scummvm/scumm
Nicolas Bacca 41e316ad6e Reversing for the time being
svn-id: r8231
2003-06-01 10:28:45 +00:00
..
smush use decompressBomp instead of smush_decode_codec1 2003-05-30 19:28:52 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp ah well. just get rid of this again. this fixes some actor freezes in The Dig statue room, and shouldn't be necessary anymore anyway 2003-05-31 16:09:09 +00:00
actor.h renamed walk_script/talk_script -> walkScript/talkScript 2003-05-31 14:27:47 +00:00
akos.cpp same change as in the old costume code: just always mask 2003-06-01 01:00:44 +00:00
akos.h cleanup 2003-05-30 17:52:17 +00:00
base-costume.cpp Fxi win32 compile 2003-05-29 10:43:57 +00:00
base-costume.h cleanup 2003-05-29 17:14:47 +00:00
bomp.cpp cleanup 2003-06-01 02:07:23 +00:00
bomp.h some cheap doxygen docs; cleanup 2003-05-30 20:13:29 +00:00
boxes.cpp some box debugging code 2003-05-31 16:20:20 +00:00
boxes.h ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
bundle.cpp fixed bug #739560: COMI: crash at start of part III 2003-05-31 00:18:22 +00:00
bundle.h fixed bug #739560: COMI: crash at start of part III 2003-05-31 00:18:22 +00:00
camera.cpp cleanup; removed last horizontal bound check from updateDirtyRect -> now all the various 'offscreen actor redraw' problems should be fixed (at least I can't reproduce them in COMI anymore), while The Dig should still work just fine (at least it does in my test cases) 2003-05-30 02:01:45 +00:00
charset.cpp hook language command switch to V2 font / prepositions 2003-05-25 20:38:44 +00:00
charset.h constness fixes 2003-05-21 16:28:02 +00:00
costume.cpp same change as in the old costume code: just always mask 2003-06-01 01:00:44 +00:00
costume.h more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code 2003-05-30 21:37:58 +00:00
debugger.cpp added box matrix debug command 2003-05-31 14:32:35 +00:00
debugger.h added box matrix debug command 2003-05-31 14:32:35 +00:00
dialogs.cpp Fix for bug #744121: Indy3 'Save' button text 2003-05-28 00:07:56 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp clearUpperMask -> clearCharsetMask 2003-06-01 01:02:35 +00:00
gfx.h clearUpperMask -> clearCharsetMask 2003-06-01 01:02:35 +00:00
imuse_digi.cpp don't be so verbose on low debug levels 2003-05-31 15:04:51 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse_internal.h Some last SysEx cleanup. 2003-06-01 04:05:13 +00:00
imuse_player.cpp fixed mismatch between declaration and implementation 2003-05-31 13:38:41 +00:00
imuse.cpp Fixed MT-32 welcome message 2003-06-01 04:15:10 +00:00
imuse.h Added XMIDI support to IMuse. IMuse now plays music from Humongous games. 2003-05-23 18:35:53 +00:00
instrument.cpp Some last SysEx cleanup. 2003-06-01 04:05:13 +00:00
instrument.h Added command line options for 2003-05-17 03:06:16 +00:00
intern.h more camera spliting 2003-05-29 23:44:24 +00:00
module.mk moved bomp stuff into own files; removed some of our 6 (!) bomp decoders 2003-05-30 19:00:33 +00:00
nut_renderer.cpp increased nut font debug level to 8 2003-05-27 15:31:13 +00:00
nut_renderer.h increased nut font debug level to 8 2003-05-27 15:31:13 +00:00
object.cpp some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too 2003-05-31 12:17:58 +00:00
object.h const as const can! 2003-05-28 20:01:47 +00:00
player_v2.cpp fixed warning 2003-05-31 17:29:47 +00:00
player_v2.h Made thread-safe. 2003-05-31 16:54:46 +00:00
resource_v2.cpp A few small V2 detection/init changes 2003-05-29 08:05:20 +00:00
resource_v3.cpp don't use _gameDataPath directly; minor cleanup 2003-05-24 22:13:01 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp cleanup 2003-05-31 11:57:18 +00:00
resource.h const as const can! 2003-05-28 20:01:47 +00:00
saveload.cpp FIXME comment added 2003-05-31 12:16:49 +00:00
saveload.h Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once) 2003-05-28 18:13:30 +00:00
script_v2.cpp some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too 2003-05-31 12:17:58 +00:00
script_v5.cpp some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too 2003-05-31 12:17:58 +00:00
script_v6.cpp clearUpperMask -> clearCharsetMask 2003-06-01 01:02:35 +00:00
script_v8.cpp cleanup 2003-05-31 21:42:33 +00:00
script.cpp Reversing for the time being 2003-06-01 10:28:45 +00:00
scumm.h some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too 2003-05-31 12:17:58 +00:00
scummvm.cpp Enable loom sound patch, works in both loomega and indy3ega 2003-06-01 04:03:40 +00:00
sound.cpp don't attempt to play sound on amiga versions of zak/maniac 2003-05-26 23:23:44 +00:00
sound.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
string.cpp some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too 2003-05-31 12:17:58 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition 2003-05-22 14:10:20 +00:00
verbs.cpp Modified version of erik's patch #745986: Experimental V2 mouseover stuff 2003-05-30 14:29:07 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00