1557 Commits

Author SHA1 Message Date
Max Horn
e13e117976 pedantic checks
svn-id: r7177
2003-04-28 13:16:37 +00:00
Max Horn
dc7446f469 make it possible to override dump length in Scumm::dumpResource; fix V2 entry script offset (I believe); fix exit script dumping for GF_OLD_BUNDLE games
svn-id: r7176
2003-04-28 13:16:16 +00:00
Max Horn
a1a8c3ed05 cleanup (yes, the parentstate was changed from 1 to 16 for V3/V4 games - but that actually seems to be correct, according to older comments in this file, and the disassmbly)
svn-id: r7175
2003-04-28 12:38:24 +00:00
Max Horn
dabbbde957 typo/cleanup
svn-id: r7174
2003-04-28 12:36:21 +00:00
Jonathan Gray
b4165b0242 add some he v7 blocks
svn-id: r7173
2003-04-28 05:54:54 +00:00
Jonathan Gray
7529493778 get rid of one of the obscure variable names
svn-id: r7171
2003-04-28 03:13:49 +00:00
Max Horn
03adc71665 clarified hack
svn-id: r7168
2003-04-27 22:21:22 +00:00
Max Horn
30ac620bd3 drop shadow cleanup
svn-id: r7163
2003-04-27 18:49:27 +00:00
Max Horn
732d457aac Patch #728483: EGA LOOM: More text-drawing hackery
svn-id: r7162
2003-04-27 18:30:35 +00:00
Max Horn
dfd99bbb13 raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use up to 450 K memory more, but it avoid frequent reloading of stuff)
svn-id: r7161
2003-04-27 17:44:40 +00:00
Max Horn
b22f6c31f6 cleanup
svn-id: r7159
2003-04-27 16:12:30 +00:00
Max Horn
efae54c720 this indy3 hack is needed for the ega version, too; restricted zeppelin hack to the room where it is needed (this might fix the levitating guard bug)
svn-id: r7158
2003-04-27 15:58:36 +00:00
Paweł Kołodziejski
d9c8751168 some fixes to v2 opcodes
svn-id: r7153
2003-04-27 11:38:38 +00:00
Jonathan Gray
07bd555101 this seems to be needed for indy3ega as well, note that the text is largely the wrong colour and you can't see the book or picture of the window in the diary still
svn-id: r7152
2003-04-27 11:01:42 +00:00
Paweł Kołodziejski
3d52e4510b more share code, and fixes
svn-id: r7151
2003-04-27 10:05:36 +00:00
Paweł Kołodziejski
33c600dde5 and more share code
svn-id: r7150
2003-04-27 09:39:52 +00:00
James Brown
a94afe4120 V2 syntax fix
svn-id: r7149
2003-04-27 09:03:26 +00:00
Paweł Kołodziejski
caf6d74095 put some v2 code into share code
svn-id: r7148
2003-04-27 07:52:26 +00:00
Paweł Kołodziejski
5a687ff50f small fix for v2 opcodes
svn-id: r7147
2003-04-27 07:13:03 +00:00
Paweł Kołodziejski
e2f8a6c74c added more v2 opcodes
svn-id: r7145
2003-04-26 20:03:38 +00:00
Max Horn
351ed4077f fixed verb objects for GF_OLD_BUNDLE games
svn-id: r7143
2003-04-26 17:16:53 +00:00
Paweł Kołodziejski
64e5240efd fixed offsets for object names for scumm v2
svn-id: r7142
2003-04-26 16:56:59 +00:00
Max Horn
7a5438a592 also fix o5_setObjectName for Indy/Loom
svn-id: r7141
2003-04-26 16:52:11 +00:00
Max Horn
35955dd35a Erik's fix for text output in Loom (and Indy3?)
svn-id: r7140
2003-04-26 16:51:03 +00:00
Max Horn
adbd60cc7b fixed object names in Indy3EGA and Loom
svn-id: r7139
2003-04-26 16:45:23 +00:00
Max Horn
4ac863efdb fix warning
svn-id: r7138
2003-04-26 16:43:18 +00:00
Paweł Kołodziejski
6bd3454ae5 update for scumm v2
svn-id: r7137
2003-04-26 16:37:35 +00:00
Max Horn
1b5cac75f5 temporary work around for 16 color games
svn-id: r7136
2003-04-26 16:25:14 +00:00
Max Horn
afaac51b65 fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseString
svn-id: r7135
2003-04-26 16:17:51 +00:00
Max Horn
2d8fa42f44 renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in Loom
svn-id: r7132
2003-04-26 13:28:34 +00:00
Max Horn
b617227723 fixed endian regression (introduced by the alignment changes)
svn-id: r7127
2003-04-26 11:02:49 +00:00
Max Horn
2363704bd7 proper fix for COMI regression
svn-id: r7125
2003-04-26 10:43:59 +00:00
Jonathan Gray
2d1e313018 stop assertion from triggering to make ft finishable again
svn-id: r7123
2003-04-26 05:29:25 +00:00
Jonathan Gray
b542136929 make comi work again, can we branch for 0.4.0 already so all the testing actually means something?
svn-id: r7122
2003-04-26 01:38:38 +00:00
Jonathan Gray
8137b70bdf close console after we run a script
svn-id: r7104
2003-04-25 13:13:16 +00:00
Max Horn
913f9d2eb1 fixed stupid mistake (yeah yeah, being able to read old code, and use your brain properly, helps :-)
svn-id: r7103
2003-04-25 10:57:12 +00:00
Travis Howell
3ecd142d6c Add patch #727309 - EGA LOOM: Bypassing the copy protection
svn-id: r7102
2003-04-25 09:16:33 +00:00
Paweł Kołodziejski
a1c43eae08 fixed warning under VC6
svn-id: r7101
2003-04-25 04:30:49 +00:00
Jonathan Gray
3da2a09443 add importres and script starting functionality to the debugger
svn-id: r7100
2003-04-25 02:53:35 +00:00
Max Horn
33045523ae fix a regression my recent change introduce in GF_OLD256 games <sigh>
svn-id: r7099
2003-04-25 00:03:06 +00:00
Jonathan Gray
5707a4e4bc better safe then sorry...
svn-id: r7098
2003-04-24 23:56:47 +00:00
Max Horn
a90dcc8b71 simplified / unified code; fixed various masking bugs
svn-id: r7096
2003-04-24 18:53:21 +00:00
Jonathan Gray
2ba6881a10 correction
svn-id: r7095
2003-04-24 15:59:41 +00:00
Jonathan Gray
0e4c195b7c disable masks in OLD_BUNDLE games for now
svn-id: r7094
2003-04-24 14:33:31 +00:00
Jonathan Gray
d092f1c82a VAR_KEYPRESS is 118 in v7 this makes Shift-W in ft work
svn-id: r7093
2003-04-24 11:35:46 +00:00
Jonathan Gray
db8cb043f5 disable ingame save/load screen for OLD_BUNDLE games
svn-id: r7091
2003-04-24 01:15:14 +00:00
Jonathan Gray
8e06d3a23a bypass copy prot for indy3ega
svn-id: r7090
2003-04-24 00:44:34 +00:00
Max Horn
80c73e2cc9 fixed verb scripts for old bundle games
svn-id: r7089
2003-04-23 23:46:03 +00:00
Jonathan Gray
f7c4ef0c67 fix loading GF_OLD_BUNDLE games
svn-id: r7088
2003-04-23 09:20:22 +00:00
Jonathan Gray
e3da420f36 update costume hack for indy3ega
svn-id: r7087
2003-04-23 08:43:35 +00:00