Bastien Bouclet
576982bc33
KEYMAPPER: Use the default action bindings defined by the backends
2020-01-26 19:07:53 +01:00
Bastien Bouclet
17791e2f7d
KEYMAPPER: Actions can now have default mappings
2020-01-26 19:07:53 +01:00
Bastien Bouclet
ade0efa762
KEYMAPPER: Multiple inputs can map to the same action
2020-01-26 19:07:53 +01:00
Bastien Bouclet
d5e2b5d8f2
KEYMAPPER: Make it clear the keymaps are owned by the keymapper
...
Also free all the remaining keymaps when freeing the keymapper.
2020-01-26 19:07:53 +01:00
Bastien Bouclet
729cd24c0b
KEYMAPPER: Change the keymap action list to be an Array
2020-01-26 19:07:53 +01:00
Bastien Bouclet
3b5016a62d
KEYMAPPER: Change the remap dialog to use a scrollable container
2020-01-26 19:07:53 +01:00
Bastien Bouclet
9c0bc2b633
KEYMAPPER: Simplify the way keymaps are enabled and disabled
2020-01-26 19:07:53 +01:00
Bastien Bouclet
ac44469558
KEYMAPPER: Remove the domain class
2020-01-26 19:07:53 +01:00
Bastien Bouclet
930ff55421
KEYMAPPER: Simplify the event mapping logic
2020-01-26 19:07:53 +01:00
Bastien Bouclet
7edff01e69
KEYMAPPER: Move the remap event capture logic out of the keymapper
2020-01-26 19:07:53 +01:00
Bastien Bouclet
28e3f2aed7
KEYMAPPER: Remove dead code
2020-01-26 19:07:53 +01:00
Bastien Bouclet
e197a75829
KEYMAPPER: Action can generate only a single event
2020-01-26 19:07:53 +01:00
Bastien Bouclet
a449b87c5d
KEYMAPPER: Remove action id length restriction
2020-01-26 19:07:53 +01:00
Bastien Bouclet
b7a816f1eb
KEYMAPPER: Clean up the classes dependencies
2020-01-26 19:07:53 +01:00
rsn8887
1489f2ed0f
OPENGL: Fix GUI centering when using Fit to window (4:3) mode
2020-01-23 15:06:08 -06:00
Thierry Crozat
ea53202de9
IPHONE: Disable idle timer while an engine is running
2020-01-23 20:33:37 +00:00
Bastien Bouclet
0339b9a6bf
SDL: Use the name of the running target as a base for screenshot files
2020-01-22 21:27:38 +02:00
rsn8887
b8cf747ad5
OPENGL: Implement stretch mode Fit to window (4:3)
2020-01-22 04:24:42 -06:00
Cameron Cawley
9fc24522d7
BACKENDS: Add more keycodes
2020-01-21 03:28:22 +02:00
rsn8887
12977d07d6
SWITCH: Update platform readme and include it in zip
2020-01-20 18:37:06 -06:00
Cameron Cawley
c9824ad206
ANDROID: Improve handling of system keys
...
- Unrecognised system keys are treated as regular keys.
- Key down events are always sent when pressing the Menu or Back buttons.
2020-01-20 21:36:05 +00:00
Cameron Cawley
5950644054
ANDROID: Check the KeyEvent source instead of using getRmbGuard()
2020-01-20 16:19:49 +00:00
Cameron Cawley
24b9e9f390
ANDROID: Remove old and broken keymapper code
...
This isn't needed after commit 665e472
.
2020-01-20 13:54:41 +00:00
Thanasis Antoniou
9753816315
ANDROID: Update starting version code for next release apks to 45
2020-01-19 01:51:12 +02:00
Tarek Soliman
d31b4e4f37
MAEMO: Update debian/changelog
2020-01-17 15:55:22 -06:00
Cameron Cawley
97c3ac5c2c
ANDROID: Hide the system mouse cursor on Android N
2020-01-11 18:03:02 +02:00
athrxx
2f919d39e4
GRAPHICS: (really) fix screen shake x/y offsets
...
I confused window w/h with actual drawing w/h. And obviously forgot to test stretch modes like "Center". Now these modes also seem to work pixel exact...
2020-01-08 20:27:53 +01:00
athrxx
c4780d2bef
GRAPHICS: Fix screen shake x/y offsets scaling
...
The x and y offsets need to be scaled the same way as the rest of the screen output.
2020-01-07 22:47:32 +01:00
Bastien Bouclet
f17a7a96da
BASE: Fix being unable to run games when using dynamic plugins
...
When the plugin-engine mapping is not cached in the configuration file,
we were not scanning all the plugins to establish the mapping.
This is a regression from commit: e2d91258b7
This commit reverts the offending commit and implements a proper fix for
the case where there are no dynamic plugins.
Fixes #11300 .
2020-01-04 17:49:32 +01:00
Bastien Bouclet
0634762ed6
BACKENDS: Fix the DS, GameCube and Wii builds
2020-01-04 11:26:31 +01:00
Bastien Bouclet
c0d8b6d9fc
GUI: Introduce dynamic layouts
...
Prior to this change, a GUI layout was only affected by the screen size.
Now, a layout can additionally be influenced by the GUI dialog and widgets
that uses it. This capability is leveraged to implement the following
features:
* Layout elements that are not bound to a GUI widget do not take space.
This means that dialogs where the widgets shown depend on for example
a feature being enabled at configure time no longer have blank spaces.
* Widgets can define a minimal required size for their contents not to be
cut. For now this is only used for buttons so their width is always
sufficient for their caption not to be cut. This mechanism could be
applied to other widget types in the future.
2020-01-04 10:56:25 +01:00
Cameron Cawley
d289fa5f98
OPENGL: Ensure surfaces created by saveScreenshot are the right way up
2020-01-02 20:53:29 +02:00
Eugene Sandulenko
c05b911563
ALL: Bump copyright year to 2020
2020-01-01 00:01:00 +01:00
Bastien Bouclet
b0d0dd1bbe
3DS: Enable GDB host IO
2019-12-31 05:29:37 +01:00
Bastien Bouclet
2c6dedaec8
3DS: Add missing makefile dependency
...
Make cannot automatically deduce that the shader assembler generates the
.h file that is required to build osystem-graphics.cpp.
2019-12-25 08:59:17 +01:00
Cameron Cawley
e2e72af31d
SDL: Remove duplicated cursorStretch200To240() function
2019-12-25 08:52:19 +02:00
Thanasis Antoniou
0357293897
ANDROID: Fix crash due to adding '.' folder in SearchManager
2019-12-16 22:59:10 +02:00
Cameron Cawley
e92ac655be
BACKENDS: Add default implementation for GraphicsMode functions
2019-12-15 16:06:56 +02:00
Cameron Cawley
0edf2da7ba
3DS: Fix compilation
2019-12-14 18:42:37 +00:00
Cameron Cawley
c3c3137ab3
BACKENDS: Move nextHigher2() into common/algorithm.h
2019-12-14 17:09:18 +02:00
Thanasis Antoniou
97b4ee93f1
ANDROID: Fix bad message id for long press back btn
2019-12-14 15:46:23 +02:00
Thanasis Antoniou
d105041d80
ANDROID: Long press for back button has an alternate (menu button) function
2019-12-14 15:04:43 +02:00
Cameron Cawley
d584df6a0e
ANDROID: Improve keyboard support ( #1857 )
2019-12-14 14:48:47 +02:00
sluicebox
baea8d5c9c
COMMON: Make save compression optional when copying
...
Allows for copying or renaming uncompressed save files, such as
in Phantasmagoria 1, without compressing them in the process.
2019-12-09 22:57:46 -08:00
Cameron Cawley
099ef8db30
PSP: Make the PspTimer class a subclass of DefaultTimerManager
2019-12-10 08:35:13 +02:00
Cameron Cawley
aa083256ec
SDL: Simplify implementations of getDefaultConfigFileName()
2019-12-07 21:15:41 +02:00
Paweł Kołodziejski
053ecc39f7
SAMSUNGTV: Fixed compilation
2019-12-04 01:22:00 +01:00
Cameron Cawley
e2d91258b7
PLUGINS: Fix crash when no plugins are available
2019-12-02 11:04:57 +02:00
Bastien Bouclet
34e835a20c
3DS: Implement dynamic plugins
...
Allows a full build to run on old generation devices
2019-12-01 17:19:50 +01:00
Cameron Cawley
d84ce7e4d5
OPENPANDORA: Fix compilation failures
2019-11-30 23:04:35 +00:00
Cameron Cawley
48615cb83e
BACKENDS: Move implementation of OSystem::quit() out of ModularBackend
2019-12-01 01:04:06 +02:00
Cameron Cawley
88761ea49c
GPH/OPENPANDORA: Replace use of strcat()/strcpy() with Common::String()
2019-11-30 20:50:27 +00:00
Cameron Cawley
1af8584666
GPH/OPENPANDORA: Remove unnecessary stat() calls
...
Since commit 04c57ba
, this should no longer be necessary.
2019-11-30 20:50:27 +00:00
Cameron Cawley
00fecbb6e6
GPH/OPENPANDORA: Move ToggleTapMode() into the event manager
2019-11-30 20:50:27 +00:00
Cameron Cawley
54e6cf4cda
GPH/OPENPANDORA: Remove global variable BUTTON_STATE_L
2019-11-30 20:50:27 +00:00
D G Turner
d0592f379f
SURFACESDL: Fix Missing Default Switch Cases
...
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-30 19:53:11 +00:00
Michael Ball
6f678e6e84
3DS: Prevent magnify effect from updating while the GUI is active
2019-11-30 18:53:23 +01:00
Cameron Cawley
2048c9cc78
AUDIO: Remove unused parameter from the MixerImpl constructor
2019-11-30 17:47:34 +02:00
Thanasis Antoniou
b5f9d70c44
ANDROID: Add docs and port dist files to Assets
2019-11-25 13:53:48 +02:00
Cameron Cawley
574db58b27
ANDROIDSDL: Remove unused graphics manager
2019-11-24 22:55:34 +02:00
D G Turner
3db6aed4e4
LINUXMOTO: Fix Compilation
2019-11-24 08:57:46 +00:00
D G Turner
8014fe06fc
LINUXMOTO: Implement horizontal shake
2019-11-24 01:41:14 +00:00
Cameron Cawley
8ae0be4ae3
GPH: Remove unused variable
2019-11-23 18:42:04 +00:00
Cameron Cawley
a2110d36f9
BACKENDS: Unify formatting between the GPH, Dingux and LinuxMoto backends
2019-11-23 18:40:43 +00:00
D G Turner
e04480d700
LINUXMOTO: Hopefully Fix Compilation
2019-11-23 17:04:39 +00:00
D G Turner
97b7a38499
LINUXMOTO: Further Replacement of old SurfaceSdlGraphicsManager APIs
2019-11-23 16:56:33 +00:00
D G Turner
e515998da0
LINUXMOTO: Replace usage of old SurfaceSdlGraphicsManager APIs
2019-11-23 16:37:51 +00:00
D G Turner
77d13f7bce
LINUXMOTO: Fix Missing Declaration in Graphics Class
2019-11-23 15:36:37 +00:00
Bastien Bouclet
aff46219ef
POSIX: Fix PSP2 and PS3 build
2019-11-22 18:43:29 +01:00
D G Turner
4ce5157376
POSIX: Fix Compilation Linker Error
...
There was a duplicated object inclusion in the module makefile defines.
2019-11-21 11:30:29 +00:00
Bastien Bouclet
f8d551803c
POSIX: Use fstat instead of fseek / ftell to retrieve file stream sizes
...
fstat is generally faster as is does not cause the IO buffer to be
invalidated / refilled.
Benchmark results for the startup time of the SCI engine with Gabriel
Knight 1 CD:
- Linux, glibc, spinning HDD, fseek/ftell: 140 ms
- Linux, glibc, spinning HDD, fstat: 100 ms
- 3DS, newlib, SD card, fseek/ftell: 68 s
- 3DS, newlib, SD card, fstat: 11 s
2019-11-20 20:54:23 +01:00
sluicebox
be0304d9d6
GPH: Implement horizontal shake
2019-11-20 11:13:03 -08:00
sluicebox
0d56515a70
DINGUX: Implement horizontal shake
2019-11-20 11:13:03 -08:00
D G Turner
19e56e5e1f
LINUXMOTO: Fix Compilation Breakage from Screen Shake API Changes
...
This was broken by the recent modifications to the SurfaceSDLGraphics class
which this inherits from.
2019-11-20 13:26:17 +00:00
D G Turner
cac14ad699
GPH: Fix Compilation Breakage from Screen Shake API Changes
...
This was broken by the recent modifications to the SurfaceSDLGraphics class
which this inherits from.
2019-11-20 12:21:32 +00:00
D G Turner
f014f9a6f2
DINGUX: Fix Compilation Breakage from Screen Shake API Changes
...
This was broken by the recent modifications to the SurfaceSDLGraphics class
which this inherits from.
2019-11-20 12:14:52 +00:00
sluicebox
8057cfa38f
SDL: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
40415a5c4a
IPHONE: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
42217b5852
IOS7: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
ec840a73c7
WII: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
04372d1560
PSP: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
0328689099
PS2: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
9ae7661955
DS: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
4b4b33fad3
DC: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
ba2923aa0c
PSP: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
b8390fa161
GRAPHICS: Add interface for horizontal shake
2019-11-19 00:20:40 +01:00
Cameron Cawley
6293299f40
BACKENDS: Remove unnecessary implementations of setGraphicsMode(const char *)
2019-11-18 08:09:15 +02:00
Cameron Cawley
f2b9f7bb76
BACKENDS: Remove the Windows CE port
2019-11-17 22:33:56 +01:00
Bastien Bouclet
34bf3f2de0
TTS: Fix use of virtual function in TTSMan destructor
...
TextToSpeechManager::freeVoiceData was called while the virtual function
table pointer was already reset by the parent class destructor.
2019-11-15 21:24:22 +01:00
Bastien Bouclet
edf82fea97
CLOUD: Remove the saves sync finished OSD message
...
It's not very good for immersion when it appears after an autosave. The
cloud icon is a good enough indication that cloud synchronization
happened.
2019-11-15 19:32:59 +01:00
Thanasis Antoniou
8eb185c0d9
ANDROID: Remove duplicate header inclusion in android.h
2019-11-12 20:05:35 +02:00
Thanasis Antoniou
3e9504856f
ANDROID: Override UTF-8 compliant definition of vsn_printf
...
This sets Android as a non-standard port in configure in order to override the definition for vsn_printf
The vsn_printf implementation is taken from https://github.com/weiss/c99-snprintf
2019-11-12 20:01:43 +02:00
Hubert Maier
1f5185f130
AMIGAOS4: Formatting
2019-11-10 17:28:15 +00:00
Hubert Maier
04b111db70
AMIGAOS4: Fix oversight
2019-11-10 17:28:15 +00:00
Hubert Maier
86ba632fe0
AMIGAOS4: more verbose debug comments
2019-11-10 17:28:15 +00:00
Hubert Maier
2afb56cdf4
AMIGAOS4: Increase stack cookie
...
Just to be on the safe side.
Right now the binary consumes roughly 700 000 bytes.
Double that and add a a panic amount of roughly 50%, which leaves us at 2 MB.
2019-11-10 17:28:15 +00:00
Hubert Maier
994967cfed
AMIGAOS4: Clean up and increase stack cookie
2019-11-10 17:28:15 +00:00
Hubert Maier
db367845d3
AmigaOS4: More fixes and cleaning
2019-11-10 17:28:15 +00:00
Hubert Maier
072e80580b
AMIGAOS4: Fix leftovers
2019-11-10 17:28:15 +00:00
Hubert Maier
e30112b814
AMIGAOS4: Clean up fs
...
- replace sprintf with snprintf and obey MAXPATHLEN
2019-11-10 17:28:15 +00:00
Bastien Bouclet
c847476a93
CLOUD: Only download saves when necessary
...
Prevents the save/load dialog from refreshing and loosing the selection
when there is no file to download.
2019-11-10 11:06:08 +01:00
sluicebox
b593fe2f45
SDL: Fix Windows screenshots with unicode paths
...
Use Common::FSNode to test for screenshot existence instead of
SDL_RWFromFile(). SDL does different character encoding conversions
which fail on Windows when a unicode character is in the path.
Fixes bug #11118
2019-11-10 07:08:22 +02:00
Cameron Cawley
d1fa1154fe
BACKENDS: Fix using fillScreen in non-paletted screen modes
2019-11-10 01:25:46 +02:00
Cameron Cawley
48ab35f358
RISCOS: Improve file system code
2019-11-09 18:30:21 +00:00
jepael
843e0f6a4b
POSIX: Fix compiler warning
2019-11-09 16:36:30 +01:00
Thierry Crozat
8b586ed418
WIN32: Fix free being used on arrays allocated with new
2019-11-08 20:43:25 +00:00
Thanasis Antoniou
b8c26508c9
ANDROID: Fix OSD message display crash or fail
...
For translated message text. Android expected UTF-8 format for the message
Also makeToast for OSD needed to be run from the main UI thread
2019-11-08 16:59:52 +02:00
sluicebox
f74f8e3c53
WIN32: Exit when WinSparkle runs installer
...
Trac #10368
2019-11-08 09:19:07 +01:00
Bastien Bouclet
652722e760
3DS: Rework mouse cursor movement
...
- Fix clipping the cursor position
- Ensure the mouse has the same vertical and horizontal speed
2019-11-07 11:02:00 +01:00
Bastien Bouclet
6901ee0242
3DS: Use the full resolution for the overlay on the top screen
2019-11-07 11:02:00 +01:00
sluicebox
fc9786231c
TTS: Improve Windows audio, remove sphelper-scummvm.h
...
- Remove sphelper-scummvm.h
- Use default audio quality instead of lowest
- Add HRESULT tests
- Fix new[]/free() mismatches
- Fix voice description memory leak
2019-11-06 11:00:37 -08:00
Cameron Cawley
56e5bd0d77
3DS: Improve the table of contents in the README.md file
2019-11-06 14:21:36 +00:00
Cameron Cawley
2c491243f5
3DS: Update the list of third-party libraries
2019-11-06 14:03:55 +00:00
Eugene Sandulenko
1584c36410
NETWORKING: Fix compilation for lower versions of libcurl
2019-11-05 21:42:53 +01:00
Bastien Bouclet
4810a5d8d3
3DS: Fix centering of the game screen
2019-11-05 06:09:04 +01:00
Bastien Bouclet
3fcbbbef44
3DS: Reworked OSD message display
...
So the game remains interactive while OSD message are displayed.
2019-11-05 06:09:04 +01:00
Bastien Bouclet
886be5178e
3DS: Some changes to magnify mode
2019-11-05 06:09:04 +01:00
Michael Ball
78de572404
3DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHT
2019-11-05 05:51:45 +01:00
Alexander Tkachev
99e21f4320
NETWORKING: Enter Session
...
Session allows to reuse SessionRequests to the same host by making them
keeping alive connection. Turns out, though, that libcurl already does
that for us, and we didn't gain any speedup we thought we'd get.
Usage:
```
Networking::Session s;
Networking::SessionRequest *request = s.get(url);
request->startAndWait();
warning("HTTP GET: %s", request->text());
s.close();
```
You can still use SessionRequest without Session (but you can't put them
on stack!):
```
Networking::SessionRequest *request = new
Networking::SessionRequest(url);
request->startAndWait();
warning("HTTP GET: %s", request->text());
request->close();
```
2019-11-05 01:47:00 +01:00
Alexander Tkachev
f7d9156967
NETWORKING: Enter SessionRequest
...
It is to be used in a Session, though it might be used separately. It
must implement keep-alive, but it does not yet.
You must not put it to ConnMan by yourself (instead, use start()) and
you must call close() after you've finished using this request.
You can either work with it in callback, or wait() and simply use its
methods (check it's success() and then, for example, use text()). Like
this:
```
Networking::SessionRequest *rq = new Networking::SessionRequest(url);
rq->startAndWait();
if (rq->success())
warning("HTTP GET: %s", rq->text());
rq->close();
```
2019-11-05 01:47:00 +01:00
Alexander Tkachev
bc63abd3e1
NETWORKING: Add CurlRequest::wait()
2019-11-05 01:47:00 +01:00
Alexander Tkachev
2acb8e2215
JANITORIAL: Fix Networking::DataResponse typedef naming
2019-11-05 01:47:00 +01:00
Bastien Bouclet
cc721bced5
3DS: Add a make rule for a distributable package
2019-11-04 08:59:23 +01:00
Bastien Bouclet
0b74f984de
PS3: Implement the cloud synchronization features
2019-11-03 19:14:15 +01:00
Bastien Bouclet
036d61cbd6
3DS: Implement cloud sync support
2019-11-03 19:14:15 +01:00
Bastien Bouclet
2d11974c28
3DS: Use DATA_PATH to configure support files location
2019-11-03 19:14:15 +01:00
Bastien Bouclet
6fa7322a6a
NETWORKING: Try loading the CA bundle from DATA_PATH
2019-11-03 19:48:34 +02:00
Bastien Bouclet
47b67342d6
NETWORKING: Improve libcurl error handling
...
Error messages for failed requests are now printed as warnings.
2019-11-03 19:48:34 +02:00
Bastien Bouclet
780db83e13
DC: Update for the engineId changes
2019-11-03 11:43:00 +01:00
MrHuu
3cef5fa46e
3DS: Remove 3dstool dependency
...
This patch alters the way the .cia is build. It removes the need for 3dstool.
Instead of first generating a .romfs file using 3dstool, let makerom generate the romfs while building the .cia.
2019-11-01 21:17:54 +01:00
Thanasis Antoniou
4eecfb8da9
ANDROID: Disable verification of certificates validity for cloud saving
...
Also added macros for the plain (non-SDL) Android port __ANDROID_PLAIN_PORT__ and ANDROID_PLAIN_PORT
The workaround of this commit uses the same logic as for the Nintendo Switch port and should suffice for testing purposes. It should be replaced by more elaborate code of installing and maintaining a certificates pem file.
2019-11-01 19:13:27 +02:00
Cameron Cawley
177d709909
OPENGL: Implement high DPI support on Android ( #1895 )
...
* OPENGL: Implement high DPI support on Android
* PSP2: Fix build
2019-11-01 13:39:46 +02:00
Bastien Bouclet
8fb57967d7
3DS: Avoid stat calls in DrivePOSIXFilesystemNode
2019-10-31 21:35:41 +01:00
Michael Ball
8b201aa8d6
3DS: Set 'scummvm.romfs' to be removed by 3ds_clean in 3ds.mk
2019-10-30 19:59:55 +01:00
Bastien Bouclet
98f8e05f4e
3DS: Load per-game settings
2019-10-28 20:05:24 +01:00
Bastien Bouclet
e9b1df95ff
3DS: Upload the textures to VRAM in a separate frame
...
So rendering waits for the textures to finish uploading before using
them. Fixes glitchy mouse pointer in Riven.
2019-10-25 19:13:40 +02:00
Eugene Sandulenko
7533375b55
NETWORKING: Remove unnesessary check
2019-10-25 00:55:51 +02:00
Hubert Maier
ee2aa6160c
SDL: Fix typo in comment
2019-10-24 20:33:48 +03:00
Bastien Bouclet
755afd82f4
3DS: Fix hi-color cursors
2019-10-24 19:09:49 +02:00
Michael Ball
2d2a46ac9a
3DS: Add files to be removed by 3ds_clean in 3ds.mk:
...
backends/platform/3ds/shader.shbin (byproduct of "make"),
backends/platform/3ds/shader_shbin.h (byproduct of "make"),
$(TARGET).smdh (aka scummvm.smdh, byproduct of "make scummvm.3dsx"),
$(TARGET).bnr (aka scummvm.bnr, byproduct of "make scummvm.cia")
2019-10-24 18:56:31 +02:00
Eugene Sandulenko
bbaebe594e
NETWORKING: Reworked PostRequest to a more universal API
2019-10-24 17:41:28 +02:00
Eugene Sandulenko
a0c58a53b3
NETWORKING: Changed PostRequest to accept JSONValue
2019-10-24 00:15:33 +02:00
Eugene Sandulenko
0ad210a5a4
NETWORKING: Added simple request handler
2019-10-24 00:15:33 +02:00
Cameron Cawley
38beac8d95
ANDROID: Simplify handling of menu/back button events
2019-10-23 07:41:31 +03:00
Cameron Cawley
94a53ccb0f
ANDROID: Add swap menu and back buttons option
2019-10-23 07:41:31 +03:00
Hubert Maier
80a96fd90d
AMIGAOS4: Automate special target installation even more ( #1901 )
...
* AMIGAOS4: Update amigaos.mk
- reorg
- add stripping/copying engine plugins
- add Ext_Ins_so.rexx
* Ext_Inst_so.rexx
Add script to extract and install all compiled-in shared libraries to a local sobjs/ dir.
Reason is that not every AmigaOS4 installation, especially vanilla ones, feature all mandatory libraries (which has led to many bug reports and lots of gathering of the correct libraries for users in the past)
* AMIGAOS4: RM2AG.rexx
- Add automatic installation to the correct path
- Add deleting the temp file
- Typos and rewording
- Add I/O panic switches
2019-10-21 21:38:24 +03:00
Thanasis Antoniou
4762b02a52
ANDROID: Set target SDK to 28
2019-10-21 12:39:32 +02:00
Bastien Bouclet
c71fa02bf5
3DS: Change the audio thread to wait for the audio buffers to complete
...
Fixes the regular pop sounds caused by buffer underruns / clobbering of
the previous implementation.
2019-10-20 17:06:33 +02:00
Bastien Bouclet
650da9eb5b
3DS: Don't immediately update the screen when enabling the overlay
...
Fixes the overlay dirty buffer being visible for a frame when opening
the GUI while in-game.
2019-10-20 17:06:33 +02:00
Stefan Will
67abb355f1
IOS7: enable home indicator auto-hide on iPhone X and up
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This makes the annoying white line at the bottom of the screen go away
on newer (home button-less) iPhones.
https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden
2019-10-19 18:04:53 +03:00