Max Horn
4ccce19876
ENGINES: Enhance namespace comments a bit
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svn-id: r53484
2010-10-15 12:48:19 +00:00
Max Horn
df651bf20f
Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
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svn-id: r46128
2009-11-24 22:10:14 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
3fcbda829a
Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
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svn-id: r39002
2009-03-01 04:30:55 +00:00
Torbjörn Andersson
c2424b04a5
Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an
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added bonus, the Intro class is now freed as soon as the intro is over, rather
than at the end of the game.
svn-id: r35280
2008-12-07 17:32:25 +00:00
Filippos Karapetis
6bfee1bae4
Saving and loading from the GMM is now supported in the sky engine
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svn-id: r35024
2008-11-12 20:41:19 +00:00
Max Horn
40136f2590
Switched various Engine APIs to use Common::Error
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svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
61aadb378d
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
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svn-id: r34896
2008-11-04 16:11:40 +00:00
Christopher Page
27c427add2
Scumm and sky now use the new _quit flag
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svn-id: r32775
2008-06-25 03:17:01 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
05ca0d86ba
Converted BASS to use Common::KeyState
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svn-id: r27635
2007-06-22 22:18:56 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
93e316bec7
Fix for bug #1656880 (BASS: mouse initialized wrong in control panel)
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svn-id: r26130
2007-03-14 12:32:42 +00:00
Torbjörn Andersson
ee13273fc4
More header fixes for that warm and fuzzy feeling of consistency.
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svn-id: r25749
2007-02-20 17:52:55 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
651d22b873
* Added virtual Engine::getDebugger() method
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* Removed code from errorString() methods that hooked the debugger(s)
into error(), in favor of using getDebugger() from within error()
* As a consequence, removed most custom errorString() methods
svn-id: r23894
2006-09-16 19:31:23 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
be068cf6f3
The GameDetector is no longer a required parameter for Engine constructors
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svn-id: r20590
2006-02-12 01:42:34 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00