559 Commits

Author SHA1 Message Date
Kari Salminen
ce414e6671 Cine::Palette: Add a black palette constructor and a clear-function for clearing the palette of all data (Releases used memory etc).
svn-id: r39713
2009-03-27 21:31:03 +00:00
Kari Salminen
6ef983335e Make Cine::Palette use the PixelFormat's convenience functions introduced in r39711 (This way I don't have to cache the rMax, gBits etc values and I'm left with less member variables to keep up to date).
svn-id: r39712
2009-03-27 20:59:46 +00:00
Kari Salminen
80ab6ccf44 Cine::Palette: Remove unnecessary and needlessly complicating saving of the last loaded palette data's endian type.
svn-id: r39710
2009-03-27 20:03:38 +00:00
Kari Salminen
f7da5230e3 Cine::Palette: Add setGlobalOSystemPalette-method for setting the global OSystem's palette from the Palette object's internal representation.
svn-id: r39709
2009-03-27 19:11:00 +00:00
Kari Salminen
39f7484c9e Cine::Palette::saturatedAddNormalizedGray: Use fractional representation (dividend/denominator) of the normalized gray value in range [-1, +1] rather than a floating point.
svn-id: r39691
2009-03-25 19:52:08 +00:00
Kari Salminen
51751cd069 Cine::Palette: Add fillWithBlack and saturatedAddNormalizedGray-methods.
svn-id: r39676
2009-03-24 21:45:35 +00:00
Kari Salminen
6e3bf6af79 Fix for warnings on trunk-lenny-x86_64-build (Yay \o/ Buildbot!).
svn-id: r39456
2009-03-16 21:30:15 +00:00
Kari Salminen
97887377f0 Cine::Palette: Make saturatedAddColor-methods more like their old counterparts transformPaletteRange and transformColor.
svn-id: r39454
2009-03-16 21:10:15 +00:00
Kari Salminen
9dc2f16f16 Prefix Cine's endian types with CINE_ so they don't clash with already defined LITTLE_ENDIAN and/or BIG_ENDIAN on some platforms.
svn-id: r39453
2009-03-16 20:57:17 +00:00
Kari Salminen
739a31db12 Add endianness handling to Cine::Palette's load and save functions.
svn-id: r39452
2009-03-16 20:24:28 +00:00
Kari Salminen
814f27a72e Cine::Palette revamp part 2: Fix save-function, add Cine-palette formats etc.
- Removed excess convenience functions, made the used palette formats
  publicly available instead (Cine::kLowPalFormat, Cine::kHighPalFormat etc)
- Fixed output conversion i.e. save-functions.. Hopefully they work ;-)
- Renamed some parameters for unification (colors -> buf, numBytes -> size)
- Added some documentation, e.g. for the load- & save-functions.

svn-id: r39405
2009-03-14 22:36:05 +00:00
Kari Salminen
5fd0b88ffe Fix assertion (Doh! That was supposed to be the other way).
svn-id: r39344
2009-03-11 22:50:36 +00:00
Kari Salminen
bac7bd00be Cine::Palette: Move color format setting to setColorFormat-method.
svn-id: r39339
2009-03-11 21:11:52 +00:00
Kari Salminen
e01e4d6dbe Formatting.
svn-id: r39338
2009-03-11 21:05:21 +00:00
Kari Salminen
c676786146 Add saving in original palette format and the OSystem's palette format to Cine::Palette.
svn-id: r39337
2009-03-11 21:03:09 +00:00
Kari Salminen
4cbd3678f8 Add saving functions to Cine::Palette (Now one can output the palette in other formats too).
svn-id: r39336
2009-03-11 20:44:16 +00:00
Kari Salminen
6ccf016127 Fix assertions in palette loading function to really test that each color component fits inside a single byte (Easier to parse that way).
svn-id: r39333
2009-03-11 20:04:08 +00:00
Johannes Schickel
333d2c8e34 - Fix warnings
- Formatting

svn-id: r39317
2009-03-10 22:09:10 +00:00
Travis Howell
e6d0a83bb1 Fix compile of CINE engine.
svn-id: r39312
2009-03-10 21:47:53 +00:00
Kari Salminen
24e6587b16 Palette-class for Cine-engine, WIP: Take 2. Testing, using and documentation still TODO.
svn-id: r39310
2009-03-10 20:37:54 +00:00
Jordi Vilalta Prat
047f116515 Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
2009-03-05 12:04:58 +00:00
Max Horn
dd98126423 Engines: Fused several init&go methods into a single run method
svn-id: r39003
2009-03-01 04:42:46 +00:00
Max Horn
3fcbda829a Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
2009-03-01 04:30:55 +00:00
Johannes Schickel
da3516248c Fixed compilation (along with it const correctness).
svn-id: r38287
2009-02-15 20:19:06 +00:00
Chris Apers
3ceb1482db Quick dirty hack to make the engine run again on PalmOS
svn-id: r38278
2009-02-15 18:53:27 +00:00
Max Horn
341bc64aaf do not include common/debug.h from common/util.h
svn-id: r36143
2009-01-30 05:25:17 +00:00
Max Horn
7cb437b56f Renamed SpecialDebugLevel to DebugChannel
svn-id: r36142
2009-01-30 05:10:24 +00:00
Max Horn
28cf213605 Moved AdvancedDetector from common/ to engines/
svn-id: r36132
2009-01-29 22:13:01 +00:00
Max Horn
ac59693be2 A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
2009-01-29 05:26:12 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Max Horn
df20d264fd Pushing down some header deps (on common/system.h, mostly)
svn-id: r35542
2008-12-25 20:40:00 +00:00
Johannes Schickel
f4d8ecaf6a Fixed gcc warning.
svn-id: r35137
2008-11-20 22:58:22 +00:00
Kari Salminen
325b4cb492 Fix resizing of the internal color array in Palette-class.
svn-id: r35136
2008-11-20 22:22:47 +00:00
Kari Salminen
16bf8d720b Add Palette-class for handling 9-bit and 24-bit palettes. WIP!
svn-id: r35135
2008-11-20 22:16:18 +00:00
Kari Salminen
089c8b4e48 Make the 256 color transformPaletteRange-function and Future Wars's refreshPalette-function compliant with disassembly.
svn-id: r35118
2008-11-18 19:54:44 +00:00
Johannes Schickel
5a0556f09c Committed my patch #2123680 "SDL: Backend transaction / rollback support".
svn-id: r35062
2008-11-14 22:08:10 +00:00
Travis Howell
cca19671d5 Fix compile of CINE engine.
svn-id: r35039
2008-11-13 11:36:37 +00:00
Filippos Karapetis
162634cc95 Started moving Save/Load code to saveload.cpp/.h
svn-id: r35033
2008-11-13 08:59:17 +00:00
Filippos Karapetis
0ba17539ac Deleting save states via the launcher and the GMM is now supported in the cine engine
svn-id: r35032
2008-11-12 23:39:38 +00:00
Filippos Karapetis
28da377ccb Saving and loading from the GMM is now supported in the cine engine
svn-id: r35031
2008-11-12 23:21:05 +00:00
Filippos Karapetis
f5729a4a8b - The GMM save dialog is now working for all engines which support the appropriate features
- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)

svn-id: r34963
2008-11-09 16:13:34 +00:00
Max Horn
40136f2590 Switched various Engine APIs to use Common::Error
svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
fe2935ad4b Got rid of the unused 'filename' attribute in SaveStateDescriptor
svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn
61aadb378d Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
svn-id: r34896
2008-11-04 16:11:40 +00:00
Filippos Karapetis
b7a219ebc6 Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
svn-id: r34854
2008-10-26 16:42:08 +00:00
Kari Salminen
5252f07305 Remove unnecessary function overloadings for loadBg16 and loadBg256.
svn-id: r34840
2008-10-22 20:45:25 +00:00
Kari Salminen
b9709b5793 Make incrustMask and incrustSprite only draw to the current background in Operation Stealth.
svn-id: r34838
2008-10-22 19:56:38 +00:00
Kari Salminen
c501ef1450 Cleanup (Removed an extra 'return 0').
svn-id: r34826
2008-10-19 08:52:04 +00:00
Max Horn
6a2f3dc0b9 Added new type Engine::Feature; pushed down some #include dependencies
svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn
9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00