Max Horn
91c533ffae
Endian fixes, getting past the 'Please wait...' loading screen now
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svn-id: r17552
2005-04-11 20:38:17 +00:00
Marcus Comstedt
b9da94d8f1
MIN() on two different datatypes not allowed...
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svn-id: r17551
2005-04-11 20:34:21 +00:00
Max Horn
fa80c6e8ba
cleanup
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svn-id: r17550
2005-04-11 20:04:14 +00:00
Max Horn
2ff681b1e9
Endian fixes
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svn-id: r17549
2005-04-11 20:03:12 +00:00
Max Horn
ddecb30635
Stub out some opcodes, to get the CD version go a bit further (thanks Willem)
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svn-id: r17548
2005-04-11 19:34:51 +00:00
Max Horn
14adfd3cac
Typo
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svn-id: r17547
2005-04-11 18:42:57 +00:00
Gregory Montoir
d602e19991
minor change, to be consistent with rest of Wiz code
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svn-id: r17546
2005-04-11 18:09:27 +00:00
Gregory Montoir
863007c5fb
added processWizImage mode 10
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svn-id: r17545
2005-04-11 17:59:55 +00:00
Torbjörn Andersson
20aeccc383
Slightly more informative error message. (I get this if I try to speak to
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one of the faire animals. I believe it's the one the original source code
calls "FaireRam - 65", but I haven't verified that.)
svn-id: r17544
2005-04-11 15:34:13 +00:00
Travis Howell
549ee13d9a
Already working.
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svn-id: r17543
2005-04-11 14:59:32 +00:00
Travis Howell
1ff6058d46
Update comment
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svn-id: r17542
2005-04-11 14:55:49 +00:00
Travis Howell
f195d26b25
Update debug message.
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svn-id: r17541
2005-04-11 14:49:42 +00:00
Eugene Sandulenko
4c4af584a0
Enable 2x overlay in MM NES
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svn-id: r17540
2005-04-11 12:57:41 +00:00
Joost Peters
7927802873
cleanup
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svn-id: r17539
2005-04-11 11:25:45 +00:00
Joost Peters
b4f0716912
more struct conversion
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svn-id: r17538
2005-04-11 11:20:45 +00:00
Joost Peters
f9f8bf3070
convert some struct members - unfortunately we can't currently allocate memory and read the struct in "the proper way", as the engine still addresses data beyond it
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svn-id: r17537
2005-04-11 10:55:22 +00:00
Travis Howell
0c5253c1eb
Add a few extra sprite correction and functions, based off HE100.
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svn-id: r17536
2005-04-11 07:40:14 +00:00
Torbjörn Andersson
140a1d7c46
Initialization fix.
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svn-id: r17535
2005-04-11 06:25:05 +00:00
Travis Howell
e2d24f8ce2
RNAM block is different in HE games.
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svn-id: r17534
2005-04-11 05:54:39 +00:00
Travis Howell
d67cfd4be9
Ooops
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svn-id: r17533
2005-04-11 04:33:28 +00:00
Travis Howell
e36bc81511
Sort alternative file list again and remove duplicate.
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svn-id: r17532
2005-04-11 04:07:10 +00:00
Travis Howell
82da226c8e
Re-order md5s for multiple version games.
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Easier to read and update.
svn-id: r17531
2005-04-11 04:02:48 +00:00
Travis Howell
2705485022
Add md5s for NES maniac
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Remove duplicate monkey/monkey1, since we check for both.
Change monkey1 target default, to monkey, since we check for both.
svn-id: r17530
2005-04-11 01:45:26 +00:00
Eugene Sandulenko
89310f047e
Fix regression in MM NES which disabled scrolling and lead to weird crashes
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svn-id: r17529
2005-04-10 22:43:46 +00:00
Nicolas Bacca
f4262a1bbb
Gobliiins tweaks
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svn-id: r17528
2005-04-10 21:11:02 +00:00
Nicolas Bacca
ee6deedb03
Add autodetection for WinCE (to be modified)
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svn-id: r17527
2005-04-10 21:10:01 +00:00
Nicolas Bacca
e7dc5a24fd
Get rid of posixism
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svn-id: r17526
2005-04-10 21:09:27 +00:00
Max Horn
78f6b7a1d8
cleanup
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svn-id: r17525
2005-04-10 17:38:09 +00:00
Max Horn
8df392cabe
Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the substResFileNameTable table)
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svn-id: r17524
2005-04-10 17:20:24 +00:00
Joost Peters
f35ac50111
Some inter_variables cleanup.
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Now it should store all variables in the native endianness, instead of storing half in LE and the other half in the native endianness.
Addresses and assignments can be tracked by modifying the macros if necessary.
Also, meaningful constants can now be assigned to script variable numbers (if one were so inclined)
svn-id: r17523
2005-04-10 17:13:17 +00:00
Max Horn
c9455a8806
oops
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svn-id: r17522
2005-04-10 16:55:37 +00:00
Max Horn
eb10589c83
Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we still set _version=4 for them, because it is convenient
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svn-id: r17521
2005-04-10 16:54:16 +00:00
Torbjörn Andersson
9ab6b86c3a
Initialise _currentRunList to avoid failed assertion when quitting the
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game before it has been initialised the normal way.
svn-id: r17519
2005-04-10 16:22:06 +00:00
Max Horn
8d2e73806a
Fix for bug #1180240
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svn-id: r17518
2005-04-10 16:20:22 +00:00
Max Horn
e79c168d35
split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving
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svn-id: r17517
2005-04-10 15:13:40 +00:00
Max Horn
e03861fdd4
Add more TODO entries
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svn-id: r17516
2005-04-10 14:54:23 +00:00
Max Horn
a3a8cb65c9
Fix compilation on OS X
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svn-id: r17515
2005-04-10 14:49:57 +00:00
Torbjörn Andersson
3f114bb724
Added note about the GUI for the "soundfont" setting.
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svn-id: r17514
2005-04-10 14:49:28 +00:00
Torbjörn Andersson
d4d045b117
Forgot to add files when committing patch #1175374 .
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svn-id: r17513
2005-04-10 14:35:11 +00:00
Torbjörn Andersson
13dc149ded
Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentation
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changes. There are a few things that could use a bit more work, and I've
only tested it on my Linux box. I have verified that ScummVM still compiles
when it's disabled, though, so it shouldn't break anything too badly.
svn-id: r17512
2005-04-10 14:33:44 +00:00
Joost Peters
53a64266c8
Apply "correct handling of transp in drawSprite()" patch by wjp.
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(Colour 0 should only be skipped when transp is set)
Fixes wrong colour in intro and clearing of buffer after fades.
svn-id: r17511
2005-04-10 14:30:24 +00:00
Max Horn
0553720ca0
Read the RNAM data (might be useful for debugging)
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svn-id: r17510
2005-04-10 13:16:49 +00:00
Joost Peters
232860bc44
fix jumping goblin bug
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svn-id: r17509
2005-04-10 13:07:02 +00:00
Max Horn
871e278f8b
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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svn-id: r17508
2005-04-10 12:59:17 +00:00
Joost Peters
e3fbf09035
fix another "x = y" type copy/paste bug, unfortunately this still doesn't fix the jumping goblin in the first scene
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svn-id: r17507
2005-04-10 12:32:56 +00:00
Travis Howell
9d9a072762
akst/aksf pointer should be reset for each loop.
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svn-id: r17506
2005-04-10 11:20:55 +00:00
Eugene Sandulenko
582c56c236
Do not hardcode character translation tables and verbs prepositions
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in MM NES but extract it directly from ROM. Patch from Quietust
svn-id: r17505
2005-04-10 09:58:37 +00:00
Max Horn
82c10524b4
gBitFormat TODO
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svn-id: r17504
2005-04-10 09:45:05 +00:00
Travis Howell
5b802a03e5
Enable object lock/unlock in HE 100 too.
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Add comments
svn-id: r17503
2005-04-10 06:17:49 +00:00
Travis Howell
02a724a619
Add extra case, used by freddicove
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svn-id: r17502
2005-04-10 05:39:46 +00:00