Cameron Cawley
fe5dddf901
GRAPHICS: Add a version of CursorManager::replaceCursor that accepts a Graphics::Cursor
2019-08-09 23:58:32 +03:00
angstsmurf
324d488dcb
COMPOSER: Change unload library error to warning
...
This fixes Gregory and the Hot Air Balloon. See tracker #11021 .
2019-07-21 23:30:46 +03:00
angstsmurf
e5144e9590
COMPOSER: Don't crash when skipping invalid animations
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Don't try to run a NULL animation. Fixes a crash in Gregory.
2019-07-20 08:06:49 +03:00
Filippos Karapetis
e45dd70654
COMPOSER: Always check resources before loading them
...
Fixes checking for resources in libraries - bug #10861
2019-03-10 04:51:39 +02:00
Bastien Bouclet
9a4c0ae281
ENGINES: Normalize the getName() result of metaengines
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Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
D G Turner
00579460bd
COMPOSER: Add Detection Entry For Darby French Mac Variant.
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This is from Trac #10399 .
2018-10-03 05:16:54 +01:00
Adrian Frühwirth
b4fcb24c67
COMPOSER: Be strict about matching digits in savegame filenames
2018-03-26 01:26:15 +02:00
Adrian Frühwirth
77a6a9a30c
COMPOSER: Let listSaves return list sorted on slot numbers
2018-03-26 01:07:31 +02:00
Matan Bareket
ff8a0311e3
Added MD5 for the German version of Imo and the King
2017-12-08 07:56:33 +00:00
Eugene Sandulenko
812ecfb902
JANITORIAL: Remove trailing whitespaces
2017-11-26 11:16:31 +01:00
Eugene Sandulenko
ce0d29fc46
COMPOSER: Properly strip down the relative paths
2017-11-26 11:16:31 +01:00
Bastien Bouclet
0b28ea9884
COMPOSER: Fix the detection for the French Gregory version
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The commit message of 2739d8fa2 says this is for the French version. The
language was set to English by mistake.
Ref#6548
2017-11-13 07:25:37 +01:00
Colin Snover
432fd522d2
ENGINES: Remove default1x scaler flag
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This flag is removed for a few reasons:
* Engines universally set this flag to true for widths > 320,
which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
since its behaviour was almost completely undocumented and users
would need to figure out that they'd need an explicit non-default
scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
deciding how the backend may choose to render its virtual screen.
The choice of rendering behaviour belongs to the user, and the
backend, in that order.
A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Eugene Sandulenko
7ac66c0fc1
JANITORIAL: Fix whitespaces
2017-09-01 13:46:25 +02:00
Eugene Sandulenko
0aa07efc2b
COMPOSER: Added detection for German Baba Yaga from bug #10171
2017-09-01 13:45:58 +02:00
Thierry Crozat
cc35a79301
COMPOSER: Use Magic Tales prefix for two more game names
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This is done for consistency so that all the games in the Magic Tales
series are named in a consistent way. This is also how they are named
on the wiki (and on amazon).
2017-06-17 22:52:59 +01:00
angstsmurf
ec06c04faa
COMPOSER: Use setPixel() and getPixel() methods to read and write to private pixel member
2016-10-18 03:09:19 +02:00
angstsmurf
c3994cd6ea
COMPOSER: Add missing 'typename' prior to dependent type name
2016-10-18 03:03:15 +02:00
angstsmurf
17f3626214
COMPOSER: Delete leftover git conflict marker
2016-10-18 02:58:19 +02:00
angstsmurf
a946e9eab9
COMPOSER: Include config manager header in composer.cpp again
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It was removed in 253e18c
2016-10-18 02:57:04 +02:00
upthorn
74c75e36ca
COMPOSER: Fix for issue when save_slot is in config.
2016-10-18 02:12:56 +02:00
upthorn
5649ce55fc
COMPOSER: Various formatting fixes.
2016-10-18 02:12:45 +02:00
upthorn
a9441186b7
COMPOSER: Better spacing of autosaves
2016-10-18 02:12:34 +02:00
upthorn
483cad039e
COMPOSER: Enable autosaving.
2016-10-18 02:12:19 +02:00
upthorn
582006d1cf
COMPOSER: Added loading from launcher support
2016-10-18 02:12:04 +02:00
upthorn
69a6a200a2
COMPOSER: Fixed some scope issues
2016-10-18 02:11:51 +02:00
upthorn
d91368aa1a
COMPOSER: Saving/loading code deduplication
2016-10-18 02:11:17 +02:00
upthorn
c4c6cce78e
COMPOSER: Completely removed unnecessary #ifdefs
2016-10-18 02:10:11 +02:00
upthorn
027bab88fb
COMPOSER: Added support for saving/loading in V1 games.
2016-10-18 02:09:59 +02:00
upthorn
1f1928c9ac
COMPOSER: Added new file to module.mk
2016-10-18 02:09:47 +02:00
upthorn
3d6eb8b49d
COMPOSER: cleaned up miscellaneous gcc warnings and formatting issues.
2016-10-18 02:09:35 +02:00
upthorn
bbcf4a9218
COMPOSER: Fixed audio issues after save-game load.
2016-10-18 02:09:25 +02:00
upthorn
4e1f98a155
COMPOSER: failed attempt to correct audio sync issue
2016-10-18 02:09:14 +02:00
upthorn
70220384cd
COMPOSER: game saving/loading now actually works
2016-10-18 02:09:04 +02:00
upthorn
2b58f42b8c
COMPOSER: Continued work on saving/loading functionality.
2016-10-18 02:08:53 +02:00
upthorn
529a82a50a
COMPOSER/JANITORIAL: Corrected a number of formatting issues in and around new functions related to saving.
2016-10-18 02:08:23 +02:00
upthorn
49fad58b2a
COMPOSER: Preliminary (non-functional) game saving/loading support
2016-10-18 02:08:10 +02:00
Eugene Sandulenko
33abb6118f
ALL: Change main engine header guard defines to <directory>_<engine>_H
...
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
Ori Avtalion
3564032330
JANITORIAL: Reduce audio header dependencies
2016-04-14 16:10:21 +03:00
Eugene Sandulenko
855cb30816
COMPOSER: Fix md5s for newly added German games
2016-03-28 15:14:14 +02:00
Eugene Sandulenko
0baa4fcbae
COMPOSER: Added German versions of darby & gregory. Bug #6825
2016-03-28 12:26:58 +02:00
Eugene Sandulenko
c8e6b013d6
COMPOSER: Fix detection entry
2016-03-28 12:22:30 +02:00
Eugene Sandulenko
92eb3684eb
COMPOSER: Added detection for Hebrew darby. Bug #6878
2016-03-28 12:16:55 +02:00
Johannes Schickel
3aecd8ef2a
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
...
gameid -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Johannes Schickel
0b6befdcc5
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
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_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Eugene Sandulenko
23d74fddb4
CONFIGURE: Introduced new engine dependency: highres
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Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).
Instead of manually updating the list of engines, we now introduce
a new dependency.
I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
Willem Jan Palenstijn
f07bcff3cb
COMPOSER: Fix truncated Baba Yaga md5
2016-02-10 18:19:17 +01:00
Alyssa Milburn
c3f3b623d6
COMPOSER: Remove sprites when stopping V1 scripts (bug #6091 ).
2014-08-09 23:11:47 +02:00
Alyssa Milburn
94f8359896
COMPOSER: Make sure V1 scripts are run before redrawing.
2014-08-09 23:11:02 +02:00
Johannes Schickel
8ff496591e
COMPOSER: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00