.. |
smush
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use decompressBomp instead of smush_decode_codec1
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2003-05-30 19:28:52 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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ah well. just get rid of this again. this fixes some actor freezes in The Dig statue room, and shouldn't be necessary anymore anyway
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2003-05-31 16:09:09 +00:00 |
actor.h
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renamed walk_script/talk_script -> walkScript/talkScript
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2003-05-31 14:27:47 +00:00 |
akos.cpp
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same change as in the old costume code: just always mask
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2003-06-01 01:00:44 +00:00 |
akos.h
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cleanup
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2003-05-30 17:52:17 +00:00 |
base-costume.cpp
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Fxi win32 compile
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2003-05-29 10:43:57 +00:00 |
base-costume.h
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cleanup
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2003-05-29 17:14:47 +00:00 |
bomp.cpp
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cleanup
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2003-06-01 02:07:23 +00:00 |
bomp.h
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some cheap doxygen docs; cleanup
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2003-05-30 20:13:29 +00:00 |
boxes.cpp
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some box debugging code
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2003-05-31 16:20:20 +00:00 |
boxes.h
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ScummPoint -> ScummVM::Point
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2003-05-15 21:57:38 +00:00 |
bundle.cpp
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fixed bug #739560: COMI: crash at start of part III
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2003-05-31 00:18:22 +00:00 |
bundle.h
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fixed bug #739560: COMI: crash at start of part III
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2003-05-31 00:18:22 +00:00 |
camera.cpp
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cleanup; removed last horizontal bound check from updateDirtyRect -> now all the various 'offscreen actor redraw' problems should be fixed (at least I can't reproduce them in COMI anymore), while The Dig should still work just fine (at least it does in my test cases)
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2003-05-30 02:01:45 +00:00 |
charset.cpp
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hook language command switch to V2 font / prepositions
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2003-05-25 20:38:44 +00:00 |
charset.h
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constness fixes
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2003-05-21 16:28:02 +00:00 |
costume.cpp
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same change as in the old costume code: just always mask
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2003-06-01 01:00:44 +00:00 |
costume.h
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more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code
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2003-05-30 21:37:58 +00:00 |
debugger.cpp
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added box matrix debug command
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2003-05-31 14:32:35 +00:00 |
debugger.h
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added box matrix debug command
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2003-05-31 14:32:35 +00:00 |
dialogs.cpp
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Fix for bug #744121: Indy3 'Save' button text
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2003-05-28 00:07:56 +00:00 |
dialogs.h
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added some meat to the global options dialog (no prefs are stored yet, though)
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2003-03-25 15:32:36 +00:00 |
gfx.cpp
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clearUpperMask -> clearCharsetMask
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2003-06-01 01:02:35 +00:00 |
gfx.h
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clearUpperMask -> clearCharsetMask
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2003-06-01 01:02:35 +00:00 |
imuse_digi.cpp
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don't be so verbose on low debug levels
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2003-05-31 15:04:51 +00:00 |
imuse_digi.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
imuse_internal.h
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Some last SysEx cleanup.
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2003-06-01 04:05:13 +00:00 |
imuse_player.cpp
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fixed mismatch between declaration and implementation
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2003-05-31 13:38:41 +00:00 |
imuse.cpp
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Fixed MT-32 welcome message
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2003-06-01 04:15:10 +00:00 |
imuse.h
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Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
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2003-05-23 18:35:53 +00:00 |
instrument.cpp
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Some last SysEx cleanup.
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2003-06-01 04:05:13 +00:00 |
instrument.h
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Added command line options for
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2003-05-17 03:06:16 +00:00 |
intern.h
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more camera spliting
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2003-05-29 23:44:24 +00:00 |
module.mk
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moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
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2003-05-30 19:00:33 +00:00 |
nut_renderer.cpp
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increased nut font debug level to 8
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2003-05-27 15:31:13 +00:00 |
nut_renderer.h
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increased nut font debug level to 8
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2003-05-27 15:31:13 +00:00 |
object.cpp
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some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too
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2003-05-31 12:17:58 +00:00 |
object.h
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const as const can!
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2003-05-28 20:01:47 +00:00 |
player_v2.cpp
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fixed warning
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2003-05-31 17:29:47 +00:00 |
player_v2.h
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Made thread-safe.
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2003-05-31 16:54:46 +00:00 |
resource_v2.cpp
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A few small V2 detection/init changes
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2003-05-29 08:05:20 +00:00 |
resource_v3.cpp
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don't use _gameDataPath directly; minor cleanup
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2003-05-24 22:13:01 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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cleanup
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2003-05-31 11:57:18 +00:00 |
resource.h
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const as const can!
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2003-05-28 20:01:47 +00:00 |
saveload.cpp
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FIXME comment added
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2003-05-31 12:16:49 +00:00 |
saveload.h
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Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once)
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2003-05-28 18:13:30 +00:00 |
script_v2.cpp
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some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too
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2003-05-31 12:17:58 +00:00 |
script_v5.cpp
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some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too
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2003-05-31 12:17:58 +00:00 |
script_v6.cpp
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clearUpperMask -> clearCharsetMask
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2003-06-01 01:02:35 +00:00 |
script_v8.cpp
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cleanup
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2003-05-31 21:42:33 +00:00 |
script.cpp
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Reversing for the time being
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2003-06-01 10:28:45 +00:00 |
scumm.h
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some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too
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2003-05-31 12:17:58 +00:00 |
scummvm.cpp
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Enable loom sound patch, works in both loomega and indy3ega
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2003-06-01 04:03:40 +00:00 |
sound.cpp
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don't attempt to play sound on amiga versions of zak/maniac
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2003-05-26 23:23:44 +00:00 |
sound.h
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
string.cpp
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some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too
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2003-05-31 12:17:58 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
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2003-05-22 14:10:20 +00:00 |
verbs.cpp
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Modified version of erik's patch #745986: Experimental V2 mouseover stuff
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2003-05-30 14:29:07 +00:00 |
verbs.h
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some more ScummVM::Rect
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2003-05-15 22:36:43 +00:00 |