Torbjörn Andersson
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327b63ee96
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Cleanup.
svn-id: r8533
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2003-06-17 15:32:45 +00:00 |
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Max Horn
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f1fc68773d
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made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
svn-id: r8493
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2003-06-15 00:54:14 +00:00 |
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Max Horn
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f7a8cbf7c7
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Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
svn-id: r8482
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2003-06-14 18:52:30 +00:00 |
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Max Horn
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86df3537b9
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replaced GF_AFTER with _version
svn-id: r8372
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2003-06-07 00:13:26 +00:00 |
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Paweł Kołodziejski
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94bbf1b9a0
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added v1 gfx codec, (not working)
svn-id: r8329
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2003-06-05 17:22:15 +00:00 |
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Max Horn
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740e7cc0ff
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restricted check to V2, stupid mistake
svn-id: r8323
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2003-06-05 10:33:13 +00:00 |
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Max Horn
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a61e845313
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modified comment
svn-id: r8322
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2003-06-05 10:28:48 +00:00 |
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Max Horn
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c73ffd366a
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Regenerate strip table when loading
svn-id: r8321
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2003-06-05 10:27:15 +00:00 |
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Max Horn
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393e749785
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charset masking fixes, mostly for The Dig (hey I think I finally almost understand that part of the code :-)
svn-id: r8248
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2003-06-01 17:29:45 +00:00 |
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Max Horn
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320c34f017
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FIXME comment added
svn-id: r8170
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2003-05-31 12:16:49 +00:00 |
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Max Horn
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89a6ebb867
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removed obsolete
svn-id: r8095
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2003-05-29 11:48:44 +00:00 |
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Max Horn
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1374e7c6b1
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Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once)
svn-id: r8050
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2003-05-28 18:13:30 +00:00 |
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Chris Apers
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01b900e028
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No more needed
svn-id: r7994
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2003-05-26 08:24:34 +00:00 |
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Max Horn
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2f9ff35bad
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moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup
svn-id: r7988
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2003-05-26 02:26:13 +00:00 |
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Jamieson Christian
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bb1894e3b7
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Fixed VC++ warnings
svn-id: r7847
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2003-05-23 03:34:18 +00:00 |
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Max Horn
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a0a096e2e8
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added support in the save/load system for 2 dimensional arrays; used this for save/load of localvars -> this fixes many old save games, and allows us to be future compatible
svn-id: r7846
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2003-05-23 02:58:34 +00:00 |
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Max Horn
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a9788c771a
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from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
svn-id: r7827
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2003-05-22 14:10:20 +00:00 |
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Max Horn
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c78664cbc9
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renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
svn-id: r7819
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2003-05-22 09:58:33 +00:00 |
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James Brown
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19bbee7843
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Fix V2 userface stuff in savestate
svn-id: r7816
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2003-05-22 05:21:48 +00:00 |
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Max Horn
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18a6b5dcc1
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renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive
svn-id: r7688
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2003-05-19 11:31:35 +00:00 |
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Max Horn
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7d08aea4cc
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SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with objectB' or 'Give objectA to objectB' etc.); added a little more V2 sentence hackery; added a FIXME regarding some strange sentence code (accessing objectB before it is set) in script.cpp
svn-id: r7562
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2003-05-16 02:16:59 +00:00 |
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Max Horn
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a8603e5bfc
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some more ScummVM::Rect
svn-id: r7548
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2003-05-15 22:36:43 +00:00 |
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Max Horn
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f4c7f37743
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Make use of ScummVM::Rect
svn-id: r7546
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2003-05-15 22:30:32 +00:00 |
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Jamieson Christian
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73e086fe62
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_saveSound implementation
svn-id: r7542
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2003-05-15 21:55:13 +00:00 |
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Max Horn
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08f7ec192e
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NUM_ACTORS -> _numActors (for consistency)
svn-id: r7489
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2003-05-13 23:42:41 +00:00 |
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Max Horn
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81bfe8cd51
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swapped talkPosX and talkPosY (they were misnamed); factored out some duplicate code in string.cpp; VC warning fix in smush_player.cpp
svn-id: r7481
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2003-05-12 22:08:39 +00:00 |
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Max Horn
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acb35fc915
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
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2003-05-10 21:49:59 +00:00 |
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Max Horn
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98881c3a6a
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init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
svn-id: r7393
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2003-05-08 15:48:50 +00:00 |
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Max Horn
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15ba8da46b
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renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how much to move each step in the x/y direction); added several FIXME comments (after 0.4.0 we really shold revise this code)
svn-id: r7344
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2003-05-05 12:09:22 +00:00 |
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Max Horn
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9466a5dcef
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Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
svn-id: r7290
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2003-05-03 20:49:53 +00:00 |
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Max Horn
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48293bd132
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various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
svn-id: r7237
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2003-05-01 00:04:05 +00:00 |
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Max Horn
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2b74abd2c9
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PalmOS changes
svn-id: r7224
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2003-04-30 13:23:31 +00:00 |
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Jonathan Gray
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7529493778
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get rid of one of the obscure variable names
svn-id: r7171
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2003-04-28 03:13:49 +00:00 |
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Jonathan Gray
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f7c4ef0c67
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fix loading GF_OLD_BUNDLE games
svn-id: r7088
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2003-04-23 09:20:22 +00:00 |
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Paweł Kołodziejski
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c4a51041d4
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fix for ega palette, more
svn-id: r6965
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2003-04-11 05:31:18 +00:00 |
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Max Horn
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0602882b18
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cleanup
svn-id: r6832
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2003-03-18 16:13:52 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Paweł Kołodziejski
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093428ae9a
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and more cleanup
svn-id: r6718
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2003-03-06 17:58:13 +00:00 |
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Max Horn
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f02506f993
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Patch #697846: Fix for graphics glitches after saving
svn-id: r6690
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2003-03-05 11:40:37 +00:00 |
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Max Horn
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24cba45574
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more access cleanup; also reorderd some method/function declarations in class Scumm
svn-id: r6593
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2003-02-08 01:27:21 +00:00 |
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James Brown
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8d9b84b98e
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Patch 671701: SO_TALK_FREQUENCY
svn-id: r6547
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2003-01-26 10:54:34 +00:00 |
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Max Horn
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2eff7e2242
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fix off by one bug in gfxUsageBits code; fixed small glitch the actor iteration cleanup
svn-id: r6485
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2003-01-16 18:07:52 +00:00 |
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James Brown
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ec006a4357
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localvar fix take 2. Note that ship-to-ship combat is still impossible (cannons dont work), but at least it doesnt crash now - you
can use the cheat (shift-v i think)
svn-id: r6471
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2003-01-15 16:23:04 +00:00 |
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James Brown
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631f0e5d4b
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ComI uses more locals
svn-id: r6470
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2003-01-15 15:49:44 +00:00 |
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Max Horn
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defd1e7084
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increased variable size from 16 to 32 bits
svn-id: r6469
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2003-01-15 14:14:00 +00:00 |
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James Brown
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15ad897ed3
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Comments regarding use of sle16 for 32bit variables.. :P
svn-id: r6468
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2003-01-15 13:35:18 +00:00 |
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Max Horn
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9943dd3975
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fix saveload bug introduced 2 days ago
svn-id: r6458
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2003-01-14 18:20:56 +00:00 |
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James Brown
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5bf741f960
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Patch 667613: Extend gfxUsageBits[]
svn-id: r6453
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2003-01-14 10:06:56 +00:00 |
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Max Horn
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eb9726c497
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added V8 scaling code
svn-id: r6440
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2003-01-13 01:29:45 +00:00 |
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Max Horn
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c3657ff637
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fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug
svn-id: r6376
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2003-01-09 22:53:21 +00:00 |
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