Johannes Schickel
9e90dcd346
TUCKER: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
dergunov
3a5554f7ba
TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."
...
"Use Peg" is a single-item action and these are hardcoded in the
engine. The default otherwise is dual-item action "Use X on Y".
2014-02-10 14:48:50 +00:00
D G Turner
ef85456859
BUILD: Remove need for engine.mk in each engine directory.
...
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333
BUILD: Remove need for engine-plugin.h in engines.
...
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9
BUILD: Split engines/plugins_table header down to a file per engine.
...
This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18
BUILD: Split engines.mk down to a single file per engine.
...
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474
BUILD: Split configure.engines down to a single file per engine.
...
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Johannes Schickel
4318410731
TUCKER: Take advantage of Surface::getPixels.
2013-08-03 04:02:53 +02:00
Johannes Schickel
d26817a6b8
TUCKER: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:34 +02:00
D G Turner
7381fcdf30
TUCKER: Amend fix for bug #3614697 - "Spanish version uncompletable..."
...
The mof instruction needs to return 0 or 1 to continue execution, rather
than 2 which indicates to end table instruction execution. Using 0 as
this is most likely correct value.
2013-07-16 20:30:30 +01:00
D G Turner
485118ecd9
TUCKER: Add support for skipping unhandled/invalid instructions.
...
This ensures that if any unhandled/invalid instructions are present,
they are skipped, rather than locking up engine execution.
This is a secondary fix for bug #3614697 - "Spanish version
uncompletable at end of 2nd part" and any other future bugs of this
type.
2013-07-14 05:07:11 +01:00
D G Turner
1946dead77
TUCKER: Fix for bug #3614697 - "Spanish version uncompletable..."
...
This add support for the unhandled "mof" instruction present in the
Spanish version. This effectively skips it as a NOP/invalid, which
prevents it locking up the game at the end of the 2nd part.
2013-07-14 05:04:02 +01:00
Willem Jan Palenstijn
52541fc257
TUCKER: Fix palette fades
...
This is a regression from 362b0cd5e4
and fixes bug #3614686 .
2013-07-12 21:17:40 +02:00
Matthew Hoops
0031c41db8
COMMON: Change kPlatformPC to kPlatformDOS
...
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Max Horn
cdfd5f85c8
ENGINES: Silence clang warning about unused private member _vm
...
This affects the Console / debugger classes of multiple engines.
An alternative solution would have been to remove the unused _vm
member vars. However, it seems likely that in the future, the _vm
member could be useful for methods added to the console. So instead,
we add a simple assert(_vm) to silence the clang warning.
2013-04-18 23:50:19 +02:00
Filippos Karapetis
617545cb5f
TUCKER: Switch to the common PCX decoder
2012-09-13 01:50:45 +03:00
Matthew Hoops
5db42076b8
VIDEO: Convert FlicDecoder to the new AdvancedVideoDecoder API
...
The video no longer automatically loops (unused in-tree) and must have rewind() called manually
2012-08-12 08:43:32 -04:00
Tarek Soliman
edc5249772
JANITORIAL: Fix template definition whitespace
2012-02-10 21:17:27 -06:00
Gregory Montoir
65608952c2
TUCKER: remove duplicated logic branches in locations 48 and 66 (checked against the original)
2011-12-02 21:13:16 +01:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Filippos Karapetis
86387f1d70
TUCKER: Added FIXMEs for seemingly superfluous logic branches
2011-11-03 22:53:32 +02:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Johannes Schickel
fdfbf4133e
TUCKER: Made some static data const.
2011-09-08 19:53:35 +02:00
Max Horn
879c3c7817
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
...
Also reorder the parameters of composeFileHashMap, placing the "return value"
first.
2011-06-14 18:52:11 +02:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Max Horn
59d56b6687
TUCKER: Switch to alternate AdvancedMetaEngine, avoid ADParams
2011-06-10 22:15:46 +02:00
Max Horn
4827cc914a
ENGINES: Change incorrect use of 'target' to 'gameid'
2011-06-10 22:15:40 +02:00
D G Turner
5015d12142
TUCKER: Replace snprintf() usage with Common::String::format()
...
Safer and less portability issues.
2011-06-02 18:02:12 +01:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
Max Horn
f04d6c6ee5
TUCKER: Give name to RandomSource, to register it with event recorder
2011-05-17 12:17:27 +02:00
Thierry Crozat
3c59e37035
ENGINES: Unify engine names
...
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
...
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Gregory Montoir
3d0f255912
TUCKER: add missing code for kSupportsLoadingDuringStartup
2011-03-20 18:31:18 +01:00
dhewg
6650e69a30
TUCKER: Get rid of syncSoundSettings()
...
And respect global mute settings
2011-03-19 16:49:17 +01:00
Johannes Schickel
e21d6e0d11
Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into master
...
Conflicts:
backends/platform/android/android.cpp
engines/sci/graphics/screen.cpp
engines/sci/graphics/transitions.cpp
2011-02-19 21:46:45 +01:00
Gregory Montoir
855b676cd4
TUCKER: cleanup, removed unused variables
2011-02-19 15:52:03 +01:00
Gregory Montoir
c53abb0aba
TUCKER: fix truncated action string in english version
2011-02-19 15:37:24 +01:00
Gregory Montoir
0962f332cb
TUCKER: fix #2872348 - walk bug by switching places in museum
...
Looks like an original game glitch, prevent hard-coded sequence
execution on location switch (after using map).
2011-02-19 12:29:03 +01:00
Gregory Montoir
81a3538706
TUCKER: fix #3106714 - Wrong animation after TV off
...
Some negative values are prefixed by 2 minus signs, skip one
before passing the string to strtol.
2011-02-18 22:28:26 +01:00
Gregory Montoir
34f428ea91
TUCKER: cleanup
2011-02-18 15:20:31 +01:00
Gregory Montoir
0bffd77dfe
TUCKER: fix #3106766 - Bubbles in Plugs Shop too heavy
2011-02-18 15:20:31 +01:00
Gregory Montoir
e552b5a8c3
TUCKER: fix #3106542 - Ego drawn behind background
...
Looks like an original game glitch, the location 14
background bitmap contains some pixels in range
[0xE0-0xF8] which is usually reserved ; add workaround.
2011-02-18 15:18:44 +01:00
Gregory Montoir
3557ff5747
TUCKER: fix #3106536 - Punk stuck (moving in background)
2011-02-18 15:18:44 +01:00
Gregory Montoir
a0d74d0459
TUCKER: fix #3106520 - Prison water drop leaves a line
2011-02-18 15:18:44 +01:00
Gregory Montoir
d9140ab626
TUCKER: fix #2628056 - Text Dialogue is out of sync
...
always synchronize text with speech sound. Note, some
subtitles present in the datafiles are inconsistent
(written text different from spoken).
2011-02-18 15:18:44 +01:00
Gregory Montoir
da77a057d1
TUCKER: fix #2627967 - Slow Walking
...
The waitForTimer calls in fade*Palette are actually
duplicated ; mainLoop already handles timing.
2011-02-18 15:18:44 +01:00
Johannes Schickel
362b0cd5e4
TUCKER: Adapt to setPalette RGBA->RGB change.
...
This change has not been tested, since I do not own copy of Tucker.
2011-02-14 17:08:33 +01:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
...
svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
ab039812e7
COMMON: OSystem now has a PaletteManager
...
svn-id: r55806
2011-02-07 17:52:38 +00:00