Travis Howell
88f2bd813e
Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.
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svn-id: r40246
2009-05-02 22:59:56 +00:00
Jordi Vilalta Prat
f0cfb657cf
- Moved the extra information (like executable version, VERSION file contents or floppy label versions) into comments with a common format, in anticipation of engine versions being removed to use feature flags
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- Added information about the games I own
svn-id: r40244
2009-05-02 15:35:57 +00:00
Travis Howell
f09f243bf2
Add English DOS demo of Leisure Suit Larry 2.
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svn-id: r40243
2009-05-02 13:49:39 +00:00
Travis Howell
7f1a054cdb
Add English DOS demo of Conquests of Camelot.
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svn-id: r40242
2009-05-02 13:34:45 +00:00
Travis Howell
7740f5d322
Add English DOS demo of Space Quest 3.
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svn-id: r40241
2009-05-02 13:14:10 +00:00
Travis Howell
8225e4f84b
Add the DOS CD demo of Sam & Max.
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svn-id: r40236
2009-05-02 09:52:35 +00:00
Travis Howell
64498f074d
Add German floppy demo of BASS.
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svn-id: r40234
2009-05-02 05:44:40 +00:00
Travis Howell
ad4cb49e3b
Fix the ending of CD demo.
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svn-id: r40233
2009-05-02 05:18:09 +00:00
Andrew Kurushin
52ccf2af94
SAGA: move Actor::_pathList into a Common::Array<Point>
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svn-id: r40232
2009-05-01 15:32:15 +00:00
Travis Howell
a287eae15d
Add bit2 and bit3 options to debugger.
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svn-id: r40231
2009-05-01 14:31:59 +00:00
Travis Howell
50ddc0daf0
Add the non-interactive German demo of Simon the Sorcerer 2.
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svn-id: r40229
2009-05-01 11:53:52 +00:00
Andrew Kurushin
600a471122
SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoints into a Common::Array<DebugPoint>
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svn-id: r40227
2009-05-01 10:37:41 +00:00
Arnaud Boutonné
912b3f64bb
Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit after verification of the original code in Gob1. Modify or suppress some warnings.
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svn-id: r40225
2009-05-01 07:36:50 +00:00
Arnaud Boutonné
858b72d15e
Gob - Add MD5 for Addy 4 basis CD (supposedly used by all Addy 4)
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svn-id: r40224
2009-05-01 07:25:19 +00:00
Travis Howell
385bf15b51
Fix regression in the PC version of PN.
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svn-id: r40223
2009-05-01 05:39:06 +00:00
Travis Howell
afc0052c43
Fix inventory regression in the PC version of PN.
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svn-id: r40222
2009-05-01 05:23:55 +00:00
Sven Hesse
ae46e8e1ca
Adding a strdup-like inline function
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svn-id: r40216
2009-04-30 15:57:10 +00:00
Sven Hesse
df9932669a
Plugging leaks
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svn-id: r40215
2009-04-30 15:55:59 +00:00
Sven Hesse
ced59ea5e9
Moving the demo-related stuff into a demos-subdirectory
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svn-id: r40212
2009-04-29 23:54:29 +00:00
Sven Hesse
d0c88ca6a0
Playing half-sized videos fullscreen in the demoplayer
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svn-id: r40211
2009-04-29 19:58:43 +00:00
Nicola Mettifogo
3607c63758
Refactoring.
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svn-id: r40210
2009-04-29 16:59:10 +00:00
Sven Hesse
4688811024
Fix build
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svn-id: r40209
2009-04-29 16:43:07 +00:00
Arnaud Boutonné
93e2e75a9e
- Added a game_fascin skeletton, as specificities are now proven
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- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments
- Replace oFascin_cdUnknown10 by a real function
- Fix a detail in oFascin_cdUnknown11
- Suppress double declaration for types Gob2 and Ween
svn-id: r40207
2009-04-29 16:36:08 +00:00
Arnaud Boutonné
4ff69f6cd0
Gob- Add a fascination-specific (and yet unknown) renderflag vaue
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svn-id: r40206
2009-04-29 16:23:38 +00:00
Arnaud Boutonné
00368c0742
Gob - Add some MD5s for Win-Lost in time, Win-Inca2 and ADI/Adibou environments (unhandled, though)
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svn-id: r40205
2009-04-29 16:21:12 +00:00
Johannes Schickel
9d2e1617a8
More formatting.
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svn-id: r40203
2009-04-29 15:48:41 +00:00
Johannes Schickel
eade2fdb44
Formatting.
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svn-id: r40202
2009-04-29 15:19:05 +00:00
Johannes Schickel
9c560ed94b
Cleanup.
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svn-id: r40200
2009-04-29 11:50:13 +00:00
Johannes Schickel
c0cce2a52f
Cleanup.
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svn-id: r40199
2009-04-29 11:34:23 +00:00
Paul Gilbert
7dbfb326cc
Fixed dword alignment warning (as reported by salty-horse)
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svn-id: r40198
2009-04-29 11:33:43 +00:00
Johannes Schickel
4f9ea1c920
Fix out of bounds array access (as reported by DrMcCoy).
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svn-id: r40197
2009-04-29 11:31:59 +00:00
Paul Gilbert
4a2e5bb793
Re-introduced the ability to skip the title scenes in Discworld 1. Since the exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens.
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svn-id: r40196
2009-04-29 10:37:00 +00:00
Sven Hesse
eaf22dc66c
Decreased the dithering LUT's depth to 5 bit per color component.
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The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore)
svn-id: r40195
2009-04-29 10:24:00 +00:00
Nicola Mettifogo
a8cccd0ced
Removed obsolete TODO.
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svn-id: r40194
2009-04-29 07:33:01 +00:00
Travis Howell
804cd38c83
Enable music and sound effects in BRA, by default.
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svn-id: r40193
2009-04-29 05:47:10 +00:00
Travis Howell
6b962cda4e
Add support for unpacked data files, in the PC version of PN.
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svn-id: r40192
2009-04-29 05:41:44 +00:00
Nicola Mettifogo
9a78f6ef41
* Refactored existing save/load code to ease extension
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* Added load/save dialogs using ScummVM's overlay for the moment (no actual saving is performed yet)
* Plugged the main menu so that it displays the load dialog when needed.
svn-id: r40191
2009-04-29 05:30:58 +00:00
Max Horn
ed914d6740
SCI: Improved the Table template a bit by taking advantage of C++ features
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svn-id: r40190
2009-04-28 22:56:44 +00:00
Sven Hesse
d62b4c62c4
Reorder :P
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svn-id: r40189
2009-04-28 22:04:03 +00:00
Sven Hesse
c69208c0da
Added a Spanish Urban Runner
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svn-id: r40188
2009-04-28 22:03:00 +00:00
Johannes Schickel
7661d82ace
Some code for the intro only LoL demo. It is disabled currently though.
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svn-id: r40187
2009-04-28 18:56:54 +00:00
Johannes Schickel
bc3dcd468a
Set ADGF_DEMO flag for kyra2 seq player based LoL demo.
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svn-id: r40186
2009-04-28 18:13:24 +00:00
Max Horn
6ca348c9d0
SCI: Further restructured the SegManager heap tables
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svn-id: r40184
2009-04-28 16:00:59 +00:00
Max Horn
36fcc55c06
SCI: Removed the evil macros in engine/heapmgr.h, by manually instantiating them where used (this enables us to further modify the code later one)
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svn-id: r40183
2009-04-28 15:59:40 +00:00
Max Horn
294bd0dc07
SCI: Renamed execution_stack -> _executionStack and turned it into a Common::Array
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svn-id: r40182
2009-04-28 15:58:19 +00:00
Nicola Mettifogo
01fceec37c
Implemented quit dialog box in BRA.
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svn-id: r40181
2009-04-28 15:00:56 +00:00
Max Horn
a4cb413d70
SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise for Actor::_newPathNodeList which also turned from a member var into a function local var
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svn-id: r40180
2009-04-28 12:33:59 +00:00
Max Horn
7cfa3bb6d9
SAGA: Moved some code from actor.h to actor.cpp; replaced Actor::_pathDirectionList and related members by a Common::Array<PathDirectionData> inside Actor::fillPathArray()
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svn-id: r40179
2009-04-28 12:33:38 +00:00
Max Horn
e6a7b8ef34
SCI: Renamed text_fragment_t -> TextFragment and changed TextHandle to store the text fragments and pixmaps in Common::Arrays
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svn-id: r40178
2009-04-28 12:32:59 +00:00
Nicola Mettifogo
9108871833
Added in-game menu for BRA. Load/save is not supported yet.
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svn-id: r40176
2009-04-28 12:25:41 +00:00