Max Horn
35f29951eb
moved blast text code to string.cpp
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svn-id: r8282
2003-06-02 23:18:52 +00:00
Max Horn
457d6b1484
seems this breaks in FT; not yet sure why, but disabling this in FT till somebody has a chance to look at it
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svn-id: r8281
2003-06-02 23:06:34 +00:00
Max Horn
3bc13178ff
experimental change: replaced drawDescString with enqueueText. fixes text-leftovers when scrolling the Dig (not tested in FT, though)
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svn-id: r8280
2003-06-02 22:43:08 +00:00
Paweł Kołodziejski
6dbd36d668
more v1 load directory ...
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svn-id: r8274
2003-06-02 18:15:09 +00:00
Paweł Kołodziejski
0bf6779189
added load directory support for v1 games
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svn-id: r8273
2003-06-02 17:32:13 +00:00
Max Horn
67c8782431
make V2 games use transition effects
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svn-id: r8271
2003-06-02 11:33:48 +00:00
Max Horn
f8ab6ad8da
wtf is this doing here?!
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svn-id: r8269
2003-06-02 10:17:46 +00:00
James Brown
9be08a55f9
Clean up debugger Restart function and move to SCUMM restart function
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svn-id: r8263
2003-06-02 05:38:45 +00:00
Max Horn
4292d621af
cleaned up the restart/pause/shutdown situation a bit; added comment that explains how restart might be implemented
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svn-id: r8260
2003-06-02 02:25:24 +00:00
Max Horn
88f1a4e27c
fix for indy3 VGA script bug (bug #743314 )
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svn-id: r8259
2003-06-02 01:45:03 +00:00
Max Horn
281cce32b9
cleanup color cyclcing code; also perform color cycling on 'indirect' palettes like the shadow palette(s) (bug #706721 )
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svn-id: r8257
2003-06-02 00:34:58 +00:00
Jamieson Christian
26076b8841
Hack to fix odd usage of the ParameterFader
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in S&M around the dinosaurs.
svn-id: r8251
2003-06-01 19:16:34 +00:00
Max Horn
3d77f7230e
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068 )
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svn-id: r8249
2003-06-01 18:20:38 +00:00
Max Horn
393e749785
charset masking fixes, mostly for The Dig (hey I think I finally almost understand that part of the code :-)
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svn-id: r8248
2003-06-01 17:29:45 +00:00
Jochen Hoenicke
16b47e4f95
I forgot one note_length entry.
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svn-id: r8247
2003-06-01 17:27:20 +00:00
Jochen Hoenicke
ff5705b32c
Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.
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svn-id: r8245
2003-06-01 16:42:29 +00:00
Jochen Hoenicke
3733667aa5
Also call playerV2->set_master_volume when playerV2 exists.
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svn-id: r8244
2003-06-01 16:41:25 +00:00
Torbjörn Andersson
7cfe07fdd3
Reverted the recent o5_getClosestObjActor() change and fixed it by
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measuring the distance in characters for V2 games instead. Now Edna won't
bring the same strange kid into the cell over and over again.
If necessary, we can still fix o5_getClosestActor() to handle larger
distances. It just takes a few more changes than I first thought.
svn-id: r8243
2003-06-01 16:40:15 +00:00
Jochen Hoenicke
ed0080e55b
Added new note-lengths of indy3ega/loom. Fixed internote spacing.
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svn-id: r8242
2003-06-01 15:56:40 +00:00
Max Horn
cb5fb5d403
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
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svn-id: r8241
2003-06-01 14:30:26 +00:00
Max Horn
2591a4f018
This didn't look logical, and could (in theory) lead to mask being drawn but _hasMask not being set. I suspect it was a bug in the original commit adding this (back in the original string.cpp, rev. 1.5). Even if this change should turn out ot be incorrect, the original code most probably was incorrect anyway
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svn-id: r8240
2003-06-01 14:07:14 +00:00
Max Horn
8b39e81afe
cleanup
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svn-id: r8236
2003-06-01 13:11:30 +00:00
Max Horn
9cbcde684b
cleanup / added comments / code unification
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svn-id: r8235
2003-06-01 13:09:30 +00:00
Oliver Kiehl
5c91b160f6
fix gcc compile
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svn-id: r8232
2003-06-01 10:53:21 +00:00
Nicolas Bacca
41e316ad6e
Reversing for the time being
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svn-id: r8231
2003-06-01 10:28:45 +00:00
Nicolas Bacca
79a98164c0
Bypass Sam & Max floppy copy protection
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svn-id: r8230
2003-06-01 10:15:31 +00:00
Jamieson Christian
65ca548502
Fixed MT-32 welcome message
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svn-id: r8225
2003-06-01 04:15:10 +00:00
Jamieson Christian
452735e320
Some last SysEx cleanup.
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svn-id: r8223
2003-06-01 04:05:13 +00:00
Travis Howell
fa481d90e5
Enable loom sound patch, works in both loomega and indy3ega
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Use Amiga flag for Amiga versions for now
svn-id: r8222
2003-06-01 04:03:40 +00:00
Jamieson Christian
11e188c520
More MT-32 SysEx tweaks
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svn-id: r8217
2003-06-01 03:13:08 +00:00
Jamieson Christian
2ef36da819
Fixed checksum error
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svn-id: r8216
2003-06-01 03:06:10 +00:00
Jamieson Christian
6f9af8707e
More MT-32 SysEx tweaking
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svn-id: r8215
2003-06-01 02:59:58 +00:00
Jamieson Christian
785118c63c
Removed debug output
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svn-id: r8214
2003-06-01 02:47:26 +00:00
Jamieson Christian
0074641ab2
Fixed potentially structure alignment problem
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svn-id: r8213
2003-06-01 02:47:06 +00:00
Max Horn
70e2b20c0b
cleanup
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svn-id: r8209
2003-06-01 02:07:23 +00:00
Jamieson Christian
7a2a739ea3
Teaking the MT-32 welcome message.
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svn-id: r8207
2003-06-01 01:13:00 +00:00
Max Horn
e63dec5f56
clearUpperMask -> clearCharsetMask
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svn-id: r8206
2003-06-01 01:02:35 +00:00
Max Horn
3e2a7cc1cf
same change as in the old costume code: just always mask
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svn-id: r8205
2003-06-01 01:00:44 +00:00
Max Horn
24b5af6a0e
cleanup
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svn-id: r8203
2003-06-01 00:45:08 +00:00
Jamieson Christian
5e46155d3a
Welcome message for MT-32 panels.
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More for SysEx tests than anything.
svn-id: r8202
2003-06-01 00:42:01 +00:00
Max Horn
ac02e3d0d0
cleanup
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svn-id: r8194
2003-05-31 21:42:33 +00:00
Max Horn
7ffb40e61b
cleanup
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svn-id: r8193
2003-05-31 21:25:14 +00:00
Max Horn
bd08b33f83
begone, evil typo!
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svn-id: r8190
2003-05-31 20:45:41 +00:00
Max Horn
5d3bef9c57
added hack to make The Dig work again, tbus might break all sorts of other things (though I don't really see how, but that won't stop the bugs :-)
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svn-id: r8189
2003-05-31 17:58:15 +00:00
Max Horn
1d47bfa7cd
fixed warning
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svn-id: r8188
2003-05-31 17:29:47 +00:00
Max Horn
1c0da0a89c
apply V6 elevation change to V8, too
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svn-id: r8186
2003-05-31 17:18:41 +00:00
Jochen Hoenicke
3290d618d6
Made thread-safe.
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PCjr support.
Rewrote the generator, so I can reuse more code between PCjr and speaker output.
Added function to set master volume and to switch between PCjr and speaker.
svn-id: r8185
2003-05-31 16:54:46 +00:00
Max Horn
33030f7bed
fix for part of bug #630570
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svn-id: r8183
2003-05-31 16:24:01 +00:00
Max Horn
83e1815a72
some box debugging code
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svn-id: r8182
2003-05-31 16:20:20 +00:00
Max Horn
2fd98601f7
ah well. just get rid of this again. this fixes some actor freezes in The Dig statue room, and shouldn't be necessary anymore anyway
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svn-id: r8181
2003-05-31 16:09:09 +00:00