scummvm/scumm
Torbjörn Andersson 7cfe07fdd3 Reverted the recent o5_getClosestObjActor() change and fixed it by
measuring the distance in characters for V2 games instead. Now Edna won't
bring the same strange kid into the cell over and over again.

If necessary, we can still fix o5_getClosestActor() to handle larger
distances. It just takes a few more changes than I first thought.

svn-id: r8243
2003-06-01 16:40:15 +00:00
..
smush use decompressBomp instead of smush_decode_codec1 2003-05-30 19:28:52 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp ah well. just get rid of this again. this fixes some actor freezes in The Dig statue room, and shouldn't be necessary anymore anyway 2003-05-31 16:09:09 +00:00
actor.h renamed walk_script/talk_script -> walkScript/talkScript 2003-05-31 14:27:47 +00:00
akos.cpp added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen 2003-06-01 14:30:26 +00:00
akos.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
base-costume.cpp Fxi win32 compile 2003-05-29 10:43:57 +00:00
base-costume.h cleanup 2003-05-29 17:14:47 +00:00
bomp.cpp added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen 2003-06-01 14:30:26 +00:00
bomp.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
boxes.cpp some box debugging code 2003-05-31 16:20:20 +00:00
boxes.h ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
bundle.cpp fixed bug #739560: COMI: crash at start of part III 2003-05-31 00:18:22 +00:00
bundle.h fixed bug #739560: COMI: crash at start of part III 2003-05-31 00:18:22 +00:00
camera.cpp added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen 2003-06-01 14:30:26 +00:00
charset.cpp added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen 2003-06-01 14:30:26 +00:00
charset.h constness fixes 2003-05-21 16:28:02 +00:00
costume.cpp added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen 2003-06-01 14:30:26 +00:00
costume.h more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code 2003-05-30 21:37:58 +00:00
debugger.cpp added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen 2003-06-01 14:30:26 +00:00
debugger.h added box matrix debug command 2003-05-31 14:32:35 +00:00
dialogs.cpp Fix for bug #744121: Indy3 'Save' button text 2003-05-28 00:07:56 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen 2003-06-01 14:30:26 +00:00
gfx.h added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen 2003-06-01 14:30:26 +00:00
imuse_digi.cpp don't be so verbose on low debug levels 2003-05-31 15:04:51 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse_internal.h Some last SysEx cleanup. 2003-06-01 04:05:13 +00:00
imuse_player.cpp fixed mismatch between declaration and implementation 2003-05-31 13:38:41 +00:00
imuse.cpp Fixed MT-32 welcome message 2003-06-01 04:15:10 +00:00
imuse.h Added XMIDI support to IMuse. IMuse now plays music from Humongous games. 2003-05-23 18:35:53 +00:00
instrument.cpp fix gcc compile 2003-06-01 10:53:21 +00:00
instrument.h Added command line options for 2003-05-17 03:06:16 +00:00
intern.h more camera spliting 2003-05-29 23:44:24 +00:00
module.mk moved bomp stuff into own files; removed some of our 6 (!) bomp decoders 2003-05-30 19:00:33 +00:00
nut_renderer.cpp added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen 2003-06-01 14:30:26 +00:00
nut_renderer.h increased nut font debug level to 8 2003-05-27 15:31:13 +00:00
object.cpp Reverted the recent o5_getClosestObjActor() change and fixed it by 2003-06-01 16:40:15 +00:00
object.h const as const can! 2003-05-28 20:01:47 +00:00
player_v2.cpp Added new note-lengths of indy3ega/loom. Fixed internote spacing. 2003-06-01 15:56:40 +00:00
player_v2.h Made thread-safe. 2003-05-31 16:54:46 +00:00
resource_v2.cpp A few small V2 detection/init changes 2003-05-29 08:05:20 +00:00
resource_v3.cpp don't use _gameDataPath directly; minor cleanup 2003-05-24 22:13:01 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp cleanup 2003-05-31 11:57:18 +00:00
resource.h const as const can! 2003-05-28 20:01:47 +00:00
saveload.cpp FIXME comment added 2003-05-31 12:16:49 +00:00
saveload.h Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once) 2003-05-28 18:13:30 +00:00
script_v2.cpp some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too 2003-05-31 12:17:58 +00:00
script_v5.cpp Reverted the recent o5_getClosestObjActor() change and fixed it by 2003-06-01 16:40:15 +00:00
script_v6.cpp clearUpperMask -> clearCharsetMask 2003-06-01 01:02:35 +00:00
script_v8.cpp cleanup 2003-05-31 21:42:33 +00:00
script.cpp Reversing for the time being 2003-06-01 10:28:45 +00:00
scumm.h added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen 2003-06-01 14:30:26 +00:00
scummvm.cpp Enable loom sound patch, works in both loomega and indy3ega 2003-06-01 04:03:40 +00:00
sound.cpp cleanup 2003-06-01 13:11:30 +00:00
sound.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
string.cpp some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too 2003-05-31 12:17:58 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition 2003-05-22 14:10:20 +00:00
verbs.cpp Modified version of erik's patch #745986: Experimental V2 mouseover stuff 2003-05-30 14:29:07 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00