flags are already out of bit and it makes little sense to polute
it regardless, so this commit is in preparation on having separate flags
on extra ways to hash file.
This is a doxygen review for 4 header files that have been
identified as high priority for GSoD:
- advancedDetector.h
- metaengine.h
- engine.h
- util.h
It also adds doxy groups to other headers from this folder to
make them appear properly in the structure.
This will give an error dialog and not actually start the game. The dialog can be customized with a message from the ADGameDescription::extra field.
Some changes have been made to DetectedGame to prevent the string from the extras field to be appended to the game description.
- Common: add wordWrap function to ustr.cpp
- Bladerunner: Explicitly state we have a U32String in subs (same as Subtitles::loadOuttakeSubsText)
- Don't use translations for engine specific "put strings", because they might not support.
- SCI: Use const references for showScummVMDialog
- SCUMM:
-- Don't use translation in md5 warning. left comments with the translated version.
-- Remove some redundant headers in help.cpp
-- Don't use translation in handleSaveload when printing to console
-- Also, display success transaction correctly via u32::format
- TESTBED: Use fake constructor when setting label of button
- SKY: Correctly use translation when using SaveStateDescription
- ULTIMA: Don't use translations when display_string
- ENGINES:
-- GenerateUnknownGameReport correctly, with proper translations.
-- There was an error, where a function had been declared twice, in a header file. Correct this.
The engineId, gameId and description come from static data in the game
engines. When the game engines are compiled as dynamic plugins, the QGD
structure may outlive the engine plugin. Making a copy ensures the data
remains available.
Fixes#11292.
Qualified game names have the following form: engineId:gameId.
Unqualified game names are still supported as long as they are not
ambiguous. However they are considered deprecated and are no longer
displayed by the --list-games command.
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.
Also-By: Matthew Hoops <clone2727@gmail.com>
* The list of candidates now includes unknown variants. When an unknown
variant is selected, the unknown game dialog is shown.
* On the unknown game dialog, users are given the choice to add the game
when that is possible, or to cancel.
The goal of those changes is to make the unknown game dialog less
confusing for users, especially when both known and unknown games
variants are found.
When clearing an existant object clear() should be used.
When constructing objects (or using default values for parameters) the
constructor of String without any argument should be used.
This changes only a few instances I noticed while looking over some recent
commit logs.
This eliminates nasty limitation of caping number of flags to 31.
Current code has limitation of 255 flags, though.
Only SCUMM engine is converted, rest do not even compile.
Detection of fan talkie MI is broken as it has to be implemented
differently.
ADGF_UNSTABLE is always warned about.
ADGF_TESTING is only warned about when running
configure with --enable-relase.
Both warnings are subject to the enable_wip_game_warning
config option.