Gregory Montoir
|
914d00f51a
|
wiz stuff cleanup and o90_unknown1C opcode update
svn-id: r15293
|
2004-09-26 15:29:58 +00:00 |
|
Travis Howell
|
2872781231
|
Add HE object flag support
svn-id: r15292
|
2004-09-26 15:25:58 +00:00 |
|
Torbjörn Andersson
|
dfad37c10b
|
Fingolfin's suggested fix for the DOTT cursor regression. (The initial
cross-hair cursor was set while _roomWidth was 0, so the cursor image was
cropped down to nothing.)
svn-id: r15291
|
2004-09-26 14:56:51 +00:00 |
|
Travis Howell
|
3b24bb05e4
|
Correction.
svn-id: r15290
|
2004-09-26 14:46:51 +00:00 |
|
Max Horn
|
dd778741c9
|
flag computation makes no sense; the whole thing looks quirky :-/
svn-id: r15289
|
2004-09-26 14:07:53 +00:00 |
|
Travis Howell
|
274a69a384
|
Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated.
svn-id: r15288
|
2004-09-26 13:41:10 +00:00 |
|
Torbjörn Andersson
|
e42e428de8
|
I think this fixes bug #1034519
svn-id: r15287
|
2004-09-26 12:49:43 +00:00 |
|
Travis Howell
|
175264c36a
|
Ooops
svn-id: r15286
|
2004-09-26 09:13:02 +00:00 |
|
Travis Howell
|
db5e307901
|
COMI reads object flag from headers, it doesn't use useOrDecompress at all.
svn-id: r15285
|
2004-09-26 08:50:10 +00:00 |
|
Max Horn
|
cc7ca9ce4b
|
some more pointless cleanup / moving around of stuff :-)
svn-id: r15284
|
2004-09-26 07:30:29 +00:00 |
|
Travis Howell
|
a53d6ebcf0
|
_shadowPalette should be cleared for SCUMM 7 games too.
svn-id: r15283
|
2004-09-26 06:50:08 +00:00 |
|
Travis Howell
|
4e24375cae
|
Always reads the same spot.
svn-id: r15282
|
2004-09-26 03:06:45 +00:00 |
|
Max Horn
|
75b4bd0cc4
|
reorder stuff
svn-id: r15281
|
2004-09-26 00:06:51 +00:00 |
|
Travis Howell
|
71216d46ca
|
Enable drawWizImage flag 0x2
svn-id: r15280
|
2004-09-25 23:59:43 +00:00 |
|
Gregory Montoir
|
bb39c2e389
|
fix for bug #1034707
svn-id: r15279
|
2004-09-25 23:47:10 +00:00 |
|
Max Horn
|
f66960c4b9
|
Remove obsolete path param
svn-id: r15278
|
2004-09-25 23:33:34 +00:00 |
|
Max Horn
|
61b7e2155a
|
Fix doxygen warnings
svn-id: r15277
|
2004-09-25 23:26:46 +00:00 |
|
Travis Howell
|
db00315d5b
|
Revert change, breaks draw of objects.
svn-id: r15276
|
2004-09-25 23:14:09 +00:00 |
|
Travis Howell
|
d10dc2a3d0
|
No longer required
svn-id: r15275
|
2004-09-25 22:43:44 +00:00 |
|
Travis Howell
|
b70df8a975
|
Remove leftover
svn-id: r15274
|
2004-09-25 22:42:07 +00:00 |
|
Max Horn
|
3211239a7d
|
cleanup
svn-id: r15273
|
2004-09-25 17:50:42 +00:00 |
|
Max Horn
|
a7406555d8
|
Cleanup / correction
svn-id: r15272
|
2004-09-25 17:46:23 +00:00 |
|
Eugene Sandulenko
|
5c146947cc
|
Fix compilation.
svn-id: r15271
|
2004-09-25 16:30:14 +00:00 |
|
Max Horn
|
972846017c
|
Turning off V7_SMOOTH_SCROLLING_HACK for now again
svn-id: r15270
|
2004-09-25 15:52:50 +00:00 |
|
Gregory Montoir
|
ac4ca820ee
|
get rid of the dirty hack needed to display wiz cursors in HE games
svn-id: r15269
|
2004-09-25 14:17:49 +00:00 |
|
Gregory Montoir
|
554d157c78
|
enable WizPolygon rendering, maze in kinddemo is now displayed
svn-id: r15268
|
2004-09-25 14:03:14 +00:00 |
|
Travis Howell
|
ca88387343
|
Cleanup to reduce code duplication
svn-id: r15267
|
2004-09-25 11:40:40 +00:00 |
|
Travis Howell
|
3d8fa00317
|
Cleanup to reduce code duplication.
svn-id: r15266
|
2004-09-25 11:33:50 +00:00 |
|
Travis Howell
|
2bc1e81a71
|
Lost comment
svn-id: r15265
|
2004-09-25 11:20:38 +00:00 |
|
Travis Howell
|
0c12afcd71
|
Cleanup to reduce code duplication.
svn-id: r15264
|
2004-09-25 11:17:23 +00:00 |
|
Torbjörn Andersson
|
05829b6edb
|
Enough stubs and pops to make the intro scene script finish properly.
svn-id: r15263
|
2004-09-25 10:11:17 +00:00 |
|
Travis Howell
|
05e440cc5a
|
Limit to HE games
svn-id: r15262
|
2004-09-25 09:50:41 +00:00 |
|
Max Horn
|
7c22767b87
|
Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed to it and can reported all those remaining bugs to me ;-)
svn-id: r15261
|
2004-09-24 23:33:32 +00:00 |
|
Max Horn
|
360e189fc0
|
Fix OOB access in V7_SMOOTH_SCROLLING_HACK mode
svn-id: r15260
|
2004-09-24 23:29:46 +00:00 |
|
Max Horn
|
216aa73193
|
Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing glitch in V7_SMOOTH_SCROLLING_HACK mode (which, by the way, works pretty well now)
svn-id: r15259
|
2004-09-24 23:21:15 +00:00 |
|
Max Horn
|
6749efe84c
|
Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode
svn-id: r15258
|
2004-09-24 22:31:42 +00:00 |
|
Max Horn
|
bad5721c63
|
Fix charset text in V7_SMOOTH_SCROLLING_HACK mode
svn-id: r15257
|
2004-09-24 22:30:51 +00:00 |
|
Max Horn
|
5d655be798
|
gdi.drawBitmap already performs clipping, no need to do it here
svn-id: r15256
|
2004-09-24 21:49:52 +00:00 |
|
Max Horn
|
503fb0982e
|
Get rid of unused dbClear flag
svn-id: r15255
|
2004-09-24 21:38:22 +00:00 |
|
Max Horn
|
d17f88d967
|
Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that)
svn-id: r15254
|
2004-09-24 21:36:04 +00:00 |
|
Max Horn
|
2872c312a9
|
Added some const qualifiers
svn-id: r15253
|
2004-09-24 21:35:37 +00:00 |
|
Max Horn
|
1036a7fc01
|
Fix for bug #795940 (COMI: strange light pixels)
svn-id: r15252
|
2004-09-24 21:18:07 +00:00 |
|
Max Horn
|
4c1ff1d087
|
More V7_SMOOTH_SCROLLING_HACK related fixes
svn-id: r15251
|
2004-09-24 21:00:15 +00:00 |
|
Max Horn
|
fbfa606e4f
|
More V7_SMOOTH_SCROLLING_HACK related fixes
svn-id: r15250
|
2004-09-24 20:37:24 +00:00 |
|
Travis Howell
|
924e66b0cc
|
No longer required
svn-id: r15249
|
2004-09-24 10:05:27 +00:00 |
|
Travis Howell
|
1f166d5b6e
|
One last correction.
svn-id: r15248
|
2004-09-24 09:55:06 +00:00 |
|
Max Horn
|
4db6f8ffd4
|
More V7_SMOOTH_SCROLLING_HACK hackery
svn-id: r15247
|
2004-09-24 07:36:29 +00:00 |
|
Gregory Montoir
|
9aa01251ff
|
try to detect what's wrong in akos code with pjs2
svn-id: r15246
|
2004-09-23 19:51:12 +00:00 |
|
Gregory Montoir
|
9f97086b2f
|
match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?
svn-id: r15245
|
2004-09-23 19:49:59 +00:00 |
|
Travis Howell
|
17ec22c7fa
|
Missed a spot.
svn-id: r15244
|
2004-09-23 09:23:17 +00:00 |
|