..
smush
use decompressBomp instead of smush_decode_codec1
2003-05-30 19:28:52 +00:00
.cvsignore
fixed the 'intelligent' GCC build rules; added .cvsignore files
2002-08-21 16:28:19 +00:00
actor.cpp
ah well. just get rid of this again. this fixes some actor freezes in The Dig statue room, and shouldn't be necessary anymore anyway
2003-05-31 16:09:09 +00:00
actor.h
renamed walk_script/talk_script -> walkScript/talkScript
2003-05-31 14:27:47 +00:00
akos.cpp
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
2003-06-01 14:30:26 +00:00
akos.h
cleanup / added comments / code unification
2003-06-01 13:09:30 +00:00
base-costume.cpp
Fxi win32 compile
2003-05-29 10:43:57 +00:00
base-costume.h
cleanup
2003-05-29 17:14:47 +00:00
bomp.cpp
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
2003-06-01 14:30:26 +00:00
bomp.h
cleanup / added comments / code unification
2003-06-01 13:09:30 +00:00
boxes.cpp
some box debugging code
2003-05-31 16:20:20 +00:00
boxes.h
ScummPoint -> ScummVM::Point
2003-05-15 21:57:38 +00:00
bundle.cpp
fixed bug #739560 : COMI: crash at start of part III
2003-05-31 00:18:22 +00:00
bundle.h
fixed bug #739560 : COMI: crash at start of part III
2003-05-31 00:18:22 +00:00
camera.cpp
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
2003-06-01 14:30:26 +00:00
charset.cpp
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
2003-06-01 14:30:26 +00:00
charset.h
constness fixes
2003-05-21 16:28:02 +00:00
costume.cpp
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
2003-06-01 14:30:26 +00:00
costume.h
more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code
2003-05-30 21:37:58 +00:00
debugger.cpp
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
2003-06-01 14:30:26 +00:00
debugger.h
added box matrix debug command
2003-05-31 14:32:35 +00:00
dialogs.cpp
Fix for bug #744121 : Indy3 'Save' button text
2003-05-28 00:07:56 +00:00
dialogs.h
added some meat to the global options dialog (no prefs are stored yet, though)
2003-03-25 15:32:36 +00:00
gfx.cpp
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
2003-06-01 14:30:26 +00:00
gfx.h
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
2003-06-01 14:30:26 +00:00
imuse_digi.cpp
don't be so verbose on low debug levels
2003-05-31 15:04:51 +00:00
imuse_digi.h
updated copyrights headers
2003-03-06 21:46:56 +00:00
imuse_internal.h
Some last SysEx cleanup.
2003-06-01 04:05:13 +00:00
imuse_player.cpp
fixed mismatch between declaration and implementation
2003-05-31 13:38:41 +00:00
imuse.cpp
Fixed MT-32 welcome message
2003-06-01 04:15:10 +00:00
imuse.h
Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
2003-05-23 18:35:53 +00:00
instrument.cpp
fix gcc compile
2003-06-01 10:53:21 +00:00
instrument.h
Added command line options for
2003-05-17 03:06:16 +00:00
intern.h
more camera spliting
2003-05-29 23:44:24 +00:00
module.mk
moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
2003-05-30 19:00:33 +00:00
nut_renderer.cpp
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
2003-06-01 14:30:26 +00:00
nut_renderer.h
increased nut font debug level to 8
2003-05-27 15:31:13 +00:00
object.cpp
Reverted the recent o5_getClosestObjActor() change and fixed it by
2003-06-01 16:40:15 +00:00
object.h
const as const can!
2003-05-28 20:01:47 +00:00
player_v2.cpp
Added new note-lengths of indy3ega/loom. Fixed internote spacing.
2003-06-01 15:56:40 +00:00
player_v2.h
Made thread-safe.
2003-05-31 16:54:46 +00:00
resource_v2.cpp
A few small V2 detection/init changes
2003-05-29 08:05:20 +00:00
resource_v3.cpp
don't use _gameDataPath directly; minor cleanup
2003-05-24 22:13:01 +00:00
resource_v4.cpp
updated copyrights headers
2003-03-06 21:46:56 +00:00
resource.cpp
cleanup
2003-05-31 11:57:18 +00:00
resource.h
const as const can!
2003-05-28 20:01:47 +00:00
saveload.cpp
FIXME comment added
2003-05-31 12:16:49 +00:00
saveload.h
Patch #743228 : Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once)
2003-05-28 18:13:30 +00:00
script_v2.cpp
some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too
2003-05-31 12:17:58 +00:00
script_v5.cpp
Reverted the recent o5_getClosestObjActor() change and fixed it by
2003-06-01 16:40:15 +00:00
script_v6.cpp
clearUpperMask -> clearCharsetMask
2003-06-01 01:02:35 +00:00
script_v8.cpp
cleanup
2003-05-31 21:42:33 +00:00
script.cpp
Reversing for the time being
2003-06-01 10:28:45 +00:00
scumm.h
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
2003-06-01 14:30:26 +00:00
scummvm.cpp
Enable loom sound patch, works in both loomega and indy3ega
2003-06-01 04:03:40 +00:00
sound.cpp
cleanup
2003-06-01 13:11:30 +00:00
sound.h
many pedantic warning fixes (and some actual potential buglets fixed, too)
2003-05-21 18:09:49 +00:00
string.cpp
some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too
2003-05-31 12:17:58 +00:00
usage_bits.cpp
updated copyrights headers
2003-03-06 21:46:56 +00:00
usage_bits.h
updated copyrights headers
2003-03-06 21:46:56 +00:00
vars.cpp
from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
2003-05-22 14:10:20 +00:00
verbs.cpp
Modified version of erik's patch #745986 : Experimental V2 mouseover stuff
2003-05-30 14:29:07 +00:00
verbs.h
some more ScummVM::Rect
2003-05-15 22:36:43 +00:00