Torbjörn Andersson
72a847797d
Committed by patch #2219361 ("BS1: Simplified subtitles"). It uses the
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lockScreen() / unlockScreen() backend API, instead of copyRectToScreen().
Before, it had to copy a piece of the engine's screen to draw on to simulate
transparency, which was awkward.
However, this means we're now forcing full-screen updates on each frame. There
may be performance regressions, particularly if the frames are much smaller
than the screen. Hopefully, it's the decoding that's the bottleneck, but if
this causes problems on low-end devices... well, Fingolfin had some ideas about
that when he first proposed the lockScreen() / unlockScreen() API.
svn-id: r35115
2008-11-18 17:48:19 +00:00
Filippos Karapetis
df694b3de1
Cleanup
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svn-id: r35114
2008-11-18 17:37:01 +00:00
Johannes Schickel
d99ab163cc
Fixed meta engine related save functions (some where relying on "target.???" instead of "sword1.???").
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svn-id: r35113
2008-11-18 17:03:55 +00:00
Filippos Karapetis
2463c550ac
Reverted to old behavior: save games for sword1 can be shared again across all versions (since they're exactly the same) - they're now named sword1.* and no longer named after the game ID
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svn-id: r35112
2008-11-18 16:57:57 +00:00
Filippos Karapetis
7650b61d27
Applied a slightly modified version of my patch #2307224 - "BS1: Save/load overhaul"
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svn-id: r35111
2008-11-18 16:31:55 +00:00
Johannes Schickel
bdbae740a6
Don't rename slots anymore when deleting them via the GMM.
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svn-id: r35110
2008-11-18 15:41:14 +00:00
Torbjörn Andersson
0e1c4fccca
Hopefully fixed the regression described in bug #2299682 ("FT: Crash in the intro
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(regression in r34516)"), after discussing with Fingolfin. We didn't use to check
the size of the STRK chunk before, and he didn't remember why we do now, so I've
removed that test again.
svn-id: r35107
2008-11-17 20:36:10 +00:00
Travis Howell
df9a1baadc
Fix regressions in HE games, when slashes are used in filenames for file opcodes.
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svn-id: r35105
2008-11-17 11:09:57 +00:00
Florian Kagerer
57e7d5ef62
fixed bug
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svn-id: r35102
2008-11-16 23:19:54 +00:00
Florian Kagerer
bf721ae682
cleanup
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svn-id: r35101
2008-11-16 20:59:04 +00:00
Gregory Montoir
b45227cfa0
some fixes to input handling, cleanup
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svn-id: r35100
2008-11-16 20:51:10 +00:00
Johannes Schickel
c4a7088c5b
Fixed valgrind warning.
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svn-id: r35099
2008-11-16 20:46:18 +00:00
Johannes Schickel
2ef8a32a01
Fixed various g++ warnings ("format not a string literal and no format arguments").
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svn-id: r35096
2008-11-16 20:20:31 +00:00
Henry Bush
e1fdb1f882
T7G: Two leftover commits from t7gre: fix broken palette on intro video, and add scriptvar debug flag
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svn-id: r35095
2008-11-16 19:20:30 +00:00
Florian Kagerer
a44994dc89
KYRA 1/2: more fixes for valgrind warnings
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svn-id: r35093
2008-11-16 14:07:50 +00:00
Nicola Mettifogo
13297a7857
Added missing initialization (which caused random crashes).
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svn-id: r35092
2008-11-16 13:06:40 +00:00
Florian Kagerer
bd817c0341
(hopefully) fix valgrind warnings
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svn-id: r35088
2008-11-15 19:08:35 +00:00
Jordi Vilalta Prat
9671b3a514
Simplify error debugging by implementing GroovieEngine::errorString()
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svn-id: r35087
2008-11-15 18:56:39 +00:00
Johannes Schickel
28bd3e0af8
Fixed strncpy usage.
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svn-id: r35083
2008-11-15 14:15:17 +00:00
Max Horn
3a3698f960
Fix for bug #2251765 : FT: Talk speed inconsistency
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svn-id: r35082
2008-11-15 13:54:16 +00:00
Florian Kagerer
06216866ac
svn-id: r35080
2008-11-15 13:00:46 +00:00
Jordi Vilalta Prat
cd32c4d6bc
Fix for bug "Save game's names don't show up" (issue 31 on google code)
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svn-id: r35078
2008-11-15 11:23:02 +00:00
Jordi Vilalta Prat
402f8c388f
Added GroovieMetaEngine::getMaximumSaveSlot()
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svn-id: r35077
2008-11-15 10:50:57 +00:00
Eugene Sandulenko
194a10c77c
Turn on single gameid in order to avoid polluting gameid namespace.
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svn-id: r35076
2008-11-15 09:08:15 +00:00
Johannes Schickel
478ee06fb8
Paranoia: Add destination buffer size to Engine::errorString to help avoiding buffer overflows.
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svn-id: r35072
2008-11-15 03:16:41 +00:00
Gregory Montoir
8f230d7358
added support for animation sequence
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added support for non-interactive demo
fixed wrong end of demo screen when quitting the game using the inventory
svn-id: r35069
2008-11-15 02:32:05 +00:00
Torbjörn Andersson
e5d0462af6
Initialise _current. Fixes a Valgrind warning.
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svn-id: r35067
2008-11-14 23:37:30 +00:00
Torbjörn Andersson
bfc9b972f5
Added license header, and guard against multiple inclusion.
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(Sorry about the confusing commit message earlier. I thought I had committed a
fix for bug #2284199 ("IGOR: Strange code in drawInventory()") without checking
for warnings first.)
svn-id: r35065
2008-11-14 22:48:09 +00:00
Torbjörn Andersson
7d3e9b3d35
Oops, my last commit introduced some warnings.
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svn-id: r35063
2008-11-14 22:20:34 +00:00
Johannes Schickel
5a0556f09c
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
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svn-id: r35062
2008-11-14 22:08:10 +00:00
Max Horn
bb87d39424
Patch #2271425 : Groovie engine
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svn-id: r35060
2008-11-14 21:32:20 +00:00
Filippos Karapetis
4294185c59
Some corrections, based on observations from bug report #2284298 - "SAGA: Compiler warnings; possibly an engine bug"
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svn-id: r35058
2008-11-14 17:51:48 +00:00
Torbjörn Andersson
591d01b77f
Reverted change I accidentally made to the SAGA engine when committing the SCUMM
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charset changes. It may be a correct change, but it's not yet ready.
svn-id: r35057
2008-11-14 14:12:18 +00:00
Torbjörn Andersson
5e5eebf24f
Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
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rid of a few kilobytes of hard-coded font data. (The font data is still there,
but now we only store how the French, German, Italian and Spanish fonts differ
from the English one.)
svn-id: r35056
2008-11-14 14:03:08 +00:00
Sven Hesse
2ec6e678be
Fixing compilation
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svn-id: r35055
2008-11-14 13:26:23 +00:00
Filippos Karapetis
66e86283cb
Cleanup and simplification of the resource loading code
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svn-id: r35054
2008-11-14 12:19:10 +00:00
Nicola Mettifogo
de0fe01c04
Removed unused parameter.
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svn-id: r35053
2008-11-14 12:13:59 +00:00
Jordi Vilalta Prat
f773ec4df4
Added detection entry for Spanish Bud Tucker
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svn-id: r35052
2008-11-14 09:45:42 +00:00
Filippos Karapetis
0f38e67f57
Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not detected"
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svn-id: r35051
2008-11-13 23:21:38 +00:00
Filippos Karapetis
6ccf57d789
Fixed crash when returning to launcher from the GMM
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svn-id: r35050
2008-11-13 23:19:25 +00:00
Nicola Mettifogo
618644ba0c
Update to the low level parser:
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* made it detect buffer overflows
* removed unused code paths
* general simplification
svn-id: r35047
2008-11-13 15:15:54 +00:00
Filippos Karapetis
ebb72cdfdf
Moved sword1 detection and meta engine specific code from sword1.cpp into detection.cpp, like other engines
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svn-id: r35043
2008-11-13 12:22:58 +00:00
Travis Howell
cca19671d5
Fix compile of CINE engine.
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svn-id: r35039
2008-11-13 11:36:37 +00:00
Max Horn
a6502da9ac
* got rid of CDECL
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* got rid of scumm_strrev
* added DISABLE_TEXT_CONSOLE flag which disables printf, warning, debug (but not error)
svn-id: r35038
2008-11-13 11:26:47 +00:00
Filippos Karapetis
8e3485f158
Added better checks for the current music status in pauseEngineIntern()
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svn-id: r35035
2008-11-13 09:19:42 +00:00
Filippos Karapetis
162634cc95
Started moving Save/Load code to saveload.cpp/.h
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svn-id: r35033
2008-11-13 08:59:17 +00:00
Filippos Karapetis
0ba17539ac
Deleting save states via the launcher and the GMM is now supported in the cine engine
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svn-id: r35032
2008-11-12 23:39:38 +00:00
Filippos Karapetis
28da377ccb
Saving and loading from the GMM is now supported in the cine engine
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svn-id: r35031
2008-11-12 23:21:05 +00:00
Max Horn
f1b1327b33
Reduced header dependencies
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svn-id: r35030
2008-11-12 22:25:19 +00:00
Filippos Karapetis
7c40410ba7
Slight cleanup
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svn-id: r35027
2008-11-12 21:15:35 +00:00