7714 properly translate class, read (i want my trains back), I'm told this will require regression testing for at least loom and zak by ender
svn-id: r5481
2002-11-10 09:14:20 +00:00
James Brown
d21e0a3373 Remove hack. It's not even the CORRECT hack for this problem.
svn-id: r5480
2002-11-10 07:58:53 +00:00
Jonathan Gray
21b18178e7 add back code that was removed in rev 1.16 with a room specific check, so trains in the lucasfilm games logo in indy3 work the way they should. Maybe a look at the dissasembly of setClass for indy3 is in order...
svn-id: r5478
2002-11-10 01:22:39 +00:00
James Brown
d232d518bb Apart from broke actor costumes, and the random catacomb crashes -
Indy3-256 is completable. (Will not be labeled as such in the
compatability table until the catacomb crashes are fixed!)

svn-id: r5475
2002-11-09 16:56:20 +00:00
Jamieson Christian
4fd2497a21 New IMuseMonitor front-end provides thread-safe access into IMuse from scripts and the MIDI parser. This seems to effectively remove pointer corruption observed under IMuseGM, and also provides thread-safe access into IMuseAdlib.
This is an improved version of the mutex-based solution presented in Patch 615737.

svn-id: r5474
2002-11-09 16:55:16 +00:00
James Brown
cc14b87f25 Patch 635873: Loom Masking Hack - update
svn-id: r5473
2002-11-09 10:05:43 +00:00
James Brown
7eb9753a9c Evil Geniuses arn't, otherwise the world would be far more intrested.
svn-id: r5472
2002-11-09 10:02:59 +00:00