Commit Graph

15184 Commits

Author SHA1 Message Date
Max Horn
bb8afe3839 Added ResourceManager::isLocked; made ResourceManager::flags protected; moved some stuff around
svn-id: r19137
2005-10-17 15:00:23 +00:00
Eugene Sandulenko
b4a4f779e3 Fix walking in IHNM. It appeared that BG mask wasn't flipped upside down
when everything else is :).

svn-id: r19136
2005-10-17 14:20:18 +00:00
Eugene Sandulenko
f3c387f328 Bump version to 0.9.0CVS. Woo hoo!
svn-id: r19133
2005-10-17 13:42:36 +00:00
Travis Howell
a200be4bbf Update supported HE titles.
svn-id: r19130
2005-10-17 13:02:51 +00:00
Torbjörn Andersson
4a9bf82143 Decrease delay while editing savegame name. This way, there should be much
less risk of keypresses being lost.

svn-id: r19128
2005-10-17 07:15:18 +00:00
Torbjörn Andersson
290c8114de Fixed end credits crash. (See bug #1327650). Actually, there were several
more or less serious bugs here:

* The fnResetGlobals() function returned IR_CONT. Since it potentially
  kills its own script resource, this can lead to illegal read accesses.
  Not it returns IR_STOP instead. This was probably a bug in the original
  interpreter as well, but it handled memory allocation quite differently
  so it was probably never an issue.

* Since fnResetGlobals() forcibly closes resources, I've changed the
  closeResource() function to silently ignore requests to close resources
  where the data pointer is NULL. While it could signify an error, it isn't
  necessarily so.

* Don't force the screen to fade up after the credits -- let the script do
  it instead. This prevents it from fading up the wrong image.

svn-id: r19127
2005-10-17 06:45:54 +00:00
Torbjörn Andersson
1a717471ba Fixed off-by-one error when decoding the original sound files. I thought I
had already done this, but I guess not...

svn-id: r19126
2005-10-17 06:31:10 +00:00
Eugene Sandulenko
ee4cbcb98d Fix bug #1326833 "ITE: Missing copy protection". Though it is disabled
by default by kind permission from Wyrmkeep Entertainment Co.

svn-id: r19125
2005-10-17 03:28:21 +00:00
Eugene Sandulenko
3dd9f208cc Add contributed Amiga Gob1 md5 sum
svn-id: r19124
2005-10-17 00:23:00 +00:00
Nicolas Bacca
a4bf8dd9c9 Update build files. Add support for Gobliiins and ITE engines
svn-id: r19123
2005-10-16 23:07:37 +00:00
Nicolas Bacca
9bd5866df2 Toolbar must be visible to process an action.
svn-id: r19122
2005-10-16 22:53:56 +00:00
Nicolas Bacca
ce1a66a332 Windows Mobile 5 devices support (requires the latest SDL Windows CE port available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) - Display/Hide the toolbar by double tapping quickly on the top of the screen to comply with the new GUI height
svn-id: r19121
2005-10-16 22:52:46 +00:00
Nicolas Bacca
4317c0001e Windows Mobile 5 devices support (requires the latest SDL Windows CE port available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release)
svn-id: r19120
2005-10-16 22:52:46 +00:00
Nicolas Bacca
8b2d14324c Support for Gobliiins and ITE engines
svn-id: r19119
2005-10-16 22:48:53 +00:00
Nicolas Bacca
e2eefba7dc Update to use common GUI::Actions class
svn-id: r19118
2005-10-16 22:47:53 +00:00
Nicolas Bacca
e1e60aa631 Newer Smartphones detection for Windows Mobile 5.0 - add some simulation options when debugging on a Pocket PC platform
svn-id: r19117
2005-10-16 22:37:17 +00:00
Nicolas Bacca
1135e05ccd Support for Gobliiins and ITE engines
svn-id: r19116
2005-10-16 22:35:38 +00:00
Nicolas Bacca
6471cf82d1 Temporarily virtualize mouse drawing functions for the WinCE port. Hope that line endings are correct since I have to use TortoiseCVS for this update :)
svn-id: r19115
2005-10-16 22:32:46 +00:00
Eugene Sandulenko
6a469a0f1b Put correct order of MM NES verbs in help. Will try to make them work
later. Currently mapping is all wrong.

svn-id: r19114
2005-10-16 22:12:00 +00:00
Eugene Sandulenko
1529b1ad0a Store game title in savefile. Lets us not guess which game save is made for
as it is not possible to tell that by md5. Bumbed savegame version.

svn-id: r19113
2005-10-16 17:19:52 +00:00
Eugene Sandulenko
68c5fe52c2 Err.. Now really fix game detection. Not that it was wrong, but I forgot
to remove old leftover which plainly overewrote all those sophisticated
checks.

svn-id: r19112
2005-10-16 16:50:05 +00:00
Paweł Kołodziejski
824f9316bf fix mem align for arm processors by Koen Kooi
svn-id: r19111
2005-10-16 16:39:00 +00:00
Torbjörn Andersson
8b1e22e964 Be more careful when subtracting from unsigned values. Fixes bug #1327972.
svn-id: r19110
2005-10-16 15:06:51 +00:00
Torbjörn Andersson
c6a6d89453 Don't remove the cursor character from the savegame name until the very
last moment. Should fix bug #1327439.

svn-id: r19109
2005-10-16 13:53:15 +00:00
Torbjörn Andersson
6ee249743c There was a mention of the "Expected XXX samples..." error in the IRC logs.
Without a proper bug report, it's hard to diagnose, but this change might
allow it to recover after such an error. Maybe.

svn-id: r19108
2005-10-16 13:31:57 +00:00
Paweł Kołodziejski
1af9aad8ef compiler warned about useless negative operation. i hope it's ok after change
svn-id: r19107
2005-10-16 10:29:10 +00:00
Travis Howell
8dd91d9b16 Add missing function for getWizData.
svn-id: r19106
2005-10-16 09:50:27 +00:00
Eugene Sandulenko
e4b85675a6 Correct heversion for updated dog-on-a-stick.
svn-id: r19105
2005-10-16 03:11:46 +00:00
Marcus Comstedt
ea6b0f2b44 Enable MAD support.
svn-id: r19104
2005-10-15 22:28:27 +00:00
Eugene Sandulenko
fb14ec5830 Correct MD5
svn-id: r19103
2005-10-15 17:43:02 +00:00
Marcus Comstedt
ee15539952 Try do display the virtual keyboard only when a string input widget has focus.
svn-id: r19102
2005-10-15 15:46:12 +00:00
Marcus Comstedt
1ee05972af Avoid "double-clicks" when the virtual keyboard is activated.
svn-id: r19101
2005-10-15 14:59:46 +00:00
Marcus Comstedt
a4aefbe9b4 Added support for cursor palettes.
svn-id: r19100
2005-10-15 14:33:58 +00:00
Marcus Comstedt
dbea2b5a1d Added some missing functions.
svn-id: r19099
2005-10-15 14:15:22 +00:00
Travis Howell
4d85ddbc28 Several later HE games use sprites for subtitles.
svn-id: r19098
2005-10-15 11:03:32 +00:00
Max Horn
dca6f248ee Unified mouse pos update code
svn-id: r19097
2005-10-15 10:31:55 +00:00
Travis Howell
6e446ad46f Use delay, not value in setSpriteGeneralProperty.
svn-id: r19096
2005-10-15 10:31:18 +00:00
Travis Howell
170521fb9b Avoid conflicting VARS.
svn-id: r19095
2005-10-15 07:32:44 +00:00
Travis Howell
59bf8538a5 Reset inventory offset when restarting V1/V2 games.
svn-id: r19094
2005-10-15 06:41:48 +00:00
Torbjörn Andersson
7aec70c395 Fixed a bug in the Kyra CD intro that caused ScummVM to crash when compiled
with GCC 4. (The string buffer for the file name was too short, which
caused a write to another variable's address to overwrite the terminating
zero at the end of the string.)

svn-id: r19093
2005-10-15 06:26:53 +00:00
Travis Howell
b7e72737d3 Set inital room width and height.
Several early HE games check values, before they are set.

svn-id: r19092
2005-10-15 06:15:13 +00:00
Travis Howell
05d5bc16d2 Add extra case for 3DO fbpack.
svn-id: r19091
2005-10-15 02:22:42 +00:00
Travis Howell
30b13e1206 Ooops, remove debug output.
svn-id: r19090
2005-10-15 00:47:23 +00:00
Travis Howell
b6425d1cf8 Fix regression, resID shouldn't beint16.
Slight correction to copyArrayHelper.

svn-id: r19089
2005-10-15 00:46:08 +00:00
Eugene Sandulenko
842f520af1 Fix from wjp which let protection screen render itself at last.
Now you may clearly see rotated numbers as well as hint when your code
is wrong.

svn-id: r19088
2005-10-14 22:05:41 +00:00
Lars Persson
c97645f555 Added SYMBIAN32 defines for touchscreen navigation
svn-id: r19087
2005-10-14 20:52:57 +00:00
Lars Persson
8dfc199d5b Added Symbian #idefine
svn-id: r19086
2005-10-14 20:50:09 +00:00
Gregory Montoir
3e03ca6855 Slightly better that way.
svn-id: r19085
2005-10-14 19:51:56 +00:00
Gregory Montoir
fe6b21129d Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is equal to 0 there, so Serializer::saveLoadArrayOf() is called with len=0 which calls GzipSaveFile::write() with dataSize=0, which leads to GzipSaveFile::_ioError being set.
svn-id: r19084
2005-10-14 19:32:58 +00:00
Torbjörn Andersson
80fd4fe088 Turned on the automatic computation of dirty rects for ITE. It should make
it less of a CPU hog for 0.8.0, but I hope we'll be able to fix it properly
for later versions.

svn-id: r19083
2005-10-14 15:15:52 +00:00