Max Horn
|
88f4604400
|
NDS port now has DLDI port, surely this is NEWS worthy (and once again I plead all developers to add important news/changes here)
svn-id: r25602
|
2007-02-15 11:48:17 +00:00 |
|
Max Horn
|
e616b4c4b6
|
Fix for bug #1328146: MANIACNES: Shortcut keys are incorrectly configured
svn-id: r25601
|
2007-02-15 10:40:20 +00:00 |
|
Max Horn
|
41898a3dd9
|
Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera range
svn-id: r25600
|
2007-02-15 10:30:30 +00:00 |
|
Max Horn
|
ec27c53491
|
AdvancedDetector: revamped the file based fallback code
svn-id: r25599
|
2007-02-14 23:46:39 +00:00 |
|
Max Horn
|
247110b19b
|
SCUMM: Many (most) game flags can computed based on the SCUMM version and other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable
svn-id: r25598
|
2007-02-14 23:29:13 +00:00 |
|
Gregory Montoir
|
97f84927e8
|
added language file details for french versions of TheDig and COMI
svn-id: r25597
|
2007-02-14 23:13:57 +00:00 |
|
Max Horn
|
05a2df034c
|
SCUMM: Moved part of detectGames into a new function computeGameSettingsFromMD5 to make it slightly more readable
svn-id: r25596
|
2007-02-14 22:53:19 +00:00 |
|
Eugene Sandulenko
|
ba45c03306
|
Update MSVC2005 project files.
svn-id: r25595
|
2007-02-14 22:50:40 +00:00 |
|
Max Horn
|
1393f130c2
|
SCUMM: Enhanced detector so that it can discover the language of COMI/Dig based upon the LANGUAGE.TAB / LANGUAGE.BND file (currently only contains data for german comi&dig, and english comi)
svn-id: r25594
|
2007-02-14 22:37:07 +00:00 |
|
Max Horn
|
62bd2a1544
|
Make use of md5_file_string
svn-id: r25593
|
2007-02-14 21:59:57 +00:00 |
|
Max Horn
|
80f799a2b2
|
Extended MD5 API a bit: added a variant of md5_file which takes an arbitrary ReadStream; and added md5_file_string methods which directly produce a human readable md5 string (instead of a binary digest)
svn-id: r25592
|
2007-02-14 21:43:21 +00:00 |
|
Johannes Schickel
|
8bd1bd53b9
|
Adding Florian Kagerer for his Kyra FM-Towns code contributions.
svn-id: r25589
|
2007-02-14 21:16:14 +00:00 |
|
Torbjörn Andersson
|
f4b4a30327
|
Removed unnecessary #include.
svn-id: r25587
|
2007-02-14 17:05:58 +00:00 |
|
Eugene Sandulenko
|
0a56c312f1
|
Fix MSVC warning
svn-id: r25586
|
2007-02-14 16:45:25 +00:00 |
|
Sven Hesse
|
77c70d4ee7
|
- Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue (#1621086)
- Fixed some misplaced actor glitches in Bargon
svn-id: r25585
|
2007-02-14 16:36:17 +00:00 |
|
Max Horn
|
0e46eb8265
|
cleanup
svn-id: r25584
|
2007-02-14 09:52:21 +00:00 |
|
Travis Howell
|
ddef4db34e
|
Fix missing scenes (accolade logo) in AtariST demo of Elvira 1.
svn-id: r25583
|
2007-02-14 04:15:37 +00:00 |
|
Paul Gilbert
|
31c0cb7f13
|
Added proper support for showing a hotspot or character's name in dialogs where the message contains a placeholder mark for it
svn-id: r25582
|
2007-02-14 02:37:53 +00:00 |
|
Paul Gilbert
|
2ef15f51a7
|
Added guard to prevent crashing if a hospot or character name is needed and was not provided
svn-id: r25581
|
2007-02-14 02:35:48 +00:00 |
|
Max Horn
|
42631d21b1
|
Some more cleanup, and that's it for tonight
svn-id: r25580
|
2007-02-14 00:52:12 +00:00 |
|
Max Horn
|
6b2ff5616b
|
Minor cleanup
svn-id: r25579
|
2007-02-14 00:38:45 +00:00 |
|
Max Horn
|
265deaffff
|
Added some comments and performed some cleanup in the file based fallback code of the AdvancedDetector
svn-id: r25578
|
2007-02-14 00:37:02 +00:00 |
|
Eugene Sandulenko
|
d910b545c5
|
More skip_whitespace -> Common::ltrim(). For real now.
svn-id: r25577
|
2007-02-14 00:36:06 +00:00 |
|
Max Horn
|
75ae7cdb73
|
Properly implemented the AD fallback callback
svn-id: r25576
|
2007-02-14 00:21:53 +00:00 |
|
Max Horn
|
59b1526e5a
|
Since detectBestMatchingGame now returns a ADGameDescription pointer, we can change detectGame to return a ADGameDescList
svn-id: r25575
|
2007-02-13 23:47:41 +00:00 |
|
Max Horn
|
7572d2b4f2
|
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
svn-id: r25574
|
2007-02-13 23:37:44 +00:00 |
|
Eugene Sandulenko
|
de02e840a6
|
skip_whitespace() -> Common::ltrim()
svn-id: r25573
|
2007-02-13 23:15:46 +00:00 |
|
Max Horn
|
2e567f1cc9
|
Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag (just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc.
svn-id: r25570
|
2007-02-13 22:25:25 +00:00 |
|
Eugene Sandulenko
|
bded4288f9
|
Bump theme version.
svn-id: r25569
|
2007-02-13 21:47:09 +00:00 |
|
Eugene Sandulenko
|
dae00f1a4a
|
Disable clear soundfont path button when path is not selected.
svn-id: r25568
|
2007-02-13 21:41:49 +00:00 |
|
Torbjörn Andersson
|
c2972f09c2
|
Whitespace changes.
svn-id: r25567
|
2007-02-13 21:41:43 +00:00 |
|
Eugene Sandulenko
|
846a3498b8
|
Fix clear soundfont path button position in game options dialog.
svn-id: r25566
|
2007-02-13 21:08:11 +00:00 |
|
Nicola Mettifogo
|
9317aec6a2
|
cancel button on load/save dialog is now handled correctly
svn-id: r25565
|
2007-02-13 21:07:33 +00:00 |
|
Gregory Montoir
|
1ce912e106
|
made rtrim() and ltrim() global functions, to reduce code duplication (it seems parallaction/parser.cpp code re-use them too
svn-id: r25564
|
2007-02-13 21:06:57 +00:00 |
|
Eugene Sandulenko
|
474d49dc14
|
Implement FR#1611172: GUI: Add autosave period widgets
svn-id: r25563
|
2007-02-13 21:06:45 +00:00 |
|
Nicola Mettifogo
|
75fab28be2
|
cleanup
svn-id: r25562
|
2007-02-13 21:06:13 +00:00 |
|
Bertrand Augereau
|
f01d2a1199
|
NDS : Added the cpu scaler option in dsoptions (even seem to work dynamically, at least in Maniac Mansion)
svn-id: r25561
|
2007-02-13 21:04:31 +00:00 |
|
Gregory Montoir
|
7fa8e652a0
|
added missing MKID_BE macros
svn-id: r25560
|
2007-02-13 20:58:20 +00:00 |
|
Gregory Montoir
|
73ea646c04
|
update
svn-id: r25559
|
2007-02-13 20:56:48 +00:00 |
|
Eugene Sandulenko
|
289466e8b7
|
Fix MSVC warning
svn-id: r25558
|
2007-02-13 20:35:44 +00:00 |
|
Eugene Sandulenko
|
151be65ca3
|
Kill MSVC warning:
warning C4245: 'initializing' : conversion from 'Common::ADGameFlags' to 'uint32', signed/unsigned mismatch
svn-id: r25557
|
2007-02-13 20:34:17 +00:00 |
|
Eugene Sandulenko
|
d90fc8914c
|
Implement FR#1600020: GUI: Select "No SoundFont"
svn-id: r25556
|
2007-02-13 19:55:20 +00:00 |
|
Eugene Sandulenko
|
d5b169d8a6
|
Update MSVC2005 project
svn-id: r25555
|
2007-02-13 19:52:21 +00:00 |
|
Eugene Sandulenko
|
8405eca0ea
|
Fix warnings
svn-id: r25554
|
2007-02-13 19:51:27 +00:00 |
|
Eugene Sandulenko
|
4fc5f8e8be
|
Fix comment
svn-id: r25553
|
2007-02-13 16:58:07 +00:00 |
|
Max Horn
|
832d066532
|
Fixed compilation
svn-id: r25552
|
2007-02-13 16:20:28 +00:00 |
|
Joachim Eberhard
|
235a7173c0
|
added GF_AGIMOUSE for all fangames who seem to use it
svn-id: r25551
|
2007-02-13 16:11:13 +00:00 |
|
Eugene Sandulenko
|
d5f52d7775
|
Add FNAMADE_LF() macro
svn-id: r25550
|
2007-02-13 15:30:52 +00:00 |
|
Eugene Sandulenko
|
80eb248a0e
|
Get rid of _opt. Cleanup.
svn-id: r25549
|
2007-02-13 15:27:36 +00:00 |
|
Max Horn
|
433e7d69ac
|
Thanks to the previous changes, we can now cleanup detectGameForEngineCreation somewhat
svn-id: r25548
|
2007-02-13 15:03:43 +00:00 |
|