Commit Graph

10128 Commits

Author SHA1 Message Date
Travis Howell
88f2bd813e Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.
svn-id: r40246
2009-05-02 22:59:56 +00:00
Jordi Vilalta Prat
f0cfb657cf - Moved the extra information (like executable version, VERSION file contents or floppy label versions) into comments with a common format, in anticipation of engine versions being removed to use feature flags
- Added information about the games I own

svn-id: r40244
2009-05-02 15:35:57 +00:00
Travis Howell
f09f243bf2 Add English DOS demo of Leisure Suit Larry 2.
svn-id: r40243
2009-05-02 13:49:39 +00:00
Travis Howell
7f1a054cdb Add English DOS demo of Conquests of Camelot.
svn-id: r40242
2009-05-02 13:34:45 +00:00
Travis Howell
7740f5d322 Add English DOS demo of Space Quest 3.
svn-id: r40241
2009-05-02 13:14:10 +00:00
Travis Howell
8225e4f84b Add the DOS CD demo of Sam & Max.
svn-id: r40236
2009-05-02 09:52:35 +00:00
Travis Howell
64498f074d Add German floppy demo of BASS.
svn-id: r40234
2009-05-02 05:44:40 +00:00
Travis Howell
ad4cb49e3b Fix the ending of CD demo.
svn-id: r40233
2009-05-02 05:18:09 +00:00
Andrew Kurushin
52ccf2af94 SAGA: move Actor::_pathList into a Common::Array<Point>
svn-id: r40232
2009-05-01 15:32:15 +00:00
Travis Howell
a287eae15d Add bit2 and bit3 options to debugger.
svn-id: r40231
2009-05-01 14:31:59 +00:00
Travis Howell
50ddc0daf0 Add the non-interactive German demo of Simon the Sorcerer 2.
svn-id: r40229
2009-05-01 11:53:52 +00:00
Andrew Kurushin
600a471122 SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoints into a Common::Array<DebugPoint>
svn-id: r40227
2009-05-01 10:37:41 +00:00
Arnaud Boutonné
912b3f64bb Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit after verification of the original code in Gob1. Modify or suppress some warnings.
svn-id: r40225
2009-05-01 07:36:50 +00:00
Arnaud Boutonné
858b72d15e Gob - Add MD5 for Addy 4 basis CD (supposedly used by all Addy 4)
svn-id: r40224
2009-05-01 07:25:19 +00:00
Travis Howell
385bf15b51 Fix regression in the PC version of PN.
svn-id: r40223
2009-05-01 05:39:06 +00:00
Travis Howell
afc0052c43 Fix inventory regression in the PC version of PN.
svn-id: r40222
2009-05-01 05:23:55 +00:00
Sven Hesse
ae46e8e1ca Adding a strdup-like inline function
svn-id: r40216
2009-04-30 15:57:10 +00:00
Sven Hesse
df9932669a Plugging leaks
svn-id: r40215
2009-04-30 15:55:59 +00:00
Sven Hesse
ced59ea5e9 Moving the demo-related stuff into a demos-subdirectory
svn-id: r40212
2009-04-29 23:54:29 +00:00
Sven Hesse
d0c88ca6a0 Playing half-sized videos fullscreen in the demoplayer
svn-id: r40211
2009-04-29 19:58:43 +00:00
Nicola Mettifogo
3607c63758 Refactoring.
svn-id: r40210
2009-04-29 16:59:10 +00:00
Sven Hesse
4688811024 Fix build
svn-id: r40209
2009-04-29 16:43:07 +00:00
Arnaud Boutonné
93e2e75a9e - Added a game_fascin skeletton, as specificities are now proven
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments 
- Replace oFascin_cdUnknown10 by a real function
- Fix a detail in oFascin_cdUnknown11
- Suppress double declaration for types Gob2 and Ween

svn-id: r40207
2009-04-29 16:36:08 +00:00
Arnaud Boutonné
4ff69f6cd0 Gob- Add a fascination-specific (and yet unknown) renderflag vaue
svn-id: r40206
2009-04-29 16:23:38 +00:00
Arnaud Boutonné
00368c0742 Gob - Add some MD5s for Win-Lost in time, Win-Inca2 and ADI/Adibou environments (unhandled, though)
svn-id: r40205
2009-04-29 16:21:12 +00:00
Johannes Schickel
9d2e1617a8 More formatting.
svn-id: r40203
2009-04-29 15:48:41 +00:00
Johannes Schickel
eade2fdb44 Formatting.
svn-id: r40202
2009-04-29 15:19:05 +00:00
Johannes Schickel
9c560ed94b Cleanup.
svn-id: r40200
2009-04-29 11:50:13 +00:00
Johannes Schickel
c0cce2a52f Cleanup.
svn-id: r40199
2009-04-29 11:34:23 +00:00
Paul Gilbert
7dbfb326cc Fixed dword alignment warning (as reported by salty-horse)
svn-id: r40198
2009-04-29 11:33:43 +00:00
Johannes Schickel
4f9ea1c920 Fix out of bounds array access (as reported by DrMcCoy).
svn-id: r40197
2009-04-29 11:31:59 +00:00
Paul Gilbert
4a2e5bb793 Re-introduced the ability to skip the title scenes in Discworld 1. Since the exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens.
svn-id: r40196
2009-04-29 10:37:00 +00:00
Sven Hesse
eaf22dc66c Decreased the dithering LUT's depth to 5 bit per color component.
The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore)

svn-id: r40195
2009-04-29 10:24:00 +00:00
Nicola Mettifogo
a8cccd0ced Removed obsolete TODO.
svn-id: r40194
2009-04-29 07:33:01 +00:00
Travis Howell
804cd38c83 Enable music and sound effects in BRA, by default.
svn-id: r40193
2009-04-29 05:47:10 +00:00
Travis Howell
6b962cda4e Add support for unpacked data files, in the PC version of PN.
svn-id: r40192
2009-04-29 05:41:44 +00:00
Nicola Mettifogo
9a78f6ef41 * Refactored existing save/load code to ease extension
* Added load/save dialogs using ScummVM's overlay for the moment (no actual saving is performed yet)
* Plugged the main menu so that it displays the load dialog when needed.

svn-id: r40191
2009-04-29 05:30:58 +00:00
Max Horn
ed914d6740 SCI: Improved the Table template a bit by taking advantage of C++ features
svn-id: r40190
2009-04-28 22:56:44 +00:00
Sven Hesse
d62b4c62c4 Reorder :P
svn-id: r40189
2009-04-28 22:04:03 +00:00
Sven Hesse
c69208c0da Added a Spanish Urban Runner
svn-id: r40188
2009-04-28 22:03:00 +00:00
Johannes Schickel
7661d82ace Some code for the intro only LoL demo. It is disabled currently though.
svn-id: r40187
2009-04-28 18:56:54 +00:00
Johannes Schickel
bc3dcd468a Set ADGF_DEMO flag for kyra2 seq player based LoL demo.
svn-id: r40186
2009-04-28 18:13:24 +00:00
Max Horn
6ca348c9d0 SCI: Further restructured the SegManager heap tables
svn-id: r40184
2009-04-28 16:00:59 +00:00
Max Horn
36fcc55c06 SCI: Removed the evil macros in engine/heapmgr.h, by manually instantiating them where used (this enables us to further modify the code later one)
svn-id: r40183
2009-04-28 15:59:40 +00:00
Max Horn
294bd0dc07 SCI: Renamed execution_stack -> _executionStack and turned it into a Common::Array
svn-id: r40182
2009-04-28 15:58:19 +00:00
Nicola Mettifogo
01fceec37c Implemented quit dialog box in BRA.
svn-id: r40181
2009-04-28 15:00:56 +00:00
Max Horn
a4cb413d70 SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise for Actor::_newPathNodeList which also turned from a member var into a function local var
svn-id: r40180
2009-04-28 12:33:59 +00:00
Max Horn
7cfa3bb6d9 SAGA: Moved some code from actor.h to actor.cpp; replaced Actor::_pathDirectionList and related members by a Common::Array<PathDirectionData> inside Actor::fillPathArray()
svn-id: r40179
2009-04-28 12:33:38 +00:00
Max Horn
e6a7b8ef34 SCI: Renamed text_fragment_t -> TextFragment and changed TextHandle to store the text fragments and pixmaps in Common::Arrays
svn-id: r40178
2009-04-28 12:32:59 +00:00
Nicola Mettifogo
9108871833 Added in-game menu for BRA. Load/save is not supported yet.
svn-id: r40176
2009-04-28 12:25:41 +00:00