57050 Commits

Author SHA1 Message Date
Paul Gilbert
6ee723c905 HOPKINS: Bugfix for #3612410 - hotspots are off 2013-05-14 13:44:53 +10:00
Filippos Karapetis
247472624a TOLTECS: Fix operator order (pre-decrement instead of post-decrement)
A typo in commit 98fa064. Thanks to LordHoto for pointing that out
2013-05-14 02:11:59 +03:00
Filippos Karapetis
98fa064edf TOLTECS: Fix bug #3613032 - "TOLTECS: Crash during peace pipe coughing scene"
Check for the end of the movie resource before buffering more audio chunks.
This avoids reading past the end of the movie resource. Also, clean up some
movie related checks
2013-05-14 01:45:33 +03:00
Thierry Crozat
658b597556 I18N: Regenerate translations data file 2013-05-13 20:45:40 +01:00
Thierry Crozat
bbb87c02ba I18N: Update Swedish translation (from patch #3613226) 2013-05-13 20:44:59 +01:00
Thierry Crozat
d9dc53687b DOC: Update Swedish README (from patch #3613219) 2013-05-13 20:21:42 +01:00
Matthew Hoops
94fd3809bf PEGASUS: Fix going left initially in the globe game 2013-05-12 19:42:32 -04:00
sylvaintv
d6d3c6a13c HOPKINS : Added a lines debugger command 2013-05-13 00:04:55 +02:00
Strangerke
1f509f13b2 HOPKINS: Use different colors for displaying hotspot zones 2013-05-12 18:44:52 +02:00
Marcus Comstedt
38b6779136 CONFIGURE: Fix 16bit test for Dreamcast
The Dreamcast backend is called "dc", not "dreamcast".
2013-05-12 16:26:56 +02:00
Strangerke
e9e18cd6b9 HOPKINS: Clean debug channels, add Pathfinding traces 2013-05-12 12:08:49 +02:00
tcarey
af87e49f9e GUI: Update Roland GS description in MT-32 tab
Clarified the Roland GS settings. The current description is only partially accurate and confusing at best.
2013-05-11 19:20:38 +03:00
tcarey
dc6b39d058 SCUMM: Clean-up of Roland GS code
1. Remove _sc55 bool. All Roland GS-capable devices have MT-32 sound/drum maps, so they should always be used when _enable_gs is set.
2. Always enable _native_mt32 if Roland GS mode is selected. I don't know why I never did this originally, since _enable_gs is automatically disabled for SCUMM v6+ games that use General MIDI tracks instead of MT-32 music.
3. Set master tune for GS devices to 442.0kHz. This is the master tune setting for the MT-32.
2013-05-11 19:18:11 +03:00
Strangerke
27346f8a08 HOPKINS: Courtesy of SylvainTV - Fix long diagonals to bottom left and right 2013-05-11 17:50:42 +02:00
Filippos Karapetis
bdd131450f QUEEN: Fix bug #3612408 - "QUEEN: Can't quit from ScummVM while ending cutscene"
We now check if the engine should quit in the loop of the end credits animation
2013-05-11 17:20:57 +03:00
Filippos Karapetis
5fadff59f9 AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game"
We now only test for events in testKeypressed() without updating the
game cycle at all (NAGI doesn't update the game cycle either). This
fixes the slowdowns in some animations where have.key() is issued,
like Manannan's lightnings in the intro of KQ3 and the bullets in the
intro of PQ1
2013-05-11 17:09:59 +03:00
Filippos Karapetis
c75480bf2f AGI: Remove obsolete TODO
We now set the play time - commit 5e10737015faa15d225f70b364096982923eb415
2013-05-11 17:09:58 +03:00
Strangerke
5d546d4103 HOPKINS: Fix bug #3613068 - Detection of Hopkins Russian 2013-05-11 12:15:45 +02:00
Eugene Sandulenko
4e3c821acf I18N: Patch #3612991: "Update for Russian (ru_RU) translation of ScummVM" 2013-05-10 10:41:32 +03:00
Paul Gilbert
369f886477 HOPKINS: Added a zones debugger command 2013-05-10 17:33:03 +10:00
johndoe123
32c21754e2 NEVERHOOD: Fix member var initializations 2013-05-08 21:02:00 +02:00
johndoe123
fb0332d884 NEVERHOOD: Fix deletes in SpriteResource::unload() and ResourceMan::purgeResources() 2013-05-08 21:02:00 +02:00
johndoe123
163023a8ed NEVERHOOD: Fix issues in the save/load screens
- Add virtual keyboard support in save/load screens
2013-05-08 21:01:54 +02:00
johndoe123
78e0d6a3f1 NEVERHOOD: Move module files to own subdirectory 2013-05-08 20:49:19 +02:00
Willem Jan Palenstijn
1022996309 Merge branch 'master' 2013-05-08 20:47:44 +02:00
johndoe123
583f9abaf9 NEVERHOOD: Fix some logic bugs and minor changes
- Fix video speed in the very last scene (Scene1317)
- Fix back door not opening in Scene1401
- Fix projector not moving in Scene1402
- Fix projector not appearing in Scene1403
- Fix wrong Klaymen walking in Scene2205
- Fix wrong scene change in Module2300
- Fix symbols not appearing in Scene3011
- Define out some remaining logic debug code
- Remove some obsolete comments
- Reduce debug output
- Use a List instead of an Array when building the microtiles rectangles
2013-05-08 20:47:43 +02:00
johndoe123
9b6d813d41 NEVERHOOD: Update todo.txt 2013-05-08 20:47:43 +02:00
johndoe123
9ca3973e6f NEVERHOOD: Work on the save/load/delete menus
- Rename WidgetScene to GameStateMenu
- Merge common code from the save/load/delete into GameStateMenu
2013-05-08 20:47:43 +02:00
johndoe123
8749efdea8 NEVERHOOD: Add game-internal savegame delete menu
- Rename Widget::addSprite to Widget::initialize
2013-05-08 20:47:43 +02:00
johndoe123
a03879963f NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplify game deletion 2013-05-08 20:47:43 +02:00
johndoe123
2a571d71b0 NEVERHOOD: Fix GUI options and game copyright 2013-05-08 20:47:43 +02:00
johndoe123
a80bafeb2e NEVERHOOD: Support game loading from launcher/command line 2013-05-08 20:47:43 +02:00
johndoe123
dc459b5f67 NEVERHOOD: Merge some code in the save/load menus 2013-05-08 20:47:43 +02:00
johndoe123
bdac28929f NEVERHOOD: Add Y-flipping to unpackSpriteNormal 2013-05-08 20:47:43 +02:00
johndoe123
70fdfd9d57 NEVERHOOD: Delete all sound/music items on exit
- Minor cleanup
2013-05-08 20:47:43 +02:00
johndoe123
c96d2475b1 NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu 2013-05-08 20:47:42 +02:00
johndoe123
53a81d11b8 NEVERHOOD: Don't allow main menu until _canRequestMainMenu is set
- Clean up GameModule
2013-05-08 20:47:42 +02:00
johndoe123
65c6984635 NEVERHOOD: Implement game-internal savegame overwrite query screen
- Rename and reorder fields in the Klaymen class
2013-05-08 20:47:42 +02:00
johndoe123
9ae1888593 NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers and evaluate these in a new method enterIdleAnimation 2013-05-08 20:47:42 +02:00
johndoe123
1383c5f395 NEVERHOOD: Rename stuff in the Klaymen class 2013-05-08 20:47:42 +02:00
johndoe123
c218cb46e0 NEVERHOOD: Remove unneeded braces 2013-05-08 20:47:42 +02:00
johndoe123
4c6e82fc05 NEVERHOOD: Remove objectPriority and surfacePriority parameters from the Klaymen class constructor since they always have the same value (1000) 2013-05-08 20:47:42 +02:00
johndoe123
379a8cbbe0 NEVERHOOD: Add support for loading/saving games with the game's own menu
- Add LoadGameMenu class
2013-05-08 20:47:42 +02:00
johndoe123
490d447ed1 NEVERHOOD: Implement restart functionality (from both main menu and game logic)
- Some minor cleanup
2013-05-08 20:47:42 +02:00
johndoe123
4389d32974 NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
johndoe123
ac1dc3e4db NEVERHOOD: Fix Module1300::createScene 2013-05-08 20:47:41 +02:00
johndoe123
5ff11f0041 NEVERHOOD: Rework the sound system
- Move code from the manager classes to the sound/music classes
2013-05-08 20:47:41 +02:00
johndoe123
e51bea9b4e NEVERHOOD: Don't load a DataResource if the same data is already loaded; this fixes a nasty bug in several scenes which use message lists from a DataResource 2013-05-08 20:47:40 +02:00
johndoe123
eea9dbe2da NEVERHOOD: Minor renaming and cleanup 2013-05-08 20:47:40 +02:00
johndoe123
51979c4f3f NEVERHOOD: Rename SceneInfo2700 to TrackInfo 2013-05-08 20:47:40 +02:00